Description

You play control cards for defense, to protect yourself at first. By midgame the plan is to play enough enchantments to activate Kruphix's creature mode. Once he's a creature we dump auras on him and win with commander damage. Enchantments are harder to kill and provide a great source of devotion that doesn't die to most removal. I try not to open myself to losing auras because of losing a couple devotion in play and having him turn back into an enchantment. I like there to be like 8 or 9+ devotion of enchantments or hexproof/shroud creatures out before I load him up to be safe. Fun deck to play.

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mikesdecks

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Date added 5 months
Last updated 3 months
Legality

This deck is 1v1 Commander legal.

Cards 100
Avg. CMC 3.44
Tokens 1/1 Eldrazi Scion, 3/3 Beast, 1/2 Spider, 0/1 Eldrazi Spawn, 5/5 Wurm
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Revision 2 See all

4 months ago)

-1 Nissa, Voice of Zendikar main
-1 Simic Signet main
-1 Acidic Slime main
+1 Infiltrator's Magemark main
-1 Genesis Hydra main
+1 Mana Leak main
+1 Breeding Pool main
-1 Squall Line main
-1 Illusionist's Bracers main
+1 Sandwurm Convergence main
+1 Nylea, God of the Hunt main
+3 Forest main
-1 Elvish Mystic main
+1 Hunting Wilds main
-1 Thrasios, Triton Hero main
+1 Mind's Dilation main
+1 Dawn's Reflection main
-1 Prime Speaker Zegana main
+1 Eel Umbra main
-1 Okina, Temple to the Grandfathers main
and 118 other change(s)