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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Kor Entanglers
Creature — Kor Soldier Ally
*Rally — Whenever Kor Entanglers or Another Ally Enters the Battlefield under your control, tap target creature and opponent controls
nuperokaso on Esper Allies
3 months ago
- Don't play Counterspell. You tap out most of your turns, and the double blue is not going to work with your mana base.
- Don't play blue at all. Halimar Excavator in this build is weak, as you have only 2 March from the Tomb as a payoff. And that is also not the best. Void Rend can be replaced by a lot of other removals.
- You should avoid 5 mana cards. With only 20 lands in your deck, you won't be able to play them.
- Play 4 Hada Freeblade. It's the best turn 1 play you have.
- An aggro deck needs some other 1 mana plays as well. I would suggest maybe some 2 Expedition Envoy, 2 Changeling Outcast and 1 Cliffside Lookout. That would bring the number of 1 mana creatures in your deck to 9, which is about right if you want to have one in your opening hand.
- Retreat to Emeria and Kor Entanglers are garbage. Don't play any of them.
- Don't play more than 1 Lantern Scout. Second copy does pretty much nothing. Talus Paladin is better and you should play 2-3.
- In the end, you have to decide whether you want to go all-in on life-gain/drain, or all-in on attacking and +1/+1 counters. Now you are split and then you do neither efficiently.
- The path with attacking is probably better. In that case, you want to play 4 Kazandu Blademaster, 4 Bojuka Brigand, 4 Kabira Evangel, a few Rally the Ranks and remove Cliffhaven Vampire, Ondu Cleric.
- If you go with life-gain, add 4 Serene Steward
elgosu1337 on Neon Emrakul's Evangelion
6 years ago
MoGoose831 Great suggestions, I'd certainly consider Kalastria Healer for redundancy, and Kor Entanglers as a form of evasion. And Polymorph targeting Zada, Hedron Grinder is exactly what this deck wants. Don't forget to hit the +1 button!
1empyrean Yeah I noticed the difference and made the switch from Mass Polymorph to Polymorph. Synthetic Destiny being able to dodge board wipes is pretty handy, so I'll keep that in mind. Thanks again for your comments!
MoGoose831 on Neon Emrakul's Evangelion
6 years ago
Looks good! +1!
I also recommend Mass Polymorph like cards. You could even throw in just a single Polymorph to hit one of you spell copiers.
Kor Entanglers for some added control or Kalastria Healer for some burn/life gain.
Hagra Diabolist hits harder but Kalastria Healer can save you if you dont have all the combo pieces yet. cheaper cmc is a huge plus in my book too.
Carmasem on
7 years ago
Your mana curve isn't too curvy. Try taking out some of the more expensive stuff (Kor Entanglers for example) and add some cheap mana ramp. Boros Signet and such are very good as they also fix your mana. Any of the Manalith types are good too.
Cool deck! Good luck with adding to it!
hoardofnotions on The Family from Sea Gate.
7 years ago
Shard Convergence- worth it? maybe a Cultivate instead
Darksteel Ingot swap with Chromatic Lantern or Coalition Relic
Lands could use a big update, and it dosen't need to be expensiveall the taplands (guildgates and gain 1 life lands) could be replaced with the tri lands from alara blockArcane Sanctum, Crumbling Necropolis, Jungle Shrine, Savage Lands, Seaside Citadel, and Exotic OrchardReflecting Pool is a better Rupture Spireyou could throw in a couple colorless utility lands and have you filter lands color fix you when needed. maybe add Vault of the Archangel, Reliquary Tower, Temple of the False God, Winding Canyons
Lurking Predators and Munda, Ambush Leader seem like best friends!
Captain's Claws makes ally tokens
Jwari Shapeshifter is the clone you want!
creatures that don't seem strong enoughGoblin Freerunner, Drana's Chosen, Drana's Emissary, Jori En, Ruin Diver (Not even an ally!), Zulaport Chainmage,
ally's you could addAkoum Battlesinger, Bala Ged Thief, Bojuka Brigand, Bruse Tarl, Boorish Herder, Grovetender Druids, Hada Freeblade, Halimar Excavator, Harabaz Druid, Highland Berserker, Kalastria Healer, Kor Entanglers, Makindi Patrol (change for Joraga Bard), Murasa Pyromancer, Oran-Rief Survivalist, Reckless Bushwhacker, Tuktuk Scrapper
you could swap Marshal's Anthem for Patriarch's Bidding
also add Harsh Mercy
maybe cut the Overwhelming Stampede
shrakner on Rally Panharmonicon
8 years ago
I'm thinking of something similar, but there is at least one other synergizing card- Kor Entanglers. Tap down 2 blockers for every ally ETB trigger. :)
I also have had some luck with Captain's Claws to get more allies on the battlefield.
Another fun one, esp. if you're using Captain's Claws, Allied Reinforcements, and/or Oath of Gideon to get more disposable allies on the field is Ayli, Eternal Pilgrim. She's fairly cheap, a nice deathtouch threat to have on the battlefield, and you get some awesome removal abilities if you can hit 30 life.
TheLordStormCrow on General Tazri EDH
8 years ago
Suggestions:
Panharmonicon - Because more triggers.
Eerie Interlude - Because more triggers.
Firemantle Mage - Because nobody likes blockers.
Beastcaller Savant - Makes stuff happen faster.
Mina and Denn, Wildborn - Ramps and good stuff happens.
Zulaport Cutthroat - Anti-Wipe, because wipes are your worst enemy in allies.
Deadeye Navigator - Because triggers on demand. And can re-soulbond itself easily.
Kor Entanglers - Because nobody likes blockers.
Umara Raptor - Flying and gets big fast.
Brago, King Eternal - ALL THE TRIGGERS.
Drana's Emissary - Drainin' dem lives.
Akoum Battlesinger - Damage.
Malakir Soothsayer - Card advantage is good.
Graypelt Hunter - Gets big quick.
Oran-Rief Survivalist - Gets big quick.
Clone - More of whatever trigger you like most.
Birds of Paradise - 5 colours, should be in for ramp and fixing.
Sun Titan - Get stuff back.
Angel of Renewal - Gain a lot of life.
Join the Ranks - Easy triggers.
Cyclonic Rift - Should be in 99.999999999999999999999999999999999999999999999999999999999999999999999999999999999999(you get the idea)% of blue EDH decks.
Boros Charm - More anti-wipe tech.
Displace - Easy triggers.
Enlightened Tutor - Find stuff.
Anguished Unmaking - Very good removal, and lore is awesome too! Always a bonus.
Rite of Replication - More triggers.
Bring to Light - Finds stuff.
Kodama's Reach - First, add some basics...
Farseek - Fixing.
Demonic Tutor - Finds stuff.
Sylvan Scrying - Finds land stuffs.
Gaea's Cradle - RAMP.
Harsh Mercy - Good against non-tribal decks.
Living Death - Even more anti-wipe tech.
Conjurer's Closet - Triggers.
Urza's Incubator - Nobody likes paying full price.
Stoneforge Masterwork - Stuff = Big.
Coat of Arms = All Stuff = Big.
Cryptic Gateway - Cheat stuff in.
Obelisk of Urd - Big anthem.
Cryptolith Rite - We need more mana birds.
Descendants' Path - Cheat stuff in.
Aura Shards - Destroy stuff.
Flameshadow Conjuring - More triggers.
Zendikar Resurgent - Ramp and card advantage.
Mirari's Wake - Ramp and Anthem.
Prismatic Omen - Fixing.
Steely Resolve - No removal.
Tamiyo, Field Researcher - Card advantage, lockdown and stupidity.
Jace, Unraveler of Secrets - Card advantage, board control, and annoyingness.
Command Tower - WHY ISN'T THIS IN HERE?!
Reflecting Pool - Fixing.
Vivid Cycle - Fixing.
Ancient Ziggurat - Fixing.
Romer on General Tazri's Allied Corps
8 years ago
Changes:
- Progenitor Mimic -> Conspiracy
- Kor Entanglers -> Aphetto Dredging
- Harmonize -> Distant Melody
- Plains -> City of Brass
- Swamp -> Mana Confluence
More to come as I hunt down the cards.