Enchantment — Aura
Enchanted creature gets +2/-2.
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|Commander / EDH||Legal|
Latest Decks as Commander
1 month ago
In a similar vein, I grew up with Immolation and Blood Lust which were a partial-sacrifice of self in trade for offense. I always liked that reckless aspect of red. From the white perspective, those red spells were a great way for a high and mighty ivory-tower-type white wizard to weaken opponents; “let their emotions melt their defenses...”
2 years ago
I would fix your mana base first. Average EDH decks have 45 mana sources, and Tiana definitely needs it, so consider more lands or rocks like Gilded Lotus/Boros Cluestone/Commander's Sphere/Fire Diamond/Marble Diamond etc etc. Fiery Mantle/Dragon Breath could replace Mark of Fury/Goblin War Paint? Guise of Fire/Bonds of Faith/Prophetic Ravings could replace Bloodshed Fever/Hammerhand/Cartouche of Zeal? Graceblade Artisan is a great duplicate of Champion of the Flame, it could replace Favored Hoplite/Call To Serve. If you want more combat map control you could run Goblin Spymaster/Overwhelming Splendor. Immolation/Inferno Fist are good duplicates of Ordeal of Purphoros.
Other than these replacements, I think you made a fine deck. I would include more finishers like Shiv's Embrace/Splinter Twin/Elemental Mastery/Burning Anger/Battle Mastery, or include a combo with Battered Golem/Paradox Engine/Endbringer/Traxos, Scourge of Kroog. I think some weaker finishers in this deck right now are Giant Spectacle/Lightning Reflexes/Madcap Skills/Lightning Talons. And I think Gift of Immortality is alright, but it doesn't protect your auras in extension if a creature-only board wipe happens, so another indestructible spells would be better.
I like the neat combo of Pariah and Tiana, and your enchantment based draw engines + Auratog/Faith Healer is another neat combo. Curse of Opulence is a great include, it's a one drop that adds influences damage away from you and toward your 120 combined life goal. Umbra Mystic/Anax and Cymede/Heavenly Blademaster are also great includes!
2 years ago
I make some playtests and have some suggestions:
2 years ago
All I have for suggestions are two meta-dependent cards:
Depending on the decks in your meta, Immolation is a really gnarly removal spell. In mine it would smack about 40% of commanders and T O N S of 2 toughness utility creatures. (your own list has over 10 valuable targets for it) I was genuinely excited to run this card versus an elf deck in our meta. Screw that Ezuri, Renegade Leader.
Other would be Chained to the Rocks, which I would include in my own meta since ours isn't too competitive, so a card like this wouldn't slow me down too much. And it's just mana efficient in a really lovely way, being a pain to remove unless you get rid of Tiana first.
4 years ago
It's a decent buff and vigilance is nice to have. Plus if anyone plays one of those "gain control of all creatures, untap and swing them" red spells, at least you can't get hit with Narset. I'd use it.
Other good enchantments in addition to the ones I mentioned are:
I use all of them in my Zur the Enchanter deck except Sphere of Safety. Since I run Zur I'm not very familiar with red enchantments. There is Dragon Mantle to give narset fire-breathing, Errantry is perfect for narset, Fearsome Temper, Giant Strength, Immolation, Lightning Talons, Madcap Skills, and probably plenty others.