Thejeff4 on Zellix The Undying Miller
2 weeks ago
Those are 2 super interesting cards, I haven't seen those before, I liked having some way to protect some of my utility non horror creatures which is why I had Maskwood Nexus in there but Breach the Multiverse does essentially the same plus more so will switch those 2. Singularity Rupture after giving Undying to all my horrors is rather nasty.
Thanks for those ideas!
legendofa on Why Does White Not Need …
2 weeks ago
I've been over here trying to make mono- black Turbofog work with my Darknesses and Sudden Spoilings... Turns out just board wiping does it a whole lot better.
Idoneity on Tossing green out of the …
2 weeks ago
hyalopterouslemur — You're not wrong! It doesn't come up the most often for me. It's really only ever because of Farewells and the other stray sweepers of the world, but those cards see play from time to time. I just like to assure that my resources stick, as I'm sure many others do.
Though last week, I did have someone deliberate over shattering either an opponent's Swiftfoot Boots or my Arcane Signet.
hyalopterouslemur on Tossing green out of the …
2 weeks ago
I mean, is it odd that I don't have the problems with artifact ramp that people say they do? In my experience, people only go after artifact ramp in one of three cases:
- Casting a Slice in Twain and they have nothing else to target. This is probably the rarest, though, though Slice in Twain is good artifact/enchantment hate.
- They have a Vandalblast or Bane of Progress or similar. Probably the most common.
- Mycosynth Lattice Stax. And now we get the in-between. The thing is, if they're doing it right, my lands will already be artifacts, and vulnerable to Kill Switch, Null Rod, Aura Shards, or what have you.
clayperce on GO GO DINOSAUR!
2 weeks ago
My deck is a little inconsistent with mana, I need better mana ramps
Yeah, casting a 3-color 8-drop anywhere even close to curve is no small feat! To get there, I would seriously recommend moving from your current 30 Lands/12 Ramp pieces (unless I missed some) to something like 38 Lands and 21 Ramp pieces. That should allow you to reliably cast Gishath on Turn 7+ ... instead of the current Turn 9+.
I know that sounds like it would require cutting a TON of awesome cards from the deck, but I think you'll be amazed at how much better the deck would run. Maybe try playtesting this deck I threw together, over at Moxfield? It's not tuned at all, but it'll give you a feel for what 38 Lands/21 Ramp pieces will feel like.
Good luck (and good skill!) with Gishath! Cheers!
RedShirtComics on 32 - Colorless - Jank …
2 weeks ago
DubMC, thanks, yeah, they'd work nicely and I used to have those in another artifact deck. However, this one I made just from things I had and opened. I haven't bought any specific cards for it. The more sets that come out the more powerful it gets, lol.
DubMC on Goblin Token Spell Savings
2 weeks ago
Take out Goblin War Party, Goblin Wizardry, akki scraphomper, and 3 lands and you've got a solid deck. 60 cards are definitely ideal.
Crow_Umbra on Why Does White Not Need …
2 weeks ago
Also, looking at one of my Tenth Edition Holy Day and physically feeling a handful of my beard hairs suddenly turning grey. My my, I am growing rather h'weary.
Crow_Umbra on Why Does White Not Need …
2 weeks ago
I think another reason White doesn't really need fog effects, in addition to what's been stated already, is that it also has a suite of proactive means of slowing down aggro through Stax pieces like Authority of the Consuls, Charismatic Conqueror, and Blind Obedience to name a few. Add those Stax to the plethora of instant speed removal, wide board states, and being primary for First Strike, then Fog effects aren't as needed.
Ignicius on Sisays' Legends
2 weeks ago
artcwolf22 thank you for feedback.Selvala, Eager Trailblazer and Radha, Heir to Keld will be added to the deck! Also checked you list and decided to add Kalain and mb Merieke re Berit. Gotta say good buy to Grand Arbiter Augustin IV and some other stuff. As an additional bonus, this will become a cEDH deck with no Game Changers). As for the lands, thanks for advice, but for now I'm more or less satisfied with mana base. I will try to add Evendo if I can. Deck kinda loses to blood moon, but it is what it is)
RiotRunner789 on Why Does White Not Need …
2 weeks ago
I accept the 'commander' argument for Mandate of Peace since we often get more out there cards in commander only sets. But it was a fog I knew of immediately.
Looking for more recent fog effects in white, there is Eerie Interference from Sep 2023. Generally worse than Holy Day but it could additionally stop other effects such as from Guttersnipe with added benefit of not stopping your blockers/attackers dealing damage.
Two years ago (at least), we had a white fog in standard. For most of the game's history it has been a part of white's wheelhouse. I think moving out of fogs for white, would be a mistake. However, I would accept less efficient or more specialized fogs in the future (which they have done already, could just keep getting less efficient).
Idoneity on Antique Shop
2 weeks ago
Ohhh! I likey.
You may enjoy Refurbish. That seems on-theme.
Also, the old scarecrows from Shadowmoor may be perfect for a few slots in this list; they're all beautifully cobbled together with scrap and twine. Scrapbasket and Tatterkite each seem especially perfect.
Love the list!
wallisface on Why Does White Not Need …
2 weeks ago
Holy Day was last printed (afaik) in 2011, so 14 years ago… that’s an eternity of time as far as mtgs colour-pie development.
it feels a little dubious to call Mandate of Peace a fog effect, although I agree it’s almost the same. Regardless, that card is still 6 years old (and from a commander set), so still a pretty fair while ago (importantly, it’s not been printed into standard, so not an effect white has has access to for a long time in magics premier rotating format. Imo, Wotc tend to be slightly-more lenient on printing effects colors have lost access to, directly into eternal formats that already have those effects).
DatShepTho on GO GO DINOSAUR!
2 weeks ago
This deck is quite the mix, the cards in here that are good are REALLY GOOD like Sylvan Library, Arid Mesa, True Conviction and Etali, Primal Conqueror Flip
But the cards that aren't are complete rubbish, like Manalith, Mirri's Guile and Gigantosaurus
(The green mana pips are hard to get reliably in three color and 10/10 with no evasion is rarely helpful in this deck)
And then there are some cards that are fine, but really don't belong in this deck, like Rancor and Almost Perfect
I would also recommend using tags to separate card functions, like your lands, ramp, dino, damage multipliers, card draw, and removal. This will make it easier to see what your deck is lacking. Use the # character in your card editor to tag cards ("# Ramp" for example)
You only have 30 lands, so I would try to get this to 36/38 rather than more ramp spells. The best budget ones you're missing are Sungrass Prairie, Mossfire Valley, Sunscorched Divide, Clifftop Retreat, Rootbound Crag, Sunpetal Grove, Rockfall Vale, Overgrown Farmland, Fortified Village, Game Trail, Fire-Lit Thicket and Furycalm Snarl. There are plenty more I may have missed too.
I think you should try adding a few ways to accrue card advantage, like Rishkar's Expertise, Season of Gathering, Secret Rendezvous, Inspired Tinkering, and Escape to the Wilds. These will help you find more cards once you're running out.
Majestic Genesis is also a cheeky card you might like...
wolfhead on Tossing green out of the …
2 weeks ago
Prototype Portal exiling an artifact land is sweet, especially something like Treasure Vault. Even Wayfarer's Bauble is three mana rampant growth every turn under it
Peter Parker's Camera still feels slept on...as long as you have an expensive manabase with lots of fetches. Though copying a myriad landscape trigger with it is a drug. And copying an Evolving Wilds or whatever with it still feels sweet
Goldfish totally blew this up, but I feel like enough time has passed since then that I can go back to claiming this: Savor the Moment is mono-blue Explore. Just explain that forcefully to the table, and promise it isn't part of a combo
GAMEBOY1234 on the flood
2 weeks ago
Wow, Thanks! This deck is one of my first decks so there are probably a whole lot of cards I do not know about that will fit the deck. And as for the Sol Rings I have so many because hate it when I do not have the mana to play the cards I want.
DatShepTho on the flood
2 weeks ago
Also, there's now another strictly better Unsummon with Into the Flood Maw
Also, may I share with you Cryptic Command and Dismiss as better versions of Bone to Ash, or Exclude for one mana cheaper if you're only expecting to play against creature decks.
FormOverFunction on Why Does White Not Need …
2 weeks ago
RiotRunner789, I’ve got an extra rocking chair up here on the porch… you know, if you’d like to sit for a spell. Rest your bones.
xraider on Treasure Snack (Some dragon needs …
2 weeks ago
i was so disappointed that i didnt see a panda as commander. Your deck is missing 3 cards?
DatShepTho on the flood
2 weeks ago
I know it's a non-format deck, but I'm finding it funny that there's 4x Sol Rings, since there's no format (to my knowledge) where more than one Sol Ring is legal.
Balaam__ on Oh Yeah!!
2 weeks ago
@artcwolf22 I hear you. I’m frustrated at the lack of variety when it comes to lands in Pauper. Caution is needed to not destabilize the format, but I feel like we can do much better than ‘you get basic lands and etb:tapped duals’. Pity that every other format has to hide in Commander’s shadow and doesn’t get much R&D :(
SufferFromEDHD on Oloro White Blue Black Creatureless …
2 weeks ago
You are a fascinating man, Hootsnag Costanza.
clayperce on Bloomburrow Bird Theme Deck
2 weeks ago
This is really well-done; big +1 from me! Now, I just have to go dig up your others!
I suspect you want to stick with the Bloomburrow Basics, but if you want to change it up, there are a bunch of possible Bird Islands and Bird Plains.
Cheers!
DatShepTho on Instant Isle
2 weeks ago
GAMEBOY1234 I do agree, unfortunately there aren't that many instant speed theft cards in the game, but we don't need that many, since most of the cards in the deck give us a ton of ramp and card draw in order to find those cards. It can win purely on accruing more value than our opponents and controlling the board while the Komas beat our opponents down, like a tempo deck.
The deck is more about being able to keep up 7+ mana at all times, so we can wait before we spend it all on either our control spells or card advantage.
RiotRunner789 on Why Does White Not Need …
2 weeks ago
I'm just a bit stunned we're calling cards like Holy Day and Mandate of Peace "very old."
GAMEBOY1234 on Instant Isle
2 weeks ago
Nice deck, it looks pretty solid. But you do not seem to have that many capture cards and very few for cards that are out. While its expensive Emrakul, the World Anew might find a place in you deck. Also I am not good at magic, so I may have missed something.
legendofa on Card creation challenge
2 weeks ago
Ojer Pakpatiq, Past and Future
Legendary Creature - God
Flying, flash
The first instant or sorcery you cast each turn has rebound.
Whenever Ojer Pakpatiq attacks, look at the top seven cards of your library. You may cast an instant or sorcery spell with mana value less than or equal to Ojer Pakpatiq’s power from among them without paying its mana cost. Put the rest on the bottom of your library in a random order.
4/5
Ojer Pakpatiq, Deepest Epoch Flip + Velomachus Lorehold. The future becomes the present becomes the past becomes the present again.
Same challenge.
Xtough on Ganax, Guild Artisan
2 weeks ago
Hello. Nice build and an interesting approach. I play a pauper edh deck with Ganax, Astral Hunter and Far Traveler as Background which works pretty well. I need to put the decklist online some time. Happy Hunting!
plakjekaas on Tossing green out of the …
2 weeks ago
Retraced Image is one I have used in mono blue to put down an additional Island in commander
artcwolf22 on Sisays' Legends
2 weeks ago
Some suggestions: Because you're running no fetches, have you tried running the vivid cycle? They may enter tapped but in a budget combo Sisay deck I ran, they were great. Murmuring Bosk is also decent.
Some deck manipulation and ramp: Oath of Nissa gets a land or creature. The Soul Stone is great, if not for its $80+ price for a mana rock. Radha, Heir to Keld I like just because it's true colors but I know what you have a lot of other Menards. Selvala, Eager Trailblazer is another combo piece just because it gets lots of mana. And the vigilant part helps with combat.
artcwolf22 on Sisays' Legends
2 weeks ago
+1 for the challenge of running as many legends as functionally possible, including lands. It seems like a blast to build and makes Sisay a lot more fair.
hootsnag on Oloro White Blue Black Creatureless …
2 weeks ago
I removed as many come into play tapped lands as possible.
artcwolf22 on Oh Yeah!!
2 weeks ago
It's really cool to see all the weird infinite mana combos available in pauper.
That being said I wish there were better mana sinks. I couldn't think of any ones outside Whispers of the Muse and Capsize. scryfall tags for oracletag:mana-sink legal:pauper produced a lot of garbage i didn't want to trudge through
UmerKhalid on RDW: Enchantment Removal?
2 weeks ago
Enchantment removal can definitely be tricky in Pioneer, and cards like Blast Zone and Ratchet Bomb are solid options for dealing with them efficiently. It’s always good to experiment and see which fits your deck strategy best.
For players looking for more detailed tips, strategies, and card guides, my website offers helpful resources that can enhance your gameplay and deck-building approach. You can check it out here: https://surahayasin.com/
seshiro_of_the_orochi on Card creation challenge
2 weeks ago
Ihsan, Hero's Shade
Legendary Creature - Shade Knight
Vigilance, Lifelink
: Target creature gains protection from white until end of turn.
: Target spell or permanent becomes white until end of turn.
5/5
A little mashup of Ihsan's Shade and Eight-and-a-Half-Tails. Your challenge is basically the same: Take a named character and make a new card for them, but take inspiration from another card to give the new card a fitting twist.
TheForsakenOne on Zellix The Undying Miller
2 weeks ago
I question how useful the Maskwood Nexus effects are when most of your creatures are already horrors. Is it worth dedicating several slots in your deck and an entire early turn to cards that will affect one or two cards in most games?
I'd say you're better off cutting those and any cards that are only good if you get one of the aforementioned Nexus effects for more interaction. Whether you're going for more mill or trying to win with an army of 3/1's you really need to be able to deal with the game-ending threats that will arise while you're setting up. Might I recommend the new Singularity Rupture?
And for any mill deck you should definitely be running Breach the Multiverse to snatch the creatures you'll be making people mill. It nets you the four best creatures for seven mana, which is never a bad deal. Plus it makes all your creatures Phyrexian's, which means that if you have your commander out they all share a creature type for your background.
markbeloit on Card creation challenge
2 weeks ago
Korvil, Gluttonous Searcher
Legendary Creature - Dragon
Flying
Whenever you gain 3 life, create a Treasure token.
Whenever you draw a card, create a Food token.
Whenever you sacrifice an artifact for colored mana, create a Clue token.
3/3
Probably too busted, but I wanted to make a stronger commander.
Wild.
Asder on Card creation challenge
2 weeks ago
Just realized the dragon token made by the attack trigger wouldnt enter attacking so itd be useless. Better wording is "At the beginning of combat on your turn, create a 4/4 red Dragon creature token with flying and haste. Exile that token at the beginning of the next end step."
Asder on Card creation challenge
2 weeks ago
Dragonstorm Cur
Creature - Dragon
Flying
When Dragonstorm Cur enters or attacks, create a 4/4 red Dragon creature token with flying and haste. Exile that token at the beginning of the next end step.
Warp
3/3
Create a dragon that cares about treasure, food, and/or clues
DarkKiridon on Why Does White Not Need …
2 weeks ago
wallisface Yeah, I know they're old which is why I pointed out they were from years ago and you dont see them printed but I was surprised to see Riot Control had a reprint I just noticed haha.
Something to add to what you said about white not needing fogs is the color also has access to board wipes which is what green lacks in.
markbeloit on Card creation challenge
2 weeks ago
Endbringer Colossus
Artifact Creature - Construct
: Endbringer Colossus gains first strike and haste until end of turn.
Sacrifice an artifact: Choose one -
• Endbringer Colossus gains indestructible and trample until end of turn.
• Put two +1/+1 counters on Endbringer Colossus.
6/5
Maybe not massive to begin with, but can definitely become massive.
Make another dragon.
wallisface on Why Does White Not Need …
2 weeks ago
DarkKiridon a lot of those are very old cards from when white was allowed fog effects. Its important to note that Maro/Wotc believe that fog effects are not needed for white currently because it has more-than enough better tools at its disposal that do the sane effect (otherwise, you’d see reprints of those cards in standard sets to ensure the colour still had access to the effect).
White has no use for fog effects because the tools it does have outclass that effect - primarily, they can easily create a wide boardstate to block-and-stall out the game, as well as having a great selection of interaction to remove attacking creatures entirely (and particularly, they have spells which directly harm/remove attacking creatures). The colour also has access to First Strike, which is a powerful defensive tool.
Conversely, green isn’t great at interacting with enemy creatures, and doesn’t have as-good means of gumming the board up with chaff, so actually has a use-case for a fog effect (note, fog effects are generally bad and usually aren’t seen in competitive play anyway, but green has more reason to need it than white).
RiotRunner789 on Have Masters Sets Been Discontinued?
2 weeks ago
I don't think it was enough employees at WOTC that wanted UB over Masters is what led to the change. WOTC, being owned by Hasbro and not their employees, probably means upper WOTC management or direction from Hasbro forced the change (because of profits).
Though, I do not actually know their exact chain of command or behind the scenes decision making process.
DarkKiridon on Why Does White Not Need …
2 weeks ago
White has its own "fogs" on top of the actual fogs they have from years ago which is what Maro already answered so they stopped and just made them strictly green.
Angelsong, Holy Day, and Riot Control come to mind.
There's also Dawn Charm.
Does white have other other effects that have a similar funtion?
Yeah, like Teferi's Protection & Everybody Lives!
I feel like you already answered your own question though on top of Rosewater also answering it.
wallisface on Why Does White Not Need …
2 weeks ago
It doesn’t need the effect as it has sufficient other ways to achieve the same goal of stalling-out the game. The effect would just fall into a pit of redundancy.














