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Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Alchemy | Legal |
| Archenemy | Legal |
| Arena | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Historic | Legal |
| Historic Brawl | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Modern Beyond Horizons | Legal |
| Oathbreaker | Legal |
| Pioneer | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| Quest Magic | Legal |
| Tiny Leaders | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Geier Reach Sanitarium
Legendary Land
: Add .
, : Each player draws a card, then discards a card.
ToastedBagl on
Shark win soup
1 week ago
Rielle, the Everwise seems very viable. As does Runechanter's Pike, Glamdring, and Think Twice. Desperate Ravings seems more reliable that you'd think. Crackling Drake gives you a heave hitter. Desolate Lighthouse and Geier Reach Sanitarium seem good too. Anvil of Bogardan is reliable and gives you no max hand size. Oona's Grace lets you filter out mana flood situations. Drownyard Temple is ramp from the graveyard. Burning Inquiry is pseudo mill. Academy Ruins can get stuff back if you discard it. Niv-Mizzet the Parun and his variations seem solid. Reliquary Tower is awkward but viable. Goblin Lore means you have a heavy hitter for a turn. Exalted Flamer of Tzeentch and Charmbreaker Devils gets you stuff back... as does Revolutionist.
clayperce on
The Black Deck
3 weeks ago
ALostWanderer -
Saw your help tag so thought I'd reach out. As a disclaimer though: I've never played Tergrid (vs or myself) and I'm still working on my first Bracket 4 deck myself. So please take all this as "brainstorming", not as "recommendations" ! :-D
FIRST THOUGHTS: MANA BASE AND MANA CURVE
- I love Salubrious Snail's manabase tool for analysing my lands, mana rocks, and rituals as I tweak a deck. If we plug your decklist in, it reports "your manabase is struggling, playing your spells 0.99 turns late on average" (with Tergid over 1.3 turns late). For Bracket 4, you'll probably want to aim for something like "... strong playing your spells [~0.2] turns late on average."
- As you tweak the deck, I rec' taking an especially hard look at your 5-drops (which compete directly with Tergrid) and your 7-drops (which compete directly with her re-cast).
MORE B4 STAPLES? Some options to help find the cards we need and play them quickly …
- Card Advantage: Phyrexian Arena, Dark Confidant
- Tutors: Case of the Stashed Skeleton, Demonic Tutor, Diabolic Intent
- Fast Mana: Dark Ritual, Lotus Petal, Mox Amber
MORE DISCARD EFFECTS, MAYBE?
- As I understand it, Tergrid can sometimes be challenging to play because there are fewer and fewer good targets for her sac trigger as the stax effects pile up + token decks can sometimes run away with games. If you encounter that sometimes, leaning harder into her discard trigger may be an answer.
- Some options here, in no particular order: Syphon Mind, Liliana's Triumph, Thoughtseize, The Raven Man, Geth's Grimoire, Elderfang Disciple, Tinybones, Trinket Thief, Virus Beetle, Cunning Lethemancer, Aclazotz, Deepest Betrayal, Bottomless Pit, Desolation, Necrogen Mists, Oppression, Geier Reach Sanitarium, Chain of Smog
MORE PROTECTION, MAYBE? If you find yourself needing just a touch more protection for your Bracket 4 meta: Cavern of Souls, Imp's Mischief, and oc Lightning Greaves and Swiftfoot Boots.
MORE COMBO PIECES, MAYBE?
- As far as I can tell, you only have 2x combos in the deck (any lifegain effect + Exquisite Blood + either Sanguine Bond or Vito, Thorn of the Dusk Rose) ... increasing the combo potential (and Tutor effects, to find the pieces) is definitely solid approach to make the deck more competitive in Bracket 4.
- The Find my Combos page over at Commander Spellbook is a great tool, if you want to lean into combos more.
MORE STAX EFFECTS, MAYBE?
- It’s hard to go wrong with the namesake card (Smokestack) in a Stax deck :-)
- If you wanted to lean into Mass Land Denial a little more, I like both Contamination and Desolation.
A FEW FINAL THOUGHTS:
- You might consider adding Feed the Swarm and/or Withering Torment ... they're IMO the best tools we have to deal with enchantments in Mono-B.
- Braids, Arisen Nightmare maybe? I play Sephiroth, Fabled SOLDIER and she's amazing there ... I don’t get that many sacs from her (so she may not be as good in your deck), but her card draw is always superb.
- I'm a fan of Malakir Rebirth, as protection when I need it and a Land when I don't.
- I don't see anything that benefits from Reliquary Tower ... it would honestly be my first drop.
- It's a totally small thing, but if you don't already have very distinct deck sleeves, you might consider getting some ... the last time I played vs a steal-your-things Commander everyone at the table had blue matte sleeves, and sorting out the cards afterwards was a bit of a pain :-D
Anyways, I really hope something in there ^^ proves useful, and I’m very sorry for the spam if it doesn't!
Good luck (and good skill) with the deck!
Cheers!
NV_1980 on
Dragon Deez Nuts Across Yo Face... I'm sorry
1 month ago
Looks like a fun deck! Personally, I'd try to find a way to add Big Score and/or Unexpected Windfall into it. Would probably exchange Stormbreath Dragon for at least one of these, because it's ability is extremely expensive to use and not all that great.
On a related note, you only have five cards in this deck that provide with some extra card advantage (1 wheel and 4 that allow you to top-deck). That will make this deck relatively slow, especially when you're facing decks featuring blue. Some ideas on this front:
- Academy Manufactor: will create Clues whenever you create Treasure, which can be handy in a pinch when you need some more cards in your hand. And since you'll be generating plenty of treasure anyway ...
- Bonders' Enclave/Geier Reach Sanitarium/Mikokoro, Center of the Sea: some of these lands come with the disadvantage that others may draw too, but hey, when you're out of options anyway ...
- Idol of Oblivion: all you need to do is create a treasure, and then this allows you to draw!
- Seize the Spotlight: seems amazingly in-theme for this deck and is a win-win against any opponent.
Aside from the above, I was just wondering why Hellkite Tyrant is not in here. Also seems pretty on-theme for your deck. Anyways, it already looks cool as-is; these are just my two cents. Keep these nice builds coming.
NoNeedToBragoBoutIt on
Captain Howler - Discard Scourge
4 months ago
Thanks for your input SufferFromEDHD,
i was giving Cephalid Coliseum a thought, but i think the deck isn't cut-throat enough to sac a land for a one time loot. If i were to run a looting land i'd rather include Desolate Lighthouse or Geier Reach Sanitarium - they might not be as mana-efficient but their opportunity cost is quite low, since they enter untapped.
So far i haven't had any problems to connect since i focused on evasive creatures quite a lot. In terms of land cycling Tectonic Reformation is more tempting since you can ditch itself, in case you don't need it.
I gave Surly Badgersaur a test run, but my creature count is too low to make use of two of its modes. So i didn't splash the cash.
Memory Jar is such a great card, but my overall playstyle usually tends to do several things a turn instead of a few bigger ones. If i owned one i'd likely run it though, haha.
CommanderNeyo on
Narset Wheels Oathbreaker Attempt
10 months ago
If your group accepts proxies, or you are looking for cards to upgrade later, Anvil of Bogardan is great here.
Geier Reach Sanitarium could be good.
SufferFromEDHD on
11 months ago
Fair enough. I was thinking about grabbing value like Accursed Duneyard, Bojuka Bog, Crypt of Agadeem and Geier Reach Sanitarium
I see the Canyon Slough and the Fluctuator. How do you feel about Ash Barrens, Polluted Mire and Smoldering Crater?
xraider on
Land matter omnath better
1 year ago
The first thing I notice is that you have very few land searchers. In a landfall deck like this, I would remove Sol Ring and Arcane Signet in favor of land searchers. I’m missing cards like Crop Rotation, Sylvan Scrying, or Expedition Map
to help you find key utility lands. Other searchers like Harrow and Springbloom Druid not only fetch lands but also fill your graveyard, which synergizes well with land-based abilities. And where is Rampant Growth?
Your land base looks solid, but I would also recommend incorporating more land-based strategies into your deck. Consider adding lands like Dark Depths, Vesuva, Thespian's Stage, Maze of Ith, Strip Mine, and Terrain Generator. You’re playing Valakut, the Molten Pinnacle, but do you have a reliable way to get at least five Mountains in play to maximize its damage potential?
Your collection of land-matters creatures is very impressive! A few Planeswalkers that could fit well are Nissa of Shadowed Boughs and Lord Windgrace.
I also notice a lack of removal, card draw, and tutors. Be sure to include options that align with your strategy, such as lands that can remove artifacts or enchantments (Boseiju, Who Endures) or lands that provide card draw (Geier Reach Sanitarium).
Best of luck and happy playtesting!
DreadKhan on
My Vampire Deck
1 year ago
Just at a glance, if I was you I'd probably hack out Bloodthirsty Aerialist, this is too small of a payoff in a Commander game IMHO, Defiant Bloodlord is a literal mountain of Mana (unless you've got a doubler out it's hard to cast a 7 drop), he's also redundant with your Commander to an extent. I'm guessing it's a pet card but I don't like Eternal Thirst. The various and sundry Murder effects (3 mana to kill 1 creature) are pretty awful in my experience, but mono-Black makes it a bit harder to eschew cards like this. I've mentioned a few removal options below for you to consider, hopefully something will fit in!
I feel like I should mention Urborg, Tomb of Yawgmoth, it's $$$ but it's a pretty good card in a Black deck that wants to use some utility lands. Maybe Expedition Map, finding a land for 3 mana is really good if you've got Urborg or Coffers out, being able to get the other one can be helpful. With your Discard payoffs I think you could justify a Geier Reach Sanitarium, the dig can be nice if you've drawn an otherwise 'meh' hand but have enough mana to want to keep it. I feel like I'd switch out Wedding Invitation for Tome of Legends, you certainly want to cast your Commander and he can give EVERYONE Lifelink. I feel like if you've got this many 'big mana' sources in here you could switch out Diabolic Tutor for the much, much flashier Diabolic Revelation, I love it in a weird Rakdos list that often ends up with too much mana, if you can cast it for 9 or more you're just getting a bespoke hand! The other option I'd consider switching out Diabolic Tutor for is Rune-Scarred Demon, mostly because it gives you a fairly big blocker to help you survive when you find your win con, but IMHO Revelation is way more fun (it's also a gorgeous foil). You might try out Decree of Pain over In Garruk's Wake, the card draw is usually VERY good, and sometimes you actually need an instant speed -2/-2 effect to kill a token army before the opponent can resolve their Craterhoof. I'm lowkey shocked to see you're not running a War Room
in here, I think it's certainly worth a look. If you're fine with combos and already have Bolas' Citadel in here, maybe Sensei's Divining Top
and Aetherflux Reservoir as a back up combo? Top and Citadel are amazing, as is Reservoir with Citadel, but all 3 should win on the spot. Now that I think about it you could probably benefit from Reservoir even without the other two, if your deck is working correctly you're probably at a solid life total and can threaten to 1-shot someone with the Reservoir.
As for removal, they cost a bit of life, but you can easily afford it so maybe Ashes to Ashes and Reckless Spite? I've always liked Cannibalize, it's exile on top of everything, including being a potential buff if you need 2 more damage from a swing. I've heard only good things about Curtains' Call, it's busted in a 4 player game. Do or Die and Make an Example are both impressive cards, even if they are Sorceries they can cripple an opponent, though Make an Example is IMHO the Gold Standard of sorcery speed removal for creatures, it gets around almost any protection and always removes at worst the creature you most want gone from EACH opponent, that's insane value for only 4 mana. There is also Wicked Pact *list*, it's not a 'great' card but the art is cool on some versions, and it's still a 2 for 1. TBH I don't think I'd run more than 2 removal spells that only hit non-Black creatures, but one or two is rarely a problem in my experience. Feed the Swarm is a pretty wild colour break, this lets you blow up an Enchantment, something Black normally can't do, this can save your bacon sometimes. It's a bit of a weird card, but Transmogrifying Wand is a criminally underplayed card, removing 1 creature isn't great value, but the 2nd and 3rd creature feels pretty amazing. Just thought of one of my old favourites for any big mana deck with Black in it, Drana, Kalastria Bloodchief is removal on a flying stick that is incredibly powerful late game.
| Have (2) | metalmagic , gildan_bladeborn |
| Want (1) | Stinkycheese29 |








