Destroy target creature with power 2 or less.

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Set Rarity
Mystery Booster (MYS1) Common
Dragons of Tarkir (DTK) Common

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Format Legality
Leviathan Legal
Unformat Legal
Pioneer Legal
Limited Legal
2019-10-04 Legal
Commander / EDH Legal
Duel Commander Legal
1v1 Commander Legal
Pauper EDH Legal
Oathbreaker Legal
Casual Legal
Vintage Legal
Block Constructed Legal
Tiny Leaders Legal
Highlander Legal
Canadian Highlander Legal
Pauper Legal
Modern Legal
Legacy Legal

Latest Decks as Commander

Defeat Discussion

SquirrelPenguin on

5 months ago

By the way, I am not done with entering my collection into the inventory. I also have 2 Reave Soul that I would put in for a Defeat.

xaarvaxus on Rakdos, Lord of Riots Prototype Deck

1 year ago

Defeat isn't going to hit much in a game of commander, I'd run Terminate and/or Dreadbore instead.

I don't know that Mind Rot will do much for this deck. If there is incidental discard tied to an effect that deals damage, then go for it, or in the case of Syphon Mind, has card draw attached.

I would second the 'not enough land' comment from Hades above. I don't think you want to go as high as 40-42 lands but 37-38 is closer to what you'll want/need for a mana curve with a higher end. More mana rocks as well; Coldsteel Heart, Sol Ring, etc. Opaline Unicorn should probably be Darksteel Ingot or Commander's Sphere.

Sibsig Muckdraggers should be cut. If you need to get creatures back from the graveyard, I'd use Phyrexian Reclamation. I wouldn't worry about forcing in zombies for Shepherd of Rot, you just need it to ding opponents for 1 to cast your commander.

All Is Dust could work for you with the emphasis on Devoid creatures.

Ryjo on Is there a “reverse” Terror?

1 year ago

Some of the 2 CMC or less black instants that allow you to destroy black creatures include: Devour in Shadow, Disembowel, Fatal Blow, Fatal Push, Feast of Dreams, Gang Up, Go for the Throat, Hero's Demise, Human Frailty, Killing Glare, Smother, Soul Rend, Ultimate Price, and Victim of Night.

Some of the 2 CMC or less black sorceries that allow you to destroy black creatures include: Bone Splinters, Death Stroke, Defeat, Do or Die, Feast of Blood, Imperial Edict, Liliana's Defeat, Murderous Compulsion, Reave Soul, Severed Strands, Soul Reap, Walk the Plank, and Wretched Banquet.

NobleGhost117 on Ishkanah the Spider Queen

3 years ago

Arachnoid, Defeat, Grappler Spider, Somberwald Spider, and Woolly Spider I'm not thrilled about, and should probably be cut for some more lands or other cards. You're gonna want more than 32 lands in this deck.

Also, may I recommend Scute Mob? Spiders gotta eat, and this bad boy is an unlimited supply of food that'll make your opponents say "No, stop."

Jastorm on I own your Graveyard

3 years ago

Daedalus FYI on what I put in and took out, thanks again :-)
Terror in for Assassin's Strike
Vendetta in for Defeat
Doom Blade in for Gloomlance
Heartstone in for Vampire Nighthawk

Ryjo on Just starting in Standard

4 years ago

Here comes a shameless plug for a deck I'm working on, but Allied Gain and Drain could be something for you to build off of. You could keep in a fair amount of creatures that perform the drain, then add in more control options like Duress, Smite the Monstrous, Isolation Zone, Celestial Flare, Searing Light, Defeat, Gideon's Reproach, Radiant Purge, Reave Soul, Silkwrap, or any of a number of Black or White cards to increase your control ability.

MagnifiClint on Dash

4 years ago

I'm considering adding Dash Hopes to the deck, replacing Reave Soul Defeat and possibly Bile Blight. Thoughts???

TMBRLZ on Controladrazi

4 years ago

I would comment on your idea to use Languish and Planar Outburst by saying that those are slow methods to deal with aggro.

Also the argument that Dash creatures are a problem is irrelevant entirely in the context you used it.

First of all, Languish, Planar Outburst, and Silkwrap can only be cast at Sorcery speed, at which point Dash creatures are irrelevant because they'd be back in hand. Stasis Snare is the only card you mentioned that could be used at Instant speed to stop a Dash creature anywhere between the time they were cast and the Combat Damage step. It would effectively exile the creature and the Dash return trigger would be put on the stack at the End of Combat and fizzle out because the creature has been removed from play.

Unfortunately when you aren't running red there is no cheap global removal that can slow down an Atarka Red player who's about to nail you for lethal on Turn 3. (The only deck in the format currently that I've seen that's capable of the T3 win.) In Orzhov colors your best chance at slowing down aggro is to side in all the removal.

There's plenty more but those are just some more common ones. If Aggro is one of your biggest threats then finding card to go with it would be beneficial. I'd nearly consider splashing red just so you could run Radiant Flames, as well as have access to a wealth of other removal and burn spells, but I understand you want to keep the vision of your deck intact.

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