|Commander / EDH||Legal|
Printings View all
|Hour of Devastation (HOU)||Uncommon|
Combos Browse all
Counter target blue spell. If it was a Jace planeswalker spell, scry 2.
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Jace's Defeat Discussion
1 week ago
I've been thinking of a sideboard for this deck and I've come up with some ideas:
2 more Hope of Ghirapur against control strategies, my brother used one against my Approach with his Mardu Vehicles and prevented me from casting it to win.
Maybe a couple copies of Ceremonious Rejection against decks using a lot of artifacts.
Jace's Defeat could come in handy against the Grixis/UB/UR/UG decks in the meta (which is quite a lot)
Supreme Will might work against control-heavy strategies and midrange decks
If you could create a good sideboard for this deck, try using these cards and it might turn out to be game-changing!
1 month ago
I hope most of the spells included are new cards because a majority of Planeswalker named cards are junk. There are some exceptions: Oath of Jace, Jace's Ingenuity, Jace's Archivist and Jace's Defeat. Are cards like these worth buying a new product though?
New cards for example like an equipment Jace's Cloak, a draw spell Mind of Jace, a new Illusion creature, etc. Cards that get better when you control a Jace Planeswalker?
1 month ago
1 month ago
This deck has changed since the PT. Most people have cut the Opt And are either playing 1 of Fumigate main or a 3rd Cast Out main with Hostile Desert moved to the main. And most of these decks aren't running Authority of the Consuls or Jace's Defeat. They're running River's Rebuke as a one of along with some number of either Ixalan's Binding Or Baffling End.
2 months ago
One more good change you could make would be to drop Jace's Defeat for a Chandra's Defeat or Liliana's Defeat. Either one would probably be more useful, I see a lot of Vraska, Relic Seeker and Chandra, Torch of Defiance at my lgs, with this 4 color approach you could honestly have 1 defeat for each walker in, just as a back up and they double as removal against the right color. I cant really make a suggestion on what to drop as most of the rest seems solid, maybe Enigma Drake. I will say Jace's Defeat is easily they weakest of the group unless you really just plan on using it as a Counterspell against blue decks.
2 months ago
Idea for switching to esper.
Less static protection from spot removal and fewer threats, but better responses against UW control matchups and The Scarab God . Sideboard gives us Sacred Cat, Hidden Stockpile, Settle the Wreckage , and oddly Vona, Butcher of Magan (4/4 vigilant lifelinker turn 5, ignore the pat 7 life ability) vs RDW. We also get Jace's Defeat and Gideon of the Trials vs UW control, and Jace's Defeat and Settle the Wreckage against energy.
3 months ago
No, two open windows using the playtest function. I keep getting new hands till both sides have good hands then play it out.
As far as going against control Jace's Defeat, Negate, and Spell Pierce are all viable options depending on how you want to fit things in for sideboard. It seems you have enough means of removal. I'd ditch one Panharmonicon and Consign out of the deck for other options. Perilous Voyage I feel would give you more possible value in the scry early
4 months ago
Hyperalgialysis I already have x4 Cancel x1 Supreme Will and x2 Jace's Defeat (defeat in sideboard) I own one Fatal Push promo and one I get a job(I'm surprised how hard it is in the town i just moved too) I'm planning to get more Fatal Push.