Welcome to the comment stream... jump in!

MalGaming on Abdel the Worldgorger

1 hour ago

KibaAlpha It would require extra steps, since you would need a reliable sac outlet, and enough mana rocks on board to exile with the commander to pay the 4 mana to equip it. I believe Nim Deathmantle "falls off" the creature it's attached to if it's exiled, so exiling and returning it would not create the loop.

KibaAlpha on Abdel the Worldgorger

2 hours ago

Perhaps I'm missing or overlooking something but wouldn't Nim Deathmantle be good with this brew?

Guerric on [Primer] Helming the Host of …

4 hours ago

Hi all! Just a quick update. I've made the first major pass on the deck and should have some gameplay reports on it next week. I also plan on adding some new sections to the primer. In particular I want to take a bit of time to discuss the deck archetype and philosophy. I'll also add a section on options for different budgets, a section on cards I don't think are great for the deck, and a section of cards that I'm not playing but which others might want to! The first and last sections are unique to this primer, but I think they will give deeper understanding into the deck's design and gameplan that will help with card selection and good choices during play.

Liquidbeaver on Ib Halfheart, Goblin Sac-tician [PRIMER]

5 hours ago


Well if this isn't just the right kind of chaotic Ib card then I don't know what is. Love it!

iTerror on Custom Commander // Rory Mercury

6 hours ago


iTerror on Custom Commander // Rory Mercury

6 hours ago

This deck is focused around a custom card I made based around the anime character Rory Mercury: 3(r)(r)(blk) 6/6 Legendary Creature - Demigod. Lifelink. When Rory Mercury enter the battlefield, choose target creature you control and target creature an opponent controls. Those creatures fight eachother. Whenever another creature dies, Rory Mercury gains a +1/+1 counter.

The deck plays essential like a vultron, mainly want to get Rory out and get as many creatures dying as you can to beef her up and swing out with her. This deck was also built with budget in mind ($50 limit excluding lands), Demonic Tutor will be removed for my version that I play but I thought it would be a very nice addition to the deck.

If I find a way or if anyone comments a way for me to upload the custom Rory Mercury card I created I will put it up asap!

amarthaler on EDH Jorn, God of Winter

6 hours ago

A quick update on two cards:

Rime Transfusion works so well in this deck - especially attached to Jorn. The amount of times I got to untap snow permanents and keep Jorn safe in a game was astounding.

Time of Ice seemed pretty niche, but only got to try it once. I am curious if I should combo it off with Sleep in this deck, as a pseudo-board wipe for tapped creatures. More to come...

amarthaler on EDH Feather, the Redeemed

7 hours ago

Following suit with Control_Train and looking to try out these new cards from Streets of New Capenna:

  • Boon of Safety
  • Illuminator Virtuoso
  • Glittering Stockpile

marco-online on artifact aggro (budget)

7 hours ago

cool stuff man! keep it up

KBK7101 on The Legend of the Sky …

7 hours ago

I love this deck! I've been looking for a five color deck to represent Kamigawa and I think this is what I've been looking for. Thoughts on Kyodai, Soul of Kamigawa as an alternate commander? It didn't seem to synergize well at first until I realized that she could be used as protection for your clone target.

Some more clone cards that may interest you (if you haven't considered them already):

I think the mana base needs tweaking some and you could probably work on lowering the mana curve somehow, though I'm not too sure on how best to go about that.

poorpinkus on The Devil On Your Shoulder …

9 hours ago

Thanks ObserverWill! I agree, I've seen a lot of Nekusar, the Mindrazer decks and such that go way too all in and then get confused when people target them, I built this deck as a way to make it more "obvious" what you're doing so that people think of you as a lower threat and let your stuff stay around.

As for your question, I'd like to phrase it in a different way, because it's not necessarily preventing all of your stuff from being targeted, but keeping your plans under the radar. For example, Vial Smasher the Fierce can be scary, and so people think of that as your main plan, so they do everything they can to remove her. I just let them, because it makes them feel more comfortable and realize that Ludevic alone isn't too bad, in a sense you let them give and take.

In terms of keeping my plans under the radar, this deck always makes it to the end of the game and rarely is removed early. At the end of the game I do tend to have quite a few options open, since the extra card draw lets me gradually filter my hand into good removal and burn. Usually for me when the game ends it's not always a win, but the games tend to be very close, which is my favourite way to shut things out. For example I've had games where 3 players were under threat of losing to Triskaidekaphobia.

As for the midgame I usually do have at least one engine going that people let stay, for example Fevered Visions usually stays on the board for a very long time. You'll need to play a few games to gain your group's trust that you're not about to spring a huge trap, and you'll need to figure out how people assess threats before you go too hard on something like Xantcha, Sleeper Agent in the wrong situation for example. The good thing though is that this deck is designed for you to be able to play in a fairly genuine way without causing too many issues for people, so even if people do notice that you play a huge threat, they'll remove it and feel comfortable that your biggest threat is gone despite the fact that you still have a lot of good stuff on the board.

Anyways, yeah, I'd say that it's good at flying under the radar, it doesn't have too much "momentum" so people don't feel a huge sense of urgency when you play synergies. The key is to let them lose resources on their own terms, or in a way that is a good deal, and let their own greed get the best of them. I recommend letting people look through your deck before playing so that there's no surprises haha, that trust lets you get some big swingy turns even though people felt like you weren't a threat.

Hope that you have fun! Let me know how it goes if you do get it!

Macaronigrill5150 on Mommy Liliana

9 hours ago

ThePieDoctor absolutely! keep working with it.

Crow-Umbra on Action Painting Spellslinger

10 hours ago

Thank you KBK7101, I appreciate! I haven't had a chance to play the deck irl yet, but it's ready to go next time my friends and I get together. I could see Immolating Gyre replacing Jaya's Immolating Inferno, especially since it can hit creatures and opponents simultaneously.

I'll be making my next batch of significant updates after getting some games in, and probably once Commander Legends 2 is dropped. Keeping an eye out for any spells from the set that could fit this build.

ThePieDoctor on Mommy Liliana

10 hours ago

I love all of these ideas, thank you! I'm trying to make this the best deck for my favorite card so I'm trying my hardest to make it efficient and able to compete with some of my friend's decks as well.

Niko9 on Satsuki, the Living Lore - …

10 hours ago

Awesome! Yeah, for sure wait on a reprint for orrery. It has to happen, right? Maybe right? Hopefully : )

Hope the deck does awesome for you. And yep, I love Skybind but I was also playing it in 60 card, so not sure if it would be one of those things that would need too much to get there in EDH. But, that's what the maybeboard is for : )

I totally hear you on orrery. There are kind of worse versions like Vernal Equinox or Vivien, Champion of the Wilds but yeah, nothing is really orrery. Hopefully that reprint happens! For sure.

wallisface on R/W Myr Artifact Deck

10 hours ago

Rakton The build looks a lot stronger! My current thoughts would be:

  • I think you should ditch Darksteel Forge. Its mana cost is really prohibitive, and i think it would be better to use your treasure towards getting the dragon out, rather than this. This also feels too late-game to be super useful.

  • I’d also ditch Prying Blade, as its a pretty high cost for what you’re getting. Sticky Fingers feels waaay stronger, so maybe run 4x of that if you’re really after this effect.

  • I think you should be running a playset of Galvanic Blast. Interaction is super important in magic, don’t just ket your opponent do what they want! I actually think your deck might be a lot stronger with 8 cards of interaction, so i’d also suggest adding a playset of Dispatch.

  • i’m not sure you get huge value from Slag Fiend here, so maybe that goes to make room for some of the above.

WhatInTheWhoNow on low-cost, extra annoying, tutor your …

11 hours ago


Thank you for the suggestions! I've been thinking a bit about how more often than not there is little need for buffs outside of the most powerful bunch; Phyresis, All That Glitters, Ethereal Armor, and/or Battle Mastery are usually enough considering the middle two will continue to buff Zur while tutoring for other things. Originally the idea was that I should cast buffs on Zur while I use him to tutor for more important things in the meantime, but I always find myself going for one of the buffs listed previously. With all that said, you're right. There is no need to include cards simply because they can be tutored with Zur, and it's better just to include better cards instead. It would be better to ramp in the meantime, let Zur handle refilling our hand, and take our time with buffing him.

The previous point also stands for Nighthowler. As you said, he is a fantastic option if necessary and he is certainly not wasted space if we draw him anyway.

Thanks for bringing Court of Cunning to my attention. I think it is a perfect card for this deck since it acts as draw and annoys our opponents with mill. Could be a blast sitting back and waiting for everyone to helplessly mill out.

With all that said, I'll go ahead and add those cards. Thanks for the suggestions!

leahbree93 on Ghired

11 hours ago

fable of the mirror-breaker in for giant adephage

leahbree93 on Yennett, Cryptic Sovereign

11 hours ago

dazzling sphinx in for inniaz

Macaronigrill5150 on Mommy Liliana

12 hours ago

Good looking deck so far nice job! some possible addition you can consider is The Chain Veil, since you have a decent amount of planeswalkers. It is on the pricey side, around 10$-15$ but decent for the amount of planeswalkers you have. In terms of demons Varragoth, Bloodsky Sire really good for his "Tutor" ability for about 3$ you can use his power to find any card you want and put it on the top of your library. Some good draw engines you can use that are cheap, is Altar's Reap 2 drop for only 0.15, Read the Bones, and Night's Whisper. Finally is some good removal Feed the Swarm, and Go for the Throat. I hope these help, or at least gives you some ideas.

KBK7101 on Action Painting Spellslinger

12 hours ago

I wasn't super high on New Capenna as a whole, but I have to admit that Anhelo looks pretty awesome. This deck is really well constructed, too, as most of my recommendations I had ended up already being the deck. Bravo!

The only thing I think I'd recommend is Immolating Gyre. A nice boardwipe for spellslinger decks that could work really well here.

Bakery300 on Roll Literally All The Dice

12 hours ago

I would definitely love some feedback on how I can keep the running theme while perhaps streamlining it and getting my pieces out more consistently.

KBK7101 on Be Not Afraid, Mortal

13 hours ago

Herald of the Host and the new Battle Angels of Tyr fit perfectly in a Giada deck. You should definitely check them out!

Azeworai on Tresserhorn’s Awesome Squad of Cool …

13 hours ago

betomindslav - Thank you for the upvote and adulation! I toil much for uniquity amongst my strategies. As for this deck's draw, 'twould ideally be either a heinously quick Torpor Orb and Embercleave start to efface one of my foes, or a Caverns of Despair and any threatening walker. A board at parity is one in my favour.

The rest of the deck is either planeswalkers I enjoy, creature obliteration, or token production.

Thanks again and have a great day!

KBK7101 on Satsuki, the Living Lore - …

13 hours ago

Thanks for the kind words! Much appreciated!!

Setessan Champion is a card that I actually thought I had in the deck... and then realized it's in my Arena version of this deck and not my paper one. lol Probably the first addition whenever I make tweaks!

Vedalken Orrery is a great card and one I've been meaning to get for a long time... once it gets a reprint. That card is pretty expensive at the moment. :/ Cast Out was a card that I hadn't really considered due to it's higher mana cost than my other "removal" spells but having flash does make it pretty enticing... Maybeboard for now! Skybind does sound really interesting and could lead to some pretty interesting shenanigans. I think I even have a foil one somewhere. I'll have to add it to the maybeboard for consideration later. Swift Reconfiguration also sounds like a great idea. I'll have to add that one to the maybeboard, as well!

I would also have loved if Satsuki had a third color. Blue would've been great, red or black would also have been nice. Maybe we'll get another saga commander from Dominaria United/Brother's War later in the year? Hopefully more sagas, too!

clancy292 on Uno, Queen of Draw Four

14 hours ago

Speaking of great deck names, this is a winner

TheDudestDude on [[Primer v3.6]] - OM_RATH!!! (2021 …

15 hours ago

Take out "Where ancients tread" for Forays. Tread can only trigger for pwr>5. It's one more card that, while adds to pressure, does nothing without King Jelly Belly, and a land drop.

kamarupa on Shadowy Shadows

15 hours ago

There's also Angel's Grace (though losing life isn't damage) and Platinum Angel. My best advice is to just to do a lot of playtesting with Spoils of the Vault and Lich's Mastery and see how it goes.

SueMe on Hogaak: My Favorite (Infinite) Combo …

16 hours ago

@ killer_eye

Not at all! These are all super solid suggestions; the more the merrier!

Most likely the colorlessness won't hurt us too hard. Do let me know if Emergence Zone is worse in testing, though.

Have you seen my Budget List? I haven't updated it in forever, but it could give some ideas.

cjvuotto on Zevlor Tiefling Tricks

16 hours ago

This is one trifling tiefling

Excalibur478 on Anje Thought My Other Anje …

16 hours ago

this deck is so cool and deserves everyone's attention. thank you.

lagotripha on Counter Everything?

16 hours ago

Jwari Disruption  Flip is great as it sits in land slots - sandbar will do fine in its place so long as your spell count is high enough. Even a one of in your list massively improves tempo if your opponent plays around it.

Mana leak has some sweet alternatives - Lose Focus in particular lets you scale up as the game draws on, and is hard to protect against due to copies.

Thassa's Intervention is both cheaper than memory deluge and acts as a counterspell.

I'd give a little thought to old Grindclock style decks, where you just play protect the artifact until you can win - or play something like Zur's Weirding where you reach a point where you just lock out the game and win on life. As is, you'll need to use recursion on mill spells which isn't being used holding up counterspells.

The main thing I'd consider going outside budget for is Surgical Extraction - hitting the shuffle eldrazi is essential to mill decks, while being able to remove a deck's main threats or answers when you see them in the graveyard is incredible. On that note, Gut shot/Void mirror is a nonbo- you'll want one of them in the sideboard to swap into. Tormod's Crypt or similar will do on a budget, but you do need to have an answer for milling a Kroxa, Titan of Death's Hunger or similar somewhere in the 75.

Baral's draw/discard is mostly land filtering here, and the cost reduction isn't as crazy as it is when ramping - you could safely swap it for more draw power.

Broken Ambitions is traditional for counter/mill.

I'd want a wrath effect or comparable card in the side or main - as is you have 4x suspend, 4x gut shot for creature matchups, which doesn't feel like enough what with the time counter thing meaning you need another card afterwards - its a great synergy with void mirror, but I'd want a bit more.

More important than any of this advice is this - target your meta. Put sideboard cards maindeck to win your FNM - the control decks that make it through tournaments aren't the ones that have the best 'generic answers' (though they feature them), but ones that target metagame weaknesses - the maindeck Steel Sabotage or Narset's Reversal or for example. The void mirror setup is an incredible start for that - build out from there.

Excalibur478 on Anje Thought My Other Titles …

16 hours ago


I guess I'll like it. The deck name deserves it even though I am filled with rage >:(

Balaam__ on R/W Myr Artifact Deck

17 hours ago

Lol that’s ok, I’m sure the other Balaam_ appreciates it.

Rakton on R/W Myr Artifact Deck

17 hours ago

Balaam__ just realized i forgot to add an _ in your username

DreadKhan on low-cost, extra annoying, tutor your …

17 hours ago

In my experience using Retreat with Artist, it worked well at a lower budget, but in the decks I used it I eventually need to get a card like Sakura-Tribe Scout to get infinite landfall. Artist is actually a really solid ramper in a deck that can expect to get extra cards into hand, and if you just don't fetch Retreat until you need it, it'll rarely be an issue. For a card that's worse maybe, I look at The Birth of Meletis, I suspect it's pretty bad to draw, getting a Basic Plains after you've already gotten access to White isn't going to matter a whole lot, but it is a land drop you'll hit. With Dreamscape Artist, you get weenie sac fodder, but you're ramping, so you get actual lands into play, and if all you have is Blue mana, Dreamscape can get you Black and White the same turn, possibly letting you cast Zur, the lands are untapped even. Thus, I think you'd much prefer to draw Dreamscape to Birth, and I can't think of too many situations when you really want to fetch Birth with Zur, I suspect you have much more important things to find in almost any scenario. For Retreat, I'd look at pulling any of the small buff Auras, I suspect they aren't big enough buffs in multiplayer when you can already fetch stuff like All That Glitters or Ethereal Armor for a much bigger buff. Retreat would then work with Stasis to some extent, but also with Dreamscape Artist. Aside, but if you did add a big ramp combo like that, you could also throw in Daily Regimen as a way to soak up large amounts of mana.

Nighthowler's main use is to create an alternative Voltron target that is already big enough to one-shot people, so it is pretty meta-dependent. Is everyone on mill strategies with lots of creatures in their decks? If so, this can be better than swinging with Zur, and mostly needs evasion and protection, things you're already running. It can also be a big blocker if you give it Vigilance I suppose, but giving it Shadow or Unblockable is really shocking the first time, when people thought all you had was a 30/30 vanilla. If you actually draw it btw, it can be a gargantuan buff for Zur, even in a typical scenario by late game it'll add tons of power to Zur compared to any other single Aura that isn't Colossification, but technically this can be even bigger. It works well with Court of Cunning as a fetchable Mill source that can do serious work if you're safe from being attacked. I actually theory-crafted a deck around Solitary Confinement and Court of Cunning with Zur finding both. You'll also want a way to draw more cards after you've got it set up, but you're fairly hard to take the Monarchy from at that point, and Court pays for Solitary every turn. Nighthowler could then speed up the closing of the game for you if Milling people to death by itself sounds too slow.

DrukenReaps on Irenicus' Experimental "Donations"

17 hours ago

I kind of want to put Imoen in here for flavor reasons lol

DrukenReaps on Should I Pretend This Or …

17 hours ago

This spoiler seems like it could be pretty busted here. Particularly along side Tree of Perdition.

Phule451 on [Primer] Helming the Host of …

17 hours ago

While I get the non-flying aspect I'd still highly recommend Irregular Cohort as with your commander out it gives you a 3/3 and a 4/4 for four that then boost any other angels you play by +2/+2. And since so many of your attackers are in the air, Darksteel Mutation is a great way to remove a problematic threat.

tribal-kai on Lathril Elf Tribal

18 hours ago

garrethimself - I haven’t played it in a while. I tend to focus on commanders from new sets because that’s what viewers are typically interested in.

Rakton on R/W Myr Artifact Deck

18 hours ago

wallisface i reworked the whole deck going on your advice would like to see what you think