|Commander / EDH||Legal|
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|2011 Core Set (M11)||Rare|
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At the beginning of each player's upkeep, that player reveals a card at random from his or her hand. If it's a land card, the player puts it onto the battlefield. Otherwise, the player casts it without paying its mana cost.
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Wild Evocation Discussion
3 weeks ago
1 month ago
6 months ago
Haha, YES give those blue nerds the wedgie they deserve! I'm also an expert at giving swirlies to neeerdds with their durdling-responsive, instant-heavy ways. With this type of deck random permanent forces or force cast enchantments can be hilarious. I'm a fan of Omen Machine, Wild Evocation, Gate to the AEther, I love watching some stupid counterspell get force-cast on upkeep.
6 months ago
I'm having trouble finding the reasoning to have Knowledge Pool and Scrambleverse in the deck, and if they are that crucial to the deck's mechanics. I'm looking to replace them with Wild Evocation and Beacon of Destruction.
9 months ago
I love chaos decks but you gotta know Grip of Chaos is profoundly bad-mannered and is the type of card that will make people not want to play against you. I would replace it with Possibility Storm. That or Confusion in the Ranks or Mindmoil. Wild Evocation perhaps.
9 months ago
Well of Ideas can add more draw power to the party.
Ghirapur Orrery seems like a good fit as well, all that draw power will put land in hand.
Unless you intend to use Spectral Searchlight on the weakest person, I don't think it's quite friendly enough. Akroan Horse would be fun to pass around. Luminarch Ascension would be harmless but potentially lifesaving endgame card. Assemble the Legion could also be a good one. If you are running Sphere of Safety and Ghostly Prison, Norn's Annex and Crawlspace are in the same vain.
10 months ago
I'm gonna touch on enchantment here
11 months ago
Sweet deck. I think Yidris is a perfect chaos commander. One way to avoid getting hated out is to implement group hug. Well of Ideas, Humble Defector, Ghirapur Orrery, Rites of Flourishing, etc, can all help you make friends and surprise your group when you unleash a couple Possibility Storm chaos cards.
For chaos, don't forget Conjured Currency, Warp World, Dismiss into Dream, Shared Fate, Guild Feud, Psychic Possession, Wild Evocation. Of course, some of those are personal preference, but I would put those in over some tutors, coin-flipping, and hate-drawing cards like Sanguine Bond, Nature's Will, etc.
Hope that helps to answer your question! Essentially, group hug will establish from the early turns that you're not a typical Yidris storm/cascade/goodstuff deck, and once the chaos begins, then your opponents will hopefully have such a tough time forming a real strategy that they can't stop you.