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Mutate/Dino Tribal EDH

Commander / EDH

nesnemis

Commander (1)

Commander: Jegantha, the Wellspring

Sideboard

Creature (1)


Maybeboard


Who needs non-creature permanents or instant/sorceries? With Mutate and Enrage abilities as well as some EDH staples we can run a deck with 63 creatures and 36 lands while retaining non-permanent spell effects. The deck runs in five colors with Jegantha, the Wellspring + mori, the Collector as commander and companion making creatures easier to cast.

There is some cool synergy with Mutate and token copies since copying a creature with Mutate copies all of the effects of mutate as well.

Mutations such Parcelbeast + Spawnwrithe begins to generate a bit of card advantage. Cards like Essence Symbiote help to buff the trample, but even if you mutate Archipelagore + Spawnwrithe with Archi on top it retains the trample and copy abilities.

Ruling: Cloning a mutated creature copies all the existing mutations 721.2a A merged permanent has only the characteristics of its topmost component, unless otherwise specified by the effect that caused them to merge. This is a copiable effect whose timestamp is the time the objects merged. (See rule 613.2.)

Mutate cards also have good graveyard synergy with nice little pops like Necropanther + Sakura-Tribe Elder Boneyard Lurker + Liliana, Heretical Healer + Nethroi, Apex of Death also provide re-animator support which can be fueled by Cloudpiercer + Fauna Shaman + Fiend Artisan .

There is more obvious stuff like Irrigated Farmland + Karametra, God of Harvests + 63 creatures.

One idea I really like is Cacophodon + Fire Ants + Selfless Spirit as an infinite combo which can fuel any of the other enrage effects in the deck, like those of Silverclad Ferocidons + Trapjaw Tyrant which let you wipe the board.

Its a dumb deck, sure. I'm still excited to try it out.

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96% Casual

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