Aether Snap

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Aether Snap

Sorcery

Remove all counters from all permanents and exile all tokens.

ToastedBagl on The Saga of Tom Bombadil

1 week ago

Arcane Adaptation could turn your praetors into gods to fetch them with The World Tree. Same with Conspiracy.

Resurgent Belief would add an endgame opponents would be afraid of.

Aether Snap would reset your saga counters.

Cleansing Meditation would be helpful in the mirror or just generally helpful against enchantments.

Doombeard1984 on The Song of Phyresis

1 month ago

Virulent Plague hoses most tokens permanently until its removed. Aether Snap deals with all token and counters on permanents. Key point is it doesnt remove poison counters from players.

I use Archfiend of Depravity in my Kaalia of the Vast deck to deal with big wide decks myself. Unless all those things have haste, this hoses their board each turn.

Just my initial thoughts if they help :)

fluffyeel on I will have no friends anymore

8 months ago

Ooh, wheel punishment fun. Here are some thoughts of varying budget levels:

DrukenReaps on Looking at Battles, possibly a …

10 months ago

So as the title, thinking about a Gimmicky theme deck around Battles. Not sure if there's anything worth building there yet though... What I've got so far is as follows-

36 total Battles making a 5 color deck possible but no 5 color commanders really have much if any synergy to me. Maybe Omnath, Locus of All for the flavor and connection to Further comments explain why black is important I think.

Each 3 color combination has 17 or 18 Battles, about the minimum to make it feel like a "Battle" deck imo.

So looking at 3/4/5 colors for the deck. With the following cards I think black is the best possible color for it - Vampire Hexmage, Hex Parasite, Cemetery Desecrator, Aether Snap, Marchesa, Resolute Monarch  Flip, and Render Inert. There are some things in other colors but they only removed 1 counter at a time. I'd rather remove all or most of them in one cast. Alternate use on these is killing Planeswalkers and making certain commanders sad.

Glissa Sunslayer exists but as a commander she'd only get 11 Battles currently and only 1 of those dies to her trigger. Others take two triggers to kill at least. Maybe with another few sets she becomes much better? If they keep printing Battles...

So Looking towards

- Sultai

- Jund

- Grixis

- Abzan

- Mardu

- Esper

If there are any commanders you think would work well in those colors let me know. Or other things you think would go well in this sort of idea like Dark Depths. I'm thinking commanders that are hard or difficult to block or can cause non-combat damage to any target have the most synergy.

Kelvin-escesare on Aether Battle

10 months ago

legendofa that's right. It can cast Aether Snap for 5 mana so it's exactly the same cost, but if you don't want Snap, it can be multiple other cards. So it's equal or better than Snap in all situations.

Imagine your opponent has an 8/8 flyer. You die next turn if you just play Snap. Instead you cast BTL grabbing Valki, God of Lies  Flip, and cast Tibalt, Cosmic Imposter, exiling the flyer and getting a bonus planeswalker

Or maybe your opponent is affinity or enchantress. Then grab Fracturing Gust with BTL (postboard).

Or sometimes you grab Magus of the Moon and the opponent can never cast spells.

legendofa on Aether Battle

10 months ago

I don't fully understand the utility of Bring to Light. Is it just to find Aether Snap, or Supreme Verdict or one of the two creatures as needed?

Fuzzy003 on Beatng a wild +1/+1 Player?

1 year ago

Aether Snap is another counter removal.

legendofa on Reworked Alpha Boon Cycle. Thoughts?

1 year ago

Healing Prayer's second ability needs a little tweaking. I'm not quite sure what, but removing counters is generally more of a black deal, as seen on Hex Parasite or Aether Snap, and I think the only precedent for removing counters from players is Leeches. The first ability is fair as an option. Maybe "Target attacking or blocking creature gets +4/+4 until end of turn," like a better Gallantry, but that's stepping on green.

Ancestral Foresight is on the stronger end as an uncommon, but not unreasonable. I think this could work.

Black isn't in the mana ritual business as much anymore. I like the idea, it's just off-color now.

I think Lightning Squall is still too strong. Compare to Flame Rift, Thundering Rebuke, or Lava Coil. 4 damage to any target at MV 2 with no drawbacks is probably too much. Lightning Bolt + the "can't be prevented" clause is likely worth 2 mana at uncommon (Skullcrack is the closest example right now), but that breaks from the "raise to 4" idea.

Giant Surge is pretty good. Is it a sorcery or instant? Monstrous Growth and Titanic Growth are the comparisons here. This effect as an instant would be pushing it, but I might just be too cautious here. Sorcery is the safe option.

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