Samut's Sprint

Samut's Sprint

Instant

Target creature gets +2/+1 and gains haste until end of turn. Scry 1.

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Printings View all

Set Rarity
Mystery Booster (MYS1) Common
War of the Spark (WAR) Common

Combos Browse all

Legality

Format Legality
Oathbreaker Legal
Canadian Highlander Legal
Arena Legal
Pauper Legal
Brawl Legal
Vintage Legal
Tiny Leaders Legal
Magic Duels Legal
Unformat Legal
Historic Legal
Pre-release Legal
Leviathan Legal
Standard Legal
Pioneer Legal
Modern Legal
Commander / EDH Legal
Pauper EDH Legal
Penny Dreadful Legal
Highlander Legal
Duel Commander Legal
Block Constructed Legal
1v1 Commander Legal
Legacy Legal
Casual Legal

Samut's Sprint Discussion

ambitiouspuddle on $15 RW Heroic

2 months ago

The combo between Favored Hoplite and Rile is really good. Also, Ephemerate and Center Soul or Stave Off protect your creatures and provide more triggers. I have a weird love for Artful Maneuver, but Idk if it's objectively worth it. Unfortunately, Zada won't trigger everyone else's Heroic abilities, but it's still a very good card. Combo with Defiant Strike, Samut's Sprint, or Titan's Strength for big card advantage. Seeker of the Way is a popular include in Boros Feather, and it could probably make it's way into here. Monastery Swiftspear Monastery Mentor, Dreadhorde Arcanist, Boros Charm, Temur Battle Rage and Feather, the Redeemed are all good options to upgrade with if you have the money for them.

triproberts12 on Need Card Suggestions for Kalamax, ...

3 months ago

It really depends on what kind of deck you want to build. If you're trying to infinitely copy Fork or something, Survivors' Encampment, Holdout Settlement, and Springleaf Drum are basically free, repeatable self-tappers. A more aggressive deck that wants to attack with lightning-butt the turn he comes down might prefer the package of Expedite, Crimson Wisps, Samut's Sprint, and Accelerate.

psionictemplar on Weird Paradise

4 months ago

You can cast weird on turn 1 and equip it turn 2 so a turn 2 win should in theory be possible. Cards I think you could add are Lava Dart ,Noxious Revival, Steam Vents, Manamorphose and Samut's Sprint. I know these aren't completely cheap, but should be reasonable to acquire.

NoopyNolife on Beamsplitter Blitz (UR Prowess)

5 months ago

rjphilla I agree, Titan's Strength works wonders in the deck. I've been thinking about adding a couple of Samut's Sprint too, but I think the deck might start to lack in interaction if there's too many buff spells (so most spells will be dead if there's no creatures on the board), especially if I take creatures out.

Kiln Fiend is completely broken, I'm just annoyed at its low toughness and lack of haste. It's arguably better than Stormchaser Mage but at least that's coming in for 1 damage before it gets removed and is easier to protect from bolts.

Any thoughts? I might just be grossly underestimating Kiln Fiend.

loricatuslupus on WIzzet Prowess

5 months ago

I...guess that makes sense. But lots of your stuff already has haste, so aren't you better with stuff that also gives a buff like Samut's Sprint? Plus then double-casting with Arcanist gets exponentially better even if he only has himself to target. Good point on the Spell Pierce!

Frosto on

5 months ago

Looks like a fun idea. I do remember seeing a few decks on youtube with these cards a year ago. I'm not too sure if Light Up the Stage is the best fit for this type of deck. You might want to think about some cards to protect your creatures such asTeferi's Time Twist or aNegate. Your guys have no way of attacking immediately and will be sitting ducks.Samut's Sprint or Maximize Velocity could put in some work. Either way, it does look fun. Good luck!

loricatuslupus on WIzzet Prowess

5 months ago

I like the deck, but a couple of choices seem a bit odd to me. For example, why not have two copies of Adeliz in the mainboard? Such a good card, and I can't imagine any match-up where you'd want to bring in four. I'm personally not sold on Light up the Stage for Prowess decks as to get Spectacle (and therefore most value) you need to have damaged the opponent before combat, and that gives them more information about what you have. I've personally had great results with Firemind's Research as it sticks longer and can blast away things too big to bolt off. Crash Through isn't bad but four seems like overkill and I flat-out don't get why you would run Spell Pierce and especially Claim the Firstborn (dead card surely if the opponent plays a deck with no targets?) in the main when you could have stuff like Samut's Sprint/Titan's Strength and Lightning Strike/Magma Jet. Ral, Storm Conduit might be a bit above your curve but he does everything you want and can do very silly things with Dreadhorde Arcanist! Here's what I'm building Pioneering Wizzet - slightly more tempo than aggro and not bought bought my sideboard yet but you can see what's going to be in it in the Acquireboard. Any thoughts?

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