Meglonoth

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Meglonoth

Creature — Beast

Vigilance, trample

Whenever Meglonoth blocks a creature, Meglonoth deals damage to that creature's controller equal to Meglonoth's power.

wallisface on Merry Christmas, Mrs. Emrakul

1 year ago

From your current list i’d suggest ditching:

  • both Godsire and Meglonoth. They’re not needed now that you have a bunch of ways to spam out Emrakul.

  • all of the Druid of the Anima. You have enough mana dorks and this one is quite slow.

  • i’d go down to 21 lands. Your curve is super low now, and you have a good number of dorks, so this should be an ideal number. From that 21, i’d suggest running some plains so you can cast Vizier. I’d also suggest running a single copy of Gavony Township, to help you if the game goes long.

That gives you 10 free card slots, which i’d suggest adding in the following:

gameflips on Idk what it is

1 year ago

What's funny is that I got an Emrakul for Christmas out of a pack of Ultimate Masters and now I have this urge to build a RGW Naya Christmas themed deck based around cheating out Emrakul. I've been looking high and low and tinkering with other creature cheat decks to include RGW, but this is like so perfect it's scary. I think I'll be switching out the 3 Kozileks for 3 Meglonoth to add more RGW and for budget reasons. Really love the deck! Perhaps you can even rename it to "Christmas Elf Creature Cheat" or something like that. Thank you!

MagicMarc on None

3 years ago

We just need a keyword then for the Meglonoth 's ability. It would just trigger and resolve which is a little boring but does not break the combat phases or APNAP.

Mcat1999's original idea is more interesting because it includes a declare attackers step and declare blockers step which could trigger other abilities on other cards or effects in play.

Even though "Bitetrample" sounds fun, I think something more universal would be better, like "Retaliation". Which sounds very combative and aggressive at the same time. And flavorful.

legendofa on None

3 years ago

The "reverse trample" kind of also already exists--check out Meglonoth . When it blocks a creature, it "attacks" that creature's controller.

DemonDragonJ on Commander Legends Spoilers

3 years ago

I also would like to see Godsire, Cromat, Uril, the Miststalker and Meglonoth reprinted, since none of those cards have ever been reprinted.

DemonDragonJ on Double Masters

3 years ago

I would like to see Godsire, Meglonoth, and Uril, the Miststalker reprinted in this set, since none of them have ever been reprinted, before.

dbpunk, most of the cards that have been revealed, thus far, are excellent cards that need further reprints to keep them affordable, so I would not dismiss this set as a "cash grab" (but I do fully agree that the Secret Lairs are definitely cash grabs).

Icbrgr on Beasts

4 years ago

I really like Meglonoth myself. I love how it's a multicolored card that really embodies its colors:

Green=Trample White=Vigilance Red=Damage/block trample.

Its always rewarding to play this guy and if not answered he wins the game.

Tzefick on Ability challenge

4 years ago

I have a comment on my other computer about Boza's feedback and fixes to old idea and idea for the newly suggested mechanic, so while on this PC, I'll comment on the ideas of you guys.

dbpunk Interesting stand alone. It seems to work on a very similar idea as mine is. Depending on if Collide will always be "Creature enters creature-on-creature combat and gets destroyed". If so, the mechanic is very limited in my eyes.


TypicalTimmy It's an interesting idea, the defensive trample. This sort of mechanic has been made in a slightly different version in Meglonoth . The main issue I think is that the mechanic by itself promotes passive play, which in general is a bad thing for Magic.

Meglonoth was a one-of and at rare, but was very oppressive when placed and protected. It didn't help that he had vigilance as well for the oppressive racing trifecta.


Boza and DwaginFodder I'll comment on yours as one, as they are very similar in fashion.

I puzzled very much about making a version that fitted on spells, rather than permanents as well. I like the ideas you've put forth and would only suggest a change to the mechanic enabler/trigger;

"Collide - when you cast ~, if there is another spell on the stack (that has the same converted mana cost), gain benefit."

I think this covers what you both want, but is not a static effect. I don't know if you intentionally wanted a static effect on yours DwaginFodder so you could effectively rob that spell of it's collision effect by later countering the spell lower on the stack. But a static effect would only work if the benefit was an amplification of the effect or a non-targeting effect - like drawing a card.

However, I'm quite certain that you cannot get your ability to work that way Boza as it is a static ability that generates a target and all targets must be selected by the time you cast the spell.


PlaysWithFire Crafty idea to punish counter and control magic, and fitting in Gruul colors for added flavor, Ruric Thar, the Unbowed would be proud.

Although, ain't the wording a little strange on the Heart?

Is the idea specifically for creatures that dies outside the combat phase and not say by non-combat damage?

Or could it be something like "When this creature is destroyed or dies to non-combat damage, do thing..."?

Hmm, I think in Magic terms destroy is synonym with die... maybe this wording could function "When this creature dies without having received lethal combat damage, do thing".

It would see every non combat death (excluding deathtouch as that is lethal combat damage - while in combat) and punish for it.

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