ALL HAIL ZACAMA

This deck is all about getting as many lands out as possible to be able to cast zacama as soon as possible. Landfall effects give you a lot of value for how many lands you will be playing per turn with Emeria Shepherd / Rampaging Baloths / Omnath, Locus of Rage and also life gain and ramp from Courser of Kruphix and Lotus Cobra

Once you have zacama out and have extra mana at your disposal with Zendikar Resurgent / Mirari's Wake / Vorinclex, Voice of Hunger , you can bounce zacama back to your hand with Temur Sabertooth to be able to cast him infinite times and make infinite mana/infinite etb triggers and also infinite card draw with Soul of the Harvest and Zendikar Resurgent , this can also win you the game with Warstorm Surge or Impact Tremors out.

Panharmonicon is another way to float a ton of mana by triggering zacama’s ability twice when it’s cast and ultimately clear the board

Other combos:

Fiend Hunter + Goblin Bombardment + Sun Titan = infinite damage

Goblin Bombardment + Saffi Eriksdotter + Sun Titan = infinite damage

Loyal Retainers + Saffi Eriksdotter + Impact Tremors / Warstorm Surge = infinite damage

Emeria Shepherd + Sakura-Tribe Elder = gets you all your basic plains out

Also Crucible of Worlds or Ramunap Excavator combined with Azusa, Lost but Seeking get you a ton of value out of your fetch lands , especially if you have Omnath, Locus of Rage or Rampaging Baloths out (play a fetch land from your graveyard 3 Times and fetch 3 Times for 6 landfall triggers in one turn)

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94% Casual

Competitive

Date added 5 years
Last updated 4 years
Key combos
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

9 - 0 Mythic Rares

48 - 0 Rares

20 - 0 Uncommons

11 - 0 Commons

Cards 100
Avg. CMC 3.87
Tokens Beast 3/3 G, Beast 4/4 G, City's Blessing, Clue, Elemental 5/5 RG, Plant 0/1 G
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