|Commander / EDH||Legal|
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Creature — Zombie Minotaur
Menace (This creature can't be blocked except by two or more creatures.)
Cursed Minotaur Discussion
11 months ago
I'd also like to point out that drawing 7 cards with him in a mill deck where you run things such as Sphinx's Tutelage is absolutely devastating.
Most Modern decks run 2 - 3 colors. Rare exceptions are things such as Elves and Burn which are mono-colors and 5C Humans. There are nearly no 4C Modern decks because the balancing is not worth the deck potential, though they can be made with enough effort. The real problem here isn't that 4C isn't powerful, it's that the manafixing is absurd. 5C Humans, I've seen go for literally $1,300 - well out of the budget for I'd say 90% of MTG players. My most expensive Modern deck is $340 and I bought damaged cards and foreign cards to help reduce the cost - and that thing took me two weeks of overtime to save up for with enough cushion set aside to ensure bills can still be paid on time.
Alright, let's give you the benefit of the doubt and say I am running my Rakdos Minotaur deck. This thing packs a serious punch and is all about dropping Instant-speed kill spells while building up a Minotaur Tribal wall of death before I swing in for 160+ damage with just 4 - 5 creatures.
I'm going to draw my hand, and skip on over to T4. This gives you time to get a Sphinx's Tutelage out without ramp, somehow have landed Griselbrand in your graveyard, and cast yourself a Goryo's Vengeance to bring him out on your 4th turn.
So I draw 7 cards, I'll go first, and draw three more as my turns come and go. This leaves 50 cards left in my library.
Let's see what happens when you draw 7 with Sphinx's Tutelage on the field.
- Card 1: Unlicensed Disintegration + Akoum Refuge
- Card 2: Rageblood Shaman + Felhide Petrifier
- Card 3: Rageblood Shaman + Mountain
- Card 4: Mountain + Dreadbore
- Card 5: Kragma Warcaller + Rakdos Carnarium
- Card 6: Whip of Erebos + Temple of Malice
- Card 7: Savage Beating + Rakdos Carnarium
Okay, so that wasn't so bad on my end. So suppose you pay 7 more life, draw 7 more cards, and put me through this 7 more times.
- Card 1: Dreadbore + Temple of Malice
- Card 2: Terminate + Cursed Minotaur REPEAT + Swamp + Akoum Refuge
- Card 3: Mountain + Neheb, the Worthy
- Card 4: Savage Beating + Whip of Erebos
- Card 5: Neheb, the Worthy + Rakdos Signet
- Card 6: Unlicensed Disintegration + Felhide Petrifier REPEAT + Anaba Shaman + Darksteel Citadel
- Card 7: Anaba Shaman + Felhide Petrifier
So you milled me for a total of 32 cards. You would have paid 14 life, but remember you could swing for 7 damage since he has Haste via Goryo's Vengeance and pay it AGAIN, so let's make me go through this one last time and see where I'm left off at. Remember, I had 10 cards accounted for between my opening hand and my three draw steps. So I only have 18 cards left in my library. So you pay 7 more life and we go through this whole sha-bang one more time.
- Card 1: Smelt-Ward Minotaur + Terminate REPEAT + Mountain + Smelt-Ward Minotaur
- Card 2: Swamp + Temple of Malice
- Card 3: Rageblood Shaman + Mountain
- Card 4: Rageblood Shaman + Cursed Minotaur
- Card 5: Akoum Refuge + Darksteel Citadel
- Card 6: Felhide Petrifier + Neheb, the Worthy REPEAT + Terminate + Terminate REPEAT + Anaba Shaman + Swamp
- Card 7: I have no more cards in my library :(
You pass the turn and I lose.
T4 Mill. Set up right, you can do it T3.
1 year ago
Scarab god is my first commander brew too! I'm still working on it but I have a few pointers for yours:
You have many random zombie cards that don't seem to follow a strategy. You have some zombie lords like Undead Warchief which is great, but then you have so many crappy common cards like Cursed Minotaur. They also don't really help with a scarab god strategy. I've focused on two aspects for the scarab god: creating a lot of zombies (aka tokens) and enter the battlefield effects. That way I can bring them back with the scarab god's eternelize ability and have the enter the battlefield effect happen again. Ravenous Chupacabra Is a great choice for that, because you can play it, get it killed, and play it again. And because the scarab god's ability is instant speed you can bring it back on your opponent's turn!
A must-have for a scarab god deck is Grave Titan. This hits every nail on the head: It enters the battlefield effect can be repeated AND it nets you zombies. It's one of the best zombie cards possible.
Get rid of Coffin Purge, that doesn't make any sense for a zombie deck like this. You want cards in the graveyard.
You need more board wipes, as in cards that destroy everything. When you play against 3 other people a board wipe can save the game AND get cards in the graveyard, which you need.
You should really find some cards that can sacrifice other cards to get them into your graveyard. Ghoulcaller Gisa and Grimgrin, Corpse-Born are great for getting cards in your graveyard and getting value from it!
Think of a true way to win the game for this deck. Right now it's get a lot of cards on the battlefield, with no sure-fire way of doing so. If you make a zombie tribal, put cards like Vanquisher's Banner to get value from casting zombies. If you do enter the battlefield effect cards use things that get cards into the graveyard. Get cards that make you discard and/or mill either your opponent or yourself to get value from the graveyard. There are so many good ways to play this commander, just choose one!
My deck that I'm building is right here: What I'm Using RN. It's not great and not done, but it has cards that show what I mean for a deck like this. Good luck!
P.S. Check out EDHREC's suggested cards for the scarab god, maybe you can get some ideas
1 year ago
Since your deck is more aggressive, and one of the win conditions is Approach of the Second Sun, Read the Bones can potentially dig you 4 cards deeper to your win condition. Possible cuts are Lay Bare the Heart and possibly a Cursed Minotaur.
Hope this helps!
1 year ago
So I don't know if this is relevant to your decisions or not but I started with this deck in mind and then tweaked the crap out of it (mostly due to the cards I had on hand) and it turned into a double tribal Zombie Minotaur deck with the intention of providing buffs to Neheb, the Eternal and Cursed Minotaur.
The end result looked nothing like your deck obviously but I just wanted to mention how well The Scorpion God played for me. I don't know your meta but mine was pretty fast at standard showdown this week. I played against Ramunap Red (which blew me out) A black white token and a Naya Dinos deck.
Scorpy was a wonderful play and finisher. Even without focusing on -1/-1 counters his ability was taking out 1 or 2 creatures a turn against these decks that like to run fast creatures and such. In the process he was drawing me mid game fuel that I otherwise would have been topdecking at that point. He's obviously less effective against creatureless or near creatureless control decks but he's easily sided out. I was also able to get him on the board the turn following a Neheb, the Eternal once and the extra mana from neheb ended up helping me wipe her board post combat :)
Scorpy doesn't fit everywhere but he is great mid/late game fuel against decks running weenies. Something you can't get a lot of in rakdos colors.
1 year ago
Fun deck! You seem really aggressive, so I would take out expensive cards like Gravedigger, Liliana's Mastery, and Liliana, Death's Majesty in favor of some cheaper threats like additional Cursed Minotaur and Desiccated Naga. It will probably help you run smoother, as you'll more often be able to curve out properly. Also, if your curve becomes that low, you can probably cut the 23rd Swamp for an extra Skulduggery as well. Good luck!
2 years ago
I love the deck and the theme.. ZOMBIES!!!
However, I feel as if some cards that I found are quite sub-par like Sparring Mummy and maybe even the Cursed Minotaur have crept themselves into the deck leaving the great cards like Wayward Servant and Lord of the Accursed feeling left out (you only have 2 copies of each).
Also, I feel like your deck has pretty low mana costs as a whole (your average CMC is 2.83), so I would recommend taking out maybe 1 or 2 for maybe some Liliana's Mastery - I personally love this card :)
See how that runs.
Other cards you might want to take a closer look at are:
Binding Mummy - the tap is very nice.
More Ammit Eternals - I think they are quite sweet.
Also, maybe check out if there is some card draw, but otherwise +1!
2 years ago
I agree with the advice to cut back on the 3 drops, so suggesting Cursed Minotaur probably isn't going to help, unless you explain what to take out for it.
2 years ago
First off, what type of deck are you wanting? You said you wanted to build around nicol bolas. Do you want to stay a zombie deck as well? If so, i will give you some suggestions
you need to drop the 3 costs down. Spellweaver Eternal is a decent 2 drop thatcan become bigger when casting noncreature spells.
Cursed Minotaur is good when your lords are already out. He becomes big and can already have menace without havig to tap a lord.
i've personally not liked The Scorpion God so my opinion on him is a but biased. That said i dont know how it would work in this deck. I would personally add in card draw effects or burn in red such as Tormenting Voice, Abrade, Magma Spray, or Shock
Just suggestions, i like the idea of the deck either way as i planned on building zombies awhile ago but never got around to it.
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