Back:Wildsong Howler Flip
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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Creature — Human Werewolf
This spell can’t be countered.
, : You may put a creature card from your hand onto the battlefield. If it’s a Wolf or Werewolf, untap this. Activate this ability only as a sorcery.
Daybound (When this enters the battlefield, if it's not day or night, this game becomes day for all players. If a player casts no spells during their own turn, this game becomes night for all players next turn during the untap step next turn. When it becomes night, all permanents on the battlefield transform into their nightbound side if they have one, and any new permanents that enter the battlefield will enter on their nightbound side if they have one. Becoming day/night does not use the stack and cannot be responded to.)
2 weeks ago
Out: -3 Snarling Wolf
Out: -2 Lambholt Harrier
Out: -2 Hungry Ridgewolf
Out: -1 Briar Hydra
Out: -1 Ascendant Packleader (good card but most of your cards have CMC under 4)
Out: -2 Hammerhand
Out: -2 Temporal Firestorm
In: +2 Howling Moon
In +2 Curse of Shaken Faith
In: +2 Burn Down the House
Hope this helped! I think it's also a good idea to add more removal and maybe some more flip creatures so that it's especially devastating when it becomes night. I love tribal decks and this looks cool!
1 month ago
2 months ago
Fantastic Deck; Love the theme and commitment! I would suggest Howlpack Piper Flip for delightful synergy. I'm adding both your Realmwalker & Saryth, the Viper's Fang to my Golgari Snake/Poison Deck. Much Appreciated to turning my attention to those delightful cards!
2 months ago
You are already running 2/3 of the creatures and the auras can also be used with Arcanis the Omnipotent, Elvish Piper, and Howlpack Piper Flip so they can still work with your game plan even outside of the combos.
I can respect wanting to keep a deck within a particular power range though. I think that the best games are ones where it feels like everyone is on about the same level and have a roughly equal chance at taking the win.
9 months ago
11 months ago
Hey rafe028! There's nothing wrong with the card and considering this type of deck and it's intended power level, you could absolutely try it out if you'd like. I will say that it's creature quality isn't quite as high as several cards in the list. It's ability is conditional on a good board state (see my comments on board wipes in the update) and it only targets players (the deck doesn't usually have much issue creating a lot of damage or finishing off opponents). The one hiccup with the card is the activated cost. This deck; quite consistently, uses all or pretty much all it's mana every turn (on your turn or others assuming flash). For example Hound Tamer Flip has an ability that I've yet to use. The trample that Tamer provides is great (and it's meant for redundancy since this deck wants/needs trample to get damage through consistently but more importantly to draw more cards) and it's ability is at least an available outlet if it's ever needed. Still though I haven't had to/needed to use it yet (threat of activation with blocks; especially with politicking and pointing that out, has often been enough). Keeping the 'activated ability' thought train going, I've used Duskwatch Recruiter Flip a handful of times but again; referring to the board wipe comment, it's often been a come from behind/ dig for answers situation usually (or as I said in the update, when you're drawing lots of support but no gas). It's flip side for the cost reduction has often been it's better use. Being able to cast several creatures after drawing so many cards (similar effect with Cemetery Prowler) has been great (I'm not saying overextend but when you have 13 cards in hand it's better to use some than just discard). The last 'activation thought' is that the ones I've mentioned already in the deck are mana sinks and don't tap (or something like Howlpack Piper Flip which uptaps) whereas Runebound Wolf is once a turn cycle due to the . You might sneak in fairly late game finisher on one player's end step, upkeep get the 2nd player with your ping and then attack the 3rd to pull out a win but that's probably magic xmas land in a lot of cases (life totals have to be perfect in relation to board state etc). More than likely though this will take a few turns to do (activate for 6, activate again for 6 etc) and your opponents will see this coming (whereas you play several buffing threats and attack for 30 on one turn in the same scenario).
Basically I'm saying when Runebound Wolf is good, you're already ahead and likely don't need it to close out the game/ finish off a player (like you've spiraled out of control with Hollowhenge Overlord and have 20 wolves in play. Then Runebound Wolf feels win more). When you're behind, it's ability isn't doing anything because you don't have the boadstate or you need all the mana to rebuild. And with the deck playing multiple spells a turn (from all the draw), you don't have left over mana to activate with any consistency to make it useful/a threat. It feels like it's ideal place/play is a very late game situation where it's cast and you methodically burn everyone out due to low life totals. Or you're in a game that has some sort of board stall (like someone is a pillow fort with stuff like Sphere of Safety or maybe a player has flooded the board with tokens and you can't get through or something similar). In those edge cases I'm more inclined to say 'you got me' and shuffle up.
As an aside, I will refer to the update and mention that Ill-Tempered Loner Flip (more importantly and specifically Howlpack Avenger Flip) and one of the board wipes I'm using (Blasphemous Act or Chain Reaction) with a decent board state will have the same desired effect of burning out the table. 9 wolves including Howlpack Avenger Flip and Blasphemous Act will kill a table (okay fine it'll do 117dmg so maybe someone is at 3 because everyone was still at 40 lol.)
Now by all means, I don't want to be discouraging and suggest you give it a go. I'd love to hear some game play feedback on how it works for you. If you're knocking people out on the regular with it, let me know and I'll give it another look.
I appreciate your time, comment and feedback! Thanks!
11 months ago
You're going to want things that guarentee your creatures hit the battlefield.