Liliana's Defeat

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Hour of Devastation (HOU) Uncommon

Combos Browse all

Liliana's Defeat

Sorcery

Destroy target black creature or black planeswalker. If it was a Liliana planeswalker, it's controller loses 3 life.

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Liliana's Defeat Discussion

saturn999 on D'scarred (Lili-less 8-Rack?!)

2 months ago

i'm debating whether or not to put Liliana's Defeat in my sideboard. i don't run her in my 8-rack deck and have been ok without her but everyone swears if i play against her i'm doomed hahaha. anyhow, +1 for not running her. this will cause enough problems for opponents as is!

solarbeam on Pact Swallowing

3 months ago

Alright, I'm going to be talking about the top 75 here then. I am not a fan of the Delver of Secrets  Flip, you're not running enough Instants or Sorceries to reliably flip it. Ashiok, Nightmare Weaver may be a pet card, but it doesn't really fit with the rest of the deck. I love the Thoughtseize and Inquisition of Kozileks, but consider switching them around. You definitely need to be running some Fatal Pushes, don't rely A Liliana and the Pacts to remove your opponents creatures. A couple Go for the Throats may be a good substitute for Terminate. You'll need to be running some Collective Brutalitys for burn and aggro opponents, it's seriously one of the best cards to set them back. More Serum Visions and a couple Opts should be in here as well. You'll need more than two board wipes in your sideboard. As for action cards, Liliana, the Last Hope is the bee's knees and Countersquall is my favorite Negate ever.

You may want to be running a couple Liliana's Defeat in the sideboard since Tasigur, the Golden Fang, Gurmag Angler, and Death's Shadow are quite popular right now. Field of Ruin is a fantastic card and you should definitely have a couple in your landbase, Hurkyl's Recall is also a classic Affinity sideboard card and could also be effective against Tron. Jace, Architect of Thought is great in control decks, mostly because of the -2 ability, though the +1 can buy you time against creatures. Vendilion Clique and Bitterblossom are great cards that have massive impact on the opponents game plan.

Since your current mana base is basic-heavy, Sunken Hollow is really good, at least until you can get Watery Graves and Polluted Deltas.

Dark Petition over Diabolic Tutor. Don't be afraid to splash red for Harmless Offering!

You can take a look at my interpretation of an Esper build flickering pact here http://tappedout.net/mtg-decks/05-06-17-esper-pact/

solarbeam on Justice Be Done, Though The Heavens Fall (Humans)

4 months ago

You definitely need removal and some more card advantage in this deck. I would recommend a couple Path to Exiles and Fatal Pushes. Thraben Inspector is just a great 1-drop, Fiend Hunter perma-exiles with your blink effects, Pain Seer and Glint-Sleeve Siphoner are 'great' budget alternatives to Dark Confidant. Kitesail Freebooter has been an all-star in human decks. I wouldn't advise against something like Arguel's Blood Fast  Flip or Phyrexian Arena for card advantage as well. Anthems like Always Watching or Radiant Destiny are always good.

As for your top end, I would splash green for Sigarda, Heron's Grace, run Angel of Invention, Ravenous Demon  Flip, Angelic Overseer, and Restoration Angel are all great.

Replace the Hooded Assassin with the Fiend Hunter, and Mardu Shadowspear with Bloodsoaked Champion

For your sideboard, Rest in Peace and Stony Silence. Collective Brutality is fantastic against control with its discard effect, and is one of the best hosers against burn and aggro. Cards like Fragmentize are always a safe choice. Arashin Cleric is a favorite of mine for faster match ups. Liliana's Defeat and Gideon's Defeat are great against those colors. Duress is also great against control and combo decks. You may need something like Eerie Interlude to protect yourself against wraths.

Hyperalgialysis on Four-Color Approach of the Second Sun

4 months ago

One more good change you could make would be to drop Jace's Defeat for a Chandra's Defeat or Liliana's Defeat. Either one would probably be more useful, I see a lot of Vraska, Relic Seeker and Chandra, Torch of Defiance at my lgs, with this 4 color approach you could honestly have 1 defeat for each walker in, just as a back up and they double as removal against the right color. I cant really make a suggestion on what to drop as most of the rest seems solid, maybe Enigma Drake. I will say Jace's Defeat is easily they weakest of the group unless you really just plan on using it as a Counterspell against blue decks.

razelfark on Black/White

7 months ago

Cards I would try to remove from deck because you either lack cards to support them or are just on the weak side:

Embraal Bruiser: lack of artifacts

Graceful Cat: not very strong for its mana cost

Mummy Paramount: lack of zombies to trigger effect

Ruthless Sniper: lack of cycling cards to trigger

Queen's Bay Soldier: there is a white 2 drop that is the same thing but has lifelink (Bishop's Soldier). Would use that over this.

Anointer Priest: not enough token spawning cards. Would maybe keep if you play a set of Oketra's Monument.

Liliana's Defeat: strong vs black, but best not to run cards like this in a mainboard because you never know if your match up will make use of this card from the start.

Getting more of Gifted Aetherborn would help a lot likely.

If possible you may want to also use Walk the Plank unless your friends are playing merfolks.

Hope these suggestions are helpful. Tried to make suggestions that would not brake the bank. Its a nice deck you have there for making it out of a builders kit.

SoundTramp on The Search for Treasure - ULTRA BUDGET

7 months ago

I'm back with suggestions (because I was bored so I looked up the sets in standard rotation and did a cursory sweep for cards that may be useful here)Costly Plunder, Siren's Ruse, Walk the Plank, Liliana's Defeat, and Supernatural Stamina.

For the murder, I'd say you should try fitting 4 of Walk the Plank in the mainboard and be happy with that. Liliana's Defeat also makes for a good sideboard card.

Now, as for Costly Plunder and Siren's Ruse, I think these are two cards that you will find invaluable. They combo exceptionally with your pirates. Costly Plunder gets you some good card acceleration, and if you sac Dire Fleet Hoarder you can get even more bang for your buck. In fact, that's why Supernatural Stamina is here; for more shinanigans involving Dire Fleet Hoarder. Siren's Ruse is even better though: it can save a creature from combat/spells with it's instant speed, it triggers your pirates enterance abilities, and seeing as how all your creatures are pirates, it replaces itself when you cast it. Regardless of whatever else you do,add this one.

As for the cuts, that's mostly up to you. As far as recommendations I can make: there are two ways of approaching this. Playtest, and find out the most efficient combinations of creatures and spells from among the cards listed here and in your deck, optimizing a deck with many 4 ofs. The other way to do it, is to run more 2 ofs and 1 ofs even, so as to have a more 'dynamic' deck. It will be lest consistent, but more flavorful, and in a casual environment it can be lots of fun.

Again, I like the deck! (I've always had a soft spot for tribal). Keep it up

DistortionSlayer on White Devils (Ixalan Vampire Weenies)

8 months ago

Down 2 on Skymarch Bloodletter up 2 on removal like 2 more Walk the Planks or somthing. Also Gideon's Defeat a and/or Liliana's Defeat for sideboard

KraKra21 on Bolas Tribal

8 months ago

You have Jace's Defeat, why not run Liliana's Defeat? Very good one mana removal spell, as long as your opponent is playing black. I wouldn't do Chandra's Defeat though, in edh 5 damage to a red creature isn't that good, even with the ability to target a red planeswalker.

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