|Commander / EDH||Legal|
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|Dragons of Tarkir (DTK)||Common|
Combos Browse all
Destroy target creature with power 2 or less.
9 months ago
I would second the 'not enough land' comment from Hades above. I don't think you want to go as high as 40-42 lands but 37-38 is closer to what you'll want/need for a mana curve with a higher end. More mana rocks as well; Coldsteel Heart, Sol Ring, etc. Opaline Unicorn should probably be Darksteel Ingot or Commander's Sphere.
Sibsig Muckdraggers should be cut. If you need to get creatures back from the graveyard, I'd use Phyrexian Reclamation. I wouldn't worry about forcing in zombies for Shepherd of Rot, you just need it to ding opponents for 1 to cast your commander.
All Is Dust could work for you with the emphasis on Devoid creatures.
11 months ago
Some of the 2 CMC or less black instants that allow you to destroy black creatures include: Devour in Shadow, Disembowel, Fatal Blow, Fatal Push, Feast of Dreams, Gang Up, Go for the Throat, Hero's Demise, Human Frailty, Killing Glare, Smother, Soul Rend, Ultimate Price, and Victim of Night.
Some of the 2 CMC or less black sorceries that allow you to destroy black creatures include: Bone Splinters, Death Stroke, Defeat, Do or Die, Feast of Blood, Imperial Edict, Liliana's Defeat, Murderous Compulsion, Reave Soul, Severed Strands, Soul Reap, Walk the Plank, and Wretched Banquet.
2 years ago
Arachnoid, Defeat, Grappler Spider, Somberwald Spider, and Woolly Spider I'm not thrilled about, and should probably be cut for some more lands or other cards. You're gonna want more than 32 lands in this deck.
Also, may I recommend Scute Mob? Spiders gotta eat, and this bad boy is an unlimited supply of food that'll make your opponents say "No, stop."
2 years ago
3 years ago
Here comes a shameless plug for a deck I'm working on, but Allied Gain and Drain could be something for you to build off of. You could keep in a fair amount of creatures that perform the drain, then add in more control options like Duress, Smite the Monstrous, Isolation Zone, Celestial Flare, Searing Light, Defeat, Gideon's Reproach, Radiant Purge, Reave Soul, Silkwrap, or any of a number of Black or White cards to increase your control ability.
MagnifiClint on Dash
3 years ago
3 years ago
Also the argument that Dash creatures are a problem is irrelevant entirely in the context you used it.
First of all, Languish, Planar Outburst, and Silkwrap can only be cast at Sorcery speed, at which point Dash creatures are irrelevant because they'd be back in hand. Stasis Snare is the only card you mentioned that could be used at Instant speed to stop a Dash creature anywhere between the time they were cast and the Combat Damage step. It would effectively exile the creature and the Dash return trigger would be put on the stack at the End of Combat and fizzle out because the creature has been removed from play.
Unfortunately when you aren't running red there is no cheap global removal that can slow down an Atarka Red player who's about to nail you for lethal on Turn 3. (The only deck in the format currently that I've seen that's capable of the T3 win.) In Orzhov colors your best chance at slowing down aggro is to side in all the removal.
There's plenty more but those are just some more common ones. If Aggro is one of your biggest threats then finding card to go with it would be beneficial. I'd nearly consider splashing red just so you could run Radiant Flames, as well as have access to a wealth of other removal and burn spells, but I understand you want to keep the vision of your deck intact.
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