Samut's Sprint

Samut's Sprint


Target creature gets +2/+1 and gains haste until end of turn. Scry 1.

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Set Rarity
Mystery Booster: Store Edition (MYSTOR) Common
Mystery Booster: Convention Edition (MYSCON) Common
War of the Spark (WAR) Common

Combos Browse all


Format Legality
Pre-release Legal
Tiny Leaders Legal
Vintage Legal
Penny Dreadful Legal
Pioneer Legal
Commander / EDH Legal
1v1 Commander Legal
Magic Duels Legal
Brawl Legal
Block Constructed Legal
Standard Legal
Historic Legal
Arena Legal
Canadian Highlander Legal
Leviathan Legal
Duel Commander Legal
Unformat Legal
Modern Legal
Pauper Legal
Pauper EDH Legal
Legacy Legal
Casual Legal
Oathbreaker Legal

Samut's Sprint Discussion

psionictemplar on Weird Paradise

1 day ago

You can cast weird on turn 1 and equip it turn 2 so a turn 2 win should in theory be possible. Cards I think you could add are Lava Dart ,Noxious Revival, Steam Vents, Manamorphose and Samut's Sprint. I know these aren't completely cheap, but should be reasonable to acquire.

NoopyNolife on Beamsplitter Prowess

2 weeks ago

rjphilla I agree, Titan's Strength works wonders in the deck. I've been thinking about adding a couple of Samut's Sprint too, but I think the deck might start to lack in interaction if there's too many buff spells (so most spells will be dead if there's no creatures on the board), especially if I take creatures out.

Kiln Fiend is completely broken, I'm just annoyed at its low toughness and lack of haste. It's arguably better than Stormchaser Mage but at least that's coming in for 1 damage before it gets removed and is easier to protect from bolts.

Any thoughts? I might just be grossly underestimating Kiln Fiend.

loricatuslupus on WIzzet Prowess

3 weeks ago

I...guess that makes sense. But lots of your stuff already has haste, so aren't you better with stuff that also gives a buff like Samut's Sprint? Plus then double-casting with Arcanist gets exponentially better even if he only has himself to target. Good point on the Spell Pierce!

Frosto on

3 weeks ago

Looks like a fun idea. I do remember seeing a few decks on youtube with these cards a year ago. I'm not too sure if Light Up the Stage is the best fit for this type of deck. You might want to think about some cards to protect your creatures such asTeferi's Time Twist or aNegate. Your guys have no way of attacking immediately and will be sitting ducks.Samut's Sprint or Maximize Velocity could put in some work. Either way, it does look fun. Good luck!

loricatuslupus on WIzzet Prowess

3 weeks ago

I like the deck, but a couple of choices seem a bit odd to me. For example, why not have two copies of Adeliz in the mainboard? Such a good card, and I can't imagine any match-up where you'd want to bring in four. I'm personally not sold on Light up the Stage for Prowess decks as to get Spectacle (and therefore most value) you need to have damaged the opponent before combat, and that gives them more information about what you have. I've personally had great results with Firemind's Research as it sticks longer and can blast away things too big to bolt off. Crash Through isn't bad but four seems like overkill and I flat-out don't get why you would run Spell Pierce and especially Claim the Firstborn (dead card surely if the opponent plays a deck with no targets?) in the main when you could have stuff like Samut's Sprint/Titan's Strength and Lightning Strike/Magma Jet. Ral, Storm Conduit might be a bit above your curve but he does everything you want and can do very silly things with Dreadhorde Arcanist! Here's what I'm building Pioneering Wizzet - slightly more tempo than aggro and not bought bought my sideboard yet but you can see what's going to be in it in the Acquireboard. Any thoughts?

LordKunai on Feather Redeems Boros in EDH [Primer]

1 month ago

Control_Train Thats a good point, however on that same notion of running less red, what is your argument for running a Runaway Steam-Kin? It seems a bit paradoxical.

Also, I think your list is great, but I disagree with some of your choices (obviously to each their own). I think you could cut both your Niveous Wisps and your Crimson Wisps for better card advantage (i.e. Samut's Sprint, Stand Firm, Acrobatic Maneuver, or even Heal .I'm assuming card advantage on the wisps is what you are using them for because making feather or any other creature white or red doesn't really seem to make a difference.

Some other cards I would consider are Seize the Day and Aurelia's Fury.

Seize the day is great because 2 combat phases a turn is pretty stellar. That plus double strike and double damage takes out a player. With a small 1 or 2 drop buff in addition could take out 2 players.

Aurelia's Fury to me is just a great all around card in a feather deck. Deal 1 damage to feather and the rest to meet your fancy haha. Recurring removal for creatures or planeswalkers (errata'd to include planeswalkers) or direct damage to players (great late game) AND provides control on their noncreature spells. Also provides protection in combat to either get damage through or protect against big wide boards. I think this is one of the best cards for feather in all honesty.

ShibaWiz on Stop hitting yourself

2 months ago

Great idea, flash backs to Reflect Bounder and Magic Cylinder in Yugioh. XD


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