|Commander / EDH||Legal|
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Creature — Human Druid
(3)(Green), Tap: Reveal the top card of your library. If it's a creature card, put it into play. Otherwise, put it into your graveyard.
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3 months ago
If you're looking to cheat things into play, Elvish Piper is great, and Quicksilver Amulet is useful in a few ways. Sure, it costs to activate, but it becomes mana fixing in a pinch, and allows you to sneak something out at the end of the last player's turn, providing pseudo-haste. Both the Piper and the Amulet mean the creature can't be countered, either, which is solid if counterspells are a problem for you.
Other 'cheat into play' cards you might not think of in include Call of the Wild and Zoologist. There are some great cards you could run to help set those cards up, like Sylvan Library, Mirri's Guile, Sensei's Divining Top, Soothsaying, and even Scroll Rack. I'm not sure you would want to make that many changes to the deck, but they are a few other thoughts maybe outside the box to think about.
4 months ago
Wow, these are quite some strong and complicated cards for a 7 year old! You might throw Scroll Rack into the mix as well. Rings of Brighthearth would be another way to copy the activated ability of Mayael the Anima.
4 months ago
Can't wait to see how this plays out. I'm in the process of putting one of these together for my son, but using Mayael the Anima as the commander. My thoughts were to use cards like Call of the Wild and Zoologist to cheat the cost of getting the dinos out, setting up the library with Sylvan Library, Mirri's Guile, and Sensei's Divining Top.
I like Pyrohemia. Nice way to trigger the Enrage mechanic. Looks like fun!
Also just wanted to say I really enjoy your show, and I try to listen to a couple of episodes every night while I'm driving around at work. I started from the beginning of your episodes, because I figure it can help me with getting back into Magic.
Keep up the good work!
4 months ago
Getting on the Naya train? I approve! Mayael is an excellent starting commander!
Soul of the Harvest may not be a Dino, but its good for what you want to do, I recommend it.
You probably know all this, but the deck looks good! I hope your son likes it!
6 months ago
Trick creatures into play:
Animal Magnetism, Aid from the Cowl, Briarbridge Patrol, Call of the Wild, Defense of the Heart, Gamekeeper, Foster, Hibernation's End, Lure of Prey, Lurking Predators, Oath of Druids, Reincarnation, Rishkar's Expertise, Selvala's Stampede, Zoologist and Wild Pair
7 months ago
Hey bushido_man96! Thank you!
I used to have a Mayael deck myself, but dismantled it for Uril, the Miststalker. I had a FTV: Angels collecting dust and finally decided that I would put it to good use.
Thank you for the input! It's good to be back on TappedOut!
7 months ago
I like the build. I've been wanting to do a build like this as well, because it plays like an old group-game-green deck I used to play, using one of my favorite enchantments...
...which, by the way, might be a good back-up for your commander, should she get locked up or kicked out, and would still let your deck function like you want it to. Its Call of the Wild. You could also run Call of the Wild-on-a-stick, Zoologist. Another similar but more group-hug option is Game Preserve. All will work a way similar to your commander.
Some good support enchantments to help you set up the deck are Sylvan Library and Mirri's Guile. If your commander isn't working fast enough for you, and you've got a handful of fatties that need to hit the board, some cards like Elvish Piper and Quicksilver Amulet can help you with that.
Again, I like your build here, and it looks like a lot of fun!
8 months ago
NV_1980, thanks. I've only played the deck 3 times since I created it because I rarely get to play EDH (1 day a week if I'm lucky). Also my group is only made up of 3 players.
This deck lacks a large amount of ramp, but there are ways around this by cheating large creatures into play with cards such as Riptide Shapeshifter, Zoologist, Eldritch Evolution, and more. There are low mana creatures which are defensive, thus they protect you early game: True-Name Nemesis, Baleful Strix, Guard Gomazoa, etc. Cards like Wash Out and Whelming Wave help stall opponents and turns.