Maybeboard


One of my first Commander decks was one with Karn; well before his first planeswalker form was released. I rebuild and improved it.

What to say about this deck? I simply love it and everyone at my local store knows this deck. Some like it for the idea, some fear it for the wicked things it can pull off. But all of them see me enjoying piloting it and that's the idea of playing Magic, I think. Enjoy playing.

Speaking of wicked things ...

Sacrificing Junk Diver, Myr Retriever and Spine of Ish Sah into your Kuldotha Forgemaster to get some important piece out of your library AND in fact not lose a single artifact, as the Spine returns itself and the bird and the Myr each other.

What else can it do? Turning the whole board into artifacts by Mycosynth Lattice, thus preventing most players to cast any artifact sweeper, because they'll simply mutilate themselves with that. And then comes the commander, Karn, Silver Golem, to get rid of any ... unnecessary ... lands your opponents might have at this point (by turning a "noncreature artifact" into an "artifact creature with base power an toughness each equal to its converted mana cost (which is zero) until end of turn."

Keeping the board clean is a tough thing without any colors. One of the best single cards to do so, might be All Is Dust, followed by Oblivion Stone. The most powerfull combination of two or more cards would be Darksteel Forge + Nevinyrral's Disk , probably even backed up by an Unwinding Clock. Yes again, this board state will end a majority of games right then and there.

The deck also features some endless combos: Basalt Monolith + Myr Matrix + Rings of Brighthearth as well as Basalt Monolith + Rings of Brighthearth + Walking Ballista . And, as it only recently got brought to my attention, Basalt Monolith + Forsaken Monument will produce infinite as well. If you happen to have a Sensei's Divining Top available, you can draw your whole deck when utilizing SDT and the Rings while having infinite at hand. If you just need one specific card out of the rest of your deck, you can also -1 your Karn, Living Legacy, pay an amount of mana equal to your library size at this time and just tutor it that way.

With the perfect draw, you can actually go infinite by turn 2, even with a mulligan to 6, regardless of what you draw from the top. You need: Ancient Tomb, any other land that produces one mana and enters untapped, Sol Ring, Basalt Monolith, Rings of Brighthearth and Walking Ballista or Sensei's Divining Top or Karn, Living Legacy.

In my beginnings in playing Commander (back when it was known as "Elder Dragon Highlander" and not supported by Wizards in any special way) I strongly voted against infinite combos, because they have the power to kill the fun of a multiplayer round pretty fast. Over time however, I experienced many games that led to some kind of standstill (in a much worse way than the enchantment itself can cause), where nobody really had the power to pull the stirring wheel to settle for his course. These games were and are pretty unsatisfying for me and probably any player, so I evaluated my opinion regarding infinite combos and now play one (or more) in most of my commanbder decks - to have the possibility end this kind of standstill.

Another pretty OP interaction would be between Karn, Silver Golem + Mycosynth Lattice , enabling me to wreak havoc among the lands my opponents control. When further combined with either Darksteel Forge and/or Forsaken Monument, my whole board can turn into either attackers or blockers that are pretty hard to kill.

Hope you enjoy the deck; maybe you'll take some ideas for yourself. Have fun!

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Date added 7 years
Last updated 1 year
Exclude colors WUBRG
Key combos
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

29 - 0 Mythic Rares

40 - 0 Rares

25 - 0 Uncommons

5 - 0 Commons

Cards 100
Avg. CMC 4.68
Tokens Assembly-Worker 2/2 C, City's Blessing, Construct 0/0 C, Copy Clone, Emblem Karn, Living Legacy, Goat 0/1 W, Marit Lage, Myr 1/1 C, Phyrexian Germ 0/0 B, Powerstone, Spirit 2/2 C, Thopter 1/1 C, Wurm 3/3 C w/ Deathtouch, Wurm 3/3 C w/ Lifelink, Zombie 2/2 B
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