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zigail on Ally vial

14 minutes ago

kamarupa yep! And Is also good to play the evangel on curve with 3 lands and using vial on 2 to trigger It and protect the board: Is easier to use vial on 2 rather than 3

legendofa on Card creation challenge

1 hour ago

The Burrowing Blight

Legendary Creature - Insect

At the beginning of each end step, if you control fewer than five Insect creatures, create a number of 1/1 green Insect creature tokens equal to the difference.

Creatures you control with 1 power have first strike.

, : The Burrowing Blight deals X damage to each other creature. Activate this ability only as a sorcery.


Sorry Zask and Grist, this one's for Gruul.

Create an elk.

legendofa on Color Philosophy Exercise: Green-White Villainy

1 hour ago

Don't know if anyone's paying attention this, but I'll keep it for my own notes. Not even the "villains from across the multiverse" set has anything approaching a bad guy, unless there's something we don't know about Miriam, Herd Whisperer. On to Duskmourn with a vague, desperate hope.

legendofa on New hubs to be added

1 hour ago

Last_Laugh Initial thoughts, and I'll dig into these more when I have time (very busy through the weekend):

Attack triggers are worth looking into, but they're not a snap add yet. Possible, needs review.

Damage triggers might be too narrow, or too broad. Maybe too many cards have "whenever CARDNAME deals combat damage" triggers? Unlikely at this point, but I'll check it out.

Death triggers would have a lot of overlap with Aristocrats. Maybe Aristocrats is a subset of this, but I'm trying to cut down on hubs that entirely included other hubs, and this feels like one of those.

Double triggers is a maybe, to be reviewed. Just doubling triggers isn't much of a theme in itself. What does Bristly Bill, Spine Sower have in common with Solphim, Mayhem Dominus besides the word "double"? All the Legendaries that double something either double counters, which is a hub; damage, which usually falls under burn or something similar; or power and/or toughness.

Not rejecting any of these off hand, but I want to get a feel for how they would make the most sense before making them.

Profet93 on Thrun Voltron-His Silence is Violence

2 hours ago


What kind of suggestions r u looking for? Budget per card?

From a quick glance, Crystal Chimes

TypicalTimmy on Card creation challenge

2 hours ago

Fun Fact: I've always wanted an ant farm. But after accidentally releasing my wolf spider farm indoors... Prolly not a good idea haha ahhh good times. Gooooood times...

Ant Hill


Ant Hill enters the battlefield tapped.

Whenever an insect enters the battlefield under your control, Any Hill deals 1 damage to any target.

: Add or .

, : Create a 1/1 green Insect creature token named Ant. If you control a legendary insect, create three of them instead.

Awh why not, let's go for a legendary ant queen. Gruul at minimum so this land can be in her deck, but feel free to splash other colors as seen fit if you'd like to.

Profet93 on Bristly Bill - Spine Sower, …

3 hours ago


What kind of suggestions r u looking for? Budget per card? From a quick glance, have you considered The Ozolith

Bblackboltt on First Spell Eris, Roar of …

4 hours ago

If it's my turn and I cast Eris, Roar of the Storm as my first spell, and then cast Scampering Scorcher as my second spell, does the elemental token that Eris makes gain haste?

Last_Laugh on New hubs to be added

5 hours ago

legendofa I have a few more suggestions for hubs. They're all pretty self explanatory but I included a few examples that'd use them.

Attack Triggers: With more things like Isshin, Caesar, Kaalia, etc. it's time.

Damage Triggers: Mainly just for Felix Five Boots because there really aren't ANY hubs besides aggro for him. I'm guessing there's a few others that'd use this hub though.

Death Triggers: Marchesa the Black Rose, Teysa Karlov, and other death decks that aren't Aristocrats but still care about stuff dying.

Double Triggers: This one is pretty broad but again, there's no hub to describe this deck focus and there's a LOT of Commanders that double various triggers now.

Bblackboltt on First Spell Eris, Roar of …

6 hours ago

If the First Spell I cast during my turn is Eris, Roar of the Storm, and then I play Scampering Scorcher, does the elemental token created by Eris gain haste?

TheoryCrafter on Which Card Should Replace Pain …

7 hours ago

I'm a sucker for Alternate win cards so my vote is with Mayael's Aria. However, I'd recommend replacing Pain Magnification with Blightning. It has the same mana cost and your opponent gets lifeloss and to discard.

TheoryCrafter on Is Anyone Else Annoyed that …

7 hours ago

As happy as I am about Jace and Vraska all the compleated Planeswalkers should have died. It completely negated the tragedy that was losing all those heroes. Its like with Marvel and DC. If someone dies the fans just shrug their shoulders and wait for the next appearance.

DemonDragonJ, Lukka is also confirmed dead and Tibalt is implied.

TypicalTimmy, Teferi didn't restore the Planeswalkers. While he did help Melira restore Ajani(who still has his spark) and Nissa with time magic, the other compleated Planeswalkers who survived were cured by the angels of New Capenna.

Helenhighlights on Finding similar cards...

7 hours ago

Hello, I was curious if anyone knew of a blue, black, colorless or blue black card similar to palisade giant. Thanks!

kamarupa on Welcome, Sister!

7 hours ago

This deck easily won 2 of 2 matches tonight against mono-green Tribute Devotion.

TheoryCrafter on Card creation challenge

7 hours ago

TypicalTimmy yeeeaaaahhh, not my finest moment. :(

Wall of Ants

Creature- Insect Wall



: ~ can attack as though it didn't have defender. Until end of turn, if this creature destroys a creature or planeswalker or deals combat damage to a player, create a food token.


"A few ants make a tasty treat. A million ants make you the tasty treat." -Squee

Create an Artifact named "Ant Farm" or a land named "Ant Hill".

Vessiliana on Voja, the Avatar

8 hours ago

Asgeren, it plays explosively, actually. If it is not stopped quickly, it steamrolls. But wraths are a danger, so it helps keep it balanced a bit.

Extra combats are a blast with this!

Profet93 on Kill, Kill and Kill some …

8 hours ago


Cabal Stronghold/Cabal Coffers - Former budget, latter not. Big black mana producing lands. Contamination does shut them off though. Should that be an issue, note Infernal Darkness as a potential alternative.

Crypt of Agadeem - Ramp

Bojuka Bog - Personally, not a huge fan of tapped lands. But with fetches, you can use at instant speed. Not needed but worth considering depending on amount of GY decks in the meta.

Shizo, Death's Storehouse > Rogue's passage - Once budget opens, this is an upgrade. Not needed but worth considering.

Contamination - Sacrifice synergy. High synergy with bitterblossom, reassembling skeleton and any other creature that can return to field.

Syphon Mind > Dark Tutelage - While you have a relatively low avg cmc of 3.00, black has better draw that doesn't hurt you as badly. Not to mention it's steady draw, which can be good, but sometimes burst draw is preferred. Syphon mind is draw 3, each opponent discard 1. Budget friendly too.

Skullclamp - Speaking of draw, this goes well with all your sac synergies.

Murderous Rider > Murder - Can hit Walkers, is versatile as a creature with lifelink that can recoup your lifeloss. Almost a strict upgrade.

Feed the Swarm - Removal that hits enchantments. Black has difficult with artifacts and enchantments. I can provide you with some potential artifact removal should you wish depending on your meta. But this might be worth considering given that a Rest in Peace can mess u up.

Maybe Corpse Dance - With your sac outlets, you can ignore the negative aspect of the card. Also do note that after a wipe, you can choose the order in which your creatures enter the GY if they go together simultaneously.

Dark Ritual - Simple ritual ramp

Mind Stone - Ramp when you need it, draw when you don't.

Oubliette - Commander hate

At the risk of being too risky and pricey, Hatred - Do note life loss is additional cost to cast but it can be fun with use with your commander, either with it's ability or commander damage. Not to mention the political aspect of using it on your opponents attacking each other (Bonus points if you use it on their commander).

Gleeock on Is Anyone Else Annoyed that …

8 hours ago

I'm indifferent to the 2. I have yet to see a character that really intrigues me yet when it comes to planeswalkers. I might learn to like Oko though, because I like the idea of a mercurial whim-type planeswalker

Regarding non-character focused story, it would be a great time to lay down some concrete rules for the mtg universe. I think it would be great if only planeswalkers could actually SEE them and fae-folk could see shortcuts. Lay some good ground rules and make your characters unique by showing how they interact with them

MrChoke on Skirrels

9 hours ago

Toski and Chatterfang are obvious additions, I just don't have them.

TypicalTimmy on Card creation challenge

9 hours ago

TheoryCrafter, land phase?

Mayael's Conclave

Legendary Enchantment

Creatures you control gain Tribal. (A creature with tribal gets +1/+1 for each other creature you control that shares a subtype with it.)

Legendary creatures you control have Legendary Tribal. (A creature with legendary tribal gains +1/+1 for each other legendary creature you control.)

Creatures you control with tribal half Tribal Flanking. (A creature with tribal flanking has flanking, but only with creatures it shares a subtype with.)

Oh God, flanking...

It's not as difficult as people make it out to be, relax.

Anywho... make a creature called "Wall of Ants"

kamarupa on Ally vial

9 hours ago

Kabira Evangel + Aether Vial on an opponent's turn means you can protect Harabaz Druid all the time so long as you have Allies to play.

griffstick on Card creation challenge

10 hours ago

enter image description here

I just saw challenge #14 and I made a card just like what you're asking a yr ago

Hypersayia9001 on Kill, Kill and Kill some …

10 hours ago

No worries. Questions be useful in ensuring info.

Meta with my pod is more on the casual side, so trying to avoid getting too sweaty. Just tweaking the power here and there for more consistency in my game plans.

I try to keep my budget within about 100 bucks per month when it comes to... well, any big non-essentials. And that's more or less across the board. (and a very big purchase of Phyrexian Alter and 2 fetchs more or less capped it for this month so suggestions will probably be on the backburner unless I can trade at me LGS) Not that I wouldn't go for a big one, just that it'd take me time to get that sort of thing.

And I do like me a combo. There's already a few loops in the deck as is but I've yet to get into a position in a match where I can actually use one.

DreadKhan on SQUIRREL!!!

10 hours ago

Have you ever tried Revel in Riches? It's not a bad card with your Commander, especially since you can use treasures and squirrels to kill small stuff, very handy vs decks with plenty of X/1s. I was also curious if you have tried Mitotic Slime, it's an impressive source of bodies/tokens for a Golgari deck, it's very possible to build combos with it and Demon of Dark Schemes, and the Demon also kinda likes Chatterfang since he makes bodies while other cards make treasures!

I was so interested in this deck that I finally pulled out Haakon from my Meren deck, replacing him with Chatterfang. This deck convinced me that he's probably a better fit in a combo oriented deck.

Gidgetimer on How does Nissa, Who Shakes …

10 hours ago

Nissa, Who Shakes the World has a triggered mana ability. The she makes is in addition to the mana made by the land. You will end up with after you tap Simic Growth Chamber for mana.

(I know that last part is worded a bit weirdly, it is because stuff like Mana Reflection exists and so technically you are still only tapping the Simic Growth Chamber for , but then the trigger is also adding .)

Gidgetimer on Does a creature with protection …

11 hours ago


An easy acronym for what protection stops is DEBT. Something with protection can not be Damaged, Enchanted/equipped, Blocked, or Targeted by a source that it has protection from. Dead of Winter and Bontu's Last Reckoning do none of those things, so protection does not interact with them.

Profet93 on Kill, Kill and Kill some …

11 hours ago

Understood, what is your meta like? Do you have a budget? Do you like combos?

Sorry for all the questions, just wanna make sure I can provide you with suggestions that are hopefully helpful

Hypersayia9001 on Kill, Kill and Kill some …

11 hours ago


All sorts, but in general things that I'm looking at for are:

  1. Sacrifice fuel. Something that I can either get out of the graveyard easily or consistently generates me creatures for me to sacrifice.
  2. Sacrifice outlets. Can't sacrifice without these. Ideally something that either allows me to just insta-sac or requires very little cost to do so.
  3. Sacrifice payoffs. Stuff that sees my stuff die and then does mean things to my enemies.

I'll admit that since posting the original version of the deck I've made a fair few modifications, but I like hearing other people's suggestions. Not just because I might end up using them but having to potentially defend what I have against someone else's input makes me think harder about what I do use so... useful either way. (an attitude I find true of any deck I use.)

wallisface on Cloaked Whispers

11 hours ago

I’m not sure where the first iteration of this deck ended as it got deleted before I could read any closing comments. So apologies in advance if i’m stating something that’s already been discussed.

Your description has the opening statement of “I know the deck is slow, don't really care about that. These are the type of decks I like to build. So don't comment if you're not interested in helping try and help with the deck” - this commentary is at-odds with itself… in that the absolute-best way to make this deck more playable is to speed it up. It’s going to be very hard to offer suggestions that aren’t just “make the deck faster”, because that’s the primary thing this deck soo sorely needs.

Specifically, your deck needs to be doing something in all-of turns 1, 2, and 3 to progress the game… otherwise you just get left in the dust. Your options for that includes:

  • potentially having a ramp engine. Green has loads of 1-mana options for generating mana which could easily accelerate your win condition by a few turns. Ramp also helps mitigate some of the woes you’ll face with this extremely greedy mana curve.

  • potentially having control elements. If you’re wanting the game to go long enough to do your thing, you need to make sure the opponent isn’t just winning. Counterspell, Fatal Push, Thoughtseize etc all play a part in dragging the game out and allowing you time to assemble your pieces.

  • potentially dig through your deck to assemble all the cards you need. Your combo requires a lot of working pieces, and as said before, those Transmute cards are super clumsy. Cards like Preordain, Serum Visions, Opt, and Consider could all help you dig through your deck to try and get your card pieces asap - to try and make a turn 5 win as reliable as possible.

^ each of those three above options could be viable - the important thing is that your deck needs to be working towards achieving its goal from turn 1, not turn 3-4. At the moment your shell is both super slow and super fragile, which is just going to lead it to not-working.

Be_Jamin on How does Nissa, Who Shakes …

11 hours ago

The situation I am asking about is having Nissa, Who Shakes the World, a bounce land like Simic Growth Chamber, and Yavimaya, Cradle of Growth on the battlefield.

With Yavimaya, Cradle of Growth causing lands to be forests and Simic Growth Chamber tapping for a green and a blue, does Nissa, Who Shakes the World cause Simic Growth Chamber to tap for TWO green and a blue, or does Simic Growth Chamber simply gain the ability to tap for a single green?

kamarupa on Cloaked Whispers

11 hours ago

I love the concept of this deck, but it is def not going to be easy to make it work well. You have some obvious needs in 1) getting the combo pieces 2) having enough mana to cast them all before your opponent stops you 3) having room for defense and removal and 4) making sure your cloaked creatures die.

1) You not only need have some way of assembling your combo, you also need a way to put a spell on top of your library. I have to do this with my deck Cover Girl. The only spells I could find that made sense in that deck were: Jace, the Mind Sculptor, Brainstone, and Scheming Symmetry. I suggest running 2x of each of the first. Scheming Symmetry is a pretty big risk, so I advise against that here. The upshot of Jace is that you can cycle through your library 3 cards at a time, so you not only get to control your top card, you also get to filter for what you need.

2) Provided you employ some added filtering with Jace and Brainstone, I think you can remove some of your extra threats. This will allow for a little ramp. I guess I'd probably go with Birds of Paradise unless you're worried it will get bolted for being a bird. Then I'd probably go with a land enchantment like Fertile Ground. I think with the high-ish cost of your combo pieces, a little ramp is going to be helpful in creating a consistency in speed. (not to be fast, just to be as fast as it can be more reliably)

3) It occurs to me that cloaked spells could be blockers IF you both don't have all the combo pieces in place AND you whiffed with Hide in Plain Sight. Those are somewhat narrow conditions, so it's probably best not rely on that. I see you have room for 35 more cards, approx 24 of which will probably be lands, so I'll have to wait and see how much room you have for more defense and removal, but I think you have to include Bone Splinters. It's not as fast as I'd like but it pulls double duty in kicking off the final step in your combo and it does it for 1 MV instead of 3 like Start / Finish. I'd probably throw in 1x Fog, too. And Assassin's Trophy and Abrupt Decay would be excellent additions to the mainboard and sideboard. I'd probably go 4xBone Splinters, 2xAssassin's Trophy, 1xAbrupt Decay in the main and then extra of the instants in the sideboard.

4) Bone Splinters helps make sure you creatures die, but a board wipe like Killing Wave would probably be useful as well late game.

TheoryCrafter on Card creation challenge

11 hours ago

Teferi's Temporal Gambit


Mythic Rare

If you cast this spell on another player's turn, at the beginning of your next upkeep, triggered abilities trigger an additional time

During your next turn you have an additional untap step, an additional draw step, an additional land phase, an additional combat phase and an additional postcombat phase.

At the beginning of your next end step, you lose the game.

Create a card that gives all cards tribal.

Profet93 on I BEG YOUR F@CKING PARDON??!!! …

11 hours ago


No problem, glad I could be of assistance, +1.

Let us know how your games go

EquivocalVision on Obeka, Splitter of Seconds - …

11 hours ago

tetsuothecat you're correct. It's disgustingly good. All you need is one enchantment that gives you life at the upkeep, and hatred has the potential to be both a way to one-shot one opponent while then triggering enough lifegain to overcome it's downsides while also triggering everything else which if you pump in 30 life, to give Obeka 32 power, I would hope it would be enough upkeep triggers for your other triggered abilities to finish them off.

77hi77 on I BEG YOUR F@CKING PARDON??!!! …

11 hours ago

Profet93 fantastic, thanks so much! I'll let those suggestions ferment in my mind for a bit, my next cards shopping spree is coming up.

This goes to show you my ability to spot combos, I had that full Blood Artist + Reassembling Skeleton + Carnival of Souls + Ashnod's Altar combo in the deck! I took out Blood Artist because, as well as she fits in the way the deck plays, I wanted it to be more demon focused. The deck has always had some non-demons in there, maybe I should reconsider putting her in there. That's the case in all my tribal decks, I do my best to be strict about the tribe unless I can justify breaking it thematically (in my Rakdos the Defiler deck, there are devils and tieflings that serve the demons, so they're allowed).

Thanks again, your suggestions are really helping me out! I'll report back as I update the deck!

EquivocalVision on Obeka, Splitter of Seconds - …

11 hours ago

deathtrapXleed I'm still working on it. Technically I have a lightning greaves in the current build of the deck, but I have to remove other considerably more beneficial prices in order to make room. Haste is great, but shroud too early, would prevent me from targeting and buffing Obeka later. It's a fantastic equipment and is in every other one of my decks, but here it seemed clunky. Swiftfoot Boots would be a better pick even for the additional 1 for the equip cost, because it won't later hinder Obeka from getting pumped. 2 additional upkeeps each turn is fine, but it could be much much better. But you're absolutely right. Lightning Greaves is a fantastic card, and if I can find a way for it to function to my benefit rather than my hindereance, it will be included.

Grenade55 on Does a creature with protection …

12 hours ago

Does a creature with protection from black stop either Dead of Winter or Bontu's Last Reckoning from potentially killing it?

Darthagnon on Wells MTG Club

12 hours ago

Update 2024/04/11: Updated description from the official Facebook page, renamed to Wells MTG Club.

Old description:

Wells MTG Group Show

We are a group of friendly local players who meet on a weekly basis to play various forms of Magic the Gathering (including Draft, Sealed, Standard, Tiny Leaders, Commander and Pauper).

We meet every Sunday evening between 5pm and 10:30pm at The Venue (South Street, Wells, BA5 1SL). Events are generally run between 6pm and 10pm and are pre-announced on the Wells MTG Group page.

We don't charge for attendance, just for participation in Events. However, buying a drink or two from the bar is a good way to thank the Venue Club for letting us play there.

Before attending events, please be aware of The Venues Rules:

  1. No Under 18s (Unless supervised by an adult - supervision can be supplied by other members)

  2. No outside food or drink

  3. No Pornography

  4. No Recreational Drugs

  5. Leave the room as you found it

We look forward to seeing you,

Happy Summoning!

Darthagnon on Wells MTG Club

12 hours ago

Please visit the Wells MTG Club Facebook page for up-to-date information.

This page last updated 2024/04/11: - Updated link to Facebook group (former URL https://www.facebook.com/groups/wellsmtgclub was 404)

Profet93 on Kill, Kill and Kill some …

12 hours ago


What kind of suggestions r u looking for?

TypicalTimmy on Card creation challenge

12 hours ago

There are far too many duplication effects, and you could make a run away infinite loop with basic lands. It's also easy with the right permanents but that requires a tiny bit more effort on the players part.

Nissa, Regrowth

Legendary Creature - Elf Druid


Whenever a land enters the battlefield under your control, you gain 2 life and may put a +1/+1 counter on target creature you control.

At the beginning of your end step, if you didn't play a land this turn or hand a land enters the battlefield under your control, you may tap Nissa, Regrowth. If you do, create a Token Basic Land - Forest.


Let's see a card that says "At the beginning of your next end step, you lose the game."