Argentum Armor

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Argentum Armor

Artifact — Equipment

Equipped creature gets +6/+6.

Whenever equipped creature attacks, destroy target permanent.

Equip (: Attach this to target creature you control. Equip only as a sorcery. This enters the battlefield unattached and stays on the battlefield if the creature this card is attached to leaves the battlefield.)

lil_cheez on Cloud's Courageous Coalition

2 months ago

Greetings friend, we've got a fine start here, I have some inputs but I'm not an equipment expert.

There are some cards that you can't legally run in this deck: Judge's Familiar, Vault of the Archangel and Age-Graced Chapel  Flip. In commander there's a thing called "Color identity", that is, cards in your deck can't have colors or mana symbols that are not on your commander.

You'd like to up the land count do 36, maybe 37; try and shove in more or less, 10 cards each that ramp mana, remove problematic stuff from your opponnents, and draw you cards.

Ramp suggestions: Sol Ring, Sword of the Animist, Gold Myr, Jhoira's Familiar.

Draw: Rogue's Gloves, Mask of Memory.

Removal: Generous Gift, Argentum Armor.

Cut cards that don't escalate very well in multiplayer. Champion of the Parish for example may be a beast in a 60-card, 4-copies each deck, but here he would be just a body.

I hope this helps for now, good luck adjusting the deck and have fun!!

CrimsonWings3689 on Halvar, Divine Voltron

4 months ago

Spyrechild Unfortunately, I think that for as sweet as the lore/art for Ultima Weapon is, it's too inefficient. WotC committing to the bit to have the buff, cmc and equip cost all be 7's is cute, but it's just a worse Argentum Armor :(

Similarly, Beatrix, Loyal General is a really expensive Ardenn, Intrepid Archaeologist. Which is a shame, considering how vanilla she is otherwise for the cost

DatShepTho on The Flying Swordsman

1 year ago

This is not a half bad pairing of commanders to be honest. The Jeskai combination really opens Boros up to blue artefact synergy and card draw.

Is Dalakos, Crafter of Wonders worth being in the deck when Kraum already has these keywords? I guess you could equip Ardenn too, but using that slot for an extra equipment for synergy may be better.

Maybe something like Argentum Armor or Bloodforged Battle-Axe would work well.

eliakimras on Wyleth, Boros Voltron

2 years ago

Hello fellow Wyleth, Soul of Card Draw player!

I'm glad you got both Wyleth's and Aesi's precons for a good price. They are reeeeally explosive in gameplay with a few upgrades.

I play a lot of this bad boy, and I want to suggest some swaps below 3 USD for you to take it to a higher ground:

First of all, the ramp. I found out that 2 CMC, untapped ramp is the best for Wyleth. Since he draws so many cards, he can chain rocks and voltron pieces in the same turn, so his next turn is even more explosive than the last one. I almost always have more mana than the Green decks in my pod.

You should run boardwipes that hits your stuff the least:

Also, you can streamline your removal package. All of those are fetchable by Sunforger:

More/better auras and equipment

Cheating equip costs

If you really need to protect yourself against attacks, Ghostly Prison is a way better Palace Guard.

More utility lands

CrunchyDragon on Arahbo, cats, swords, and more

2 years ago

One of my friends has a deck very similar to this. His also features Argentum Armor. In deck as Cat and equipment-heavy as this, I would also suggest Kemba, Kha Enduring has a place.

TommysMeats on Obi-Wan Budget

2 years ago

Crow-Umbra, I’m 100% swapping Argentum Armor for Wear / Tear. Wear/Tear will undoubtedly see more playing time and quite honestly be more useful and fun.

Do you have suggestions for substitutions for Greatsword of Tyr and/or Two-Handed Axe?? Maybe both equipment artifacts cards could be dropped for a singular more synergistic equipment artifact and then another card that does something else??

Also I’d love to checkout your decklist you mentioned and see what I can get from it. Where can I locate it??

Lastly your explanations for why certain cards are better or more useful than others is spot on and very easy to understand!

Crow_Umbra on Obi-Wan Budget

2 years ago

No prob, glad the suggestions were to your liking! First and foremost, I'd say to focus your upgrades on the aspects of the deck that you have the most fun with, especially in the context of your playgroup or LGS meta.

Personally, I've had a lot of fun running Isshin as a Tokens Go-Wide strat for the past year. My deck is currently running about 12 of the same creatures you currently are. If you're interested, my decklist has a primer which discusses some of the card choices I've made.

Once you are ready to make more upgrades, I think that Wayfarer's Bauble, Greatsword of Tyr, Two-Handed Axe, and Argentum Armor can be your next round of cuts for more synergistic swaps. Argentum Armor is the first one I'd probably swap; it's 12 total mana for a +6/+6 buff and destroying 2 permanents on an attack (if Isshin is out). Dismantling Wave or Wear / Tear could be swaps for Argentum Armor if you want another multi-target removal option. I'd lean Wear/Tear

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