clayperce on Hydra Fight Club
3 minutes ago
Oh, this is just fantastic! HUGE +1 from me!
I'm not at all sure if he'd be a good fit here, but Chameleon Colossus is one of my favorite Dragons, er, Hydras ... especially in a deck with a few +1/+1 counters. And if you find yourself needing just a bit more Card Advantage, Herd Heirloom or Herald's Horn might be worth trying.
Cheers!
Asder on Tim
2 hours ago
I'm noticing a distinct lack of counterspells in this blue deck, but maybe that's on purpose hahaha...
Would he find an extra turn or two fun? (I know I do lmao)
Seems like a cool deck, I hope he likes it :)
Tim
by BrianStacks
caesarsalad77 on Every Angel is Terrifying
3 hours ago
Giada's just terrifying as a Commander. I built her without even clocking how good she could be, and ended up wrecking Commander night. I don't think I was doing anything you don't already have covered, though piggybacking on the previous comments, Windbrisk Heights can be worth the 'enters tapped' tax if only because it can get you a free cast of something excessively huge like Avacyn.
greyninja on The Journey Never Ends (Xavier …
5 hours ago
Sanctum Weaver & Mystic Remora ! !
Looks fun +1 from me!
macekasamasa on Ashnod’s Cloning & Crematorium copy
5 hours ago
Im glad you enjoy it, i haven't even built it yet myself. Sucks. I was gonna enjoy it, so I erased all my decks off this site.
Optimator on Boots for the Beatdown
5 hours ago
That said, Sram has about 25 hits in your deck, so it's still good, I think
hootsnag on Jhoira Draw Fast Win
7 hours ago
Very early first draft. Land count is not final. I will be optimizing soon. Suggestions welcomed.
legendofa on 1st commander deck
7 hours ago
Welcome to the club, rushed_down!
Seconding clayperce on your game store's choice of card suggestions. Giving them the benefit of the doubt, maybe they encourage a highly competitive meta, and think that these are good stock cards for any deck, without thinking about the impact on a less competitive builder. (I'm trying not to assume the worst here, but it's concerning.) If they suggested Scalding Tarn for this deck, that really is a red flag. Either way, let them know that you want a casual deck for the lower brackets, like a 2 or low-power 3, and you should be able to get something more like what you're looking for.
Are you happy with mono-blue, or do you want to try other color sets? What sort of strategies and game play do you like?
VGMovies on The Infamous Cruelclaw, Dashing Rogue
9 hours ago
Remove Mutinous Massacre, Bag of Holding, Kami of Celebration. Add Vorrac Battlehorns, From Under the Floorboards, and Iraxxa, Empress of Mars
clayperce on 1st commander deck
9 hours ago
First: Welcome to Commander!
Second: I recommend starting a thread over in the Commander Deck Help Forum, asking for help.
OK, now for some thoughts ...
- There's no subtle way to say this, so I'll just say it: I'm pretty sure your game shop is WAY more interested in selling you pricey cards than in helping you develop as a new Commander player. Urza, Lord High Artificer, Cyclonic Rift, Mystical Tutor, and Rhystic Study are all amazing cards, but they're called "Game Changers" for a reason: They will totally warp the game if you play them and--more importantly--they will TOTALLY mark you as a competitive player to the other players on the table ... and if you're not prepared for that, you'll be pummeled. Urza, in particular, is one of the best Commanders in the game (until recently he wasn't even allowed as a Commander in Brackets 1 or 2), and I would NEVER recommend him as a Commander to someone who describes themselves as "not a very competitive person". Worse though, while Scalding Tarn is a great card in any deck with Red, there's absolutely no reason to run it in a Mono-Blue deck.
- When asking for help, it's a good idea to state what kind of a budget you're on. You've got some pricey pieces, but maybe you want to keep the price down on the rest of the cards? Or not ... either way is totally cool, it's just about getting recommendations that will be the most helpful.
- When first starting out, I totally recommend checking out other decks ... you can ask questions of the authors, and playtest them to see what works for you ... it won't be long and you'll be helping out other people! Here are some Urza decks that people have been working on recently and here are the top-rated Urza decks on the site.
- All that said, if I wanted to play an Urza Deck, I'd probably start with something like this: Urza Starter Pack.
Good luck (and good skill!) with Urza and again: Welcome to Commander!
Cheers!
Superstrength79 on Fire Lord (Work In Progress)
10 hours ago
Airbender Ascension is good removal, and you can flip your Warp creatures to come back into play for free once it's activated. Maybe cut 1 Mardu Devotee and 1 Timeline Culler for two copies of Ascension if you like the card.
Kamerot on Mighty Manotaur
12 hours ago
KayneMarco I can't believe I missed that one. I'll have to slot it in, thanks!
clayperce on Disobedient Catmander
12 hours ago
Greetings!
Noticed your Help tag, and request for some general feedback ...
Biggest advice I could give -- especially if you're aiming for Bracket 4 -- is to invest a bit in your manabase for sure, and maybe in some more mana acceleration/cost reduction effects.
With a 4-mana Commander who wants to be casting multiple 3-mana spells a turn, I'd recommend 38 Lands (with as few Tap Lands as possible), 12 mana acceleration effects (costing 2-mana or less, to help power out Y'shtola on Turn 3), and 4 cost reduction effects or slow mana sources (costing 3 mana or less, to help power out 2x spells a turn starting on Turn 4).
Some possible Lands (with more options over at Managathering.com):
- Fetchable Triome: Raffine's Tower
- MDFCs: Hengegate Pathway
Flip, Clearwater Pathway
Flip, Brightclimb Pathway
Flip, and maybe Waterlogged Teachings
Flip (not sure if it's worth it as the Land side enters Tapped)
- Missing Fetch Lands: Marsh Flats, Flooded Strand
- Missing Battlebond Lands: Sea of Clouds, Vault of Champions
Possible Fast Mana sources:
- Fellwar Stone
- Thought Vessel
- Mox Amber and Mana Vault (worth mentioning, even if they're too spendy)
Possible Cost Reducers/Slow Mana Sources:
- Lyse Hext
- Alisaie Leveilleur
- Grand Arbiter Augustin IV (I know he's 4 mana, but he's really good)
- Relic of Legends
- Bender's Waterskin
Good luck (and good skill!) with Y'shtola!
Cheers!
clayperce on Jetmir's Myriad Debauchery
13 hours ago
I'm always a sucker for a Naya Token deck, and this one looks hilariously fun. Big +1!
Cheers!
Idoneity on Anikthea's Enchanting Recycling Plant [Primer]
14 hours ago
Love the list! Excellent elaboration, dynamic gameplan, easy +1.
I would highly recommend an Overlord of the Balemurk. It has been creeping into more of my lists and always feels fantastic.
Spelunking is one that I deliberate whenever I consider its inclusion, but its simply far more explosive than its cost suggests. It at least replaces itself and at most synergizes wildly with cards you are already playing.
I see that Ripples of Undeath. You know its potential. If you're contentedly casting Cemetery Tampering, you'll like this one.
Welp, that's all from me! Happy casting!
ZoomZoom on Northwest Passage: Fire From Ice
1 day ago
I think that Icehide Troll might be a good replacement for Dragonsoul Knight. It's similarly costed, stats are slightly better, and can be buffed+protected for only (keeping on the snow theme B)
Profet93 on Ultima (Lemme Suck Ya Lands)
1 day ago
Sensei's Divining Top + Rings Basalt Combo = Draw your entire deck
Buried Ruin - Recursion
Blinkmoth Well - Synergy with winter moon
Sanctum of Ugin/Inventors' Fair/Urza's Saga - Tutor
Mystic Forge - Useful for over 25% of your deck.
Mystic Forge + Top + Artifact Cost reducer/Ugin, the Ineffable/Cloud Key/Semblance Anvil = Draw your entire deck
Metalworker - Ramp (if budget permits)
Andramalech on Grimoire of the Second Sun
1 day ago
It's actually quite simple, Balaam__. You're playing a Draw - go deck meant to win the game by way of phase changes. If you over draw the deck without hitting the win condition you find in the second sun archetype cards, which both add a second upkeep phase and that includes the extra draw, you can easily hit that necessary card amount. you use something like Thassa's Oracle. For when you can't outpace burn tactics, the Grimoire and the Venser's Journal both provide some utility. But, I digress- the intent is to use draw spells and untap mechanics in tow with High Tide to generate an explosive amount of mana. The rearranging of the turn structure so that hit another upkeep phase is for Triskaidekaphile. Hope that helps.
Balaam__ on Grimoire of the Second Sun
1 day ago
This should be called Stack Attack because you aren’t battling the opponent, you’re at war with the convoluted rule structure of the game itself. Too highbrow for this simple minded clod; me prefer cheat out big creature for much power.
BravestFear on Ashnod’s Cloning & Crematorium copy
1 day ago
macekasamasa kept losing your deck so made a copy for when i play with friends, tappedout UI feels unfriendly. They all think it's cool too. I think some graveyard play would go good with it for synergy. Feel like the Rats go hard in it too
gzusvictory on Halvar, Divine Voltron
1 day ago
Oh, head to head, Tyrite Sanctum wins all the way. It provides buff at a cheaper cost, comes into play untapped guaranteed, and has an option to provide protection. It can also target your opponent’s creatures for some political gains.
However, if you put Abandoned Air Temple head to head to a Plains, it’s practically a better Plains since it adds for white as long as you look past it coming into play tapped sometimes.
So why not run both? :)
Brinckenberger on Teval - Sultai Casual
1 day ago
Undid those changes- bloodghast and afterlife back in.
Profet93 on Galleries of the Infinite
1 day ago
Glad I could be of assistance. Your commander costs 6 and is expensive to recast, even with coffers + artifact ramp. If you don't mind losing a draw, Volrath's Stronghold can be a backup plan (and slightly helpful against grave hate) for those late games where he inevitably costs too much.
Loving the fetchland synergy with rings. Not to mention with urborg out, u can keep them "as swamps" and use them for top deck manipulation (with top).
Rythven-Fang on Galleries of the Infinite
1 day ago
Like some of these a lot, kind of took out some of the more dead "combos" that were filler.
Also Cabal Stronghold was always kind of meh to me, so making me go back and look at it made me look at my mana base all around and change it up. It's probably better now.
NensouHiebara on Halvar, Divine Voltron
1 day ago
Tyrite Sanctum looks better over Abandoned Air Temple. This deck doesn't go wide enough for mass +1/+1 counter boosts.
Deck_Building_Dude on So I heard you like …
1 day ago
clayperce Oh I get the infinite combo thing. I won't lie I'm a combo player so I find a LOT of accidental infinites. I didn't even realize Anointed/Spawning Pit combo, so I appreciate that lol.
My goal in games is, if we say "no infinite combos" to avoid it. If I can make infinite creatures but we don't want infinite I cap it at 10. Still, that's only good if you realize your deck goes infinite haha!
And honestly I build A LOT around Mobilize in my shell. In fact the original deck title was "Mardu: Roll Out!" because I built it around Mobilize. Then I added aristocrats when I realized it was less effort than trying to keep tokens from dying automatically.
And honestly I'd keep Pitiless Plunderer if it's that good. Unless two things are equally good for your board, go with whatever fits best!
And ultimately don't be afraid to add in weird or interesting cards you personally like. It's why my Necropotence is white border. If you look, my physically completed decks have at least 1 white bordered card. This started because in my Gisa and Geralf deck, my only option for an affordable copy of Zombie Master at the time was white border. I kept that tradition up and in Lathril I have Concordant Crossroads in white border, and Necropotence in Zurgo as white border. For you, try to add a little something of your own in here. That's when the deck becomes yours! Or find something your friend likes. That's the best advice I can give honestly, because it makes the games fun. I think my Endrek Sahr will use a white border Bolas's Citadel, for example.
If you need anymore help don't hesitate to reach out! I don't check TappedOut super often but I'll get to you ASAP!
Profet93 on Galleries of the Infinite
1 day ago
You do not have enough basics to warrant cabal stronghold. Best case scenario: Assuming you get 4 basic swamps + stronghold in a row, you break even. Maybe you get it late game for a tiny boost but it is negligible. You can get more value out of another utility land or a basic swamp.
Cloud Key/Semblance Anvil = Ramp
Mystic Forge = Helps more than 1/4th of your deck easily.
Ugin, the Ineffable - Helpful to get rid of rest in peace/other artifact hate. He is a bit pricey for CMC but worth potentially worth considering.
Mystic forge + artifact cost reducer (like above cards) + sensei's top = draw your entire deck
Forsaken Monument + basalt =
Rings of Brighthearth + basalt + 2 mana = = + Sensei's Divining Top = Draw your entire deck
Metalworker + voltaic key + rings =
Everflowing Chalice + voltaic + rings =
Cadois on Splicey and Dicey
1 day ago
@KayneMarco Fair enough, any doubling effect for etbs, or tokens, or counters is good fit.
But I think there's already a good amount of those in the list, and one in creature form, specially with no protection in it, is hard to add.
legendofa on Northwest Passage: Fire From Ice
1 day ago
ZoomZoom Great feedback, thanks!
Dragonsoul Knight was kind of a pet card choice. It's a big mana investment, and it definitely eats removal all the time, but that one time in a hundred that it works, it really works. I'm not sure what to switch it out for, so if you have a suggestion for something more reliable, let me know.
The sideboard was for a specific meta in my group, and it's completely out of date. Moment's Peace went in mostly as Goblin deterrent, buying a couple of free turns in the midgame. Along the same lines, Innocent Blood was for a low-creature Bogles-style deck. Weather the Storm's better than Rest for the Weary, but that's what I had on hand at the time.
Lightning Bolt vs. Cast Down, I would have to tweak the mana base for, but definitely an option worth trying. I'm a little hesitant to cut 1-mana cards for 2-mana cards, but I'll see how it goes.
Thraben Charm and Cast into the Fire will find a home somewhere in here.
ZoomZoom on Northwest Passage: Fire From Ice
1 day ago
Nice to see another Snow Domain list :) the control aspects look neat, though I wonder if Cast Down would be better over Lightning Bolt.
I think that getting to hit with Dragonsoul Knight is awesome! Though it takes 5 mana to make it a 7/5, and it is really vulnerable to removal.
Some thoughts on the sideboard:
- Was Hydroblast a deliberate decision vs mono-red? Otherwise I would think that Pyroblast might be a better choice since its the best counter to those pesky blue spells and permanents.
- Innocent Blood is cool! Though it's not easy if you need to get rid of a particular creature when the opponent has 2+ creatures
- I'm curious on your thoughts for Rest for the Weary vs Weather the Storm. Rest's floor is 4, and caps at 8, whereas Weather's floor is 6 (since you'll always cast it when at least one spell was cast before it) and its ceiling is storm.
- Moment's Peace *list* is neat -- how often does it get you through to the mid-lat game?
The deck should probably run Thraben Charm -- it's graveyard hate with some versatility. Possibly also some exile-based artifact hate like Cast into the Fire (to hit the MH2 indestructible artifact lands).
MTGBurgeoning on Scion of the Ur-Dragon: Every. …
1 day ago
With Fang now and the Reaver recently, Scion is acquiring some amazing tool box options. CAN'T WAIT!
ZoomZoom on Snowmain Ephemerate
1 day ago
amarthaler thank you! ^^ I will keep brewing and playing!
legendofa the list is cool! I will post some feedback on the deck shortly :)
Regarding Writhing Chrysalis -- honestly, after the games I played last week (I hope to have the results up this week), I'm not sure that it's the right fit for the deck. It can't be cost reduced, I completely blanked on the fact that blinking it won't create the Eldrazi Spawn tokens, and I don't think its reliable enough to help me make it to the late game consistently. I will have to see if I can find a suitable replacement.
Optimator on Boots for the Beatdown
1 day ago
I know you were a bit on the fence about Johnny being Sram, so maybe if you wanted to switch it up, you could make him Ardenn, Intrepid Archaeologist (or Hojo)
DarkKiridon on Full Counter//Sultai Style
1 day ago
Yeah I own it of course. It just made the cut but I do go back and forth on a lot of cards in this deck haha
KayneMarco on Mighty Manotaur
1 day ago
Gotta suggest Geode Rager given you have a goad sub theme going on. Good way to goad all of at least one opponents creatures.
KayneMarco on Full Counter//Sultai Style
1 day ago
I see Corpsejack Menace is in your maybe list. Why there instead of the 99? Guessing it’s not a budget issue since it’s less than a buck.
clayperce on So I heard you like …
1 day ago
Deck_Building_Dude -
Thinking more about the Token doublers ... I could add them and comfortably maintain the deck's no-combo state if I dropped Pitiless Plunder. Plunder has been REALLY good so far, so I'm loath to cut it, but the doublers might be even better. I think it's at least worth taking some time to test.
Also wanted to mention that I over-generalized above. Stridehangar Automaton is a 3-card combo with Pitiless Plunderer and any Free Sac, but Forsaken Miner needs something like Goblin Bombardment for its trigger.
Cheers!
Andramalech on Scion of the Ur-Dragon: Every. …
1 day ago
I couldn't place my finger on why Fang, Roku's Companion's ability seemed so special to me but in this deck? Crazy utility and what a dodge of removal. I feel sick to my stomach just thinking about it!
ToastedBagl on Its a Creature Micheal What …
1 day ago
Have you considered Keruga, the Macrosage based on the mana values in this deck? It would make a nice companion.
Also..... Arrested development is fantastic.
clayperce on So I heard you like …
1 day ago
Deck_Building_Dude -
Thank you for all the kind words too ... but honestly, it was your earlier comment that set me on this path, so thank YOU!!!
Yeah, Martial Coup is definitely better for this deck. I think I must have been comparing it to other Mass Disruption options when I cut it, rather than comparing it to other Go Wide options ... derp!
Anim Pakal, Thousandth Moon has been fine so far, but thanks much for the thought; I'll definitely keep an eye on her. FWIW, Mardu Siegebreaker is my current "Hmmmmmm ..." card, mostly becuase it's so inconsistent ... amazing with something like Mirkwood Bats on the board, but super-frustrating with a board full of Legendaries and Tokens!
The token doublers are GREAT, but I'm very consciously avoiding them in this deck, just because I hate accidental infinite combos (in case it's not obvious, Exalted Sunborn or Anointed Procession go infinte with Spawning Pit and Pitiless Plunder on the board). I mean, I'm absolutely happy to run infinite combos, but I just hate it when they happen accidentally in a lower-Bracket deck ... if I'm doing combos, I'm going all-in! :-)
Similarly, I'm not running Luminous Broodmoth (2-card combo with any Free Sac), Restoration Angel (2-card combo with Mardu Siegebreaker), Stridehangar Automaton or Forsaken Miner (3-card combos with Pitiless Plunderer and any Free Sac), or Aggravated Assault (3-card combo with Mardu Siegebreaker and Professional Face-Breaker).
All that said, I've REALLY been enjoying working on this deck though for my friend, so I think I'm almost certainly going to try building this as an all-in combo deck (at a higher Bracket and with a higher budget) for myself.
Fanatical Devotion is a fantastic card and I generally try to run both. But if I can only find room for one, it's almost always Reconnaissance. Partly because it always fits nicely on curve (especially with a 3-mana Commander), but mostly because I find the pseudo-Vigilance to be so useful in multi-player.
Great catch on Ashnod's Altar; I'm not sure why I trimmed it. It maybe combo'd with some card that's no longer there? Or was maybe a purely accidental cut? Either way, you'll see it back in the deck soon(tm)!
Good call on Thunder of Unity ... I'll force it into some test games (I seriously can't recall ever having cast it, lol) and form an opinion.
Thanks again for all the thoughtful and kind comments! And good luck (and good skill!) on your remaining finals!
Cheers!
MTGBurgeoning on Scion of the Ur-Dragon: Every. …
1 day ago
Hmmm. There are more than a dozen other legendary Dragons in this build, which would make good use of Fang's attack trigger, even though it is just a modest four points of extra damage without any additional modifiers. HOWEVER, you hit the nail squarely on the head with the potential of bringing Scion back to the battlefield through an activation of Fang in response to removal. I like it. I like it A LOT!


























