Counter target blue spell. If it was a Jace planeswalker spell, scry 2.
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Jace's Defeat Discussion
3 weeks ago
I figured I would have to build Bolas to be stronger, and probably build it to be a little more competitive. I'm thinking fast mana, a legit cEDH mana base, etc.
The other decks will be cheaper because they are either Mono or two color. Probably won't include fast mana.
My issue is figuring out a strategy that each character can run with. I obviously don't want two characters to run the same strategy, and I would like it to be thematic. Liliana might go with a Zombie token swarm style, Chandra with Burn, etc.
I am already planning on including as many on theme cards as possible. I figure Bolas can run Dark Intimations. The deck could also run Jace's Defeat, Liliana's Defeat, and Chandra's Defeat. Each deck will run Hour of Devastation full art Basics.
After that, I will find fitting cards for the strategy, then choose the best printing possible.
I would like to stick to Commander rules as much as possible, meaning only 1 of any card, except Basic Lands. The only thing I'm thinking about changing is having the Planeswalker in each deck actually be the Commander. I think it fits better.
3 weeks ago
Well are you aware of the defeat cycle of uncommons?
Also the HOU artbook in summary already tells us too.
4 weeks ago
I will say, I run two Scarab Gods, but only because I was fortunate to open both of them. If I hadn't opened him. I think having two of him is pretty important because they can exile one, and then you're a bit stuck.
I run 3 Verdurous Gearhulks, and he makes it pretty uncomfortable for your opponent when he starts dishing out counters, especially to the Nimble Obstructionist .
I think you may want to play a pair of Jace's Defeat in your side for the mirror...this card will stop a lot of blue threats, including Scarab God. I also run an Hour of Glory in my main because it works on Gods, and can get rid of that pesky Gideon when he attacks...instant speed aw yeah.
I found one of the biggest challenges was to have playable land right away...so I removed the man lands, and subbed in two evolving wilds, thins the deck, gives you shuffles, isn't rotating, and helps a ton.
I think this deck is going to get even better when the new sets come out, and core sets come back.
Some other cards I may play around with: Hour of Eternity, Seer of the Last Tomorrow you can mill yourself since it says target player, Strategic Planning will work in a pinch if you don't have Supreme Will and puts cards in the yard not the library.
One card that did wreck my day in a game three of a match was Scavenger Grounds, this card will shut us down...what are ways to deal with this? Sideboard some Land Destruction?
Cheers to a great deck
4 weeks ago
The reason I'm not all-in on Bontu's Reckoning just yet is it affects my creatures as well, as few of them as there are. I like Sweltering Suns in that it keeps all of my creatures alive. So does Hour of Devastation. These are reliable enough sweepers that keep my threats on the board. If I'm only running 4 of my threatening creatures, they're valuable and should be treated as such. I have early spot removal for certain threats, and counterspells for larger threats later in the game. I also like the Magma Sprays in the main for their exile ability with the zombie decks I know I'm going to see.
The Locust God I want to test out. And believe me, I LOVE that Combustible Gearhulk. Look at my last R/W Standard deck that had him in there as well. However, there's something to be said for this Locust God that keeps coming back to my hand and can churn out 1/1s. If they were on the ground, that would be suspect...but in the air - that's great defense AND offense. I would like to test them.
I will likely slot in some Anticipate as I agree with your assessment, though likely for the Hieroglyphic Illumination. I do feel that Glimmer of Genius is a good later-game card with the scry attached to it.
1 month ago
1 month ago
I'd recommend going to Gatherer and setting the search bar to look for each color and basic land type, one a a time, in card texts. It's pretty easy, though a bit time consuming, but it's going to be much more effective than asking people for cards off the top of their head.