Sideboard


Maybeboard

Enchantment (2)

Sorcery (1)


"Fantastic Beasts and How to Get Stomped By Them"

This deck is meant to get big creatures out, fast as all get out, and control the board until they do with removal spells. I already know this isn't nearly as efficient as it could be, and that it is very weak against heavy-duty control decks. Any way I can tweak this and make it more streamlined and versatile?

Thank you in advance. I really enjoy learning more on this site from everyone. I'll be making edits as they are suggested, depending on if I have the card or not. =)

Suggestions

Comments

Attention! Complete Comment Tutorial! This annoying message will go away once you do!

Hi! Please consider becoming a supporter of TappedOut for $3/mo. Thanks!


Important! Formatting tipsComment Tutorialmarkdown syntax

Please login to comment

Revision 10 See all

(6 years ago)

Top Ranked
  • Achieved #5 position overall 6 years ago
Date added 6 years
Last updated 6 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

25 - 4 Mythic Rares

37 - 4 Rares

6 - 2 Uncommons

6 - 0 Commons

Cards 100
Avg. CMC 5.24
Tokens Ashaya, the Awoken World, Beast 8/8 RGW, Copy Clone, Dragon 5/5 R, Dragon 6/6 R, Emblem Domri Rade, Emblem Garruk, Caller of Beasts, Hydra */* G, Morph 2/2 C, Monarch Emblem, Wolf 2/2 G, Wurm 5/5 G w/ Trample
Folders Favs, Saved Decks, Interesting AF Commander Decks, m, Awesome Decks, Decks, possible decks, decks i might play, deck ideas, Cool concepts
Votes
Ignored suggestions
Shared with
Views