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IdRatherBPlayingYuGiOh on Ajani's Pridemate+Wildwood Scourge+Soul Warden+Soul's Attendant

1 hour ago

Does Ajani's Pridemate ability "whenever" you gain life trigger in 2 separate instances if I have Soul's Attendant and Soul Warden on board and will Ajani's Pridemate gain +2/+2 for each creature entering the battlefield?

If yes, then Wildwood Scourge ability will trigger twice correct?

Shalom on Lutri + Strionic Resonator + ...

1 hour ago

lol, I forgot to mention, copying a Dramatic Reversal or Turnabout

Shalom on Lutri + Strionic Resonator + ...

1 hour ago

Hi can someone let me know if copying the Lutri, the Spellchaser's ability with Strionic Resonator while having a Mana Vault onto the battlefield will allow me to have infinite mana?

p.s. I know Lutri is banned.

Battlehax on Does World Slayer destroy Ensoul ...

9 hours ago

Sadly what I expected the answer to be. I guess that's what Darksteel Juggernaut will be for.

Thank you.

Tylord2894 on Najeela with amulet of vigor

10 hours ago

Gidgetimer, good catch. I wrote it correctly in the second half but not the former. Thanks!

Tylord2894 on Does World Slayer destroy Ensoul ...

10 hours ago

Ensoul Artifact would be destroyed which will cause Worldslayer to "fall off".

In your scenario, the only thing that has Indestructible is Darksteel Citadel. The Citadel doesn't not grant Indestructible to Ensoul, so Ensoul will be destroyed. Immediately thereafter, the Citadel will no longer be a creature, so Worldslayer will fall off if the Citadel when SBAs are checked after the resolution of the Worldslayer trigger.

Hope this helps!!

Battlehax on Does World Slayer destroy Ensoul ...

10 hours ago

If you have your cookie cutter Darksteel Citadel + Ensoul Artifact on the board and equip a World Slayer and hit your opponent, does the Ensoul Artifact get destroyed?

And if so, would the World Slayer then be unequipped and the Darksteel Citadel become simply an Indestructible land?

I just want to play the interaction correctly, so thank you all in advance for the rules breakdown.

Gidgetimer on Najeela with amulet of vigor

11 hours ago

Tylord seems to have made a typo. They will enter tapped and then be untapped when the trigger resolves.

Tylord2894 on Najeela with amulet of vigor

18 hours ago

The tokens that Najeela will create will enter untapped and attacking. When the enter the battlefield, Amulet of Vigor will untap them.

The Amulet has a triggered ability that requires that a permanent enters tapped. When it does, it will trigger for each permanent that enters tapped. When each trigger resolves, its permanent will become untapped.

Hope this helps!!

DemMeowsephs on Animate Dead + Blasting Station?

18 hours ago

Thank both of you! That helps me a LOT!

captain_deano on Najeela with amulet of vigor

18 hours ago

So if I have Amulet of Vigor out and I attack with Najeela, the Blade-Blossom, will the token that’s created come into play tapped or untapped?

Tylord2894 on Animate Dead + Blasting Station?

18 hours ago

For future reference, you can link a card's image by surrounding the card's name in double brackets, "[". This works sitewide.

To your question though, by themselves Animate Dead and Blasting Station don't combo and form a loop. You need a way to bring back the Animate Dead. I'll explain the combo using Archon of Falling Stars.

The easiest way to set up the combo is by reanimating the Archon while having the Station out. Start by sacrificing the Archon to the Station. The Archon will die as put of the cost of activating the Station's ability. When state-based actions are checked directly after you finish activating the Station, Animate Dead will be put into the graveyard as it isn't enchanting anything. The Archon trigger is then put on the stack and you need to target Animate Dead. Animate Dead is then put onto the battlefield and reanimates the Archon. When the Archon ETBs, the Station will trigger and untap. You are now in the position that you started in but with a Station activation on the stack. You can repeat that as many times as you wish.

Hope this helps!!

Rhadamanthus on Animate Dead + Blasting Station?

18 hours ago

You can use double square brackets around a card's name to create a pop-up link. It's the easiest way to make sure everyone understands what's going on in your question: Animate Dead, Blasting Station

This combo doesn't just work with anything. It needs help from another effect, usually from the specific creature you're returning to the battlefield with Animate Dead. Here's an example with Leonin Relic-Warder:

  1. Leonin Relic-Warder is in the graveyard and Blasting Station is on the battlefield
  2. You play Animate Dead targeting Leonin Relic-Warder
  3. Warder enters the battlefield and triggers both its own ability and Blasting Station. Let the Station's trigger resolve first and target Animate Dead with the Warder's ability
  4. Animate Dead leaves the battlefield. In response Animate Dead's trigger that would cause you to sacrifice the Warder, sacrifice the Warder to Blasting Station instead
  5. When the Warder leaves the battlefield, Animate Dead returns to the battlefield. As it enters the battlefield, choose Leonin Relic Warder again
  6. Go back to step 3 and keep the loop going until you win

DemMeowsephs on Animate Dead + Blasting Station?

19 hours ago

How exactly does the Animate Dead + Blasting Station Combo work?

Rhadamanthus on Do the MTG rules cover ...

1 day ago

mmkstarr: Answers to your question have been up for a while. Since there don't seem to be any follow-ups or corrections to be made, I marked one of them as the "Accepted answer" so that this topic can move out of the list of unanswered questions. Please remember to take care of this yourself in the future.

If you do have more follow-up questions, feel free to ask.

Rhadamanthus on If a Enchantment with counters ...

1 day ago

KillerQueen98: An answer to your question has been up for a while. Since it's clear you're satisfied with the response and there don't seem to be any follow-ups or corrections to be made, I marked it as the "Accepted answer" so that this topic can move out of the list of unanswered questions. Please remember to take care of this yourself in the future.

Dreykon on What happens to my Unearth ...

1 day ago

Tylord2894 Thank you very much.

On your Ephemerate I actually know how that works just bumped in to the answer by mistake while looking up my question lol But thank you for being open to help me with it ;-) I appreciate it.

Tylord2894 on What happens to my Unearth ...

1 day ago

You will get to keep your Thraximundar after it phases back in.

Uneath in an ability that represents three abilities, one activated, one delayed triggered, and one static. The activated ability reanimates the creature. The delayed triggered ability exiles the creature at the beginning on the next end step, and the static ability is a replacement effect. The replacement changes all LTBs into being exiled.

Since Thraximundar is treated as though it were not on the battlefield when the delayed trigger resolves, Thrax is not exiled due to that trigger. The delayed trigger still triggers and will not trigger again. Once Thrax is back, the LTB replacement effect still affects it. Notable, a creature phasing in/out does not make it a new object. Phasing only changes that object's state. Otherwise, the act of phasing Thrax out would envoke its LTB replacement effect.

If you wanted a new Thraximundar object, you would have to Ephemerate it (or the like). I don't, however, want to go into detail about that. There are a number of cases to consider, all of which are only tangential to your original question. If you'd like, we can walk through those as well, but I don't want to waste your time if you aren't interested.

Hope this helps!!

Dreykon on Can i Whip of Erebos ...

1 day ago

Your welcome ;-)

zwbsch on Can i Whip of Erebos ...

1 day ago

thanks a lot.

Dreykon on Can i Whip of Erebos ...

1 day ago

Shroud on a permanent only works while that permanent is in the battlefield. So you can target it in the graveyard and it will gain haste, it is as if the card had haste written on it. Lifelink is given as a static ability to your creatures so the Whip is not targeting it, So it also gains that.

Some rules to reference:

604.1. Static abilities do something all the time rather than being activated or triggered. They are written as statements, and they’re simply true.

604.4. Many Auras, Equipment, and Fortifications have static abilities that modify the object they’re attached to, but those abilities don’t target that object. If an Aura, Equipment, or Fortification is moved to a different object, the ability stops applying to the original object and starts modifying the new one.

702.18a Shroud is a static ability. “Shroud” means “This permanent or player can’t be the target of spells or abilities.”

110.1. A permanent is a card or token on the battlefield. A permanent remains on the battlefield indefinitely. A card or token becomes a permanent as it enters the battlefield and it stops being a permanent as it’s moved to another zone by an effect or rule.

Dreykon on What happens to my Unearth ...

1 day ago

I have Sedris, the Traitor King in play and Thraximundar in my graveyard.

I use the Unearth ability Sedris, the Traitor King gives creatures in the yard and I bring back Thraximundar.

I then cast Reality Ripple on Thraximundar.

I assume Thraximundar does not exile because he didn't leave the battlefield but its also not there at the end of turn.

Does it then exile on my next end step once phased in because it is not a new object and remembers the delayed trigger of unearth?

zwbsch on Can i Whip of Erebos ...

1 day ago

Can i activate Whip of Erebos and get Kalonian Behemoth back to play with haste and lifelink? At the beginning of the end step i sacrifce it. I´m not sure abouth the haste. Thank you.

DeinoStinkus on If imprisoned in the moon ...

2 days ago

Yes, similar to how Dryad Arbor is affected by summoning sickness and Arixmethes, Slumbering Isle cam attack as soon as it loses its land type.

Kogarashi on Players die instantly reaching 0 ...

2 days ago

Fell Specter will trigger, but your opponent will lose before the Fell Specter triggers would go on the stack.

A player losing the game due to having 0 life is one of the game's state-based actions (SBAs). These are checked whenever a player would receive priority. Additionally, triggers go on the stack whenever a player would receive priority, and in order for items on the stack to resolve, all players must pass priority without adding anything to the stack (this applies to each item).

What happens in your scenario is that you cast Fateful Showdown. Assuming no responses (which would go on the stack above it), Fateful Showdown then resolves in its entirety. This means that the Showdown deals the damage, which you stated to be lethal, and then you discard your hand and draw new cards. Technically Fell Specter triggers at this point, but the triggers do not go on the stack just yet since Showdown is still resolving.

Once Showdown is done resolving, the active player would receive priority again, so SBAs are checked before triggers are placed on the stack. SBAs see that your opponent is now at 0 or less life, and your opponent immediately loses the game. Since your opponent is gone, so are their triggers, which never get to go on the stack (which matters in a multiplayer game where you still have another opponent).

DeinoStinkus on Players die instantly reaching 0 ...

2 days ago

The Showdown would kill your opponent as a state based action. The Specter would then leave the board and you would not die from its triggers.

fred_leff on Players die instantly reaching 0 ...

2 days ago

Example: Opponent with Fell Specter and I play Fateful Showdown targeting my opponent for lethal damage; would he die before I discard my cards or after? Making the Fell Specter trigger and potentially kill me aswell !?

Gidgetimer on Can I cast extirpate just ...

2 days ago

No, you must be able to declare all targets for a spell in order to cast it.

malevolentanus on Can I cast extirpate just ...

2 days ago

I have a deck idea where that involves the card Scheming Symmetry and Extirpate and I was wondering if I could cast extirpate with no targets in any graveyards for the purpose of getting someone to shuffle their library?

Rhadamanthus on Elenda, the Dusk Rose + ...

3 days ago

Elenda gets destroyed by the damage before her ability can add more power/toughness.

Destroying a creature with lethal damage marked on it is one of the game's "state based actions". When the game checks for SBAs (right before each time a player would get priority to take another action), any of them that need to be executed are done simultaneously. That means in your example Elenda and the tokens die at the same time.

Rasaru on Elenda, the Dusk Rose + ...

3 days ago

I have a 2/2 Elenda, the Dusk Rose out and 2x 1/1 vampires. Then someone plays a card (I can't remember what it is) that causes each player and creature to take 3 damage. Since Elenda gets a +1/+1 when a creature dies, does she survive or would she die to the 3 dmg?

i.e. Elenda takes 3 dmg, so is at 2/-1 then gains +2/+2 from the 2x 1/1 vampires dying, leaving her at 4/1 until of turn.. OR would she just flat out die?

Rhadamanthus on When exactly is a spell ...

4 days ago

Unfortunately no, this won't work. By the time you're able to activate Eight-and-a-Half-Tails' ability, you're already past the point where Ivory Cup would trigger.

For spells, "play" and "cast" mean the same thing (you can see in the current official Oracle text on Ivory Cup's Gatherer entry that it's been updated to use the word "cast"). A spell is officially "cast" after the player has finished making all the decisions for it and paying all the costs. Players get a chance to make responses after the casting process is completed but before the spell starts resolving. In your example that means you've already finished casting the spell when you get the opportunity to use Eight-and-a-Half-Tails to turn it white. The time that Ivory Cup would have triggered is already passed.

Tylord2894 on When exactly is a spell ...

4 days ago

You can not use Eight-and-a-Half-Tails's second ability to trigger Ivory Cup.

It's important to remember that Magic is almost 30 years old, so the wording that is printed on cards is very much subject to change. The update Oracle text of Ivory Cup uses "cast" instead of "played". I don't know what this change occurred, but a spell is not considered "played" anymore. It is always considered to be "cast" (there's an "exception" to this that I'll talk about later).

When casting a spell, there's a series of steps that the caster goes through, selecting modes/divisions/targets, determining costs, paying for costs, etc. The very last step in the process is declaring a spell to be "cast". That is when Ivory Cup will trigger. Since there is not an opportunity for you to resolve before that point, you can not use Eight-and-a-Half-Tails to change that spell to be white.

Now, this "exception" to the rule that "spells are only ever cast." Some cards will allow you to "play cards" from somewhere. For example, most "Impluse" effects (like the eponymous Act on Impulse) say that you can "play cards exiled this way". What this is trying to say in only a few words is that "you may cast spells or play lands exiled with Act on Impulse".

Hope this helps!!

Redriver18 on When exactly is a spell ...

4 days ago

I am running a deck with Ivory Cup and Eight-and-a-Half-Tails. My question is, if I use Eight-and-a-Half-Tails to turn a non-white spell on the stack white, does it trigger Ivory Cup? I am confused about when a spell is considered to have been played as opposed to cast.

Rhadamanthus on Enchantment Creatures and Hexproof

4 days ago

koolking: Answers to your question have been up for a while. Since there don't seem to be any follow-ups or corrections to be made, I'm marking one of them as the "Accepted answer" so that this topic can move out of the list of unanswered questions. Please remember to take care of this yourself in the future.

Tylord2894 on If imprisoned in the moon ...

5 days ago

Provided that you controlled that creature/land since the start of your turn, yes, you can attack with the un- Imprisoned creature.

"Summoning sickness" applies to creatures that you haven't controlled since the start of your turn. Even though your Imprisoned creature was a land to the start of your turn, you still controlled it, so it won't have summoning sickness if it become un-Imprisoned.

Hope this helps!!

Kogarashi on If imprisoned in the moon ...

5 days ago

Yes, as long as you have controlled that creature continuously since the beginning of your turn. Unlike cards that temporarily exile things, like Oblivion Ring, Imprisoned in the Moon doesn't cause the creature it's enchanting to change zones. Once the enchantment is gone, your creature will stop being a land and go back to being a creature again, without summoning sickness unless it only just entered the battlefield this turn.

Chomp16 on If imprisoned in the moon ...

5 days ago

If Imprisoned in the Moon is enchanting a creature I control, and I destroy it on my turn, can I attack with that creature on the same turn?

sergiodelrio on Do the MTG rules cover ...

5 days ago

I assume this is more of a design/R&D question, rather than a rules question. There are some articles out there that try to answer this question. But there is no exact answer, due to power lvl pendulum swings and Standard environment context. There is no in-game conversion rate. I believe the general rule of thumb is one colored mana ~=~ 1,5 generic mana. Then they round up or down depending on context

Rhadamanthus on When does a player leave ...

5 days ago

TypicalTimmy: To be clear, Exquisite Archangel and similar effects are just replacement effects, not delayed triggers. A delayed trigger is a triggered ability that gets set up by some other resolving spell or ability using the words "when", "whenever", or "at" to wait for a certain event and trigger at some point in the future. A triggered ability that triggers "when you would lose the game" wouldn't be able to stop you from losing because the game would execute the SBA right before the trigger is actually put onto the stack.

Normally I wouldn't pick at such a small detail but the answer to this question is all about the fine details of the rules. I just wanted to be sure the point didn't get confused.

Tunde on Jeleva and 101.4a

6 days ago

Also to note, unless something says you can look at a facedown card, nobody, including the owner/controller can look at it. If it did work the way you wanted it to, you would have to pick one at random and hope it was the correct type since she doesn't have the clause that lets you look at them.

TypicalTimmy on When does a player leave ...

6 days ago

However, there ARE cards with delayed triggers that have an action if you would lose.

It is a replacement effect. Look at Exquisite Archangel for example.

If you have something like this, then state based actions would check to see if you would lose the game. If confirmed, a replacement effect takes hold and you follow the instructions of the card instead.

Nuubi on When does a player leave ...

6 days ago

Aright thanks to both of you. Sums it up pretty well.

Tylord2894 on When does a player leave ...

6 days ago

A player will leave the game shortly after being dealt lethal damage. There is not a time where you can respond to this, though.

After a spell/ability resolves or we move between steps/phase, state-based actions (SBAs) are checked and performed. In essence, these actions are how the game cleans up after us. Players don't receive priority until after SBAs are checked. Notable, SBAs are where a player loses the game if they have 0 or less life.

After combat damage is dealt or the spell that reduced your life total resolves, SBAs are immediately checked. The game will see that you should be removed from the game, and it will do so.

So after the damage from all-out attack from the player with the Hydra Broodmaster is dealt, you can not blink Resolute Archangel before you would die.

Hope this helps!!

Rhadamanthus on When does a player leave ...

6 days ago

You leave the game pretty much immediately after going to 0 life.

Losing the game for having 0 or less life is one of the game's "state based actions". SBAs are checked and executed right before each time a player would get priority to take an action. If the damage in your example would have dropped you to 0 or less life, then there's no time for you to make a response in-between the damage being dealt and you losing the game.

In very old versions of the rules (more than 20 years ago) the game would wait until the end of a phase to check for player death from 0 or less life, but that was changed as part of the big 6th Edition rules overhaul.

Nuubi on When does a player leave ...

6 days ago

Me and some friends were playing a game last night in which my friend had lethal damage on the table. He had a monstrous Hydra Broodmaster with 7 7/7 tokens. He cast Overrun and declared an all out attack. I didn’thave enough to block it all, but I had Deadeye Navigator soulbonded to Resolute Archangel. So what I wanted to to do was just flicker the archangel after the damage was dealt but before it killed me. Then came the question of well when does a player actually die? Does a player leave the game at the end of combat or does a player leave the game at the end of the turn durning the clean up phase?

Tylord2894 on Clarification On How The Ozolith ...

6 days ago

DeinoStinkus, that is not correct.

First off, Doubling Season does interaction with The Ozolith. To "move" a counter in Magic, you remove the counter of the first permanent and put that many counters on the second permanent. Since you are putting counters on a permanent, Doubling Season will apply.

In the case where The Ozolith has 10 -1/-1 counters, the "at the beginning of combat" trigger will resolve and 20 -1/-1 counters will be put onto Dusk Urchins. The Urchins will promptly die, and you'll draw 20 cards and put 40 counters on The Ozolith.

Hope this helps, TangoWithTojo!!

DeinoStinkus on If a Enchantment with counters ...

6 days ago

Yes, similar to how you can gain control of hydras.

DeinoStinkus on Clarification On How The Ozolith ...

6 days ago

The way the stack triggers, the Urchins would enter the battlefield, then the Ozolith would move all counters onto it at the same time, so yes, the Urchins would draw you ten cards. However, Season does not double counters that are being moved (as in Bioshift or Simic Guildmage). Hope this answers your question!

TangoWithTojo on Clarification On How The Ozolith ...

6 days ago

Also an extension to my question, lets say I have Doubling Season on the battlefield. I have 10 -1/-1 counters on The Ozolith, when it moves the counters, would Dusk Urchins get 20 counters? And when they move back to The Ozolith after it dies, would The Ozolith get 40 counters because of Doubling Season?