Welcome to the comment stream... jump in!

NV_1980 on Sigarda, Host of Herons

3 minutes ago

Interesting deck; she's a commander that's very hard to get rid of so ideal for a voltron strategy; well done! I have one recommendation: I would include a few cards that make countering the summoning of Sigarda much more difficult, like Grand Abolisher.

NV_1980 on [cEDH] Krenko, Mob Boss [[PRIMER]]

17 minutes ago

Nice deck! There's a lot of focus on mana-generation though. What are you going to use all that mana for? You don't have all that many sinks for it.

HwS on Wait...Blue can Ramp?

28 minutes ago

Hey thanks for the nice Words i will look into it the list is still in progress so i always hope to find some nice ideas.

sergiodelrio on Merchant, Marauder, Murderer

30 minutes ago

So, first of all, I like the approach and I believe you will eventually be able to compete with this deck.

Some thoughts:

I agree with everything wallisface says here. All points are valid.

Second, here's what I'd suggest to adress the concerns:

This is a monocolored deck and you don't need the fetchlands! All they do is cost life and 'thin' your deck, but we realized you need more lands. So, swapping them for Ghost Quarters, Bojuka Bogs, other utility lands, or even basic Swamps would strictly improve your deck imho.

Then, 4 thoughtseize is too much imho, you should go with a 3/3 or 2/4 split Seize/Inq, which doesn't seem like a big deal, but you're gonna hate when those Thoughtseize topdecks become blanks late game because you can't afford the life.

I'd personally swap the Sign in Bloods for removal.

Cheers!

rdean14 on Card creation challenge

1 hour ago

Eh, that ability should probably specific "target creature an opponent controls without first strike"

rdean14 on Card creation challenge

1 hour ago

I mean, could go the Alms Beast route, but I think This could be more fun:

Mila's Kit

Creature - Fox (Uncommon)

, Put a First Strike counter on target creature an opponent controls: Mila's Kit gains indestructible until the end of turn. Tap it.

3/1


I'd like to see the offspring of another legendary animal (not like a person)

wallisface on Merchant, Marauder, Murderer

1 hour ago

Also just did some math on the land scenario, specifically on how many cards need to be drawn to reach the golden 5th land.

With 21 lands, you'll on average reach your 5th land after drawing 14.29 cards. So, somewhere between turns 7-9 depending on whether you're on the play or draw.

With 24 lands, you'll on average reach your 5th land after drawing 12.5 cards. So, somewhere between turns 5-7 depending on whether you're on the play or draw.

Now, yes, having a spell that draws 2 cards does catch the 21-land-deck up to the 24-landers land-drop-rate. BUT, that relies on the 21-land-deck getting that drawspell just to keep-up, and it also means that the 21-land-deck has had to invest time in catching-up their land-drops, where as the 24-lander is able to just keep establishing their board presence.

Anyway - i'll drop the land/Sign in Blood debate now, because by now i've either already sold the concept, or not. It's also worth noting that Nykthos, Shrine to Nyx can skew these results pretty heavily, if drawn.

legendofa on What Would Happen if Oko …

1 hour ago

I guess the best course of action at this point is to interview a fairy. Does anyone here have access to one?

legendofa on Card creation challenge

1 hour ago

Joraga Paraglider

Creature - Elf Scout Warrior

Flying

Joraga Paraglider can only block creatures with flying.

At the beginning of the end step, if you don't control two or more Forests, sacrifice Joraga Paraglider.

2/2

Birds could reach any sky ruin in Zendikar. Some elves noticed.


Create a creature that gives opponents' creatures first strike.

HangedKing on Ghave That Bitch an Infinite …

2 hours ago

Remember when I said the possibility is low but never zero? Keep the hope alive Boss!

HangedKing on Ghave That Bitch an Infinite …

2 hours ago

Hi Abzkaban, Soooo my wife got me all the duals and a cradle for our wedding anniversary... wondering which ones I could cut out to make space for them

TypicalTimmy on Card creation challenge

2 hours ago

Hmm.


Fusion Core

Legendary Artifact - Vehicle

Whenever Fusion Core becomes crewed, you may pay where X is equal to or less than the amount it was crewed by. If you do, create X .

At the beginning of your end step, if you have 10 or more , flip a coin. If tails, sacrifice Fusion Core and remove all you control. Fusion Core deals damage to each target equal to the number of that you lost.

Crew 6


I'm so tired. 15 hour days back to back really take a tole on you.

Tole? Toll. Idk. That word.

Green is known to hate flyers. Make a mono-green flying creature that is not-

  • A bird
  • A dragon
  • An insect
  • A squirrel

wallisface on Merchant, Marauder, Murderer

2 hours ago

StoryArcher to answer your specific questions:

  • Phyrexian Crusader would be a very odd sideboard choice. I think your sideboard in general needs a lot of work, over half of it is just graveyard hate which feels really excessive. I think you need to diversify your sideboard to better cope with devotions numerous bad matchups. Specifically, you have no answer for Torpor Orb, and very little to do versus control decks. Combo decks are also likely to give you grief. And you probably want some cards to help you versus burn. At the moment the sideboard feels really lacking.

  • Cry of the Carnarium is a fine card, but really it should only exist in the sideboard. Its only real purpose will be to cope with Mirran Crusader when you’re playing against taxes.

  • Bad Moon doesn’t offer you anything particularly special (trying to race aggro feels like a bad plan?), but Blood Moon should defo be an auto-include as 2-of in the sideboard - all the more established black-devotion decks i’ve seen seem to be including these to have a fighting chance versus a lot of the greedier meta.

  • Withered Wretch is probably a fine alternate to Relic, though might be a bit slow. Most of the time shutting down a graveyard deck equals an easy win anyway, so i think you just want Relic as its faster. In any case, as mentioned before, 8 grave-hate cards in the sideboard is overkill, unless your meta is entirely dredge.

On the Sign in Blood topic, the issue with it is that it often consumes valuable devotion points. Playing it turn-2 gives you nothing (board-state-wise), and nobody wants to be playing a single 1cmc creature on turn-3. Playing it will almost always put your opponent ahead in board state, and as you’re effectively a sorcery-speed-creature-deck, having a full hand isn’t particularly helpful for securing a win.

Omniscience_is_life on What Would Happen if Oko …

3 hours ago

But that's just the thing: no matter what we as humans might see a fey's actions as, in their mind it's just a prank. If a human dies trying to reach the illusion of a lost lover that you created--darn! It was funny while it lasted, but now you need a new toy. I think that's the mentality in play here, and that's why the actions can't really be pegged as actively "malicious" as it were.

allariontalfwyn on Stasis Muse

4 hours ago

might put this together, seems similar to what I like to do.

legendofa on What Would Happen if Oko …

4 hours ago

I just can't let this discussion go... Pranking is one thing. Murder, theft, kidnapping, and whatever causing livestock to sicken and crops to wither is (biological warfare?) is something else entirely.

I should say here that I know that plenty of folklore fairies are entirely benign, and even helpful and generous. Which I think again displays a human-ish morality. Most are harmless until/unless you interact with them one way or another, some are benevolent, and some are basically socio- or psychopathic.

Omniscience_is_life on What Would Happen if Oko …

4 hours ago

legendofa I think the key distinction is intent; while a fey might know its actions "hurt" another creature, it certainly doesn't see that as a bad thing--it probably thinks whatever or whomever it's pranking likes the joke too.

legendofa on Kamigawa: Neon Dynasty

4 hours ago

Coward_Token It's in post #12, which seshiro_of_the_orochi linked. Just under the Ninja token. I could be wrong about who it's showing, but it looks similar, allowing for artistic differences.

legendofa on What Would Happen if Oko …

4 hours ago

Okay, last comment from me. Maybe.

So only humans are capable of malice? If a creature is intelligent, able to communicate, and performs an action that it knows harms another, I would argue that's malice, or at best callous apathy, which is a very minor distinction outside of a courtroom.

If Sean mac Whatever kidnaps a leprechaun and extorts it for gold, would the leprechaun see that as malicious? Or is the human sense of morality as alien to fairies as their morality apparently is to humans?

Coward_Token on Kamigawa: Neon Dynasty

5 hours ago

legendofa: can you link that art piece?

Story spoilers Show

Epicurus on Card creation challenge

5 hours ago

Seahunter Canoe

Artifact - Vehicle

Islandwalk

You may use ~'s abilities only if it's crewed

: Create two Food tokens.

, : Search your library for an Island card, put it onto the battlefield tapped, then shuffle your library

Crew 2

0/2


Make another utility vehicle. Something that works more like an artifact does than like a creature. Except it's a vehicle, so it has to be crewed.

nbarry223 on Viga-BOOM!

5 hours ago

Yeah, I was mainly thinking of it to replace the sunhome to protect my titan with a fetch after attacking. It does that better against most decks, and I found myself able to use it more often than I could the sunhome (unfortunately it doesn't work against eldrazi tron though).

I still side it out in a lot of matchups, because it is irrelevant in them more or less, but it does what I want it to do. I no longer have a straight line path to a turn 2 victory when I get an amazing hand, but that's a sacrifice I am willing to make, since I usually go for a safer turn 3 win anyway.

Also, I usually play my utility lands ASAP, especially tapped ones, because I can just copy them if I need to with Vesuva on a titan fetch. I don't have many early plays, so I can usually drop a tapped land my first turn if I don't have an amulet, or amulet makes it untapped.

I also took the opportunity to re-add fetches since I was shaking up my manabase. I'm 2 slots short of where I would like them to be at (another fetch and Yavimaya), but I sort of missed the added utility fetches gave me over the 5 color counterparts. They help against moon and interact with my cobra and courser quite nicely.

I may end up swapping back the fetches eventually, but I've been liking the steppe vs. sunhome so far.

StoryArcher on Merchant, Marauder, Murderer

5 hours ago

wallisface

Any thoughts about the various quandaries I'm entertaining above? Does Phyrexian Crusader warrant inclusion in the sideboard? Is Cry of the Carnarium the best use of that lone card slot? Is Bad Moon worthy of serious consideration? How much will a lack of land destruction ultimately hurt me? Is Withered Wretch a better option than Relic of Progenitus om this particular deck?

Blobby_Bobby on What are some combos that …

5 hours ago

Polyraptor and Marauding Raptor or anything that deals damage to creatures etb. That's why you have to pack a Swords to Plowshares to cut off your own combo.

plakjekaas on What Would Happen if Oko …

5 hours ago

Nils Holgersson was taken by geese, right? /joke

Parasitic relations are still natural. Fleas don't bother about the diseases they can bring, the common cuckoo doesn't have conscience crises over the other birds that their younglings will push out of their nests. You wouldn't call that murder, but you might, if you're a bird. If birds could express themselves in a way we could understand, I bet these cuckoos would be gleeful about the fate of the other eggs, and smarmy about other birds raising their kids like the idiots they are. The only difference is that Fey are commonly portrayed with near-human intelligence, speaking human language, and therefor you seem to be holding them to a human moral compass, and the only thing Caerwyn is saying, is that you shouldn't do that, because they aren't human.

StoryArcher on Merchant, Marauder, Murderer

6 hours ago

wallisface

Thanks for the comments. It sounds like your recommendation would be to drop the 3x Sign in Blood and add two lands in their place. Based on past experience that sticks me with two problems: The first is that I don't know of any other black cards that let me draw like Sign in Blood (immediately) and with so many 1 and 2-drops I find I can often cast it and then cast at least one of the cards I drew as well. It also helps me get that 4th or 5th land right around the time I need it. The second is that whenever I've tried playing with more lands it never seems to work out. I inevitably get land clumps that stall me out for that crucial round or two.

FWIW 61 cards in my deck is something I've done all the way back since Ice Age. It's just a personal thing, kind of a signature. I understand that it's technically not optimal, but the variance is so minor and at this point it's tradition.

JacobAGrossman on Viga-BOOM!

6 hours ago

The Steppe is a good one but tricky. It depends on if you can wait around while it's in your hand or not. It also comes into play tapped, and only adds one color of mana. However, the fact that you can just drop it and it can make your creature unblockable or untargetable, without having to spend a single other mana, is quite lovely.

StoryArcher on Getting serious with mono-black

6 hours ago

Good evening ladies and gents. I've got a mono black deck that I love to play and I feel like it's pretty close to optimized but I'm about to get serious with it competitively and I figured I'd crowdsource the deck and what thoughts are about it (good or ill) and any suggestions that might be in the offing. A lot of my thoughts are in the description entry - thanks in advance for any assistance.


Merchant, Marauder, Murderer

Modern StoryArcher

SCORE: 19 | 20 COMMENTS | 1152 VIEWS | IN 3 FOLDERS


wallisface on Merchant, Marauder, Murderer

6 hours ago

Your mana curve makes me think you need a lot more than 21 lands (24 feels more reasonable considering your 4-and-5 drops)

I’m also surprised to see you playing Sign in Blood, as it’s a pretty universally-bad card in modern, but also in a devotion deck wastes a turn on not increasing your devotion.

I know 61 cards isn’t much above 60, but there has to be some card you can cut here to reach that optimal number.

legendofa on Card creation challenge

6 hours ago

Charge of the Cinderhorn

Sorcery

As an additional cost to cast this spell, you may remove X fury counters from permanents you control.

Charge of the Cinderhorn deals X+1 damage to target player and each creature that player controls.


Create a Polynesia/Oceania-inspired card.

Mccoyic on The Deer

6 hours ago

cloaked cadet, teferi's protection, illusionist's bracers

-pym- on What game are we playing?

6 hours ago

I kinda love this one.

hiddengibbons on Card creation challenge

7 hours ago

Inaction Injunction

Instant

Detain target creature an opponent controls. (Until your opponent’s next turn, that creature can't attack or block and its activated abilities can't be activated.)

Draw a card.

We’re goin’ downtown, pal

There. Fixed the card to make it playable. It’s detain at instant speed and until opponent’s next turn like it should have been.

Make a niche card that can only be played or used to it’s full potential in conjunction with an existing card

Puzzle_Master12 on Which deck should I play

7 hours ago

Okay, I think I actually found my deck to play! Budget Death's Shadow

Fuzzy003 on I bring Life... but the …

7 hours ago

tek357 depending on the colors you're using for your counter life gain Rain of Gore, Everlasting Torment, Flames of the Blood Hand, Roiling Vortex. Should be a good start to an anti-life gain.

Inkmoth on K'rrik Shadow Storm - Primer …

7 hours ago

MtgSalt: Dw, I'm already in it and just about every cEDH oriented server out there (still hunting tho, so thanks a lot!).

I'm Inkmoth on there as well!

DM_Aramis on Minions & Magic token deck

7 hours ago

Hey thanks for the comments, I really appreciate it! So I agree that the ramp definitely needed some work for sure, I didn't want to go out and buy a triome or something. That said, they'll never be able to stay in the deck if I take the deck but my play group said I could use some custom made cards off of Etsy because the art was amazing (and I gave some to the other memebers). That said, I've already gone ahead to secure the lands that you suggested so that I can have more duals in the deck. Also you're right with cards like Bad Moon, it seemed like a good idea at the time but there isn't I just thought that the inklings and pests would all get the bonus and that would help. Also I unfortunately will probably have to pull out The Ozolith because I can't really find one that I don't have to import from another country.

I love that you saw some of the potential combos, I was thinking of some of your other tips on my decks and made sure to add some, I think Ashnods alter allows for a for a different kinds if I can get the cards. If you did have any more token (for combos or not) suggestions of course I would be interested. Also, if have some cards that would help that cost a bit more, I wouldn't shy away from them, I do well and don't have kids, so it's fine as long as it isn't like a $50+

So Transcendent Master I sort of figured I'd get called on. I'm not sure why it's a mythic as it does take a lot of investment but it seems like a cool concept and worked out in a 60 cards deck I had when I first started. Also the Vorpal Sword I totally get, however I did pick up a Monologue Tax which I'll be adding soon when I update this deck, I think that, along with cards like Pitiless Plunderer will help to have the extra treasure with some of the other cards to be able to afford the Vorpal I think.

legendofa on I bring Life... but the …

8 hours ago

tek357 One of the Oracle rulings on Beacon of Immortality says that it counts as life gain or loss.

7/15/2007 Beacon of Immortality’s effect counts as life gain (or life loss, if the life total was negative) for effects that trigger on or replace life gain (or life loss).

So go ahead and throw it into your deck.

legendofa on Kamigawa: Neon Dynasty

8 hours ago

Any word on planeswalkers? I assume Tamiyo will be coming home, and

one of the art pieces looks like it shows Show

Brian-123 on Lathril - You Sit On …

8 hours ago

maybe there be some nice choices for you in my elf empire deck which is identical to your deck in more ways then one, it too was re-build from the commander starter deck and now is like 6-7 tier. I find some good choices in your build, I also strongly recomend Nyx Lotus it gets insane in this deck

Brian-123 on Lathril - You Sit On …

8 hours ago

this be a nice card just under $10 for you since Parallel Lives it's like $60 this card is like having that card but make Squirrel tokens while making elf tokens Chatterfang, Squirrel General plus its under $10

tek357 on I bring Life... but the …

8 hours ago

I've been looking at combos with Tainted Remedy lately to counter a life gain deck and unfortunately I'm pretty confident the combo with Beacon of Immortality doesn't work because it just says to "double" their life and not "gain" - if you know otherwise, I'd love to hear, but I avoided that card because of that exactly (-:

MtgSalt on K'rrik Shadow Storm - Primer …

8 hours ago

Inkmoth thanks for the love. I'm trying to switch to paper gameplay, we have been in the middle of moving States. If you want more K'rrik gameplay you can also jump in the mono black discord. Some good things happening there

Khaeos2802 on Lathril - You Sit On …

8 hours ago

Looking for upgrades $10 or less. I plan on getting Priest of Titania, Song of the Dryads, and Wirewood Lodge but unsure beyond that.