You play control cards for defense, to protect yourself at first. By midgame the plan is to play enough enchantments to activate Kruphix's creature mode. Once he's a creature we dump auras on him and win with commander damage. Enchantments are harder to kill and provide a great source of devotion that doesn't die to most removal. I try not to open myself to losing auras because of losing a couple devotion in play and having him turn back into an enchantment. I like there to be like 8 or 9+ devotion of enchantments or hexproof/shroud creatures out before I load him up to be safe. Fun deck to play.

Look at all my EDH decks!

Click to see them ranked by tier on my profile

mikesdecks

Suggestions

Updates Add

Comments

Revision 1 See all

(6 years ago)

-1 Acidic Slime main
+1 Annex main
-1 Aphetto Alchemist main
+1 Arachnogenesis main
-1 Argothian Elder main
+1 Argothian Enchantress main
+1 Asceticism main
+1 Auramancer's Guise main
+1 Awakening Zone main
+1 Birds of Paradise main
-1 Boreal Druid main
+1 Breeding Poolfoil main
+1 Cartouche of Strength main
+1 Chord of Calling main
-1 Commit / Memory main
+1 Corrupted Conscience main
+1 Counterspell main
+1 Cultivate main
+1 Dawn's Reflection main
-1 Devoted Druid main
and 118 other change(s)
Date added 7 years
Last updated 6 years
Legality

This deck is 1v1 Commander legal.

Rarity (main - side)

5 - 0 Mythic Rares

35 - 0 Rares

19 - 0 Uncommons

25 - 0 Commons

Cards 100
Avg. CMC 3.44
Tokens Beast 3/3 G, Eldrazi Scion 1/1 C, Eldrazi Spawn 0/1 C, Spider 1/2 G, Wurm 5/5 G
Folders Need to build
Votes
Ignored suggestions
Shared with
Views