1 hour ago
Veyran, Voice of Duality would give Mizzix extra counters if they're both out. And Harmonic Prodigy and Pyromancer's Goggles are also nice too. Shatterskull Smashing Flip is a nice removal/X spell, and Valakut Awakening Flip is a nice wheel effect, you're not discarding cards and only you get to draw them
2 hours ago
I have no idea what the Dominarian weather cycle is like, but I also know there were many time rifts open at one point, so I feel like anything is possible.
Vacant Tolarian Academy
Legendary Snow Land
: Scry X, where X is the number of Snow permanents you control.
Discard your hand, : Add equal to the number of artifacts you control. Activate only if you have 5 or more cards in hand.
With all the students taking a much needed break, the teachers finally have a chance to learn.
Tolarian Academy is letting out for winter break! Make another card that is based off a banned EDH card. (Bonus points for basing it off of Iona, Shield of Emeria .)
3 hours ago
A mistake. I Copied/Pasted various times for another Enchantress deck that I brewed, piloted and scrapped; conincidentally, this was explained in the above message. Thank you for your assistance.
3 hours ago
Although this Enchantress build does not highlight MH2 cards, I have piloted and tested a more traditional yet new White-Green Enchantress list that includes Destiny Spinner, Sythis and Green Sun's Zenith.
It was brought to my attention that it resembles another deck list this Monday, which convinced me to forego the pursuit because of nearly identifcal MB (Differed in Sb Philosophy). Plus, the individual has more time for this than I for Legacy. I just like playing it.
4 hours ago
The vials seem really out of place, to me. You might sub them for baubles, consider goyf or jvp over the 3 drops, and add lurrus as your companion; it's just so dang strong to have a free creature that gives card advantage.
I also think having only two discard spells is a tough plan to execute, especially with control. You'll rarely get them t1, and they're usually bad topdecks late game.
Cheers, I love sultai.
4 hours ago
Why is Mind Twist banned in Legacy? Oh right. Because making your opponent discard multiple cards on the first turn is almost a win on its own. And then you throw in a body. Strikes me as being on par with Eye of Ugin for a couple Mimics into three Thought-Knot Seers coming in on turn 2. I would say it’s a bit inconsistent but I would have said the same about crazy Eye of Ugin Eldrazi starts. This is just explosive disruption in place of explosive aggression. But it’s gonna get whacked. Then again, WotC may protect their new cardboard by banning around it like Hogaak. Or they may go do the throat like they did with Tibalt's Trickery . But if we start seeing maindeck Leyline of Sanctity (outside of new Enchantress builds) to deal with Grief the same way we saw maindeck Leyline of the Void to combat Hogaak, then we’re definitely looking at a ban. I worry that if a ban is necessary, WotC will hit Rebirth (not a particularly old cardboard) as banning Ephemerate would not only keep the interaction alive but in its more consistent colors. Regardless, the vultures are circling and Grief is ripe.
4 hours ago
The changes stated previously are for these reasons; Removal of the Walking Corpses, A 2 mana 2/2 is good on the vanilla test but with no abilities it's worth the switch ( Audacious Thief for card draw, Blightbeetle for a 2 drop which is good against green decks, this is what Walking Corpses should be; Sanitarium Skeleton is a 1 drop that recurs unless exiled and has a better vanilla test (3/1 instead of 4/2 or 2/1)
Removal of 2x Skeleton Archer; Skeleton Archer has an underwhelming ability and statline for a 4 cmc card, however one copy was kept to help remove tokens from the enemy board with it's pings. Dread Presence is a slightly costlier card at 1 dollar instead of 2 cents, but this comes with the upside of the same cmc with the same ability but 4 times better and likely every turn not just once. Boneclad Necromancer is 1 cmc higher than Skeleton Archer however it synergizes better with the deck due to dropping multiple bodies on the field.
Removal of Finishing Blow; Due to the nature of this being a starter deck and the rarity of planeswalkers in newer games this removal spell is just bad. Murder is 2 cmc and does the same thing to creatures ( doesn't target planeswalkers but that doesn't matter as stated before ). Bone Splinters is a sorcery however is only 1 cmc and this deck has sacrifice fodder so there isn't much downside.
4 hours ago
Colfenor, the Last Yew has a nice effect but I think it just costs too much for what it does. If it costed 2 or even 1 less it would be worth considering.
Thank you for the suggestions!
5 hours ago
I saw your page mr 2 turn win, instead of criticizing other people’s decks why don’t you try playing something that makes you the underdog, so many people are playing the same competitive bull crap I like decks that are against the norm like underdog decks with cards that are not meant to be played together, when they say don’t play this card with that card the first thing I do is put them together,
5 hours ago
Here's another update that seems small but is still swapping out nearly ten percent of the cube! These shifts address a few things:
- Residual redundancies from recent decks: In keeping with my "universal singleton" rule, I'm replacing any cards that have found a better home in a specific deck.
- Multicolor miscellany: A number of multicolor spells were effected by #1, and I found the "archetype support" this section had been providing was a little inconsistent. As a result, I just went with more general effects here.
- Recent sets: I brought in a few changes from Kaldheim, Strixhaven, and their associated Commander products. We'll see if these stick, but for now they look exciting!
I notably skipped over Commander Legends because I suspect that set will merit its own overhaul. In fact, I'm considering adding 90 cards to the "sideboard," which I'd add in whenever we have an extra player. I'm holding off on that for now to focus on this more minor update.
- Mentor of the Meek --> Archaeomancer's Map
- Paradigm Shift --> Mystic Reflection
- Folio of Fancies --> Prosperity
- Harvester of Souls --> Living Death
- Painful Quandary --> Stinging Study
- Murderous Rider --> Rise of the Dread Marn
- Sudden Spoiling --> Cunning Rhetoric
- Rolling Earthquake --> Crackle with Power
- Impact Resonance --> Tibalt's Trickery
- Treasure Nabber --> Cursed Mirror
- Dwynen's Elite --> Elvish Warmaster
- Quest for Renewal --> In Search of Greatness
- Burnished Hart --> Skyclave Relic
- Commander's Sphere --> Chromatic Lantern
- Dreamstone Hedron --> Belbe's Portal
- Hedron Archive --> Primal Amulet
- Blackblade Reforged --> Illusionist's Bracers
- Rogue's Passage --> War Room
- Temple of the False God --> Ghost Quarter
- Growth Spiral --> Oversimplify
- Sorin, Vengeful Bloodlord --> Kaya the Inexorable
- Dance of the Manse --> Spell Queller
- Havengul Lich --> Sire of Stagnation
- Master of Cruelties --> Captive Audience
- Dragonlair Spider --> Atarka's Command
- Ashen Rider --> Inkshield
- Poison-Tip Archer --> Underrealm Lich
- Sunforger --> Outlaws' Merriment
5 hours ago
Environment dependent. If its casual edh and I have a sentimental connection to a card/deck I probably won't tear it all apart. If it's a sanctioned format and the deck is meant for tournment play 100% cutting suboptimal cards. I love lantern control and everytime the list got new toys you best believe I made the upgrades.
5 hours ago
ItsMeJax I think they might be a little young ._.
Besides swapping out the go for the throats for push, why do you have 3 copies of Manamorphose ? I don't really see any cards in the deck that benefit from the draw, storm count, or instant cast trigger. And even though Rakdos has a really restrictive mana cost, you definitely have plenty of dual lands for a 2 color deck, so I don't think you need to worry about that.
6 hours ago
I suppose its unfortunate that Power Depot can't tap for U for whir. Honestly, I'm not sure how useful power depot even is for this deck, since I don't see much artifact sac besides foundry. If you cut some of those and add more U lands, I think you could definitely play whir (plus Urza gives you a lot of U mana).
6 hours ago
It is difficult for me to pinpoint exactly what made said skull movie that much less enjoyable. I mean impossible survival moments and jumping the shark in that way is present in all of them. It is noticeable that fight or confrontations seem less inspired. Most the movies confrontations or chases historically show pretty ironclad character motivations. I felt like there where more moments in Skull movie where the scenes were more stunts for the sake of stunt without motivations. Like, why am I still sword fighting on this unstable surface?