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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Freeform | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Oathbreaker | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Drown in Dreams
Instant
Choose one. If you control a commander as you cast this spell, you may choose both.
- Target player draws X cards.
- Target player mills twice X cards. (They put twice the amount of X cards from the top of their library into their graveyard.)


![Captain N'ghathrod feature for Eldritch Captain of the Deep [Lovecraftian Primer]](http://static.tappedout.net/mtg-cards-2/battle-for-baldurs-gate/captain-nghathrod/femme_fatale-captain-nghathrod-2-c_bTnxuhG.png)



SaberTech on
Zaxara, Exemplify Winning *Primer*
2 months ago
Prosperity is kind of tricky to use. X can't be greater than the number of cards in your deck if you don't want to deck yourself, so if an opponent happens to have more cards in their library than you it won't be possible to deck them out. You will have still drawn your deck so you'll have a way to win regardless, but your opponents now have most of their decks in hand too so they'll potentially be able to use interaction to stop whatever you do next. Since you've drawn all of your cards that means you'll lose on your next draw step and they might just get to untap and win on their turns. The best way you have to offset all of that is to have Jace, Wielder of Mysteries on the board. That way you can make sure that X is high enough that Prosperity decks everyone and you won't lose.
It will be funny if someone bounces or destroys Jace in response to you casting Prosperity though. At that point, I'm sure that your opponents would prefer to force a draw than just let you take the clean win.
I run Drown in Dreams as one of my X cost draw spells, but I also run spells that let me get cards back from my graveyard like Eternal Witness and Noxious Revival so I can squeeze a little extra value out of the card. There have been a number of times where I've targeted myself with both the card draw and mill parts of the spell because I was really digging for a combo piece and I had a card in hand that let me get something back from the graveyard. I could also use Drown in Dreams to beat all of my opponents too. With Zaxara out and a mana combo active I can draw my deck and mill out an opponent, cast Eternal Witness to get Drown in Dreams back, and then cast the spell again to force one opponent to draw out their deck while milling out my last opponent.
NV_1980 on
The Horror ... THE HORROR! *PRIMER*
1 year ago
Thank you for the great feedback UltimateRoxas40! I'll make sure to check out your Cap'n deck as well :)
Roaming Throne sounds like a fun addition; bit expensive though but I'll see if I can obtain one. It would fit nice in some of my other tribe decks too, so the investment is probably worth it.
I get what you're saying about Everflowing Chalice. Maybe it would work to replace the medallions with other rocks (this being one of them), though I would have to stress that thus far the medallions have been very useful to me in games. What I like about them is that you don't have to tap them in order to use them. It wouldn't hurt though to switch them out with other rocks during my next game, just to see if I would notice any differences. I wouldn't add Chalice for the Hullbreaker combo though, as this deck doesn't have that much use for infinite colorless mana (Brainstealer Dragon would benefit a bit of course).
Drown in Dreams is nice, but in a deck that's not really about X-spells (like this one) it wouldn't fit so well. The exception to this being Mind Grind as it mills way more than the X you put into it.
UltimateRoxas40 on
The Horror ... THE HORROR! *PRIMER*
1 year ago
Fun looking deck! As a fellow Captain N'ghathrod, I always enjoy seeing other people have fun with him.
A few cards I'd recommend adding.
Roaming Throne - This card is great with our Captain. It will cause both of his triggered abilities (Triggered abilities = “when,” “whenever,” or “at”) to double, Milling twice as many cards and getting two permanents out of an opponent's graveyard at the end of turn. It's colorless, so we don't have to worry about mana; has Ward 2, which makes it hard to remove; and can enter as a Horror to benefit off of our Captain.
Everflowing Chalice - With Hullbreaker Horror and Sol Ring, you can create a loop of bouncing each artifact back to hand, netting one colorless mana each time around. If you're not into infinite combos, then no worries. Funnily enough, this infinite combo was actually present in the Captain Precon deck.
Drown in Dreams - A great outlet if you end up running the above loop, or just a great way to Mill someone and Draw a bunch of cards.
Personally, I'm not a huge fan of the Medallions outside of mono-colored decks. I'd rather have an artifact that can just tap for mana rather than a reducer. But that's just my thoughts.
All together though, it looks great!
Cyb3rguerrill0 on
Dude, where are your cards? *WIP*
2 years ago
Now let's add some flicker: Thassa, Deep-Dwelling, Ghostly Flicker, Deadeye Navigator (no budget though), Essence Flux and some other suggestions: one of my favorites is this one Maddening Cacophony, Drown in Dreams, Curse of the Swine of course. Keep it up, looks interesting.
Rivel on
2 years ago
For those interested, here is the list of removed cards, added cards, as well as total current deck stats.
Removed
- 6 Island
- 6 Swamp
- Dreadhorde Invasion
- Liliana, Death's Majesty
- Dispel
- Drown in Dreams
- Negate
- Plumb the Forbidden
- Reality Shift
- Resculpt
- Unwind
- Exsanguinate
- Final Parting
- Ghouls' Night Out
- Charcoal Diamond
- Sky Diamond
- Gleaming Overseer
- Hordewing Skaab
- Undead Alchemist
Added:
- Evolving Wilds
- Exotic Orchard
- Malakir Mire Flip
- Mystic Sanctuary
- Obscura Storefront
- Reflecting Pool
- Secluded Courtyard
- Terramorphic Expanse
- Unclaimed Territory
- Verdant Catacombs
- Vesuva
- Mystic Remora
- An Offer You Can't Refuse
- Blue Sun's Zenith
- Pongify
- Rapid Hybridization
- Read the Bones
- Bident of Thassa
- Dimir Signet
- Fellwar Stone
- Herald's Horn
- Pyre of Heroes
- Thaumatic Compass Flip
- Urza's Incubator
- Champion of the Perished
- Fell Stinger
- Liliana's Standard Bearer
- Murderous Rider
- Shambling Ghast
Misc deck stats: Ramp: 13 Draw: 19 Tutors: 4
unstable_anomaly on
All My X’s Live in the Hive Nexus
2 years ago
If you didn't wanna run any of the infinites Seedborn Muse would still be incredibly powerful with any of the instant speed draw spells (Blue Sun's Zenith / Commander's Insight / Diviner's Portent / Drown in Dreams / Even the Score / Pull from Tomorrow / Stroke of Genius). Could easily draw the whole deck for a Thassa's Oracle / Laboratory Maniac / Jace, Wielder of Mysteries win.
Also pairs really well with all the X cost counterspells Condescend / Syncopate / Power Sink / Logic Knot / Clash of Wills.
Just some more food for thought.
unstable_anomaly on
Send Nids.
2 years ago
This commander is bonkers. Looking forward to building around her myself.
Doesn't look like you're going for the spell slinger route, but Seedborn Muse with any of the instant speed draw spells (Blue Sun's Zenith / Commander's Insight / Diviner's Portent / Drown in Dreams / Even the Score / Pull from Tomorrow / Stroke of Genius / Thassa's Intervention) would be really good here. Could easily draw the whole deck for a Thassa's Oracle / Laboratory Maniac / Jace, Wielder of Mysteries win.
Since you're going the creature based route Kindred Discovery / Herald of Secret Streams / Open Into Wonder.
Some other generic good stuff for a deck like this Nyxbloom Ancient / Selvala, Heart of the Wilds / Mana Reflection / Pest Infestation.
bushido_man96 on Zombie help
3 years ago
Tainted Adversary seems a bit mana intensive to really get good results from. How many tokens do you usually get when you cast it? And is the effect worth that much mana investment? I don't like Stitchwing Skaab, either, especially when you talk about running out of gas. It will only contribute to that problem if you don't have cards to discard, and you don't want to discard better cards to play that one.
I'd consider cutting Spell Swindle for a cheaper CMC counterspell, or a straight removal spell. I think you want to be pretty aggressive with how you spend your mana in this deck, and holding up 5 mana to counter a spell is counterintuitive to that strategy.
I'd drop the mill theme: Dread Summons, Drown in Dreams, Maddening Cacophony, Peer into the Abyss, Psychic Corrosion maybe even Telemin Performance. I would add card draw spells in those spots. Night's Whisper, Ambition's Cost, and Sign in Blood will always draw you cards, regardless of board state. Altar's Reap, Village Rites, and Vampiric Rites are good draw sources when you have a board state. I'd recommend pushing your ramp to 10 spells, and then you should be off an running.
Good luck going forward with this deck.
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