Exile all creatures you control. At the beginning of the next end step, reveal cards from the top of your library until you reveal that many creature cards, put all creature cards revealed this way onto the battlefield, then shuffle the rest of the revealed cards into your library.
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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Synthetic Destiny Discussion
1 week ago
2 months ago
Based on this list I would make the following chnages to Ranar.
Out -> In
Cryptic Caves You have access to blue for card draw.
4 months ago
Ryan Leser is someone from my LGS that I played with regularly in the before times. Hopefully I'll be seeing him again in the upcoming weeks. He came up with a deck that used Synthetic Destiny to drop I think 6 combo piece creatures like Deadeye Navigator , Peregrine Drake etc. so he had access to his entire deck and graveyard. It wasn't as streamlined or effective as the Thoracle combo but it worked. He made it specifically so he could beat his buddy's $1,000+ cEDH deck with a budget deck. I think his version was also below $100 though I can't remember for sure. I posted his original version here: Talrand Shenanigans (Original)
I would love to add Cyclonic Rift but I don't think I will. I prefer running my more expensive cards as proxies. I have decks with proxies and without proxies. The latter are pretty much universally budget decks - I proxy anything over or around $20 usually. I made an exception for Boseiju, Who Shelters All because I actually have multiple copies of it.
As for Time Spiral , $200 is a bit more than I'm willing to drop right now. I've never spent more than $40 on a single card, and I've only done that three times - foil MM Doubling Season, Sliver Queen and Oko, Thief of Crowns before he got banned almost everywhere. Really glad I got that Sliver Queen when I did, she is crazy now.
10 months ago
Also maybe Chromium, the Mutable needs to be in the deck!
1 year ago
0rc thank you for commenting and replying on the deck. so in consideration to your Mass Polymorph and Synthetic Destiny lines of play and why i don't run them in this deck. #1 is BUDGET. the fact we don't have access to the mox's, crypts, vaults, petals and other costly fast mana we need to be blistering fast at getting the combo pieces together consistently, we are confined into shifting to a slower, grindier gameplan, relying on our control magic to draw longer games. we do not win turn 3 with this deck, but neither do our opponents. #2 is the extreme cost to cast these cards (again lack of solid ramp) means we don't typically get those cast off till later in the game and with the amount of cards we draw through recur able permanent based spells, possibility of these cards whiffing does exist. i have honestly thought about Dizzy Spell and Drift of Phantasms the dizzy spell main mode by itself is very rarely relevant so i have not included it, both cards are certainly slot-table via pilots choice. FOR THE REST OF THE SUGGESTION,many are decent options Delay especially solid i may look for a copy and then try to determine where a slot may exist. things to remeber 4 mana counters are BAD. overwhelming denial may seem to be a great card, but we are not using our counterspells for protection 99% of the time, in those instances likely we will not get to pay the surge cost for the card, as well we shy away from double blue pips in our 2 and 3 mana spells as much as possible to be able to get the mana reduction benefits from Baral, Chief of Compliance, Jace's Sanctum Helm of Awakening these cards can make so much impact on our deck allowing us to play spells like Snap Unwind and actually be mana positive. lol TCG low has me almost 5 bucks under, and i can't change the title now because the links i have posted would no longer work,. :D cheers
1 year ago
First off: this is a fantastic budget build. I love the dramatic/scepter combo—how quickly can we assemble it? I know you looked at my $75 budget deck and I hope you were able to gain something from it (thanks for the upvote and comment as well).
Here are my suggestions: Dizzy Spell will transmute for our hate pieces or our Sol Ring, if needed. Trophy Mage will fetch our Worn Powerstone. Alternatively, Drift of Phantasms will transmute for our Worn Powerstone, if needed. However, it is advised to have less creatures in Talrand for obvious reasons, including the following.
It will be crucial that we have rock power as quickly as possible once we have our dramatic/scepter combo pieces. This is why we should run Mass Polymorph and Synthetic Destiny. With Talrand, and a couple of drakes, we could Mass Polymorph into tutors for both all of our combo pieces at once and have them in hand.
This leads to the next area for consideration: protection. In my humble opinion, we are running a somewhat burdensome combo that realistically announces to your opponents “I’m going to win next turn.” (It’s ok, that’s my main beef with my own budget Talrand build as well). Also, once your opponents lose to this deck once, even those $2k cEDH decks seated at your table will lay the hate on you. Solution—You need more decisive and versatile countermagic to deal with the hate. Devious Cover-Up and Supreme Will are both decisive and versatile and serve purposes beyond mere countermagic. Overwhelming Denial is very decisive. Mental Misstep is a mini Force of Will. Abjure is decisive and has synergy with your commander. Void Shatter is harsh and decisive. Disrupt and Force Spike are soft, but you will be glad to have them, especially in a competitive meta. You may want to consider some oddball counters such as Time Stop. It’s too bad Cryptic Command and Mystic Confluence don’t fit the budget (or could they????). That’s maximal versatility.
Last word: by running Fact or Fiction, you are giving your opponents free reign to toss one of your combo pieces in the graveyard. Consider that. Also, is Opt really that great? I’ve been wondering about it in my own build. Also, just to nitpick and clean your title up: it’s “bucks”, not “buck’s” and you’re $5 over your $100 limit :)
I’m going to borrow some from you. Thanks.
1 year ago
finnegang, thanks for the suggestions! Considering your suggestions:
Proteus Staff probably should be an inclusion. But note the downside as well: "put target creature on the bottom if its OWNER'S library. You cannot thieve a creature to polymorph into your own. This would work for your tokens, however.
Evolutionary Leap does not synergize well with the polymorph mechanic. You want your creatures to remain in your deck, and cheat them out directly from there.
Synthetic Destiny is not as "instant-speed" as it first seems. Read the fine print: "at the beginning of the next end step". The downsides are subtle, but the deck would need some tuning: you lose the thief effect of a main phase Molten Primordial, you lose the combat advantage of flipping a Void Winnower before attack phase, you may flip an untimely Terastodon.
1 year ago
It's such a great deck (saw it in MTG Muddstah). I decided to build my own version, less focused on stealing things. I'm curious on why don't you use Evolutionary Leap and Proteus Staff. They seem reliable and repeatable. Also, it seems like you could replace or add Synthetic Destiny; it's very similar to Mass Polymorph but instant speed.
Thanks and kudos for your take on Yasova.