Cinder Glade

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Cinder Glade

Land — Mountain Forest

(: Add or .)

This enters tapped unless you control two or more basic lands.

griffstick on Card creation challenge

4 months ago

My Cinder Gladealtered fits that perfectly check it out

Gidgetimer on Going beyond 40 lands if …

6 months ago

On topic of the thread:

Assuming that The Boulder Feels Conflicted... is the deck you are talking about the curve seems fine for a casual deck and your land+ramp total is about where I would run it. It seems that the major breakpoint you are trying to hit is 4 mana by turn 4 and with your current count you will have a mixture of at least 4 ramp/lands 88% of the time on turn 4. Some of the time that fourth source is going to be ramp drawn on turn 4 and you won't actually have the 4 mana available, so call it 75% success. With proper mulliganing you can bring that above 90%.

Personally I would actually cut back a few lands since I don't like running over 36, but replace them with ramp and it will keep the land+ramp total the same. Some of your lands are slow I would probably remove 4-5 lands replace them with 2 mana ramp. I would probably cut Game Trail, Riveteers Overlook, Rugged Highlands, Savage Lands, and Twisted Landscape. They would be replaced with Talismans (Talisman of Indulgence etc.) Three Visits and Nature's Lore. If you didn't want to go to 35 lands pick any 4 of the suggestions and put a Cinder Glade in would be my suggestion.

Nunu312 on

8 months ago

It's fair enough on the Lutri thing. It basically got banned on a technicality anyway (As it is a legal companion in every commander deck due to the rules). Though I believe this does make your deck fall under Commander Rule Zero, instead of regular Commander/EDH, but that's mostly semantics.

Fae of Wishes is another card of limited usefulness depending on your rules. Technically commander doesn't have a sideboard and therefore it cannot search for anything, but this might also be a rule you're bending (Don't let other people tell you how to have fun).

As for actual deck suggestions, some things to untap your commander might come in very handy. Patriar's Seal and Minamo, School at Water's Edge. After all, her ability says the next time you cast a spell, so if you tap her more than once, it will copy the next spell more than once.

Then your sources of deal 1 damage on a creature entering the battlefield seem like you either aren't going hard enough into it or you should strip it out entirely. It's taking up about 10% of the non-land cards in the deck and well...

If you have a Termagant Swarm with 8 counters and you have Witty Roastmaster or Gibbering Fiend and you have Ghyrson Starn, Kelermorph, then you need to find a way to kill your own termagant, because no one else is going to do it for you. Your only sources of that are Pongify and Beast Within. Sure that's not the only way you can do the synergy (Ovika, Enigma Goliath is the best way it can go)... but they are all just about as hard, often relying on your opponent to let you do them.

I'm also not sure how good Harbinger of the Seas is for you. You are running a lot of non-basic land yourself so it's not like it's going to synergise with anything you're doing so much as it's just a declaration that other players aren't allowed to play their decks until they can deal with it (which they may be entirely unable to do). It seems like a very unfun way to control the table.

As for land search, the pain fetch series, such as Scalding Tarn or Misty Rainforest might help you get that extra turn when you need it (much better than 1 life). Similarly because they get land types they can search for dual lands if you need them as long as those lands have types, like your Cinder Glade. This is generally a bit faster than Terramorphic Expanse and it's ilk.

DemonDragonJ on Mark Rosewater Confirms that a …

10 months ago

In this post, a user asked Mark Rosewater if any cycle of dual lands that are currently incomplete, most notably the battle lands/"tango lands" (i.e., Canopy Vista, Prairie Stream, Cinder Glade, and so forth) shall be completed, and Rosewater responded that it is more a matter of when those cycles shall be completed, rather than if they shall,, so I am very glad to hear that, as that is the dual land cycle that I most wish to see be completed, with the Horizon Canopy cycle at a close second and Nimbus Maze at third.

What does everyone else say about this? Are you glad to know that some cycles of dual lands that are currently incomplete shall eventually be completed?

RousseausDisciple on Help with EDH Food Deck

1 year ago

The one glaring omission I see is Tireless Provisioner. That said, I do think there are a couple areas this deck could improve within budget: manabase and long game.

I think a couple of your artifacts are slow or lower-impact; Horned Helm in particular seems like it is not doing enough. I would consider cutting this card and potentially Welcome to Sweettooth or Giant's Skewer for card that recur your resources, something like Palace Siege or Oversold Cemetery or The War in Heaven.

For manabase, in particular I am looking at the fact that you have 1) a ton of lands that enter the battlefield tapped all the time, and 2) only 4 other Forests for your Gingerbread Cabin. I would suggest cutting Cinder Barrens, Foul Orchard, Jund Panorama, Akoum Refuge, Gruul Guildgate, and Golgari Guildgate for Many Partings, Cinder Glade, Sheltered Thicket, Woodland Chasm, Smoldering Marsh, and Rockfall Vale. A lot of these dual lands are cheaper right now due to the Doctor Who commander deck release, so you can pick most of them up for <$1 each.

Best of luck to you!

Darb_the_Bard on Buttercup: Princess Bride

1 year ago

The deck can be built in a number of different ways, which is why it's so intriguing to me. I am not building around rats specifically since Rodents of Unusual Size cannot be tutored for with Buttercup (since it's not legendary), but if you want to do that, I say go for it! I have a Rat Colony deck with Marrow-Gnawer as the commander and it's a lot of fun.

I took out Kodama's Reach, Cultivate, and two of the weaker deathtouch creatures and swapped in Arcane Signet, Ornithopter of Paradise, Three Visits, and Garruk's Uprising. I also took out Valakut Awakening  Flip for a basic Mountain and Jwari Disruption  Flip for a basic Island. Not only will that improve Myriad Landscape, but it should also help out lands like Canopy Vista and Cinder Glade so they come into play untapped more reliably. Those "Forest" typed lands are also important so I can tutor for the color I need when I draw one of the key green ramp cards: Farseek, Nature's Lore and now Three Visits.

eliakimras on Dinosaurs go Rawr!

1 year ago

Great build! Dinosaurs are such a fun experience for newcomers.

Some points you might want to consider regarding your ramp package:

1: Ramping with creatures or artifacts is riskier than with lands (boardwipes usually leave lands alone). Also, has many mana doublers that benefit from land ramp:

2: If you're willing to include Cinder Glade and Canopy Vista (or their expensive siblings Stomping Ground, Temple Garden and Sacred Foundry), you open up some more options for you:

3: Then you might want to increase your land count. 33 is too few for Temple of the False God to realiably function.

I recommend swapping out your mana dorks for lands that ramp you (you can never have too much mana with kill-on-sight Gishath, Sun's Avatar):

4: Some card draw:

5: Better combat tricks

6: Broader utility

I'd suggest removing Reliquary Tower. If you have more than seven cards in hand as Gishath, you're already winning hard. In its place, consider one or more of the following:

DemonDragonJ on Battle Hymn of the Seraphim

1 year ago

I have replaced a Mountain and a Plains with Minas Tirith and Sacred Peaks (although I shall eventually replace the latter land with a the red/white member of the Battle for Zendikar dual land cycle (Canopy Vista, Cinder Glade, etc., if WotC ever prints such cards); I almost chose Wind-Scarred Crag, but I decided that the synergy with Duergar Hedge-Mage was more important than gaining 1 life.

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