Barbarian_Sun_Pope on Rabbit
1 hour ago
From past experiences, I've found a Kor Firewalker/Burrenton Forge-Tender equipped with a Sword of Fire and Ice/Sword of War and Peace should slow down the burn player bit. Hope this helps.
Icbrgr on Modern - Cecil Zoo
1 hour ago
AWESOME! my first thought (and this is the first time me seeing the backside of this card) is Embercleave! it could just be jank but oh well thats Zoo for ya. +1 happy brewing!
Barbarian_Sun_Pope on Orzhov Lifesteal (Standard)
2 hours ago
Have you considered the following:
Qarsi Revenant: Just a bit better than Vampire Nighthawk.
Deep-Cavern Bat/Invasion of Gobakhan Flip: For cheap hand disruption. In the case of the latter, a bit of insurance against removal.
Hope this helps.
Barbarian_Sun_Pope on Pyromancermorphose
2 hours ago
Have you considered Contentious Plan or Experimental Augury? The proliferate can help set up the Pyromancer Ascension by itself if you already have one in the yard.
Young Pyromancer can fill up the field with each cast.
Geralf, the Fleshwright might be a good top end since you're aiming on casting more than one spell a turn.
Hope this helps.
tchadensis29 on Freyalise High Tide
5 hours ago
Hi man! That's a nice deck. Would love to see if you have made any updates!
berryjon on Tier List are for cool …
6 hours ago
I don't know what tier 'FREE SPELLS' are in, so I'm sure it's something useful!
Brinckenberger on Teval - Sultai Casual
10 hours ago
Dropped contaminated aquifer, added Temple of deceit.
doc_frank_18 on Cloud-9
14 hours ago
Maybe take out Adelbert Steiner and put in Stonehewer Giant?
Maybe take out Another Round and put in Masako the Humorless?
Take out one Plains and put in War Room?
Maybe take out Pip-Boy 3000 and DEFINITELY put in Leonin Shikari!!!
Maybe take out White Mage's Staff and put in Open the Armory
Maybe take out Paladin's Arms and put in Stoneforge Mystic
Maybe take out Machinist's Arsenal and put in Light-Paws, Emperor's Voice
SniperFrog on The Reunion At Last - …
18 hours ago
Love the list. +1
Have you considered things like Reanimate and Unearth as ways to reset Ol' Sep-Daddy?
Also, cards like Marionette Apprentice, Reassembling Skeleton, Weaponcraft Enthusiast and Chthonian Nightmare have felt really good in playtesting for me so far.
Decks like this are my favorite. Sephiroth seems like he could be the best option for mono black in the architype, which has me very excited.
Trick130o on Maze Runner | Child of …
20 hours ago
I really like this decklist! I have my own Child deck on my profile that utilizes some of these cards, but I’ll definitely have to make some revisions on mine, Thanks!
ShadowMasterNL on The Song of Phyresis
21 hours ago
Oh sorry yeah i was serious! So cool with the background and stuff!
Mortlocke on The Song of Phyresis
22 hours ago
Thanks for the compliment, but I can't help but overthink - was that a sarcastic comment? Or was your comment just as it is. The internet is a tricky place, and such things as nuance aren't communicated well.
AkaAkuma on Cards starting with D
22 hours ago
i don't know if it's any good, but at least your list gave me a chuckle. Love it!
slvstrChung on Bounce
1 day ago
@Balaam__, @johnmilt, my hunch on the failing mana base is simple: you don't have enough of it. 20 lands... And 8 of them are fetches! Even counting your manadorks, you only have 18 mana sources in the whole deck! I'm not an expert deckbuilder by any means -- can't afford to be one -- but if you're trying to flicker creatures repeatedly, you need mana, and to me, this situation just sticks out like a sore thumb.
Profet93 on Eldrazi Enigmas Exiling Enemies Entirely
1 day ago
Hordebane +1 for your title's utilization of alliteration!! I always appreciate amazing alliteration!
What kind of suggestions/feedback r u looking for? Any budget, meta or combo considerations to be aware of?
BlueGriffon on Morel Outrage
1 day ago
FYI Village Rites is a cheaper Altar's Reap. Alternatively, you could run Deadly Dispute for the same mana and also get a treasure token - plus you can sac an artifact if you want. Or you could run Plumb the Forbidden if you want to sac 2 or more creatures at once
TheSunOfNothing on My personal legendary draft
1 day ago
honestly might have been 5 but it was certainly the event i learned you are allowed to run more than 4 copies in limited
Andramalech on Mayael the anima: Big stomp
1 day ago
As someone whose first EDH deck was also Mayael the Anima, I tip my hat to you. Glad I checked out your repertoire. +1, rightfully deserved.
Quady14 on Slimefoot, the Stowaway
1 day ago
Phew, I got kind of exhaustive with this so apologies in advance but Slimefoot's very nostalgic for me so it's my pleasure to pass along some of my includes I didn't see mentioned already. Hope it helps and from one fungus friend to another I wish you good luck!
Dina, Soul Steeper: teams up with Slimefoot's life gain on saproling death triggers and in a pinch she can be a mana sink sac outlet.
Priest of Forgotten Gods: Easily turns saprolings into extra damage, mana and card draw, probably one of my favorite value generators.
Psychotrope Thallid: Has gotten grossly $$$ for a utility add, but undeniably one of the better small Fungus creatures alongside Utopia Mycon to draw more sap generators and life drainers into your hand while executing your gameplan.
Vitaspore Thallid: You never know when a little haste can turn the tables to start tapping abilities early or stage a surprise Overrun or well-timed Song of Freyalise, I like including this fella just for that.
Body Count: Similar to Plumb the Forbidden this instantly reloads your hand when you (or an opponent) sweep your tokens.
Dig Up: Fun on-theme turn-1 ramp that can be Cleaved into a Diabolic Tutor. Not that that's very powerful or speedy but it's nice to have a flexible multitasker in the mix.
Gruesome Fate: Easy game ender for big damage if nobody quells your saproling-growing, you can do a one-two punch casting this first, then sacrificing your tokens if you can finish off the table.
Saproling Symbiosis: A saproling-specific Second Harvest effect that doubles its count based on all creatures, not just tokens, so your nontoken life drainers will contribute to the token generation as well.
Spontaneous Generation: After you get a huge hand with Plumb the Forbidden, Body Count, Snake Umbra and Keen Sense this will basically blow up your token army to preposterous size.
Saproling Burst: Old card with clumsy wording but for Slimefoot's purposes you can basically drop it on the board, gain 7 saprolings by removing all the Fading triggers thus killing the enchantment, which in turn destroys the tokens made with it. Another great big-damage finisher or surprise value play.
Fungal Plots: Despite Golgari colors I don't think Slimefoot benefits as much from recursion as others so this lets you use your graveyard as a token cultivating ground when your nontoken creatures die from removal or board wipes, plus gives you an outlet to sacrifice those saprolings two at a time for card draw and life gain. It does a lot for a low cost so I consider it an auto-include.
Night Soil: Selective graveyard hate to fuel token production, not as multifaceted as Fungal Plots above but a good token generator to have around in longer games along with Necrogenesis.
Moldervine Reclamation: Good, generalized Golgari card advantage and life gain on death triggers. A little expensive but well worth it if games trend longer.
Agent of the Iron Throne: Just a nice life drain enchantment from the D&D set, enchantments stick to the board better than creatures too so it can be worth the slot.
Snake Umbra: Same as Keen Sense if you slap this on Slimefoot, other than the Totem protection which is excellent for Commander, you get a card for every instance of damage thus making every saproling worth 3 cards in your average 4-player pod. Unless your tokens get mass bounced or exiled AND you don't have one of your many free sac outlets you'll never run out of fuel for the engine. This also makes Thought Vessel and Reliquary Tower worth considering in case you do end up holding a pile of good cards in hand, lol.
Verdant Embrace: Rounds out the Tendershoot Dryad & Verdant Force saproling-every-upkeep silliness with an aura you can pop onto your sturdiest creature so it sticks around.
Neko-Te: Last one and a weird one but Neko-Te on Slimefoot turns every death trigger into two damage so you'll kill your opponents in half the time/sacs. Good to shave down your turn clock to victory.
shadownovaa896 on Niko Blink (feedback welcome)
1 day ago
I appreciate the suggestions, I'll take a look at what all I should cut. As for the swifties, I put them in mostly as a way to protect a few of the bigger enders I was looking at putting in that me using Niko on wouldn't really help out like Soulherder or Mondrak, keeping some of those cards, and doing it for free is just helpful, but I'll definitely look into seeing if Swifties work better. As for the Game Changers, I was thinking between Rhystic Study, Smothering Tithe, Cyclonic Rift, Panoptic Mirror, and Gifts Ungiven.
Bakterius on Ur....Dragons?
1 day ago
You seem to have Ganax, Astral Hunter and Fellwar Stone both in your main AND maybe board :) Otherwise, seems like a simple yet effective and straightforward deck. Your Spelunking is an interesting idea for my own version of the Ur-Dragon, since it features all the triomes...
FormOverFunction on Slimefoot, the Stowaway
1 day ago
I love combat tricks, so I would recommend something like Spore Cloud (which also fits the theme, as an added bonus). Terrifying Presence is also an interesting tool that can sometimes be exactly what you need. The reason I’m going in this direction with my thinking is that sometimes the best defense against strong decks is lateral-thinking, rather than out-optimizing them.
DarkKiridon on Slimefoot, the Stowaway
2 days ago
Syr Konrad, the Grim would do work.
Nemata, Primeval Warden is kinda cool
Brightcap Badger Maybe? It's a new-ish card. Might be too slow?
Nadier's Nightblade for more life drain.
Goretast on [Primer] Karametra's Short-Term Memory | …
2 days ago
I also enjoy the gimmick and nostalgia lines that the deck has. The strategy is unique and always gets a reaction when people see it for the first time because she is rarely played. The power-level of my group has decreased too so I just wanted to remake the deck in a different way that doesn't rely so heavy on the infinite combos that win on the spot. Chulane was honestly just too powerful and made me feel like I substituted the fun synergy from Karametra with generic Blue cEDH cards to streamline the combos.
I put up a more creature-based primer on Moxfield if you'd like to check it out. The deck is heavily optimized and emphasizes the most fun parts of the Karametra for me. Would love your thoughts!
BlueGriffon on rage tribunal
2 days ago
side note: it would be fun to build Ognis, the Dragon's Lash as a mono red deck
Arch-Angel2006 on Big, Bad and Mad! Rakdos, …
2 days ago
Been A minute Forgot my password to Archangel200600 so this is my new account I have a few recommendations/questions about some new cards you might like 1st of all how do you feel about the mh3 titans (Emrakul, the World Anew,Kozilek, the Broken Reality,Ulamog, the Defiler) 2nd how about Wandering Archaic Flip as it helps alot for some more protection, and then 3rd how do you feel about some different Rakdos Enablers like Creeping Bloodsucker,Keen Duelist, or Orcish Bowmasters. For card draw how do you feel about The One Ring
Icbrgr on Budget Cycle Storm
2 days ago
oh rereading my comment I want to clarify that I meant cards without cycling OTHER THAN Fluctuator should be reduced to 4 at the most...Blasted Landscape is another great way to compensate for cutting basic lands! and to elaborate on Dromar's Cavern how it works is (assuming fluctuator is in hand or in play) to a land like Slippery Karst floating the mana and the play the cavern returning the cycle land to hand and then you are off to the races!
Icbrgr on Temur Dominance
2 days ago
oh very nice! I highly recommend Planar Genesis as a consideration for a draw/ramp spell
Icbrgr on Budget Cycle Storm
2 days ago
Whenever I see Fluctuator it makes me happy; It is my Premodern deck and I ran Gavi, Nest Warden in EDH!
That being said I highly suggest that cards without cycling get reduced to 4 at the most; including basic lands and payoff cards like Songs of the Damned get reduced to just 1 copy because as you cycle with Fluctuator you'll end up drawing cards that don't cycle (like your other copies of fluctuator) and end up fizzling out. Some budget sauce is a single copy of Dromar's Cavern or any land of that cycle (pun indented) is very helpful and can feel like Lotus Petal in this deck.... and Drain Life is another card to consider at a single copy!
P.S. watch out for the Stabilizer Mafia!
greyninja on Slimefoot, the Stowaway
2 days ago
Hello! Saw the thread and wanted to jump in
Can add a few more one drops to get Slimefoot out turn 2. Elves of Deep Shadow, Delighted Halfling, Deathrite Shaman, Elvish Mystic, Fyndhorn Elves, etc
If money isn't an issue, Doubling Season to get redundancy with the slimefoot + Parallel Lives + Ashnod's Altar combo. Demonic Tutor to help find it
What are some other wincons?
- Craterhoof Behemoth
- Peregrin Took + Experimental Confectioner
- Chatterfang, Squirrel General + Pitiless Plunderer
- Chatterfang, Squirrel General + Warren Soultrader + Blood Artist
- Hazel's Brewmaster + Devoted Druid
There are a lot of other 3-4 card combos in these colors, but these will help get your gears going when building.
Have fun! Please take a minute and upvote a few of my decks!