AEther Snap

AEther Snap

Sorcery

Remove all counters from all permanents and remove all tokens from the game.

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Printings View all

Set Rarity
Commander 2014 (C14) Rare
Darksteel (DST) Rare

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Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Latest Decks as Commander

AEther Snap Discussion

kingtuf on GOOD beans

1 week ago

I'd say drop cards like Ghalta, Primal Hunger, Reclamation Sage, Springbloom Druid. Hexdrinker, Fertilid.. basically anything that's too tribal-adjacent for different options. I know Animar is your commander, but turning creatures like Reclamation Sage or Springbloom Druid into an instant speed option like Krosan Grip or Harrow respectively allows you to play more interactively. Since you're in blue colors now, throwing in a Counterspell or three would help keep your beaters safe from people who would rather see them dead... AEther Snap would be a pretty rough hit if it went uncountered! Also, card draw options that rely on a creature's power are very good in a deck like this. Rishkar's Expertise, Return of the Wildspeaker, Life's Legacy, Greater Good or Momentous Fall all turn your board state into card advantage or provide ways to turn a negative situation into a positive one. Finally (and I'm sure this is coming soon) but you would probably want to fix your mana base to accommodate Temur colors. Being able to cast your commander is always a nice part of the format. :) One other mana rock you may be interested in if it's not too expensive for you is Doubling Cube. I've always found it to be fun in hydras myself. Hope something I said here helps. I'll be around if you want to discuss the deck more!

VietMoneys on Grismold Anti-Tokens

2 weeks ago

AEther Snap would be a flavorful addition to this deck. It works well with some of your cards, but certainly nombos with some others...

ghostfire86 on Xantcha, Suicide Agent

2 months ago

A few things I’ve noticed about the deck.

Your infinite mana loop is slow and board dependent. Try incorporating the Rings of Brighthearth and Basalt Monolith Combo to really crank out that mana on her activated ability.

You run a lot of creature steal but no sac outlet to prevent the creature from returning to your opponents.

Two infinite mana loops in the deck would be beneficial towards running Torment of Hailfire

Thran Turbine helps reduce your commanders activated ability.

Archfiend of Despair is great, but works even better with Havoc Festival , Sower of Discord , and Heartless Hidetsugu .

Since you’re running Tainted Strike , Glistening Oil gives infect and the negative aspect of it can be controlled with the Unspeakable Symbol and AEther Snap . Phyresis also grants infect. This strategy works exceptionally well with your already built in Dauthi Embrace and Rogue's Passage .

The build is off to a good start, but isn’t very stream lined towards consistency. Polluted Bonds seems like a filler. Stormbreath Dragon is a bad mana dump that is only relevant if opponents draw a large hand and don’t discard down. Situational at best. I’ve only seen Pyrohemia and Pestilence become relevant in jund dino fight decks and devastate your field to much because this deck isn’t geared towards their abuse. You have enough deterrence built in already.

Braid of Fire in the maybe pile would be amazing early game and worth wasting a tutor you grab it since you’ll then have free draws once your commander is out. Speaking of tutors, add Diabolic Intent to sac a creature you stole while tutoring for your wincon pieces.

Use Dockside Extortionist and Treasure Nabber for more ramp. I see a lot of destroy artifact spells, but there are other advantages to be had don’t you think?

Pheardemons on Horror, Carnage, and Annihilation. All are Rakdos.

4 months ago

Wake of Destruction is a maybe but Nightmare Incursion is definitely staying. I've exiled 15+ cards with. Not to mention adding Sadistic Sacrament on top of it for those that decide to incur Rakdos' wrath early haha. I am looking at AEther Snap as it has been underwhelming as of late. Even though on paper the card is insanely good. Everlasting Torment is another that I haven't cared for. It's in there for the "damage can't be prevented" aspect, but that just hasn't mattered recently. Not to mention I have other instant speed sources. I like the idea and am willing to try it out king-saproling. Thanks for the comment man!

shadowmage on Would you rather die to Najeela or Ultimates?

7 months ago

LOL you better hope nobody's playing The Elderspell or AEther Snap against you ;-P

check out my najeela deck :

http://tappedout.net/mtg-decks/najeela-tribal-tempo-cedh/

benelas16 on Sleepy Creatures

7 months ago

AEther Snap , Chainbreaker , Fate Transfer , and grim poppet immediately come to mind :D

DemonDragonJ on Cards that Retroactively Became More ...

8 months ago

In this game, the power level of cards is variable; some cards remain either powerful or weak, but others may change, depending upon other cards that are printed in the future.

Therefore, this thread is for discussing cards that retroactively became more powerful.

The first two cards that I shall mention are Doubling Season and Pithing Needle , which both became much more powerful after planeswalkers became a card type, since they had significant interactions with those cards. Phyrexian Revoker , however, was printed after planeswalkers had become a card type, so it does not qualify for this thread.

The next card that I shall mention is Captain Sisay , who became more powerful after all planeswalkers were changed to be legendary, since she could now search for a planeswalker. The new version of her, Sisay, Weatherlight Captain , does not qualify, since she was printed after planeswalkers had become a creature type.

After planeswalkers became a card type, AEther Snap became more powerful, because it can eliminate them instantly.

When Vampire Hexmage was printed, Dark Depths became more powerful, because the hexmage could immediately removes its counters and summon marit Lage.

What does everyone else say about this? What are some cards that retroactively became more powerful?

hejtmane on War of the Spark: Spoilers ...

10 months ago

Price of Betrayal is not bad at all reminds me of AEther Snap . Now the million dollar question what counters do opponents have poison (not in standard) but you do not want to remove those anyways; it would remove experience counters so you would be like hell yes but that is also not present in standard right now so whats coming that has not been released hum call me intrigued

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