Maybeboard


this deck is a serious work in progress. i have not had much success with it do to the inability to get ahead of anyone i play. I cant seem to isolate the problem. when play tested, it seems to work well. when playing in a 1v1 or group setting, it doesnt seem to get going at all. any and all suggestions will be looked at. Please note that i dont buy cards often do to finical restrictions. So adding fetch lands and dual lands will be an issue.

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so i listened to the podcast posted and looked at some other decks to get more ideas. It seems to have picked up pace but this is still not a good 1v1 deck for sure. In group play, i do gain aggro quickly once they realize im dropping big creatures quick and doing damage at will. still needs more modification for sure.

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95% Casual

Competitive

Date added 8 years
Last updated 4 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

16 - 0 Mythic Rares

34 - 0 Rares

16 - 0 Uncommons

12 - 0 Commons

Cards 100
Avg. CMC 4.20
Tokens 2/2 C Artifact Creature Spawn, Beast 3/3 G, Dragon 4/4 R, Dragon 5/5 R, Dragon 6/6 R, Eldrazi Scion 1/1 C, Eldrazi Spawn 0/1 C, Saproling 1/1 G
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