Minotaur Sureshot

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Minotaur Sureshot

Creature — Minotaur Archer

Reach

: Minotaur Sureshot gets +1/+0 until end of turn.

assassinfred on

6 years ago

Hey there, nice deck! I'm a big minotaur fan myself and it was the first deck I built from scratch.

Ever considered putting in some Boros Reckoners or Minotaur Sureshots? Boros Reckoner is a great card that has been the star of my deck many times, and his trigger ability when he takes damage is great. Minotaur Sureshot isn't as aggro by any means, but it certainly helps defend against flyers which can give minotaurs a lot of issues.

Also, while not technically a Minotaur, Mogis, God of Slaughter is a great card for 4 mana and he does at least fit the deck thematically. Mogis is an absolute pain to deal with and is incredibly hard to get off the board. Plus, he's a 7/5 hitter when he's a creature, which makes him pretty beastly.

karmassassin on A Noob's Mono Red

6 years ago

1) The best way to improve the consistency of a Standard deck is to limit yourself to exactly 60 cards (and you want burn decks to be consistent). I would recommend trimming to 35 spells and 25 lands. If you lower your mana curve you could drop to 36/24.2) Minotaur Sureshot seems like an odd fit. Perhaps replace it with Ahn-Crop Crasher? You pay the same cost but get an aggressive beater with haste and repeatable can't block effects.3) Blazing Volley has fairly narrow applications, and seems better as a sideboard card. Some other great one mana spells you could use instead are Shock and Renegade Tactics.

Otherwise, this looks like a fun start! I like the spice of Wildfire Eternal and Neheb.

assassinfred on

6 years ago

Hey! Nice deck you have here. You know already, but since I accidentally deleted the deck I remade it here: In Soviet Russia, Cow Slaughters You..

Anyways, this is a really solid Minotaur Tribal you have going here. A nice balance going on and you've got the nice synergies of minotaurs going already.

There are, however, a couple of cards you might want to consider adding. Boros Reckoner is a fantastic card with a great triggered ability whenever it takes damage, and you can pump it with First Strike in case you don;t have Neheb, the Worthy on the board. Secondly, Minotaur Sureshot gives Minotaurs some much-needed defense against Fliers, and once buffed up with the other Minotaur cards in the deck can be a real pain for flying decks to get damage in. You could also consider Mogis, God of Slaughter, as while he isn't a Minotaur himself, he adds some nice removal and life sap passively, and beyond that he's a 7/5 indestructible when he becomes a creature (which isn't hard in this deck).

Overall, though, this is a solid-looking minotaur Tribal, and it's nice to find another lover of the Cows.

Aceleron on Aggro Minotaur - Game Day Edition

6 years ago

Thanks for your suggestion, sebtuch!

I think you are right it could lack of some consistency through the many different creatures.

I will kick out:

And I will add:

sebtuch on Aggro Minotaur - Game Day Edition

6 years ago

I think you could use some one drops like Bloodlust Inciter which will allow you to attack with Nef-Crop Entangler immediately. Speaking of which, maybe Bloodrage Brawler would be better as two drop creature?

It looks like Wildfire Eternal doesn't have any job to do there. It's really a great card, but which spell would you cast with it if it would be unblocked? Maybe you could think about Inferno Jet and throw 6 damage to your opponents face?

Since you have some deserts in your deck, maybe you could think about more synergies with them? Sand Strangler is an interesting card, and it's really effective.

I don't thik that Renegade Tactics or Crash Through is necessary here, they provide minor draw. Maybe it's better to use there more useful cards, like two additional Trial of Zeal?

I have some doubts about Frontline Devastator and Minotaur Sureshot. I mean the Afflict and Reach is really good, but how often would you be able to use their activated abilites? Maybe you could use more Ahn-Crop Crasher here which is a great creature for just 3 mana. On turn 4 you could attack with it, exert it, give him some Brute Strength and Fling it :) That would be something.

This deck got a lot of potential but I feel like it needs more consistency.

Cheers!

AJMizerak on

6 years ago

Bano42

All the minotaurs worked very well together, especially with Neheb, the Worthy on the field. He was always the focal point to get removed. Giving everything first strike is really good. When I was able to use the removal spells in the beginning of the game, and not let my opponent set up--things went a lot smoother.

I don't have 4 copies of Burning-Fist Minotaur, just 2 of them, so i put 2 of Minotaur Sureshot to deal with fliers.

Argy on Worthy Minotaurs

6 years ago

Bolderox I had Cut / Ribbons in an early build and it just didn't work as well as Grasp of Darkness.

When playing against Heart of Kiran you need to give yourself as many chances as you can to get rid of it on Turn 2. With Grasp and Fatal Push you are guaranteed to dispatch it.

You can run cards that let you destroy Artifacts but then you run the risk that they won't hit other problematic things.

As pointed out, Grasp of Darkness is very versatile. It can get rid of Indestructible Creatures, and anything with 4 Toughness or less. This includes things like Wandering Fumarole, which Cut / Ribbons can't hit.

I can see you've been out of Standard for a while if you don't know that Heart of Kiran is still a thing.


It's hard for me to say what you could use instead of Metallic Mimic and Minotaur Sureshot. They have very specific jobs and the other two cards you mentioned don't really fill those roles.

If you are going to use the two Minotaurs you suggested I would put more draw in the deck, as you will run out of cards very quickly.


Thanks for your kind words, TMBRLZ.

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