|Commander / EDH||Legal|
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|Born of the Gods||Rare|
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Oracle of Bones
Creature — Minotaur Shaman
Tribute 2 (As this creature enters the battlefield, an opponent of your choice may place two +1/+1 counters on it.)
When Oracle of Bones enters the battlefield, if tribute wasn't paid, you may cast an instant or sorcery card from your hand without paying its mana cost.
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Oracle of Bones Discussion
3 weeks ago
TheRedGoat no worries at all, mate.
I'll give you just a few recommendations for Minotaurs you could add.
Felhide Petrifier - Deathtouch for everybody
Kragma Warcaller - Haste machine
Oracle of Bones has interesting synergy with Flurry of Horns
Ragemonger - reduced casting costs
Mogis, God of Slaughter - Minotaur God
2 months ago
Now I have to rebuild this hardhitta71194 and I have no idea where to start.
2 months ago
GuardGamer: Thanks for the suggestions - the Trailblazer's Boots aren't featured because hitting with the general is not really a priority, I'm mostly trying to get Hellbent quickly and stomp down with other minotaurs. Furnace of Rath is too symmetrical for my liking, and feels like it could hit hard on the crack-back as the deck doesn't really keep anything back for blocking.
2 months ago
A fun equip to play to guarantee hits with your commander would be Trailblazer's Boots. Also Oracle of Bones is a nice tribute mini Minotaur. Furnace of Rath is good for Double Damage and your Mogis' ability doubles damage as well.
2 months ago
LittleBlueHero Thanks for the upvote and comment!
Ive playtest it a little and so far enjoying the deck but I'm still considering it a work in progress.
Yeh the tribal element isn't the strongest but as a tribal player I'm determined to make it work in some way. To have a competitive deck then there is no way you could make this completely tribal so we have to find a nice balance using Neheb's other abilities.
I like to think of it as an aggressive tribal(ish) deck with a bit of a hellbent twist as a form of controlling your opponents and buffing your cows. You can easily ditch the tribal element and go full on Hellbent thus also Graveyard strategy. For instance, take a look at the CommandCast (The Command Zone) Neheb decklist (I'd recommend watching the game they had with Amonkhet generals), Jimmy wanted to utilise all the creatures being thrown into the graveyard so he has a lot of recursion shenanigans going on. I have taken a lot of inspiration from his decklist whilst still trying to stay true to Neheb's cow origins.
Gnarled Scarhide Is either going to be a buffed minotaur to swing with or a great Aura for Neheb in a pinch, I believe there is a lot of value to be gained from it in this deck. I think you could be right about Oracle of Bones, may have to playtest more to see if his effect is ever actually useful, if not then to the slaughter house he goes!
2 months ago
Have you had a chance to playtest this at all yet?
I am trying to cobble together a list for Neheb at the moment and am wondering how heavily to lean on the Minotaur Tribal theme. Most of the cows seem lackluster in commander and I was curious if you have any opinion on the ones your are running.
I wasn't thinking Gnarled Scarhide or Oracle of Bones would be that great. Particularly the oracle since I won't have a hand a lot of the time. Take a look at where I am at if you get a chance and let me know. Im leaning more towards discard for everyone at the moment. +1 for fellow Taur.
2 months ago
seshiro_of_the_orochi thanks, my man! I had seen that it was a shaman, but I skipped over it because I had mistaken it for Oracle of Bones xO definitely one to consider, because, like Journeytodiscoverychannel says, pairing this up with leaf-crown, would be insane! Stay frosty, mate!
3 months ago
Using my own knowledge and EDHREC I've got a few ideas.
Under "Tribal" I looked at the most playable creatures in Minotaur tribal decks and came up with a fairly short list.
~ Ragemonger, Felhide Petrifier, Rageblood Shaman, Lord of Shatterskull Pass, Gorehorn Minotaurs, Kragma Warcaller, Oracle of Bones, Deathbellow Raider, Felhide Spiritbinder, Tahngarth, Talruum Hero, Taurean Mauler, Adaptive Automaton, Metallic Mimic; then new additions, Ahn-Crop Crasher and Cursed Minotaur; and finally if you want to lean into graveyard/discard synergy I'd go with Minotaur Explorer and Hurloon Shaman, and on top of those, if you're feeling really confident - Ruinous Minotaur.
Without a strong enough spread of creatures (unless some other good minotaurs besides Neheb get printed in Amonkhet), I'd recommend not going down the usual tribal route with cards like Door of Destinies and Coat of Arms, instead focus on what Neheb brings to the table. The clauses "As long as you have one or fewer cards in hand, Minotaurs you control get +2/+0." & "Whenever Neheb, the Worthy deals combat damage to a player, each player discards a card." show that this card wants you to be almost hellbent most of the time. A commander like Malfegor is a good place to start on this theme, giving us a pretty substantial list to choose from.
~ Malfegor himself, Avaricious Dragon, and Sire Of Insanity are probably as heavy as you want to go on non-minotaur creatures; Waste Not, Anthem of Rakdos, Gibbering Descent, Rix Maadi, Dungeon Palace, Gamble, Grave Upheaval, Painful Quandary, Dark Withering, Kolaghan's Command, Call to the Netherworld, Dark Deal, Delirium Skeins, Behold the Beyond, Library of Leng, Pain Magnification, Megrim, Liliana's Caress, Quest for the Nihil Stone, Key to the City, and Necrogen Mists, all contribute to the discard theme. (If you want to use lands that end up in the graveyard Crucible of Worlds is definitely a great inclusion in the deck too).
We now want to keep Neheb from being blocked and/or killed by our opponents and get in for the damage we want him to, so I feel equipment are the way to go given our colors.
~ Sword of Feast and Famine does what we want here and more; Whispersilk Cloak, Swiftfoot Boots, Lightning Greaves, Loxodon Warhammer, Basilisk Collar, and Darksteel Plate keep Neheb untouchable, unblockable, or allow him to attack without fear of being blocked; functionally similar, the aforementioned Key to the City, whilst not an artifact, works as a discard engine and allowing Neheb to go unblocked, and in another vein a utility land like Rogue's Passage will probably come in handy.
Obviously you include EDH all-stars like Sol Ring, Sensei's Divining Top and Command Tower. Then all you should have to do is look at cards that you want in the deck from red and black that fit the theme or are just strong by themselves. Examples of strong stand-alone cards include Damnation, Terminate, Exquisite Blood, Stranglehold, etc.