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Turbo Divine Intervention

Commander / EDH

TheKakaStorm


This deck was designed with the challenge made of me of "Hey Kaka, build a group hug deck that can't win the game".

Essentially the deck uses a hug style shell with a 5C suite of tools inorder to resolve Divine Intervention and to rip the counters off it as fast as possible in order to cause the game to be a draw.

A god hand can land intervention turn 2 and rip the counters off turn 3.The other main thing to note is the absurd amount of redundancy and flexible ways to get a divine intervention into play again and again and to rip the counters off it. My record is the 7th iteration so far.

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