Creature — Beast

Vigilance, trample

Whenever Meglonoth blocks a creature, Meglonoth deals damage to that creature's controller equal to Meglonoth's power.

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Set Rarity
Conflux (CON) Rare

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Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Meglonoth Discussion

Icbrgr on Beasts

2 months ago

I really like Meglonoth myself. I love how it's a multicolored card that really embodies its colors:

Green=Trample White=Vigilance Red=Damage/block trample.

Its always rewarding to play this guy and if not answered he wins the game.

Tzefick on Ability challenge

3 months ago

I have a comment on my other computer about Boza's feedback and fixes to old idea and idea for the newly suggested mechanic, so while on this PC, I'll comment on the ideas of you guys.

dbpunk Interesting stand alone. It seems to work on a very similar idea as mine is. Depending on if Collide will always be "Creature enters creature-on-creature combat and gets destroyed". If so, the mechanic is very limited in my eyes.

TypicalTimmy It's an interesting idea, the defensive trample. This sort of mechanic has been made in a slightly different version in Meglonoth . The main issue I think is that the mechanic by itself promotes passive play, which in general is a bad thing for Magic.

Meglonoth was a one-of and at rare, but was very oppressive when placed and protected. It didn't help that he had vigilance as well for the oppressive racing trifecta.

Boza and DwaginFodder I'll comment on yours as one, as they are very similar in fashion.

I puzzled very much about making a version that fitted on spells, rather than permanents as well. I like the ideas you've put forth and would only suggest a change to the mechanic enabler/trigger;

"Collide - when you cast ~, if there is another spell on the stack (that has the same converted mana cost), gain benefit."

I think this covers what you both want, but is not a static effect. I don't know if you intentionally wanted a static effect on yours DwaginFodder so you could effectively rob that spell of it's collision effect by later countering the spell lower on the stack. But a static effect would only work if the benefit was an amplification of the effect or a non-targeting effect - like drawing a card.

However, I'm quite certain that you cannot get your ability to work that way Boza as it is a static ability that generates a target and all targets must be selected by the time you cast the spell.

PlaysWithFire Crafty idea to punish counter and control magic, and fitting in Gruul colors for added flavor, Ruric Thar, the Unbowed would be proud.

Although, ain't the wording a little strange on the Heart?

Is the idea specifically for creatures that dies outside the combat phase and not say by non-combat damage?

Or could it be something like "When this creature is destroyed or dies to non-combat damage, do thing..."?

Hmm, I think in Magic terms destroy is synonym with die... maybe this wording could function "When this creature dies without having received lethal combat damage, do thing".

It would see every non combat death (excluding deathtouch as that is lethal combat damage - while in combat) and punish for it.

BigIsBig453 on Gahiji: Forever War

1 year ago

Hey, I'm not completely sure how great of an option it is for your deck, but Meglonoth seems like a decent deterrent so people don't attack you, alongside everything else in here to incentivize being left alone. I'm mainly bringing it up because I am not made of money so budget options are always welcome, and a 39 cent DONT FUCK WITH ME creature seems pretty inviting.

Elf0491 on Mayael's Big Boy Club

1 year ago

Big smashy Naya decks can be a ton of fun! It kinda depends on what direction you want to take the deck, but if you're looking at the classic 'power 5 or greater matters' theme, here are some suggestions:

Remove: Chandra, Fire of Kaladesh  Flip: This deck focuses more on casting big creatures, so the likelihood of flipping Chandra is very low. Firemane Angel: Very expensive for her effects. Better creatures and lifegain can be found. Gigantosaurus: Hilarious card, but the 5 green will be super hard to get in a three color deck. Legion Loyalist, Legion Warboss, and Ajani's Welcome: These cards are all geared towards a 'go-wide' playstyle that encourages lots of small creatures. That's not how Naya usually plays, and most of the rest of your deck isn't set up to support them. Light of the Legion, Swiftblade Vindicator, Dawn of Hope, Path of Discovery, Prodigious Growth, Urban Utopia, Bounty of Might, Flower / Flourish, Boros Keyrune, and Selesnya Cluestone: These are all cards that either don't mesh great with the rest of the deck, or are decent, but have cards that can usually do the same thing better.

Big Boyz: Meglonoth: Great power for 6 mana, and can really pump out damage both attacking and blocking each time around the table! Mycoid Shepherd: Pretty decent source of lifegain. Paleoloth: Graveyard recursion. Spearbreaker Behemoth: Gives your important stuff indestructibility! Spellbreaker Behemoth: Can absolutely wreck blue control. Woolly Thoctar: 5/4 for 3. Nuff said. Bull Cerodon: Really solid creature to keep bashing your opponent's with. Godsire: Can be hard to play, but will generate an insane amount of value if it stays in play. Stalking Vengeance: When your stuff dies, so do your opponents! Victory's Herald: massive boost to your field, especially with lifegain.

Mana Ramp: Gruul Signet and Selesnya Signet: Some of the best ramp for three color decks. Drumhunter, Exuberant Firestoker, Sacellum Godspeaker, and Sunseed Nurturer: Can be okay as ramp, while also synergizing with your theme. Mul Daya Channelers: can be either a 5/5, or help you ramp into one. Somberwald Sage, Beastcaller Savant, Birds of Paradise, Channeler Initiate, Chromatic Lantern, Commander's Sphere, Draconic Disciple, Llanowar Elves, Atzocan Seer, and Drover of the Mighty: All permanents with useful ramp abilities, some of which even have a few other potential synergies. Traverse the Ulvenwald, Sakura-Tribe Elder, Yavimaya Elder, Harrow, Journey of Discovery, Gift of Estates, Cultivate, Caravan Vigil, and Collective Voyage: Cards with varying effects that let you search up lands from your library.

Utility: Asceticism: Lots of protection for your board. Anger and Fires of Yavimaya: gives all of your creatures haste. Signal the Clans: Great tutor card for creature based decks. Loxodon Warhammer and Behemoth Sledge: Trample and lifegain on a stick. Domri Rade: Card draw, repeatable fighting, and a crazy ult. Deafening Clarion, Austere Command, Earthquake, Mizzium Mortars, Comet Storm, and Savage Twister: All have the potential to be near one-sided boardwipes.

Lands: Ancient Ziggurat: With a focus on creatures, this card is usually really useful. Command Tower: Should be in every commander deck. Naya Panorama and Jungle Shrine Kessig Wolf Run: Extra damage and trample. Contested Cliffs: Repeatable fighting for your beasts.

There are probably more suggestions I could make, and certainly not all of these cards need to go in. Just some different ideas for you to consider!

SizzleySurprise on Life and Death

1 year ago

MokraMrkva, yeah, those are good suggestions, and definitely more optimized. (partly why I have them hanging out in "maybe") Double-black is motivating to drop Urge to Feed, but I wanna give it a shot before it goes out. Righteousness is in a similar situation - I'm looking forward to dropping that on a lifelinking blocker, but it might get cycled for something more consistent as well. I mean, it's not Meglonoth-level synergy. ;) haha. You're right about Exquisite Blood; the price tag is the only reason I don't have it in main. Might drop the money at some point, but I don't think I'm there yet.

Thanks for your comment and suggestions!

MindAblaze on Similar to Siege Behemoth

1 year ago

I’m not sure if Meglonoth fits the bill for you since you deal the damage when it’s blocking not attacking, but Vigilance so you don’t have to choose!

There’s always Mage Slayer!

enpc on EDH infect

1 year ago

Flesh / Blood is a dumb finisher. Eat a creature from a graveyard, buffing one of your infect creatures. Then deal direct damage with the creature. Because Blood specifies that the damage source is the the creature, not the spell, the infect carries through. Soul's Fire is the same thign at instant speed.

You can also do the same kind of thing with Chandra's Ignition and Electropotence.

Meglonoth with infect makes a hell of a defensive line. Meglonoth without infect also makes a hell of a defensive line.

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