mahecil, 11 years ago

If anyone has any good ideas on how to better defend against burn decks I would love to hear them! :)

mahecil, 11 years ago

Suggestions are always welcome. ;)
MDN 3 / 2
Gelectrode feature for Izzet Says No!

Juichi, 11 years ago

Need to remove 1x Chandra, Pyromaster, because she isn't mine, and her owner wants it back. Think I need more 1-drops, so I will add 1x Legion Loyalist as soon as I will buy him

Also I need 2x Burning-Tree Emissary, will put them instead of 2x Shock

Nightstlkr, 11 years ago

Added a red splash.
STD 0 / 0
Counterflux feature for U/W control

DorinNadarr, 11 years ago

Well ,I took out the Goldnight Redeemers because I decided that by the time I would be able to play it there would be so much more to play that would be better. I traded it out with some Angelic Skirmishers in case I do not draw Arkoma's Memorial early in the game. Finally, I took out some land to make it a total of 22 lands, and switched it out with Descendant's Paths so that I can (hopefully) get powerful angels out rather quickly.

Asorak, 11 years ago

STD 0 / 0
Sylvan Primordial feature for UG Midrange

Friday Night Magic

Darthen, 11 years ago

Just recently went undefeated in FNM 7-0 out of 4 rounds (could only fit 1 game in on one of the rounds). It had decent speed compared to other control decks, and stood up to mid-aggro very well. I didn't even have all my cards together. I was missing 1x Detention Sphere and 3x Sphinx's Revelation, which I switched out for 1x AEtherling (from sideboard, then put 1x Renounce the Guilds into sideboard), 2x Oppurtunity, and 1x Inspiration.

GlimmerKing, 11 years ago

Took out Protective Bubble and added Psychic Spiral

FNM 5th Place

Zeke__Maelstorm, 11 years ago


ROUND 1

RAKDOS AGGRO VS MONO BLUE

Game 1: Opened with just only Rakdos Shred-Freak and Rakdos Cackler. My opponent then proceed to play two Tidebinder Mage. Didn't top deck any removal so when Thassa, God of the Sea came down the deck was effectively able to beat me to death.

Sideboard

Game 2: Opened with a Whip of Erebos and two lands and plenty of removal. The goal was to kill his creatures play Whip of Erebos then proceed to out race him. Unfortunately he was able to resolve and activate Thassa, God of the Sea and I never drew enough lands to play Whip of Erebos. Once again he beat me to death.

LOST IN 2


ROUND 2

RAKDOS AGGRO VS DIMIR MILL

Game 1: Opened with 2 lands and 5 creatures. My opponent wasn't carrying enough removal and I quickly breezed to victory.

Sideboard

  • 3 Madcap Skills out

  • 3 Duress in

Game 2 Opened with another aggressive hand plus an Xathrid Necromancer and my opponent unfortunately had to mulligan down to five. This wasn't as much of a walk in a park though. After two Breaking / Entering he dropped Wight of Precinct Six which I was only barely able to play around thanks to Xathrid Necromancer being able to provide chump blockers and offensive force followed by Lightning Strike to seal the deal.

VICTORY IN 2


ROUND 3

RAKDOS AGGRO VS GOLGARI MIDRANGE

Game 1: Opened with a mediocre hand of 4 lands to 3 creatures. Unfortunately he resolved Kalonian Tucker turn 2, Polukranos, World Eater turn 3, and Deadbridge Goliath turn 4. Without Mogis's Marauder or Dreadbore I could not get around his superior creatures which then proceeded to beat me to death.

Sideboard

Game 2: Opened with a very aggressive hand consisting of 2 lands and 5 creatures. My opponent resolved a Lotleth Troll turn 3 but by that point I had enough creatures on deck to finish the job.

Game 3: Opened with another aggressive hand of 1 land and 6 creatures. I drew into my land and held my 2 drops till after Ratchet Bomb took Spike Jester then continued on to victory.

VICTORY IN 3


ROUND 4

RAKDOS AGGRO VS MONO BLUE

Game 1: Double Tidebinder Mage continued to prove to be a very powerful threat to my odds to success and I couldn't stop Thassa, God of the Sea.

Sideboard

Game 2: Was able to blitz through with turn 1 Rakdos Cackler, turn 2 Spike Jester and turn 3 Mogis's Marauder. My opponent also did not have enough lands to resolve removal.

Game 3: Started with Rakdos Cackler and Spike Jester swinging for 5 on turn 2. My opponent traded his Mutavault against Spike Jester and being a land a head I was able to stay ahead of Jace, Architect of Thought and Master of Wavesfoil.

VICTORY IN 3


ROUND 5

RAKDOS AGGRO VS SELESNYA AGGRO

Game 1: Blitzed with Rakdos Cackler, Spike Jester and Mogis's Marauder. Advent of the Wurm put up a lot of resistance but top decking Dreadbore allowed my creatures to finish the job.

Sideboard

Game 2: Kept a bad hand in retrospect. Without the red sources to cast Ash Zealot I was unable to stop Voice of Resurgence. Advent of the Wurm also proved to be a very large problem without removal.

Game 3: This was a close match which I owe to whip of erebus. I was able to keep him off me with with removal and a well timed Lightning Strike sealed the deal.

VICTORY IN 3


FINAL THOUGHTS

Rakdos Aggro is the new Naya Blitz.

Kravik, 11 years ago

STD 0 / 0
AEtherling feature for w/u/r control

my plan

K1LR0Y, 11 years ago

ok people have been saying i need serra assendant......and they are right i do......but this is my first modern deck and is a starting point for me. i plan on getting them as well as all the other cards in a normal soul sisters list AFTER i make this. this is meant to get me into modern, have a modern deck that can do something, and be a starting point for the non-budget list. i have sited my non-budget version in the description.......i plan on making that version or something very close to it once this is finished

9th @ FNM 1/3 (3-1)

GureiSeion, 11 years ago

As a prelude to putting money into the deck online, I decided to borrow the physical deck and give it a whirl. My friend's not a sideboard user (in spite of my best efforts), so I tossed together the initial one above (4 Auramancer, 4 Centaur Healer, 3 Pithing Needle, 4 Sundering Growth). Only change was that due to access, two Voyaging Satyr were used in place of Sylvan Caryatid.

  • vs Golgari Something ~ These games were short, so I couldn't even tell what he was playing. Deck decided to make a strong opening for the night by flooding out like a madman. Overall, probably three lands per nonland while kill spells ensured I was getting smacked by a couple little critters. (0-2)
  • vs Izzet PyroControl ~ First game was a loooong one. Killed his Pyromancer (a la Soul Tithe) before it could do much damage, and with his control, it took a while for anything but Angelic Accord to stick. Eventually it came down to cracking a Grove of the Guardian with Trostani and two Accords out to win this one. With little time on the clock, I sided in both creatures and went aggro mode. It worked. (2-0)
  • vs Gruul Devotion Aggro ~ God hand for game one. T2 EoT (him tapped out) Selesnya Charm for a Knight, followed by T3 Unflinching Couragefoil and T4 Angelic Accord. On the defensive, he managed to kill the Knight, but it was immediately followed by another Courage on the first Angel. Second game was longer, with Soul Tithe mucking up his ramp and myself on the defensive (and below ten life multiple times) until I could stabilize. Trostani + Courage is better than I thought. (2-0)
  • vs Dimir Control ~ He flooded out game one, which let me pseudo-combo-off rather quickly. Game two was longer, with most of my threats not living too long. Still, three Trading Post and an Angelic Accord managed to stick. Between getting all that out, we played a silly game: He cast Soul Ransom on Trostani, Selesnya's Voice, and I followed it up with Soul Tithe on the Ransom. Goats ended up chumping her for the rest of the game after he put a Hands of Binding, Puppet Strings, and Dark Favor on the poor Dryad. (2-0)

That match one flood ended up slaughtering my tie-breakers, and I barely missed Top 8. Still netted a booster pack for my troubles. Plus another pack for just playing the event, I'd say I got my money's worth out of the $6 entry fee.

Thoughts:
The night helped build confidence in the deck. While I haven't tested / taken on the likes of Mono-Black or Blue Devotion, I think this could at least put on a show. Soul Tithe was a house and screwed up many an opposing plan, which is just what I wanted to see out of it.
And most importantly, I enjoyed myself.

supertrouz, 11 years ago

MDN 0 / 0
Wear / Tear feature for Elsp, token

General Update

TheGodofNight, 11 years ago

I finally received my Underworld Conections, very excited. Unfortunately, weather did not permit a trip to my local game shop to test out the deck with the new cards in. :( I did however play some games at home with friends. i play against a pair of Modern decks (One Affinity and one homebrew demon thing), a R/B Super Fast Aggro Deck, and an Esper Mill Control Deck. The deck plays like a champ, gain tons of life. The Mill deck was the most challenging because it milled large chunks of my deck out, thwarting my advances in some cases. Overall though, I am very happy with this little beast, it gains life, then it gains more life, then I kill my opponent's life total. If you enjoy crazy lifegain, lots of card draw (thanks Underworld Connections), and you have a fondness for Orzhov, then this might be the deck for you. Your feedback and questions are greatly appreciated.

Deck Updates

The_Angry_Man, 11 years ago

Prior to this Sunday's (2014.01.05) EDH League start, I am looking at the following change(s):

  1. Replaced Dreamstone Hedron with a Sol Ring.
  2. Replaced Transguild Promenade with Command Tower.
  3. Replaced Quirion Elves with Bird of Paradise.
  4. Replaced Jungle Barrier with Slithermuse.
  5. Replaced Darksteel Sentinel with Wood Elves.
  6. Replaced Cloudgoat Ranger with Return to Dust.
  7. Replaced Divine Deflection with Altar's Light.
  8. Replaced Controvert with Forbid.
  9. Replaced Mystic Genesis with Momentary Blink.
  10. Replaced a Forest with Reliquary Tower.
  11. Replaced Bant Panorama with Beast Within.
  12. Replaced Yavimaya's Embrace with Control Magic.
  13. Replaced Masked Admirers with Cyclonic Rift.
  14. Replaced Beast Within with Capsize.

Shout out to my hombre ML for letting me pick his brain and recommending the majority of these changes!

Izzet Token Deck

furyofasquirrel, 11 years ago

Izzet Token deck; playing around with elementals.

Mid pack finish

dan8080, 11 years ago

Went 2-2 this weekend with losses to a white red aggro and a USA control that I still have no answers to the lack of creature based control. (Thinking of Pithing Needle )

My wins came against an orzhov deck and a golgari gorgon deck. The latter was a fun deck that jut kept bringing back everything I killed. I may bench the deck for a week to try out another deck.

The final stages

ShadowLand, 11 years ago

This was the final version of this brew, I got it to 3rd at FNM, and I was overall happy with how it did. I will be decommissioning it this week and starting on my Esper Humans brew.

Deck Adjustments

The_Angry_Man, 11 years ago

  1. A good friend of mine who runs the LGS loaned me a Draining Whelk which I swapped with the Soul of the Harvest.
  2. Same friend also loaned me his copy of Frost Titan which replaced the Carven Caryatid.
  3. I also replaced Sphinx of Uthuun with Venser, the Sojournerfoil to provide additional "blinkers" - plus, Venser can blink *any* permanent I control...
  4. Added Blazing Archon to "cover my butt" while I get Roon's pals on the board....however, with a CMC of 9, I may have to opt for a Crawlspace with a CMC of 3.
  5. While Recurring Insight may be useful, it was hard not to add Thragtusk for life-gain and token shenanigans, especially if Suture Priest is on the field...
  6. Removed Borderland Ranger, Hunting Moa and Mnemonic Wall...
  7. Added the Strionic Resonator, so generously provided to me by a new friend from the LGS...tks, J!

GlimmerKing, 11 years ago

Took out Mirko Vosk, Mind Drinker and added Meddle
Took out Totally Lost and added Jace's Archivist
Took out Dimir Cluestone and added Redirect

Playtest update

Klimpen, 11 years ago

Mainboard: Underworld Connections->Erebos, God of the Dead

Does a similar thing, just more. Very solid against any type of lifegain deck and gives another scary creature to play with.

Sideboard: Blind Obedience->Erebos, God of the Dead: for when I really need Erebos.

Duress->Sin Collector I like this a lot, does a similar thing just leaves my board state in a better place. In addition, works well with Gift of Immortality.

honest-benjamin, 11 years ago

Went 3-1 at FNM. I forgot the matchups, but I forgot to put my lifebane zombies in my sideboard after experimenting with some mono black decks, but other than that it went super. My only loss was against Orzhov Humans, with their Imposing Sovereign and Soldier of the Pantheon, and I lost in 3. Still great games, and fun was still had. 3-1 was a new record for me, and I'm hoping to improve over the next few years in my MTG career.

Reanimator

OrzhovExtort, 11 years ago

I tested the deck out with the changes I made and I decided drawing only 21 lands is a little slow so I took out 1 Gray Merchant of Asphodel and added a swamp need the black mana on turn 2. I also took out 3 Commune with the Gods and replaced them with 1 Abhorrent Overlord 1 Collective Blessing and 1 Gray Merchant of Asphodel these are just side board bombs I took out Commune with the Gods because I have enough milling with Grisly Salvage and Deadbridge Chant so I can grab more bombs with both of those cards and grab lands with Grisly Salvage if I need them