Rakdos Shred-Freak

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Rakdos Shred-Freak

Creature — Human Berserker

Haste

legendofa on

9 months ago

Ogre Jailbreaker's going to have to come out, then, without the watermark. Morgue Burst is only (barely) worth its cost with Spawn of Rix Maadi. The bulk of the creatures should be 2- and 3- mana, and Auger Spree will be pure removal most of the time. Deviant Glee is probably the single best card here. My take on the creatures, tiered from best to worst, is


Best


Filler


Skip


Skull Rend is okay-ish in 1v1, Rakdos Cluestone is pretty good, and the Rakdos Guildgate is the best dual land you have access to.

RUST-O on Mono Red Madness Aggro

3 years ago

Changes soon to come: Replacing the 2x Lightning Strike and 2x Shock with 4x Lightning Bolt

Replacing 2x Rakdos Shred-Freak and 2x Valley Dasher with 4x Monastery Swiftspear

Replace 4x Village Messenger  Flip with 4x Goblin Guide

And DONE!

Sideboard help would be greatly appreciated

BodhiQL on None

3 years ago

My first ever MTG tournament was a Theros draft. I had played kitchen table type Magic with my dad and friends but this was the first time I had ever gone into a local game store to play. My pack one pick one was Purphoros, God of the Forge, and I still have that copy today, and I’ve even gotten it signed.

The first time I got 1st place in a tournament was at a Return to Ravnica block draft. I remember winning the final game with a Master of Cruelties to get my opponent to 1 life, then finishing him next turn with a hasty Rakdos Shred-Freak.

rjphilla on Rakdos Wins

3 years ago

I have a very similar deck I've been playing for a bit.

Spike Jester is just superior to Rakdos Shred-Freak

rjphilla on Unexpected Thug Life

3 years ago

Spike Jester could be a bit better than Rakdos Shred-Freak

Kazierts on Red/Green

4 years ago

Well, if you never had any problems with Kiln Fiend then keep it. There's no reason to change what has been working out fine. Just as a thought provoker, you can have Monastery Swiftspear to think about.

Maybe just bad wasn't the best thing to say about Rakdos Shred-Freak . It's just that it offers basically nothing more than haste. You have cards like Hellspark Elemental , as you mentioned, but also:

  1. Earthshaker Khenra - Makes it easier to get to your opponent while also being reusable from the grave in the late game, and even bigger than before.

  2. Ash Zealot - More of a Siboard card, but still, 2 mana for first strike, haste and punishes your opponent for playing cards from your graveyard.

  3. Vexing Devil - Dont't know if you could fit this guy in your budget, but it's amazing. It's either a one mana 4/3 that your opponent will have to waste a removal spell or a one mana 4 damage spell.

However, the real reason I said Rakdos Shred-Freak is bad is because of...

Thunderkin Awakener - It can reanimate all of your (elemental) suicide bombers while attacking. So for only two mana, you can from 4 damage on board, with Thunderkin Awakener and Spark Elemental , to up to 8 damage with the Firecat. You could also put other cards in for him, like Lightning Skelemental and Spark Trooper , but those would require you to adjust the manabase.

Also, since you're playing these cheap suicide bombers you could use Unearth to reanimate them again and hit for a bunch. However, I'm not sure that splashing to black would appeal to you.

Another suicide bomber could be Impetuous Devils , though I don't have much to say about it. You can basically take out one of your opponent's creature by forcing them to block. Just here as an option for you.

Cards like Thud , Fling and Flesh / Blood (the blood half only) should prove themselves more useful than Soul's Fire . Since most of your creatures are dying anyway, there should be no problem in sacrificing them.

Manabasewise, if really want to keep Reality Smasher you can add lands that have a better utility than Rogue's Passage as most of your creatures have trample anyway, so your opponent will regardless always have trouble preventing damage.

I've been writing a lot today, so right now I won't go on too much detail about these "utility" lands. I'll just list some here and you can say if you liked any or none and I'll glady discuss about it.

Just as a curiosty, I've written so many cards in this comment that TappedOut won't let me mark more suggestions, while most not even appearing for me to suggest.

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