pie chart

Neheb, of Worth

Commander / EDH

DeckedGuru


Inspired by the enthusiasm for the Minotaurs in this post , I gave a crack at creating a minotaur tribal deck using Neheb, the Worthy. Here's the process I went down

Under "Tribal" on EDHREC we look at the most playable creatures in Minotaur tribal decks and come up with a fairly short list.

~ Ragemonger, Felhide Petrifier , Rageblood Shaman, Kragma Warcaller , Oracle of Bones , Felhide Spiritbinder, Tahngarth, Talruum Hero , Taurean Mauler, Adaptive Automaton, Metallic Mimic; and then new additions, Bloodrage Brawler and Cursed Minotaur.

Without a strong enough spread of creatures (unless some other good minotaurs besides Neheb get printed in Amonkhet), we're not going down the usual tribal route with cards like Door of Destinies and Coat of Arms, instead we're going to focus on what Neheb brings to the table. The clauses "As long as you have one or fewer cards in hand, Minotaurs you control get +2/+0." & "Whenever Neheb, the Worthy deals combat damage to a player, each player discards a card." show that this card wants us to be (almost) hellbent most of the time. A commander like Malfegor is a good place for us to start on this theme, giving us a pretty substantial list to choose from.

~ Malfegor himself, Avaricious Dragon , and Sire Of Insanity are probably as heavy as we want to go on non-minotaur creatures; Waste Not, Gratuitous Violence, Gibbering Descent, Rix Maadi, Dungeon Palace , Gamble, Grave Upheaval, Painful Quandary, Kolaghan's Command, Dark Deal, Delirium Skeins, Behold the Beyond, Library of Leng, Pain Magnification, Quest for the Nihil Stone, Key to the City, and Necrogen Mists, all contribute to the discard theme.

We now want to keep Neheb from being blocked and/or killed by our opponents and get in for the damage we want him to. Equipment are probably the way to go given our colors.

~ Sword of Feast and Famine does what we want here and more; Whispersilk Cloak, Swiftfoot Boots, Lightning Greaves, Loxodon Warhammer, Basilisk Collar, and Darksteel Plate keep Neheb untouchable, unblockable, or allow him to attack without fear of being blocked; functionally analogous, the aforementioned Key to the City, whilst not an equipment, works as a discard engine whilst allowing Neheb to go unblocked. In a similar fashion a utility land like Rogue's Passage will probably come in handy.

Obviously we're going include EDH all-stars like Sol Ring, Sensei's Divining Top and Command Tower. Then all you should have to do is look at cards that you want in the deck from red and black that fit the theme or are just strong by themselves. Examples of strong stand-alone cards include Damnation, Terminate, Exquisite Blood, Stranglehold, etc.

Suggestions

Updates Add

Comments

Attention! Complete Comment Tutorial! This annoying message will go away once you do!

Hi! Please consider becoming a supporter of TappedOut for $3/mo. Thanks!


Important! Formatting tipsComment Tutorialmarkdown syntax

Please login to comment

Date added 7 years
Last updated 6 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

9 - 0 Mythic Rares

46 - 0 Rares

25 - 0 Uncommons

9 - 0 Commons

Cards 100
Avg. CMC 3.02
Tokens Zombie 2/2 B
Folders New decks
Votes
Ignored suggestions
Shared with
Views