Reckless Stormseeker

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Reckless Stormseeker

Creature — Human Werewolf

At the beginning of combat on your turn, target creature you control gets +1/+0 and gains haste until end of turn.

Daybound (When this enters the battlefield, if it's not day or night, this game becomes day for all players. If a player casts no spells during their own turn, this game becomes night for all players next turn during the untap step. When it becomes night, all permanents on the battlefield transform into their nightbound side if they have one, and any new permanents that enter the battlefield will enter on their nightbound side if they have one. Becoming day/night does not use the stack and cannot be responded to.)

CommanderNeyo on Werewolf? There Wolf

6 months ago

Some suggestions I have are:

Tovolar, Dire Overlord  Flip gives card advantage and flips furries

Kessig Naturalist  Flip gives mana and buffs furries

Ill-Tempered Loner  Flip is difficult to block and makes your other furries extra angry

Howlpack Piper  Flip helps you flood the board with furries and find more furries, all without casting a spell (so your humans can embrace their fursonas)

Moonrager's Slash is a furry-themed Lightning Bolt

Unnatural Moonrise buffs, flips (new furries), and gives card draw

Avabruck Caretaker  Flip is an expensive furry, but hard to kill

Reckless Stormseeker  Flip helps your furries go fast

Tovolar's Huntmaster  Flip comes with lots of furries

Mayor of Avabruck  Flip is an old but classic furry that helps your furries even when they are not living out their fursonas

Huntmaster of the Fells  Flip brings a furry friend and kills furry-haters

Of all these, I think Mayor of Avabruck  Flip and Huntmaster of the Fells  Flip are the best.

wallisface on Help for my version of …

2 years ago

exDeity Cool. I'm no expect in Standard (I generally just play Modern), but if it were me i'd be dropping the following cards:

  • Archpriest of Shadows (it's not doing much for 5 mana)

  • Hidetsugu, Devouring Chaos (this card just seems bad)

  • Reckless Stormseeker  Flip (the card seems fine, but your build feels very mid-range, so your cards should be aiming to make value-based-plays, not aggro-based ones)

  • Nashi, Moon Sage's Scion (its a lot of work to get value from, but maybe this card is fine. idk)

  • Burn Down the House & Gix's Command (i'm just skeptical that they're maybe not very useful in your build)

  • Duress (the card is probably completely fine. I'm just used to much stronger options in Modern, so the limitations on what you can grab with it feel really off-putting to me. I would suggest figuring out how often its going to whiff, and seeing if those odds make it worth playing)

  • Jadar, Ghoulcaller of Nephalia (I love this card and actually run it in a modern deck. But I feel without someway to profit from the zombie death/sacrifice triggers, its just not remotely good enough?)

  • Maybe Atsushi, the Blazing Sky also (it seems decent, but being a death trigger you're kindof at the mercy of your opponent triggering it, and i'm not sure it's netting you much value for the variability its going to cause)

There's also the chance of being able to go down to 26ish lands if you drop most of those high-mana cards I mentioned, in place of lower-mana cards.

But, as said before, I don't know the standard metagame. All I'm assuming is it's the same as Pioneer where everyone always wants to be running 4x Fable of the Mirror-Breaker  Flip. Hopefully my rambling has helped create some food-for-thought in any case.

IXALAN_Crazy on Wolf mid

3 years ago

Out: -3 Snarling Wolf

Out: -2 Lambholt Harrier

Out: -2 Hungry Ridgewolf

Out: -1 Briar Hydra

Out: -1 Ascendant Packleader (good card but most of your cards have CMC under 4)

Out: -2 Hammerhand

Out: -1 The Shattered States Era  Flip

Out: -2 Temporal Firestorm

In: +1 Howlpack Piper  Flip

In: +2 Howling Moon

In +2 Curse of Shaken Faith

In: +1 Tovolar, Dire Overlord  Flip

In: +2 Reckless Stormseeker  Flip

In: +2 Burn Down the House

In: +1 Child of the Pack  Flip

Hope this helped! I think it's also a good idea to add more removal and maybe some more flip creatures so that it's especially devastating when it becomes night. I love tribal decks and this looks cool!

Dragaan on Naya Zoo v1 (Explorer)

3 years ago

Forgot to mention -- I've been LOVING Quirion Beastcaller lately. I've shoved the card into most of my "RG Monsters"-type lists recently and it's performing very well. Reckless Stormseeker  Flip is something else I've been trying and it seems promising... not sure if it'll be right in the end, though. I've been using them in a slightly different version of Gruul where I play 4 Rekindling Phoenix and Fable of the Mirror-Breaker  Flip as well (and 2 walkers -- 4mana Domri, 4mana Vivien, or 4mana Garruk usually). Like I said before, Gruul has a lot of cool choices.

.....anyway, yea, rambling again. Sry, it's late, haha. But Quirion Beastcaller is worth the test slots at least, imo.

FangorHelmsar on Fangor Werewolf Aggro

3 years ago

Yeah I did, but as you said it is hard to cut. I keep Reckless Stormseeker  Flip for my pioneer version of werewolves. And what the sideboard is concerned I have a small local meta and we play just for fun so I haven't dealt with it yet. Thx for comments :-)

droslag on Fangor Werewolf Aggro

3 years ago

Have you considered running Reckless Stormseeker  Flip or Instigator Gang  Flip?

zapyourtumor on RG werewolf aggro

4 years ago

Land count seems very low. I'd up to at least 20. Could maybe include some Rootbound Crag and Kessig Wolf Run.

Creature density seems a little low(?) given how you have almost as many cards supporting the creatures as the creatures themselves.

Gruul Charm seems very situational and more of a sideboard card.

Some other fun werewolves: Huntmaster of the Fells  Flip (classic 4-drop threat, even outside werewolf tribal, maybe 2 of?), Werewolf Pack Leader (card advantage engine, definitely recommmend 2-4), Reckless Stormseeker  Flip (gives your guys haste and buffs them and stuff).

multimedia on Werewolf Raid - Tovolar Commander Werewolf Tribal

4 years ago

Hey, well done, nice version and foil Huntmaster. You're a better deck builder than you think, but you did forget Sol Ring ;)

There's some cards here that aren't as good as others. The only sorcery speed removal you should play are board wipes that can kill more than one thing. Single effect removal is always better as instant that way you can respond to something an opponent does. Rabid Bite is not good when Beast Within and Chaos Warp are options. Decimate is fine since it can target more than one thing among many players. Blasphemous Act is an example of a strong creature board wipe in muliplayer Commander where it can be consistently cast for only one mana. Vandalblast can destroy all your opponents artifacts.

Human Werewolves who are 5, 4, 3 CMC who only have one ability such as trample or reach and don't give you anything else when transformed or on the backside of the card are really subpar compared to all the other much better Werewolves here. Tavern Ruffian  Flip, Tireless Hauler  Flip, Harvesttide Infiltrator  Flip, Bird Admirer  Flip, Ulvenwald Mystics  Flip, Burly Breaker  Flip could all be cut. Some Human Werewolves who could replace these: Reckless Stormseeker  Flip, Realmwalker, Breakneck Rider  Flip, Village Messenger  Flip.


There's 5 sources of ramp here which is low amount with only 33 lands. With 33 lands then you really need more ramp, 10 or more sources. 0-2 CMC ramp is best because ideally you want to cast ramp in the early turns of the game when you don't have very many lands. 0-2 CMC ramp can replace lands since getting two lands is not as difficult as getting three or more. Sol Ring and Arcane Signet are staple budget ramp sources in Commander. Thought Vessel is helpful for more no max hand size and/or Crop Rotation to get Reliquary Tower.

Some colors have problems with having enough ramp options, but when playing green that's not a problem and you can take advantage of land ramp spells that can get a dual land Stomping Ground or Cinder Glade: Nature's Lore, Three Visits, Farseek and Harrow is nice basic land ramp. These ramp sources could replace: Bounding Wolf, Howl of the Hunt, Unnatural Moonrise, Mage Slayer.


Some changes to consider:

Good luck with your deck.

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