Wild Evocation


Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
2011 Core Set (M11) Rare

Combos Browse all

Wild Evocation


At the beginning of each player's upkeep, that player reveals a card at random from his or her hand. If it's a land card, the player puts it onto the battlefield. Otherwise, the player casts it without paying its mana cost.

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Wild Evocation Discussion


2 months ago

Haha, YES give those blue nerds the wedgie they deserve! I'm also an expert at giving swirlies to neeerdds with their durdling-responsive, instant-heavy ways. With this type of deck random permanent forces or force cast enchantments can be hilarious. I'm a fan of Omen Machine, Wild Evocation, Gate to the AEther, I love watching some stupid counterspell get force-cast on upkeep.

thekiltedpir8 on Chaotic devastation

2 months ago

I'm having trouble finding the reasoning to have Knowledge Pool and Scrambleverse in the deck, and if they are that crucial to the deck's mechanics. I'm looking to replace them with Wild Evocation and Beacon of Destruction.

Optimator on Chaotic devastation

5 months ago

I love chaos decks but you gotta know Grip of Chaos is profoundly bad-mannered and is the type of card that will make people not want to play against you. I would replace it with Possibility Storm. That or Confusion in the Ranks or Mindmoil. Wild Evocation perhaps.

dspyke140 on Best Fiends Forever

5 months ago

Collective Voyage is a must have addition. Tempting Wurm also seems like a fun addition. Same with Wild Evocation.

Well of Ideas can add more draw power to the party.

Ghirapur Orrery seems like a good fit as well, all that draw power will put land in hand.

Unless you intend to use Spectral Searchlight on the weakest person, I don't think it's quite friendly enough. Akroan Horse would be fun to pass around. Luminarch Ascension would be harmless but potentially lifesaving endgame card. Assemble the Legion could also be a good one. If you are running Sphere of Safety and Ghostly Prison, Norn's Annex and Crawlspace are in the same vain.

Forced Fruition,Prosperity, and Fascination can be mill win conditions. Same with Helix Pinnacle

You have a lot of mana ramp so make sure you have something to do with it. Luminarch Ascension, Prosperity, and Fascination can use it.

landofMordor on Smasher of Vials, Breaker of Minds

7 months ago

Sweet deck. I think Yidris is a perfect chaos commander. One way to avoid getting hated out is to implement group hug. Well of Ideas, Humble Defector, Ghirapur Orrery, Rites of Flourishing, etc, can all help you make friends and surprise your group when you unleash a couple Possibility Storm chaos cards.

For chaos, don't forget Conjured Currency, Warp World, Dismiss into Dream, Shared Fate, Guild Feud, Psychic Possession, Wild Evocation. Of course, some of those are personal preference, but I would put those in over some tutors, coin-flipping, and hate-drawing cards like Sanguine Bond, Nature's Will, etc.

Hope that helps to answer your question! Essentially, group hug will establish from the early turns that you're not a typical Yidris storm/cascade/goodstuff deck, and once the chaos begins, then your opponents will hopefully have such a tough time forming a real strategy that they can't stop you.

PurePazaak on Ruric Thar and his gang of thugs

9 months ago

I would definitely consider cutting down on your non-creature spells. The best Ruric Thar build I've seen (Stop Hitting Yourself!) runs 14 non-creature, non-land cards. Even that number may seem a little high, but all of those spells contribute to his creature-focused playstyle. The creator of that deck, djewell, is more qualified to give suggestions than I am, and would probably help you out if you asked. That said, I'll give you my two cents:

  • Consider cutting your non-creatures, then replace them with creatures that have similar effects. This is a way you can work around Ruric Thar's damage. For example: Prismatic Lens could be replaced with Zhur-Taa Druid, which cannot tap for red, but is still better, imo. Also, any ramp spells. such as Ranger's Path, could be replaced with creatures such as Wood Elves or Yavimaya Elder.

  • You are going to quickly run out of cards in your hand; you will most certainly need card draw. Fortunately, there are some good creatures and a few sorceries that can help you out, here. Check out that deck i linked to for some ideas.

  • Run spells such as Possibility Storm and Wild Evocation. The former will really screw over your opponents (especially blue players), but really won't hurt you, as you're usually just looking for big beaters. The latter lets people cast one free random spell each turn, which could benefit them. However, if that spell is not a creature, they will take damage. In addition, you get to cast some of your creatures for free.

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