Hammerhand

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Hammerhand

Enchantment — Aura

Enchant creature

When Hammerhand enters the battlefield, target creature can't block this turn.

Enchanted creature gets +1/+1 and has haste. (It can attack and sybmbol:T when it enters the battlefield under your control.)

IXALAN_Crazy on Wolf mid

1 year ago

Out: -3 Snarling Wolf

Out: -2 Lambholt Harrier

Out: -2 Hungry Ridgewolf

Out: -1 Briar Hydra

Out: -1 Ascendant Packleader (good card but most of your cards have CMC under 4)

Out: -2 Hammerhand

Out: -1 The Shattered States Era  Flip

Out: -2 Temporal Firestorm

In: +1 Howlpack Piper  Flip

In: +2 Howling Moon

In +2 Curse of Shaken Faith

In: +1 Tovolar, Dire Overlord  Flip

In: +2 Reckless Stormseeker  Flip

In: +2 Burn Down the House

In: +1 Child of the Pack  Flip

Hope this helped! I think it's also a good idea to add more removal and maybe some more flip creatures so that it's especially devastating when it becomes night. I love tribal decks and this looks cool!

djnewellmit on Re-growing Pummeler

4 years ago

Thanks for the suggestions clayperce. I haven't had a chance to play the deck, but I plan on hitting up a Pioneer event at my LGS this Wednesday.

I'll let you know how the sideboard works out on Wednesday. Aethersphere Harvester is there to out-gun any burn-based decks. Rhythm of the Wild might also be a good option for me to replace the second Maximize Velocity in the main deck.

FYI, I will probably brew a UG version to see if those colors still hold some opportunities, maybe even bring in back to Temur. But with the price of Mana Confluence , the mana base may struggle to fit the requirements.

oliveoilonyaasscureshemorrhoid on Tiana; Like an Enchantress but... Not

5 years ago

I would fix your mana base first. Average EDH decks have 45 mana sources, and Tiana definitely needs it, so consider more lands or rocks like Gilded Lotus/Boros Cluestone/Commander's Sphere/Fire Diamond/Marble Diamond etc etc. Fiery Mantle/Dragon Breath could replace Mark of Fury/Goblin War Paint? Guise of Fire/Bonds of Faith/Prophetic Ravings could replace Bloodshed Fever/Hammerhand/Cartouche of Zeal? Graceblade Artisan is a great duplicate of Champion of the Flame, it could replace Favored Hoplite/Call To Serve. If you want more combat map control you could run Goblin Spymaster/Overwhelming Splendor. Immolation/Inferno Fist are good duplicates of Ordeal of Purphoros.

Other than these replacements, I think you made a fine deck. I would include more finishers like Shiv's Embrace/Splinter Twin/Elemental Mastery/Burning Anger/Battle Mastery, or include a combo with Battered Golem/Paradox Engine/Endbringer/Traxos, Scourge of Kroog. I think some weaker finishers in this deck right now are Giant Spectacle/Lightning Reflexes/Madcap Skills/Lightning Talons. And I think Gift of Immortality is alright, but it doesn't protect your auras in extension if a creature-only board wipe happens, so another indestructible spells would be better.

I like the neat combo of Pariah and Tiana, and your enchantment based draw engines + Auratog/Faith Healer is another neat combo. Curse of Opulence is a great include, it's a one drop that adds influences damage away from you and toward your 120 combined life goal. Umbra Mystic/Anax and Cymede/Heavenly Blademaster are also great includes!

foxboy93 on

5 years ago

If you were to go Aggro, I would consider going into RW.

Akroan Crusader is a good T1, cause you can start spawning an army as you cast things. Cards like Hammerhand, Titan's Strength, Dragon Mantle also give you card draw/selection, while providing you with Heroic triggers. Lightning Bolt was printed at common level for M11 so that can give you removal and help you close out a game. Temur Battle Rage gives Double Strike, but also a chance to give trample if the creature is large enough. Expedite/Crimson Wisps gives haste, draw and Heroic Triggers.

Remember the idea with Aggro is to get out of the gate faster than your opponent has time to set up. You'll want a heavy number of 1 drops so you can consistently play allot of threats, but with Heroic you also have to be mindful to getting in and being able to swing often and for hard damage. I don't really know all of the rules of pauper, but I know its mostly commons. Alternatively, adding U can add in Aqueous Form, providing scry AND evasion, as well as Heroic target. U also has other tricks, like Hidden Strings. Nothing like dealing damage and giving come of your creatures sudo-vigilance AND another heroic trigger (HS gets to be cast each time you deal damage, meaning you can target creatures and cast cards with Cipher without paying mana costs).

While U only adds cute tricks, it isn't really 'aggro'. R will give you combat capabilities and be able to kill allot quicker while progressing your board

moldycrow83 on In Mists Lain Thick, Monsters Reign

6 years ago

Hey there,

Excellent work on the Uril deck! I run one myself and it's a ton of fun. I gotta say, I love the Bear Umbra + Aggravated Assault; need both to keep the juggle going, but good god that's gotta be fun to pull off.

Anyway, here's a few cards you may want to consider!

Evasion/Trample

These are low cmc cards to help get past creatures to trample right through them.

  1. Asha's Favor
  2. Gryff's Boon
  3. Giant Spectacle
  4. Shield of the Oversoul
  5. Messenger's Speed
  6. Mob Mentality
  7. Imposing Visage
  8. Primal Frenzy
  9. Tilonalli's Crown

Utility

These I like because they help remove a blocker. Potentially can be chucked considering the amount of evasion and trample, but once and a while someone has something that is worth tapping or preventing from blocking.

  1. Cartouche of Zeal
  2. Grasp of the Hieromancer
  3. Hammerhand

Removal

NV_1980 had some good suggestions, as did others. I've got some more :)

  1. Cataclysm
  2. Wildfire
  3. Hull Breach
  4. Destructive Revelry
  5. Destructive Urge
  6. Chandra's Ignition, +1
  7. Razia's Purification, +1

Ramp

Not sure how you're doing on mana, but it never hurts to get more! Keep in mind utility enchantments help boost Helm of the Gods and others.

  1. Land Tax
  2. Exploration
  3. Fertile Ground
  4. Trace of Abundance
  5. Utopia Sprawl
  6. Wild Growth

Enchantment Protection

  1. Fountain Watch
  2. Sterling Grove

Hope some of the suggestions help. Again, cool deck. Hope you have fun smashing people's faces in!

Argy on Purple Pirates seaking their destiny

6 years ago

Cartouche of Zeal is in Standard and is EXACTLY the same as Hammerhand, which ZVCKK suggested.

Load more
Have (3) SunshineDynamo , Ellian , ajmcnulty
Want (0)