GhostYou on Atraxa, Praetors' Voice
3 hours ago
Thank you heaps this is just the type of information i was after and both cards look like fun as well
kamarupa on Legacy Of the Blessed Soul …
10 hours ago
1xThe Ozolith is always nice when lots of creatures can get counters.
With so much lifegain, something like Chalice of Life (Chalice of Death) or Aetherflux Reservoir seems like it would be a great push toward a lot of wins.
Long_Con on Raggadragga Mana Saga
10 hours ago
mrprofiteer I love it. Infinite Wurms, each one 7/7 bigger than the last! Finish off with a Finale of Devastation for 439 mana or so, and conquer the world!
I noticed you have Concordant Crossroads and Mass Hysteria as Haste enablers, among others, and I do see the appeal. I just have Rhythm of the Wild because it's just too good, and I'll often grab Xenagos, God of Revels as half my Tooth and Nail double-whammy.
I do think you could upgrade your lesser mana dorks though - Biophagus, Torgal, A Fine Hound, and even Bugenhagen, Wise Elder are much more functional than Whisperer of the Wilds, Zhur-Taa Druid, and even Radha, Heir to Keld, who I found was an underperformer.
I don't know what I would take out for Wurmcalling though. It would have to be something from the '7+CMC stuff' category... maybe Shriekwood Devourer?
legendofa on Thoth's Library
10 hours ago
If you find replacements for all your basic lands and related cards, Hermit Druid can self-mill to empty. It's probably not a good idea to take out all of the creatures here for Oath of Druids, though. That would be a different deck.
D3tergent on raggadragga, gorguts boss
11 hours ago
Thanks Long_Con, I replaced Rainveil Rejuvenator very recently for Mona Lisa, Science Geek. But yes you are right I should find a spot for Etali, Primal Conqueror.
Squee_Spirit_Guide on Chaos is the Path to …
11 hours ago
Hey, DC_Geno! Thanks for the suggestions! They would all fit really well in here. I especially like the Amoeboid Changeling + Goatnapper combo! It almost feels too good for this deck :) Thanks again for the recommendations!
clayperce on Die Die Die
13 hours ago
Always cool to see what other Sephiroth enjoyers are up to; big +1 from me!
Cheers!
mrprofiteer on Raggadragga Mana Saga
13 hours ago
Hey, I appreciate the feedback on my Raggadragga. Definitely showed me a few cards I'd been sleeping on. I checked out yours and I was hoping to return the favour. Since you also see the value in the mana-chad's I wanted to suggest 1 card that's basically infinite tokens/+7/+7 triggers in the deck: Wurmcalling. I see you already run Fanning the Flames, but even without a haste enable, Wurmcalling basically acts as a infinite pump spell. Cheers!
clayperce on Good to see you.... Cloud
13 hours ago
Always cool to see what other Sephiroth enjoyers are up to; big +1 from me!
Looks like you're kind of on that awkward edge between Bracket 3 and 4 ... I tried to play there for a while, with a deck that would periodically pop off with fast combos that irritated everyone at our Bracket 3 tables, but was not really fast nor consistent enough to compete at ourBracket 4 tables. I eventually gave up and split the deck into a B3 version without combos and a solid B4.
Obviously, if you're able to walk that line better than I was, good on you and your meta!!! If you're facing similar challenges, I'm more than happy to share some thoughts.
Either way, cheers to you and Sephiroth!
clayperce on The Reunion At Last - …
13 hours ago
Always cool to see what other Sephiroth enjoyers are doing; big +1 from me.
I'll second Coward_Token's thoughts on Tombstone Stairwell. It's earned MVP status tor me ... best card in the deck IMO for the games where we have to grind instead of combo'ing off.
Cheers!
sassybill1540 on Windgrace Lands
13 hours ago
I've been trying to make my own Windgrace work and this list looks like a blast! Do you think the number of game changers is what takes this to bracket 4 or do you have any suggestions to make it bracket 3? Definitely wanna try this out!
DragonMaster420 on Mill to Kill
18 hours ago
6 mana is gonna be really hard to hit with only 20 lands and no ramp.
kamarupa on X-ing
18 hours ago
This deck won 2 of 2 matches last night against Mono-Red Hollowed One and Simic Snow.
In the first match, the deck drew poorly and was little more than land until the end. The group play brought everyones life total below 10, and I finally landed a pathetic 4/4 Goldvein Hydra on my second to last turn to bring the Hollowed One's pilot down to 2 life. He then killed off the Simic Snow deck and tried to kill me, but I Fogged him and was able to hit with my Hydra for his final 2 life.
In the second match, the deck drew much better, but suffered as the Hollowed One deck forced us to discard at random, sending my Mind Spring to the graveyard one turn before I was going to cast it for a minimum of 10 cards. Simic Snow was a threat, but it was mostly focused on the explosive threat the Hollowed One deck was putting forward. Still, I had the lowest life - 4 - (vs Hollowed One at 10 and Simic Snow at 16) when I was able to cast a Hydroid Krasis for 14x and Unbound Flourishing doubled it to 28, drawing me 14 cards (I already had a Reliquary Tower in play) and bringing my life total back up to 18. By the time my next turn rolled around, Simic Snow had all but one Island tapped and 1 card in their hand and Hollowed One had no way to counter, so I cautiously used just enough mana to cast an Exsanguinate for lethal while keeping enough mana left over to cast a Goldvein Hydra as a backup threat just in case Simic Snow had a counter spell. But they didn't and Exsanguinate killed both opponents.
Overall, both Simic Snow and Hollowed One played very fast, aggressive threats. Hollowed One managed to get a Marauding Mako to a 6/6 and land a Hollow One on turn 3 in both games. Simic Snow had two 9/9 Abominable Treefolk on turn 5 in game two and 5/5 on turn 3 in game one. For this deck to eek out 2 wins in a row was quite a feat!
clayperce on mono white token
20 hours ago
Thinking a bit more about lifegain ...
If you want to lean into the lifegain effects even more, you might also consider Heliod, Sun-Crowned and Haliya, Guided by Light (in the 99 for sure, and maybe even in the Command Zone).
CNG_Stream on Izzafact R&D
20 hours ago
Update to suggestion when it came to the Don/Raph in deck... Forgot the cost reduction is only for "non-creature" spells. So don't go for the Threefold Thunderhulk unless you are going to go for mana rocks like Hedron Archive
to help get that out. Might not be worth it to run Don/Raph for standard as I can think of anything that gets a cost reduction that feels impactful. If you really want to run it then maybe you could try pairing with Nexus of Becoming, Chimil, the Inner Sun or Thrumming Hivepool as cards to ramp out? I am having a hard time coming with a good use for Don/Raph pairing as I decided to try to make a deck that uses them, but the cost reduction only effecting one non-creature spell makes it feel like your better off removing this card to just run another artifact that interacts with your other cards better.
clayperce on mono white token
21 hours ago
OK, cool!
One small thing to start: Mox Pearl is banned in Commander. Oc if your playgroup is cool with it, nvm!
My #1 suggestion by far is to check out Salubrious Snail’s manabase tool and use it as you tweak the deck. If we plug your current decklist in, it reports "your manabase is struggling, playing your spells 1.16 turns late on average." (with Oketra also 1.1 turns late, and your 8-drops almost 4 turns late). For a 5-drop Commander, I recommend aiming for at least something like "... functional, playing your spells 0.50 turns late on average", and pushing for "... strong, playing your spells [something <0.40] turns late" if possible.
Some thoughts, if you choose to adjust the deck ...
- I rec’ taking an especially hard look at your 5-drops (which compete directly with Oketra), your 7-drops (which compete directly with her re-cast), and your 8-drops (which, realistically, we'll probably never cast).
- Because God-Eternal Oketra triggers on Creature spells, we want as many as possible. 30 is kind of the bare minimum, and you're at 32, which is fine. But the higher you can push that, the better the deck will run.
FWIW, here's where I'd start if I was building Oketra from scratch: Oketra Starter Pack.
- I'm certain we have different playstyles and metas though, so please take this list as "brainstorming" NOT "recommendations"!
- The biggest difference between the decks is (as you would suspect) the different manabase and mana curve. It still needs tuning though ... it "functional, playing your spells 0.50 turns late on average" but it could still be better.
- I also added a BUNCH more card advantage.
- Another difference is a general shift from lifegain effects to bounce effects. My thoughts here is that while incidental lifegain is great in Commander, Oketra doesn't really care about it ... she's much more interested in casting Creatures. So in my mind, Oketra would appreciate me casting a Kor Skyfisher to get another creature back in my hand more than me casting a Lifecreed Duo. It's kind of a goofy way to look at deck-building though, so again, PLEASE take my deck as just brainstorming! Said another way: If you want to stick with lifegain, that's cool!
Anyways, hope something in there ^^ was helpful and very sorry for the spam if not.
Cheers!
NV_1980 on Kotis, the Fangkeeper
22 hours ago
Nice. Aqueous Form and Cloak of Mists are quite good for Kotis, makes it much harder to stop him. Would also recommend cards that give him double strike, as it basically triggers his ability twice. Fireshrieker or perhaps Genji Glove would do the trick.
MilesHiles on Top-Decking Major Arcana | Flubs …
22 hours ago
Nice deck and love the theme! A few cards that stand out to me are Azusa, Lost but Seeking, Earthcraft, and Exploration though. While I can see the benefit of these cards individually, your deck has a very, very low land base. The likelihood of using any of these cards effectively within a turn or so of drawing them (especially Earthcraft with only three basic lands) seems like it would be very low. Cards like Vivi's Persistence, Simian Spirit Guide, Mental Misstep, and Mana Drain would love a deck like this and could give some extra consistency to drawing out your important spells over the game. Overall, it looks like you have reached a comfortable spot with how the deck performs so definitely feel free to ignore the suggestions, but I figured giving a few cheaper card suggestions couldn't hurt. Cheers and good building!
NV_1980 on Urza, Chief Artificer - Aggro …
22 hours ago
Nice. Sharding Sphinx would be a pretty awesome token generator in here. Also, Ethersworn Canonist makes life more difficult for opponents that don't have a heavy focus on artifacts. I would also really recommend Disciple of the Vault, as he will discourage opponents from messing with your artifacts.
PartyJ on Old School '99 EDH | …
23 hours ago
We are evolving the format and after thorough playtesting we decided to choose a starting lifetotal of 25 for this format. As it feels more balanced and makes your choice of using your life as a resource more impactful and fair.
Deck has been updated with new cards.
PartyJ on Old School '99 EDH | …
23 hours ago
We are evolving the format and after thorough playtesting we decided to choose a starting lifetotal of 25 for this format. As it feels more balanced and makes your choice of using your life as a resource more impactful and fair.
Deck has been updated with new cards.
PartyJ on Old School '99 EDH | …
1 day ago
We are evolving the format and after thorough playtesting we decided to choose a starting lifetotal of 25 for this format. As it feels more balanced and makes your choice of using your life as a resource more impactful and fair.
Deck has been updated with new cards.
CNG_Stream on Jund Stompy
1 day ago
Fun idea, but without any ramp you will sadly run too slow and will be outpaced by an Ouroboroid deck. To speed up you will likely want to some cards like Llanowar Elves or Spider Manifestation (Leyline Weaver for arena) as some mana dorks. You could also use the Shared Roots to help take you to a 4 drop for turn 3. Another ramp option that fits deck theme would be Herd Heirloom as the card can be use for mana any color and can be a trample enabler and another card draw source.
Might suggest trimming the black from the deck and stick to red green to simplfy mana, but also make it so you don't have as many creatures that have down sides for attacking (Rot-Curse Rakshasa/Sunset Saboteur). Also trimming the Kalakscion, Hunger Tyrant will simplyfy the mana a great deal as you wont need double black pips in a mostly red green deck.
If you are not a fan of removing those cards, then I would maybe suggest some removal like Hunter's Talent as the card starts of as removal and can be leveled up to help give trample for your non tramplers if you don't have Garruk's Uprising on the battlefield. Another option you could use would be Hard-Hitting Question as a 1 mana sorcery, or Bite Down as a decent instant speed interaction (disregard if keeping black for destroy removal).
The weakest cards in your deck look like Kalakscion, Hunger Tyrant and Tumbleweed Rising followed by Tyrox, Saurid Tyrant for being legendary and Rot-Curse Rakshasa due to decay. Not saying you shouldn't use the the 2 drops since they are on brand for your deck, but maybe trimming the legend to 3 copies and same for Rakasha since the graveyard exile function isn't that bad. These would just be the cards I would be looking around removing to make adjustments.
CNG_Stream on Dimir Zodiark
1 day ago
Interesting brew. Unsure if you want to run Singularity Rupture if you are not comboing with the Riverchurn Monument to take away opponents deck. May want to run Deadly Cover-Up to have the exile option or Villainous Wrath to just hurt opponent for their wide bord. Wrath sadly doesn't hurt them for our creatures that die, but still a decent option for 5 mana sweepers since games can sometimes be over before you cna get to 6 mana. More a fan of Cover-up between these options, but wanted to present them incase you didn't want to add the monument.
Lightless Evangel I see why you have this option here, but personally not a big fan. Would maybe trim for something like Timeline Culler as the creature can be an aggressive self recurring card that also fits the theme of what you are doing.
Maybe trade a couple copies of Vampiric Rites in favor of Tarrian's Journal. While journal does stop you from blocking and sacrificing for value, it does have the benifit of not costing anything to sacrifice so you could loop with some cards easier, but also has option to turn into land so you can replay from creatures from grave (an empty hand can flip this for no cost). Yes the creatures return with finality counter (when they die they go to exile), but this at least gives them a chance to be useful again.
Best of luck with the deck idea.
PartyJ on Old School '99 EDH | …
1 day ago
We are evolving the format and after thorough playtesting we decided to choose a starting lifetotal of 25 for this format. As it feels more balanced and makes your choice of using your life as a resource more impactful and fair.
Deck has been updated with new cards.
CNG_Stream on Izzafact R&D
1 day ago
I like Izzet artifacts and have some good experience building this in standard. I like some of your unique card selections, but I would like to suggest some options that you may like.
Card I would advise trimming from deck in all deck suggestion would be Hard-Won Jitte as the card doesn't really syergize too well and becomes useless if you get Raphael, the Nightwatcher on the battlefield. You would be better off running mroe copies of Improvised Arsenal as the equipment provides much better stat function for your deck for the cost and has a mana sink to create copies which I have seen be useful in some matches.
Another card I would trim is the Cinder Strike and turn this into Torch the Tower. The instant speed nature of the spell make a big difference and the exile can be helpful as well. Also it pairs really well with the Mouser Foundry as you could sacrifice it for the bargain to get the token value when it leaves the battlefield and the other bonus of getting scry for the bargain even if you are burning something that doesn't need that 3rd point.
If you would like to make your deck more aggressive you could lean more into the affinity strat by using cards like Springleaf Drum, Pinnacle Emissary, Memory Guardian. These cards can help get you to the board and wide really fast. If you were to go this route I would likely take out the Casey Jones, Vigilante, Krang, Utrom Warlord, Don & Raph, Hard Science, Hard-Won Jitte for card slots. I understand the Don/Raph card gives you some good affinity discount on spells, but with this strat your spells are much cheaper or already have affinity so it's bonus would not be particualrly great helpful.
If you want to keep the Don/Raph plan for the deck then I would still suggest the Pinnacle Emissary, but would maybe try more copies of Krang, Utrom Warlord or maybe Threefold Thunderhulk as a ramp payoff to add to deck. If you do this, then you might need to trim Raphael, the Nightwatcher as the card might be awkward to play for these card synergies.
Sideboard Graveyard Hate: I would highly recommend The Ooze that also adds more artifacts to your board, but if you need a budget graveyard option then you cna go Soul-Guide Lantern.
Sideboard Removal: Abrade is a very powerful option as it lets you have a 3 damage creature burn spell that could be artifact hate if needed.
Sear or Obliterating Bolt are both good 4 damage options if you feel you want the 4 damage burn for cheap. Sear advantage is instant speed and Obliterating Bolt while sorcery speed does exile the target. I would lean more to sear as it takes out Ouroboroid if you miss it for the turn it comes down, but could be used to take it out before the combat trigger can go off.
Into the Flood Maw This spell can be good for not just bouncing creatures, but reseting cards like Cool but Rude if they have been leveled up, making htem replay and relevel to get their bonus back. Make sure if you are bouncing non-creature targets there is a reason you are doing it and not just giving them tokens for no reason.
Hope these suggestions help and best of luck with the deck.
Chuubii on I'm a cowboy. On a …
1 day ago
I will defineatly add Firdoch Core. I've considered changelings, but I first want to try out more actual outlaws before going that route.
CrazyDanPsycho on Yarok, the Trigger Happy
1 day ago
legendofa: Man, I -really- wish I had pulled a The Great Henge! (lol) I can sometimes get a higher budget for certain cards, but this one is way out of my price range at the moment. Otherwise, fantastic idea. I'm pretty sure if I owned one, it would already be in the deck. However, thanks very much for the suggestion! Maybe I can save up a buck or two here and there till I can just buy a copy...
Quicksilver on Arti-cats
1 day ago
Puresteel Paladin and maybe Conjurer's Closet to repeat bring out equipment.
Blaster-master on spoilers!! Gerrard dies
1 day ago
cut buried treasure bro discover is so buns in the eggs deck and what is your biblioplex idea cool list overall
Optimator on Always Fight the Good Fight!
1 day ago
I've played one game with this deck so far, and I'm already confident that Ghostly Dancers is the best card
Last_Laugh on Atraxa, Praetors' Voice
1 day ago
Bracket 3 in my opinion with slower turn expectation set. Between the poison counter and proliferate theme (pretty salt inducing by itself) and the attention payed to keeping your avg. cmc pretty low is my reasoning.
Spark Double and Irma, Part-Time Mutant would be good additions.
GhostYou on Atraxa, Praetors' Voice
1 day ago
new to the bracket system and wondering how this rates in bracket 2? don't want to be miss leading when playing with new group.
DragonMaster420 on Green STORM!!!
1 day ago
whats the line of play to build a storm count of 19 for grapeshot? would it not be easier to build a count of 3 for Dragonstorm?
Icicles on mono white token
1 day ago
I think I'll actually go with Oketra
Thanks a lot for the suggestion!
DC_Geno on Chaos is the Path to …
1 day ago
Lastly, Amoeboid Changeling with Goatnapper would be cool!
Icicles on mono white token
1 day ago
I didn't realize elspeth wasn't legal. Mondrak is a great choice though thanks!
DC_Geno on Chaos is the Path to …
1 day ago
I also think Humble Defector could replace Steamflogger Boss to go with your theme.
DC_Geno on Chaos is the Path to …
1 day ago
I think Wild Wasteland would be great for this deck because it skips your draw step and will give you two cards to choose your chaos from each turn. It works with Omen Machine. Maybe take out Shared Fate. Oh and you also may get a land and the text says "play" not "cast.




























