|Commander / EDH||Legal|
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|Vintage Masters (VMA)||Rare|
|Masters Edition (MED)||Common|
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Starting with you, each player may put a permanent card from his or her hand into play. Repeat this process until no one puts a card into play.
4 months ago
The easiest way to speed up a deck is by removing ETB tapped lands. I highly suggest running Command Tower , as well as City of Brass and Mana Confluence . If you have access to it, Cavern of Souls is a good option for any tribal deck, but Unclaimed Territory is another good option. Forbidden Orchard , Exotic Orchard and Reflecting Pool are more interesting lands to consider.
Green dorks and two-mana rocks are also very good. I see you're running Birds of Paradise , but Elves of Deep Shadow , Llanowar Elves , Rampant Growth , Fyndhorn Elves , Orcish Lumberjack and (if you can) Noble Hierarch are also great additions. If you want to invest relatively heavily into your dork-base, Bloom Tender is REALLY good in chromatic decks. If you find yourself facing a lot of blue decks, Carpet of Flowers is a good idea, too; Joiner Adept acts as a second Chromatic Lantern .
Fellwar Stone is good. The talisman cycles ( Talisman of Dominance , Talisman of Indulgence , Talisman of Impulse , Talisman of Unity , Talisman of Progress and the new five from Modern Horizons) are all good; I suggest that most, if not all, of your mana rocks should be two or less mana. Using a land like Ancient Tomb also helps cast these turn one. Signets like Dimir Signet or Boros Signet are good too, although I think most of the time the talismans will be better. Gilded Lotus is a good exception to my CMC rule in a deck with as many fat creatures as yours.
I don't think Nissa's Renewal is very good; generally, ramp is good in the early game, but not so good by the time you reach six mana. Nature's Lore , Rampant Growth , Farseek , Cultivate and/or Kodama's Reach are all powerful ramp spells you can fire off early. I think the first three are better, if only because they can fetch non-basics like Breeding Pool or Godless Shrine . I'm not as much a fan of the other two, but experience will show if they're worth including. Finally, I think Skyshroud Claim is better than Explosive Vegetation .
If at all possible, tutors are good. Demonic Tutor is the gold standard here, but Diabolic Tutor is a good, more affordable alternative. Vampiric Tutor , Worldly Tutor , Sylvan Tutor , Dark Petition and Gamble are all good cards as well, though their affordability varies tremendously.
Red comes with good counter counter magic options. Price of Glory is a good card if you want to discourage opponents playing on your turn, and Pyroblast is a good way to stop Counterspell and friends. Cards like Pyrostatic Pillar can punish decks with lower curves.
Card draw is at a premium in EDH. Staff of Nin is easy on the colored mana and gives you an extra draw each turn, and Phyrexian Arena is another good option. Harmonize , Concentrate and Painful Truths are good draw-threes.
Because your deck is running a LOT of fatties (and the best fatties, at that, 'cause they're dragons), you may find cards like Lurking Predators is be pretty good; Descendants' Path is a similar card. Depending on how fatty-heavy your meta is, Eureka effects like Show and Tell may be good. Sneak Attack is good if you want to use one-time face-smacks like Nicol Bolas or your already included Oros, the Avenger .
If you DON'T want to run dorks, and opt for artifact ramp instead, depending on your meta you may have a good time with cards like Porphyry Nodes or Night of Souls' Betrayal . Effects like Pyroclasm and Volcanic Fallout can also wipe out opponent's boards if they choose to go wide.
I think EDH decks tend to need a lot of mass removal. By Force is a favorite of mine, and Toxic Deluge , Wrath of God , Ritual of Soot and Supreme Verdict are all great if you have access to them. Back to Nature is good if you choose to cut down on the number of enchantments you're running, but Nature's Claim or Krosan Grip are also pretty good options.
If your curve is really high, things like Timesifter can be pretty brutal.
I'm not super sure Niv-Mizzet Reborn is very good. I don't know if you'll be getting very much card advantage, because you have a lot of cards that are more or less than exactly two colors. I think a card-draw spell like the ones I mentioned above would be better, like Treasure Cruise or Dig Through Time .
Good luck with deck building my man!
5 months ago
7 months ago
I'd add Eureka ($425) for sure, because it's so easy to to have 20+ cards in your hand.
1 year ago
1 year ago
Thanks for the reply! I would love to include Eureka but it's way beyond my budget. Braids, Conjurer Adept was something I considered a while back but forgot about. I Might try to grab a copy since she's especially good with Teferi, Mage of Zhalfir to flash in on an opponents turn; plus she can take advantage of Strionic Resonator pretty well. Genesis might seem odd in theory here but in practice it just works too well with Greater Good + Maelstrom Wanderer and adds good recursion utility to my ETB creatures if my hand happens to get depleted; he's also a good discard if I end up having to. Bloodbraid Elf could probably find a comfortable spot here as it's going to hit a bunch of my 3 CMC or less utility stuff.
1 year ago
Braids, Conjurer Adept is also a repeatable show and tell.
I've never really liked Genesis as a card, and I really feel like you can do better here, if you get into a Hypergenesis war, all the goodies are just on the table, so you want to be able to maximize your big hitters.
Boza on The List...
1 year ago
Additionally, no-one has a problem with the list, only a few cards on it (couldn't finish this point earlier); besides duals and power 9, there are few cards that are needed in more copies and are more than 100 dollars:
- Transmute Artifact - more tutors in commander.
- Wheel of Fortune - more wheels in commander. (really, more than 100?)
- City of Traitors - bought out after eldrazi realese, needed in legacy.
- Lion's Eye Diamond - key piece of any Eternal storm deck.
- Mox Diamond - not a bad mox, but few applications in Legacy. 150+ range:
- Gaea's Cradle - elves in Legacy and commander applications.
- Natural Selection - really? some commander stuff I guess.
300+ range (aka more expensive than blue duals):
- Eureka - bad Hypergenesis is still a thing in a single Legacy deck. Could be good for Commander.
- Copy Artifact - Commander stuff and fringe Vintage applications.
Holy sheet range:
- Mishra's Workshop - 1 vintage deck.
- Candelabra of Tawnos - 1 legacy deck.
- The Tabernacle at Pendrell Vale - a couple of legacy decks.
- Bazaar of Baghdad - 1 vintage deck.
So, including power 9 and duals there are a total of 32 cards (and Eureka is quite suspect it should be on the list) I could identify that could have any applications. Most of them are limited to 1-2 decks in any format they are currently legal in.
The reserved list has 500+ cards. If more widely available, these cards would likely be banned or restricted even further.
Tl;DR Less than 30 out of 550 cards on the RL are actually prohibitively expensive, and of those most are playable now in any format in 1 or less copies.
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