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TypicalTimmy on Card creation challenge

2 weeks ago

Inflation

Enchantment

All spells and activated abilities cost more.

Even the Orzhova are not immune to trying times.


God this is horrendous. I love it.

Wild

AfroZen2991 on Pioneer Explorer Fynn Infect

2 weeks ago

My deck struggles against Rakdos how do you deal with heavy removal decks like that

AfroZen2991 on Pioneer Explorer Fynn Infect

2 weeks ago

That's cool I'm afraid of not hit land drops that I need.

hyalopterouslemur on What do you want more …

2 weeks ago

There's also Enlightened Tutor and Worldly Tutor. (As an aside, I'm genuinely surprised Entomb isn't a GC if Gamble is.)

I'm not so sure if we need sideboards; in general, four-player pods are going to see some green and some blue and most likely some black. As is, hosers tend to be in the vein of Carpet of Flowers, Snake Pit, and Compost. (Okay, green just happens to be the easiest examples.)

NV_1980 on Enchantment

2 weeks ago

Can you explain why you posted this? Are you looking for help? If so, perhaps start by looking up other commander decks posted on this site, that use Halvar as its commander. Other great resources are moxfield.com and edhrec.com. Just a few tips to get you started:

  • Check the deck's mana base. It only has 22 lands. Magic decks should almost always consist of 1/3 lands. While you're at it, you might want to add more cheap mana rocks (like Arcane Signet and Marble Diamond) or ramp enablers (like Weathered Wayfarer, to get more lands from your deck).
  • If your deck's commander is Halvar, you don't have to add him as a separate creature as well (actually, if you remove Halvar from your deck's creature list it will consist of precisely 100 cards, which is a requirement for a proper commander deck.
  • White features some cards that allow you to draw cards when enchantments are cast, like Mesa Enchantress. Adding more than the three cards you have now that allow you to draw more than your regular draw at the beginning of each turn is highly advised.

Anyways, hope this provides you with enough inspiration to make a solid start. Good luck!

berryjon on Card creation challenge

2 weeks ago

Celestial Court
Enchantment
When this card enters, you become the Monarch.
Creatures lose Vigilance and cannot gain Vigilance.
Whenever a creature, artifact, or non-basic Land of a player who is not the Monarch is tapped or sacrificed, its controller deals 1 damage to any permanent they control unless they take 1 damage.


I think this may be under-costed. A repeat of the challenge please, see if someone can come up with something better or different.

plakjekaas on What do you want more …

2 weeks ago

Oh so you do agree the Commander format is unique due to its restrictions compared to other magic formats? Can we keep it that way?

Difference in sets? Well Legacy then. Those people shell out hundreds of dollars for two color mana bases already anyway, let alone five.

Yeah, 100 card singleton vs 60 card 4 copies. In commander, every game should play out different by design of its restrictions, so there's a lot of room for the social aspect. In Standard/Modern/Legacy, your plan needs to come together as consistently as possible every game to beat the opponent. Now what good is a Sideboard going to do in commander, except for consistently having access to the same cards every single game through Wish effects? The same good Demonic Tutor, Vampiric Tutor, Imperial Seal and Gamble are going to do, which is why those cards are gamechangers that you'd need to disclose using. That's why Companions are pretty universally considered the worst mechanic to ever be put to cardboard. In a game built on variance as a key component, too little of it will ruin the play experience. The 4 copy rule was only made after people tried to play 40 Lightning Bolts with 20 Mountains which made for especially uninteresting gameplay.

You can list every detail I didn't mention, in which the formats are still different, but every change you've suggested thus far would make those differences less pronounced and their play patterns and play experience more similar. You recognize Commander to not be the same as Modern, but by everything you said in this thread, I infer you want to feel similar playing either format, instead of celebrating their difference.

As someone who plays Commander especially because it's unlike any 1v1 competitive 60 card format, I'm trying to explain it's a terrible thing to lose your identity as a format because you have to accomodate people who don't like to stick to the well established rules and traditions that made Commander the most popular way to play magic. Especially now that the format is curated by the same party that prints and sells the cards, it's important to adhere to those traditions, and not let the format be blandly blended together with all others so you need even more copies of the same expensive cards that are good in every deck in every format.

seshiro_of_the_orochi on Card creation challenge

2 weeks ago

Heartburn Eidolon

Enchantment Creature - Spirit

Bestow

Afflict 2

Enchanted creature gets -2/-2 and has "At the beginning of each end step, you lose 1 life".

2/2


Let us see a white group slug card.

TheForsakenOne on Card creation challenge

2 weeks ago

The Great Reflection

Legendary Creature - Wall

Reach, Defender

Whenever the Great Reflection blocks a creature, create a token that is a copy of that creature, except it is a reflection in addition to its other types. Then exile all other reflection tokens you control.

0/7


Create a Bestow Card that with a negative enchant effect, intended to be played on your opponents creatures.

TypicalTimmy on Card creation challenge

2 weeks ago

Hall of Heroes

Legendary Land

Hall of Heroes enters the battlefield tapped.

: Add one of any color.

: Search your library for a creature spell. You may cast it this turn. Shuffle your library. If it's legendary, it can't be countered.


A new EDH staple? I think so, maybe!

Make an interesting wall.

cheeseychum on 8Bits's || Tovolar || Werewolf …

2 weeks ago

Hey bro, love that youre building a Tovolar deck. He's my favourite commander too so I wrote a primer on how to use it, have attached the link if you want to use it for reference or find some cards to add in- MTG has a large base of cards!

enter link description here

Happy howling!

Debato on Vivi Spell Spellslinger

2 weeks ago

Would love to have one, just waiting for the price to drop a bit.

hiddengibbons on Card creation challenge

2 weeks ago

It That Must Not Be Named

Legendary Creature - Kraken Octopus God

Indestructible, Hexproof, Sacrificial Immunity (spells and abilities your opponents control cannot force you to sacrifice this permanent)

When ~ enters, you may cast x instant and or sorcery spells from any graveyard without paying their mana costs where x is the number lands you control

6/6

Create a card that allows all creatures in your deck to be cast like Panglacial Wurm

Nightside_Eclipse on Pioneer Explorer Fynn Infect

2 weeks ago

AfroZen2991

its a Company deck you need at least 30 creatures to have a good rate with Company.

An early Fynn as pressure is great, sometimes making a later Skulldweller, Infectious Bite or Venerated Rotpriest lethal but this deck can also just win through regular damage, it can go from aggro to midrangey. It helps that opponent typically doesn't want to block our deathtouch randos. I do need to go through and check for some newer deathtouch creatures that might be good however.

I typically Company during combat after opponent has declared blockers, especially if they dont block at all, hitting a Fynn off company for a surprise 4 to 7 poison counters is pretty good.

DragonMaster420 on What do you want more …

2 weeks ago

plakjekaas still singleton vs 4 copies. still 100 cards vs 60. still a difference in legal sets. and unless your group allows proxies, 5c commander players are shelling out hundreds of dollars for good lands.

plakjekaas on What do you want more …

2 weeks ago

That's what I'm saying, they're very different; at least before your suggested changes. Those make them a lot more alike. Which I'm not a fan of.

There's already plenty of ways to play magic the way you're suggesting. Coincidentally, they're all 1v1 competitive formats where finding advantage is the only useful aspect of the game. Commander is designed to be a very different way of playing the game, limiting the options for the cards you can play in a unique way, forcing you to make unconventional choices while building your deck, leading to every game playing out differently.

That's why 5c commanders are heckled earlier in this thread, their abundance removes the restriction that brings the most creativity in deckbuilding. That's why tutors are a bracket deciding factor, they make decks play out the same way too consistently, diluting the singleton rule, the other big restriction the format was built around.

Expanding color identity with the hybrid rule would homogenize the format, making it lose the uniqueness that made it succesful in the first place. I'd hate to see it happen.

DarkKiridon on Planeswalkers as Commanders?!?!

2 weeks ago

As already stated, yes Grist, the Hunger Tide can be your commander. Also, while cool, who is much more cooler (in my opinion lol) is Zask, Skittering Swarmlord who can make Grist be cast from the graveyard.

Asder on Card creation challenge

2 weeks ago

Forgot to add type line lol

Legendary Creature - Human Warlock Rogue

Crow_Umbra on Planeswalkers as Commanders?!?!

2 weeks ago

"As long as Grist isn’t on the battlefield, it’s a 1/1 Insect creature in addition to its other types."

"Grist, the Hunger Tide can be your commander as its first ability works before the game begins during deck construction. (2021-06-18)

Anywhere but on the battlefield, Grist is a Legendary Planeswalker Creature — Grist Insect. Once it enters the battlefield, it is no longer a creature and is just a planeswalker. Anything that could search for or affect a creature or planeswalker card in zones other than the battlefield could affect Grist. For example, you could put it onto the battlefield with Chord of Calling, it could be countered by Essence Scatter (but not by Negate), and opponents couldn't make you discard it with Duress. (2021-06-18) "

Source

theNeroTurtle on Planeswalkers as Commanders?!?!

2 weeks ago

I saw that Grist, the Hunger Tide is listed in the possible commanders section on EDHREC, as I am currently trying to build a deck in that color wheel. I already play Commodore Guff as a commander, but he has a ruling that says he can be in that spot.

Grist, the Hunger Tide does not say that... so why is it in that section of the EDHREC website? If it can be, I am thinking about building around it.

DragonMaster420 on What do you want more …

2 weeks ago

theNeroTurtle right, it would depend on factors like time, number of people, and how many decks they have.

capwner on Nuka-Cola Victory

2 weeks ago

Nice, love the inclusion of the Soltari shadow creats that is what I was going to recommend :)

theNeroTurtle on What do you want more …

2 weeks ago

I saw a few comments about sideboards. The issue with even thinking we need them in EDH is that although you might play several games in a row, people tend to switch up what decks they are playing. So.....

AfroZen2991 on Pioneer Explorer Fynn Infect

2 weeks ago

That is a lot of creatures to be running in a deck are you worried about not drawing your Fynn

DragonMaster420 on What do you want more …

2 weeks ago

plakjekaas i'm talking about commander. not modern. very different.

DreadKhan color hate and "steal" cards can also just be mainboarded, so i'm not sure how that means you can't run a sideboard. and how does "best of 7" mean you can't go into the sideboard until after game 3? i don't know anyone who plays best of 7 in the first place. nor is anyone sideboarding before game 1.

BeardedBeauty34 on Welcome to a World of …

2 weeks ago

Maybe I’m just a noob, but what would the win conditions be?? Is it just to make the game a nightmare for others or is there a clear way to win?

Nightside_Eclipse on Fynn Toxicity

2 weeks ago

https://tappedout.net/mtg-decks/pioneer-explorer-fynn-infect/?cb=1769890419

plakjekaas on The Jolly Balloon Man copying …

2 weeks ago

Just like tokens can die and trigger "when this permanent is put into a graveyard"- effects, tokens can be returned to hand. It doesn't exile, it won't trigger a Ketramose, the New Dawn for example, but it will trigger Barrin, Tolarian Archmage in the end step. The token just stops existing as soon as it arrives in its new zone (your hand, instead of the battlefield) and can't be retrieved from anywhere after it stopped existing.

plakjekaas on What do you want more …

2 weeks ago

If you want to play hybrid cards in a single color, have restrictions be just banning the overpowered cards, and play with sideboards, what you actually want to do is play Modern. You can already do all that in there, no need to bring it to other formats.

psionictemplar on Mono blue tempo?

2 weeks ago

I admire your efforts here but I don't think your deck is viable for current day modern. So many cards nowadays that outclass/outwork your creatures that even letting 1 or 2 on board can put you into a losing position. Let me try to explain where I am coming from. I have a mono blue bounce deck that uses Boomerang and Eye of Nowhere to keep opponents from having multiple lands in play until I could cast my bigger threats (little ones were answered way too easily). One of the recurring reasons I lost was using all my cards to just keep my opponent at bay and not having any reasonable way to close out games when their permanents stayed on the battlefield. At that point my things were way worse than theirs and I was left in the position of trying not to lose instead of trying to win. Our play patterns between my deck and this one are somewhat similar.

If you want to try a mono-blue tempo strategy what I might suggest is more creatures like Tolarian Terror or God-Eternal Kefnet (personal favorite) that can compete with other creatures in combat while still being castable as opposed to small creatures. Combine that with some card selection like Impulse and I think you'll be better suited for the modern format.

https://tappedout.net/mtg-decks/u-tempoprison-1/ is my version for reference although it's a bit outdated.

NV_1980 on Horror mill (Capt N'gatharod U/B …

2 weeks ago

Hi there, great looking deck! Some ideas:

  • Animate Dead/Dance of the Dead/Reanimate: you're going to be milling so much, you might as well benefit and steal something from an opposing graveyard!
  • Dark Ritualfoil: great instant mana-boost that allows you to cast something a bit faster; especially useful during early-game phases.
  • Rise of the Dark Realms: casting this after milling a bunch of libraries will lead to straight up armageddon in most cases.
  • Urza's Incubator: bit of an expensive addition, I know, but oh it's so worth it!

Mukuro82 on Ashling the Limitless

2 weeks ago

Attempt at a bracket 4 ashling deck. Still needs help

DreadKhan on What do you want more …

2 weeks ago

My problem with sideboards is mostly that you can put in some pretty obnoxious colour hate that you'd avoid mainboard, stuff like Deathgrip, Boil, and Omen of Fire are not fun to play against by most people's estimation, but at least when you run into it the player has to 'earn' those good matches by risking worse ones. I'm fine with people running Boil, but not if they're switching it in when they see I'm on mono-Blue and then pull it when I play my mono-Green deck (and add Acid Rain).

Another complaint I've heard is that there are maybe too many cards that steal opponent's cards to allow sideboards, because once you allow sideboards people will start running Wish effects, especially in brackets 3 and 4. That will force anyone who's on a theft deck to ALSO run a sideboard, and at that point we're not only at 110 cards (111 if you use a Companion lol), people need to run some diversity in their sideboard in case they steal an opponent's Wish effect and can only find a Sorcery or Artifact. Is this a huge issue? I don't think it's as big as the colour hate one, but it's still a factor, Wish effects become better tutor effects, and I don't think the game needs stuff like that (I don't think it's in the spirit of the game fwiw).

Also, final point, a sideboard is supposed to be accessed after at least 1 game has been played, if it's best of 7 you go through 3 games without access. Getting to board before the first game feels like insisting on going first in the nut kicking match, only to put on steel toe boots when they mark agrees.

Last_Laugh on The Jolly Balloon Man copying …

2 weeks ago

Will the token Riders of the Mark be able to produce tokens? I know the token exiles, but does going through the motion of returning it to my hand before it poofs meet the requirement?

quicksilverlord on ALL THE TOKENS

2 weeks ago

Hi, just wanted to let you know that Trigon of Infestation does not match the commanders colors because the green mana symbols in one of its ability costs.

AfroZen2991 on Fynn Toxicity

2 weeks ago

I would love to see your list

Yesterday on How Do I Remove Custom …

2 weeks ago

I've got some old crap on here that I'd rather not be around any more, and this thread is the main Google result. Has there been any word on this in the past... nine years?

NV_1980 on angels

2 weeks ago

Nice looking Angel-deck. I was just toying with the idea of how cool Blade of Selves can be in an Angel deck. Actually equipping that to amost of your Angels would be a nightmare for your opponents (assuming you play commander in 4-player pods). It would be amazing on Angel of Destiny, Archangel of Thune, Exemplar of Light, Righteous Valkyrie and Serra's Emissary to name but a few.

As for more conventional ideas, how about Sunblast Angel? She's a really nasty surprise when opponents' attacked the previous turn (another fun target for Blade of Selves, btw). Adarkar Valkyrie is also excellent; she can attack and still prevent something from dying afterwards. Even better, she can steal an opposing creature while saving it from death! Angelic Arbiter is also great; opponents either can't attack or can't cast spells; brutal.

Bloodspawn on The Word Undead (Modern Reanimator)

2 weeks ago

Thanks Balaam__for the Feedback. This was a very old more "casual" deck i initially built for 3-player free for all games with my friends that i now wanted to revive and make more viable in 1vs1.

I had no idea Persist existed. It makes this type of build much more viable. I added it, changed out the creatures to non-legends and added non-creature based discard instead of Llanowar Mentor etc. Also replaced Elvish Mystic with Birds of Paradisefoil. Even tried fitting Faithless Looting in. It now plays more similar to my legacy deck hehe.

Asder on Card creation challenge

2 weeks ago

Godrick, Contract Bearer

Whenever an opponent discards a card or a creature an opponent controls dies for the first time each turn, create a 1/1 red Devil creature token with "When this creature dies it deals 1 damage to any target."

Devils you control have +2/+1

Exhaust -- Sacrifice three Devils: Godrick gains flying, menace and becomes a Devil. Each player draws a card, then discards a card at random.

2/2


The lovecraftian sea monsters of nephalia are a cool part of innistrad. Make a card related to that faction.

NV_1980 on Edric CEDH

2 weeks ago

Silent Hallcreeper is an extremely strong unblockable creature that works really well when combined with Edric. Champion of Lambholt can also help you to make more of your creatures unblockable. Nature's Will is extremely strong as it's a great enabler to reuse your mana-base while simultaneously disrupting the opponents' (especially decks relying on instants cast during your turn will hate it). Lastly, Growth Spiral is awesome when you're trying to be competitive early.

NV_1980 on Rocco, Secret Caterer

2 weeks ago

Emiel the Blessed would slot in rather nicely, I think. Mainboarding Panharmonicon would be advisable too; considering the insane benefits you get from it in this deck.

NV_1980 on Queen Krookie Dookie

2 weeks ago

Welcome back to Magic! Alesha, Who Laughs at Fate would be really cool in this deck, to help you retrieve creatures you discarded as a result of using Queen's ability. By the way, if you're looking for lots of hints/tips on what to add to the deck, surf to EDHREC.com. There you'll find plenty more ideas. Good luck!