Primal Frenzy

Primal Frenzy

Enchantment — Aura

Enchant creature

Enchanted creature has trample.

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Set Rarity
Odyssey (ODY) Common

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Legality

Format Legality
Canadian Highlander Legal
Vintage Legal
1v1 Commander Legal
Pauper EDH Legal
Penny Dreadful Legal
Noble Legal
Casual Legal
Leviathan Legal
Tiny Leaders Legal
Oathbreaker Legal
Highlander Legal
Pauper Legal
Magic Duels Legal
2019-10-04 Legal
Legacy Legal
Duel Commander Legal
Commander / EDH Legal
Unformat Legal

Primal Frenzy Discussion

sliverjedi09 on Hydra and Wurms

5 months ago

you need 24 lands plus mana ramp if you wanna play things that cost 5+ mana. you should also just pick the best spells and run 4 of each, rather than just 1 of so many things. it will improve consistency. Rancor is a strict upgrade over Primal Frenzy. and finally (for now at least) you need to have some removal spells unless you can consistently win turn 4 or earlier. this is difficult in mono green, but there are "fight" cards and also things like Beast Within.

Gomoomog on Hydra and Wurms

5 months ago

I think you need more ramp and removal for early game. Green has a lot of different ramps so you can take out 5 forests and replace with more low mana tap creatures like Elvish Mystic. Or Arbor Elf combined with enchantments like Utopia Sprawl. And for removal you can exchange Primal Frenzy for Prey Upon to kill opponents creatures.

moldycrow83 on In Mists Lain Thick, Monsters Reign

2 years ago

Hey there,

Excellent work on the Uril deck! I run one myself and it's a ton of fun. I gotta say, I love the Bear Umbra + Aggravated Assault; need both to keep the juggle going, but good god that's gotta be fun to pull off.

Anyway, here's a few cards you may want to consider!

Evasion/Trample

These are low cmc cards to help get past creatures to trample right through them.

  1. Asha's Favor
  2. Gryff's Boon
  3. Giant Spectacle
  4. Shield of the Oversoul
  5. Messenger's Speed
  6. Mob Mentality
  7. Imposing Visage
  8. Primal Frenzy
  9. Tilonalli's Crown

Utility

These I like because they help remove a blocker. Potentially can be chucked considering the amount of evasion and trample, but once and a while someone has something that is worth tapping or preventing from blocking.

  1. Cartouche of Zeal
  2. Grasp of the Hieromancer
  3. Hammerhand

Removal

NV_1980 had some good suggestions, as did others. I've got some more :)

  1. Cataclysm
  2. Wildfire
  3. Hull Breach
  4. Destructive Revelry
  5. Destructive Urge
  6. Chandra's Ignition, +1
  7. Razia's Purification, +1

Ramp

Not sure how you're doing on mana, but it never hurts to get more! Keep in mind utility enchantments help boost Helm of the Gods and others.

  1. Land Tax
  2. Exploration
  3. Fertile Ground
  4. Trace of Abundance
  5. Utopia Sprawl
  6. Wild Growth

Enchantment Protection

  1. Fountain Watch
  2. Sterling Grove

Hope some of the suggestions help. Again, cool deck. Hope you have fun smashing people's faces in!

Madmethis on Mono-Green hexproof

2 years ago

Hi there,

I really like your Idea.But i think Increasing Savagery has a bit too high mana cost.

I Would try Dragon Fangs or at least Primal Frenzy to get more trample on the board.

Maybe you could cheat in Keen Sense somewhere for carddraw?

Just my ideas.

Mad

Podkomorka on Ezuri, Claw of Counters

2 years ago

Rancor is strictly better than Primal Frenzy

Game_of_Cones on Shambling Toward Victory

3 years ago

Got extremely lucky with 1 of 2 Eternal Masters boosters yesterday and now am able to add Ancestral Mask, Harmonize, Elephant Guide and Argothian Enchantress after removing Primal Frenzy, Moldervine Cloak, Angelic Gift and Tattermunge Duo. There is a redundancy built into this deck where hopefully all my creatures will have trample & haste on a regular basis.....

forevermayhem on Johan

4 years ago

I went through the rest of the cards in the shoebox and made the following tweaks. With the few cards I have, it looks like I can lead toward elf tribal. I should probably post this as a new deck because it's very much different.

Land:

In: Forgotten Cave, Contested Cliffs, Tranquil Thicket, 1 Forest, 1 Mountain

Creatures:

In: Clockwork Steed, Clockwork Swarm, Mobile Fort, Kelsinko Ranger, Nomad Decoy, Witch Hunter, Seasoned Marshal, Ardent Militia, Anger, Wall of Fire, Wall of Diffusion, Centaur Chieftain, Harvester Druid, Werebear, Wall of Ice, Sylvan Hierophant, Llanowar Knight, Llanowar Elves, Elvish Scrapper, Wellwisher, Wirewood Elf, Wirewood Herald, Skyshroud Elf, Fyndhorn Elder, Elvish Pathcutter, Symbiotic Elf, Heedless One

Out: Balduvian Barbarians, Centaur Rootcaster, Dire Wolves, Folk of the Pines, Horned Kavu, Hungry Mist, Ironroot Treefolk, Kavu Climber, Kei Takahashi, Krosan Tusker, Lightning Elemental, Marble Titan, Panther Warriors, Pincher Beetles, Rowan Treefolk, Ruham Djinn, Sawtooth Ogre, Soldevi Golem, Spined Wurm, Treespring Lorian, Viashino Grappler

Instants:

In: Giant Growth, Run Wild, Moment's Peace, Wirewood Pride, Shatter, Lead Astray, Shield Wall, Accelerate

Out: Alabaster Potion, Ambush, Aura Blast, Blood Lust, Death Ward, Fiery Temper, Lightning Blast, Naturalize, Second Thoughts, Serene Offering, Soothing Balm, Thunderbolt, Violent Eruption

Sorcery:

In: Defiant Stand, Sacred Nectar, Reckless Charge, Nature's Lore, Aftershock

Out: Desert Twister, Lava Axe, Nostalgic Dreams, Scorching Missile, Sizzle

Enchantments:

In: Wild Growth, Serra's Embrace, Shackles, Primal Order, Elvish Guidance

Out: Arcane Teachings, Armor of Faith, Goblin War Drums, Granite Grip, Holy Armor, Primal Frenzy, Regeneration, Seton's Desire

Artifacts:

In: Touchstone, Jade Monolith, Icy Manipulator

Out: Crown of the Ages, Thran Forge