Chandra's Defeat

Legality

Format Legality
1v1 Commander Legal
Vintage Legal
Modern Legal
Standard Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Hour of Devastation (HOU) Uncommon

Combos Browse all

Chandra's Defeat

Instant

Chandra's Defeat deals 5 damage to target red creature or red planeswalker. If it was a Chandra planeswalker, you may discard a card. If you do, draw a card.

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Chandra's Defeat Discussion

zandl on Esper Over--OH WAIT

6 days ago

Sweltering Suns is better than Yahenni's Expertise here. How often will you really net sweet value out of that free spell, especially if you wipe the board? You really only have Opt and Supreme Will for that, and I don't know if dumping Supreme Will on turn-4 is really the best thing if you're already limiting yourself with the number of counters you're playing. Sweltering Suns to the main and cutting Expertise makes a lot more sense, as Suns costs 1 less and can be cycled in otherwise-dead matches.

Glimmer of Genius is really the best card in the deck, so you should prioritize making that a playset. I'd play 4 Glimmer before 4 Opt, tbh.

For your sideboard, cut Spell Pierce and Jace's Defeat for Negate. Pierce is dead after turn-4 in control match-ups, and not being able to hit Planeswalkers is a big deal. Pierce is much better in tempo/aggro decks for use against control. For you, I'd even say Negate is strictly better, especially given how many times you're going to play control mirrors and both players have 11 lands on the board. Lightning Strike should probably be Chandra's Defeat, which can kill Glorybringer, Chandra, and the most playable dinosaurs with a single mana.

KraKra21 on Bolas Tribal

1 week ago

You have Jace's Defeat, why not run Liliana's Defeat? Very good one mana removal spell, as long as your opponent is playing black. I wouldn't do Chandra's Defeat though, in edh 5 damage to a red creature isn't that good, even with the ability to target a red planeswalker.

LegitQuickness on Pummeler V 3.3

2 weeks ago

I've been playing Pummeler for about a year now and had alot of success with it (GP top 8, 2 PPTQ victories, RPTQ top 16). This is the exact list I have except sideboard. I play 2x Chandra's Defeat instead of Greenbelt Rampager for Ramunap red and temur energy. Just a thought but love how we have the same list.

Hyperalgialysis on Izzet Mid-Range Burn

1 month ago

Love it. The sideboard is good for that pesky red deck running around, and you have a good target for a free spell off Wildfire Eternal I was tinkering with Remorseless Punishment but yours is way better. If I may, drop it to 3 Wildfire Eternal and drop all the Vizier of Many Faces for 4 Enigma Drake. The drake will always be at a high power in your deck, and the vizier is useless on an empty board, or a board with a single creature if that creature gets killed when you cast. I realize that won't be the case often, but the drake is probably stronger a higher portion of the time. I say go to 3 wildfire because if you happen to be out of cards his ability is meh, and at 4 mana he is lackluster without a free cast. Also with the meta right now, everyone is running Chandra's Defeat and he is easily removed as a result. Merely my opinion, still upvoting because so many decks I see like this have no plan for that red deck and you have it in spades. Kudos

excasteal on Burn is back, baby

1 month ago

I would shy away from playing your sweepers in the main deck and move them to the sideboard. I would also run 4x Hazoret the Fervent because if the pro tour has taught us anything, it has taught us that resolving Hazoret first wins games. 4x isn't even that awkward since you can just discard extras to himself. I would also play 4x Ramunap Ruins for pretty obvious reasons, and because this is an aggressive deck the cycle lands are bad so I would change them out for 4x Sunscorched Desert. I'd definitely cut Open Fire since it is just bad value; remember that Collective Defiance and Incendiary Flow are still legal, so play those instead if you want straight burn spells. I'd slam in Earthshaker Khenra in a heartbeat, as well as the other agressive creatures in the format like Ahn-Crop Crasher and Kari Zev, Skyship Raider. Also look at your 1-drop options, since you really want to be playing some. The options are admittedly not that strong right now but one drops are one drops and you need them in aggressive red. Hazoret's Monument is pretty bad in general but especially in this deck since you don't need the creature discount anyways; if you want card advantage, play Bomat Courier. It seems innocuous but it is actually incredible, believe me. I think it is also suspect to see no Chandra, Torch of Defiance anywhere in the 75 since she is easily the best planeswalker and one of the best cards in general in standard right now. For that reason, though, I do like the Chandra's Defeats in the sideboard, good call. I think you could also move 2 Abrades to the board since it doesn't hit face, and same with maybe moving Magma Spray to the board.

MadLuckKing on [HOU] Grixis Control

1 month ago

Thanks for the feedback, I've updated my list. I agreed on some things you said, and greatly disagreed with others though.

Mainboard - Removed

-1 Transgress the Mind too slow.

-1 Doomfall too slow.

-2 Negate moved to sideboard.

-1 Abrade swapped for Harnessed Lightning.

-1 Unlicensed Disintegration swapped for cheaper removal.

-1 Commit too slow.

-1 Collective Brutality too slow. (sorcery speed wise).

Mainboard - Added

+2 Harnessed Lightning Works better than Abrade at killing 4 toughness creatures. (Glorybringer,Eternalized Earthshaker Kenra)

+2 Liliana, the Last Hope Helps slow down aggro a bit, can tank some damage.

+2 Essence Scatter normally would only run 2 main, but my LGS meta is always creature heavy.

+1 Magma Spray Added a second one for better mainboard against MonoRed and Zombies.

+1 To the Slaughter almost always good as a one of in the deck, really missed it for the week I took it out.

Sideboard - Work In Progress (suggestions welcome)

x2 Transgress the Mind for control and midrange matchups.

x2 Negate for control matchups. (because I hate dispel).

x1 The Locust God extra win-con when needed. (Prolly for control/midrange)

x2 Torment of Scarabs for midrange/control matchups. (Don't underestimate this card).

x1 Torment of Hailfire for control/midrange matchups.

x1 Hour of Devastation for midrange matchups.

x2 Chandra's Defeat for the mono red matchup. (kills everything, including chandra at instant speed)

x2 Fatal Push for aggro matchups.

x2 Crook of Condemnation for zombies and gods. (This is a SUPER meta related sideboard card)

Argy on Giant Death Machines

1 month ago

I like this a LOT.

Some really good interactions and clever use of cards.

What I think is holding it back is that it has NO cards that interrupt your Opponent's plans.

You could try taking out:

and adding:

A Sideboard will give this a better chance of winning.

It could look something like this:

keelum09 on Negative Jund Help!

1 month ago

I did add the Grind / Dust as suggested did not know dust did what dust did . . . Thanks @jaylawlerr! Swapped out a copy of Fatal Push and Destined / Lead for Chandra's Defeat to help against Glorybringer. If I can pick up another copy of Grind / Dust I will remove the last Destined / Lead from the side board.

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