Fiery Mantle

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Fiery Mantle

Enchantment — Aura

Enchant creature

When Fiery Mantle is put into a graveyard from play, return Fiery Mantle to its owner's hand.

(Red): Enchanted creature gets +1/+0 until end of turn.

carpecanum on

2 years ago

With Jeska as a commander I would be really tempted to play Ogre Menial as an alternate win-con.

Fiery Mantle and Undying Rage are harder to get rid of than equipment.

SirQuixano on [PEDH] Quintorius - Never Forgets

3 years ago

I like the deck, but I'd like to make four suggestions:

Scaretiller can get you lands out of your graveyard, which is especially good since you'll probably discard a few and it triggers Quintorious, as well as being one of the only ways to land ramp in Boros and it does well with Evolving Wilds, Terramorphic Expanse, and, if you want to add them, the Panoramas.

Reanimation Spells like Angelic Renewal , Breath of Life , False Defeat , or Resurrection are also pretty good for the deck too I'd say. They trigger Quintorious, can regrab a utility creature like a monarch card or a graveyard to hand card to double trigger if you need it, cheat out Ulamog's Crusher, or just basically cheat on Quintorious's Commander tax if he dies, although that is a bit risky but its better than paying 7 or 9.

Maybe also a card like Marshaling Cry as an extra board pump in case you need to go aggro in case you don't get Rally the Peasants. Its also better early game since you can cycle it away.

I understand that you are going for more combo than aggro, but if you want to get even more spirits, play some auras that return themselves back to hand when enchanted creature dies, like Fiery Mantle , Undying Rage , and Brilliant Halo . I'm the most shaky on them because they don't do anything without Quintorious, but with them they can grab an extra spirit per turn. Perhaps if you could include a Prismite Effect and an Impact Tremors effect, with Ashnods Altar and Starnhiem Courser, you can combo off with them by playing mantle on a Spirit, saccing the spirit, prismite effect filters and starhiem discounts so you can pay the one red to get mantle back and get another spirit, and get infinite Tremors triggers

Other than that, I really like the deck, although I'm not that great at these kinds of things either.

oliveoilonyaasscureshemorrhoid on Tiana; Like an Enchantress but... Not

5 years ago

I would fix your mana base first. Average EDH decks have 45 mana sources, and Tiana definitely needs it, so consider more lands or rocks like Gilded Lotus/Boros Cluestone/Commander's Sphere/Fire Diamond/Marble Diamond etc etc. Fiery Mantle/Dragon Breath could replace Mark of Fury/Goblin War Paint? Guise of Fire/Bonds of Faith/Prophetic Ravings could replace Bloodshed Fever/Hammerhand/Cartouche of Zeal? Graceblade Artisan is a great duplicate of Champion of the Flame, it could replace Favored Hoplite/Call To Serve. If you want more combat map control you could run Goblin Spymaster/Overwhelming Splendor. Immolation/Inferno Fist are good duplicates of Ordeal of Purphoros.

Other than these replacements, I think you made a fine deck. I would include more finishers like Shiv's Embrace/Splinter Twin/Elemental Mastery/Burning Anger/Battle Mastery, or include a combo with Battered Golem/Paradox Engine/Endbringer/Traxos, Scourge of Kroog. I think some weaker finishers in this deck right now are Giant Spectacle/Lightning Reflexes/Madcap Skills/Lightning Talons. And I think Gift of Immortality is alright, but it doesn't protect your auras in extension if a creature-only board wipe happens, so another indestructible spells would be better.

I like the neat combo of Pariah and Tiana, and your enchantment based draw engines + Auratog/Faith Healer is another neat combo. Curse of Opulence is a great include, it's a one drop that adds influences damage away from you and toward your 120 combined life goal. Umbra Mystic/Anax and Cymede/Heavenly Blademaster are also great includes!

MurderForBrunch on Swiss Army Knight! Varchild Voltron/Blink

5 years ago

Hi carpecanum

I'm not sure what equipment I would swap for Fiery Mantle, it seems a bit mana intensive. But you bring up a good point, which just reminded me of a card that I think it would be quite good in this deck, and that is Scrap Mastery. That card is really good after Vandalblast which is a pretty common card to play actually.

Thanks a lot for your comment! :D

carpecanum on Swiss Army Knight! Varchild Voltron/Blink

5 years ago

Maybe swap out one equipment for Fiery Mantle? JIC you see some artifact hate.

sonnet666 on [List] The MTG Weapons Arsenal

6 years ago

Don't stop now. I believe in you!

the_earl_0f_grey on Kari Zev - A Pirates Life For Me

7 years ago

I spent a lot of time on my own deck Skycaptain Kari Zev Captain of the Sky! (which actually has a decent amount of tech I've been discovered) and I think you're really missing out by not upgrading your dragons/phoenix to possible wincons. You can take out these whatever dragons for Hellkite Igniter, Hellkite Tyrant, Hoarding Dragon, and Tyrant's Familiar.

If you still wanted auras you can run Bestial Fury to basically make her unblockable or they suicide that replaces itself. Latulla's Orders is cute but auras in general depend on the local meta's ratio of wipe and spot removal. More than enough Gauntlet effects to consider an always threatening Fiery Mantle.

You'll probably get more plays out of Five-Alarm Fire than Surge.

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