Chandra's Defeat

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Hour of Devastation (HOU) Uncommon

Combos Browse all

Chandra's Defeat

Instant

Chandra's Defeat deals 5 damage to target red creature or red planeswalker. If it was a Chandra planeswalker, you may discard a card. If you do, draw a card.

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Chandra's Defeat Discussion

multimedia on G/R Monsters

5 days ago

Hey, I like the mixture of the two strategies. Is only one two drop creature enough though?

Consider cutting some Alpha, Deathgorge or Ripjaw for either Merfolk Branchwalker, Earthshaker Khenra or even Resilient Khenra?

For the sideboard consider 2x Chandra's Defeat replacing 1x Naturalize and 1x Intervention?

Struggle is also a nice card for Gruul. Instant removal that can kill a creature which Abrade most likely can't. Good in Midrange matchups. It's anti The Scarab God tech.

Kill the God with Struggle end of turn. Then Survive on your turn shuffling the God and all creatures that it could of embalmed from all graveyards into their owners libraries. Or do all this for five mana on your turn.

Good luck with you deck.


multimedia on Dinosaur Ramp

1 week ago

Hey, very nice for a budget under $100 Standard deck.

I have a few suggestions:

I see the strategy is ramp here, and Wayward Swordtooth helps with this although requires lands in your hand to actually ramp, but Thrashing Brontodon is a much better three drop budget Dino. The problem with Swordtooth is it's not going to be doing much of anything for a long time in a game other than helping to reduce the cost of Ghalta and maybe getting a second land drop for a turn while this is good it's not worth a three drop. Because it can't block without having the city's blessing makes it quite bad. Consider replacing Swordtooth with Brontodon?

Consider replacing 4x Forest with 4x Timber Gorge or 4x Evolving Wilds? 14x Forest is a lot, I foresee games where all you draw are Forests and not a Mountain. You need a red source just as much as a green source turn two to cast either Huntmaster or Migration.

Reckless Rage is an instant and because it's an instant I think it's better than Savage Stomp. Both these spells are one mana and they require you to have a creature in play before you can cast them, but doing 4 damage to a creature at instant speed I think outweighs putting a +1/+1 counter on a Dino. You could play both something like 3x Rage main deck and 2x Stomp in the sideboard for additional removal.

For the sideboard here's some suggestions:

Good luck with your deck.


Natalbee on R/W Dino

3 weeks ago

I don't know much about Dinosaurs (I don't like the tribe), but in general it looks like you don't have a whole lot of ways to interact with your opponent. You need more ways to deal with their threats instead of just Lightning Strike and Shock, because inevitably you're going to come up against something that you can't remove with just those.

In White, you have things like Settle the Wreckage, Cast Out, Ixalan's Binding, Baffling End and, depending on what you're up against, Blazing Hope. Those are noncreature options.

In Red, you have Abrade, Chandra's Defeat, Fiery Cannonade, etc.

Those are just quick lists to give you an idea, but I would try and fit some more controlling cards in there. And they might be in your sideboard, but it's not listed so I'm not sure. Also, considering replacing Stone Quarry with Inspiring Vantage.

And here's a list of all Red/White cards in Standard that are/interact with Dinosaurs if you wanted to stay strong with that tribe:
RW Dinos (Scryfall)

Forerunner of the Empire and Huatli, Warrior Poet could be good includes.

Pabs4444 on All Things Pummeler

4 weeks ago

djnewellmit Chandra's Defeat is a great sideboard card. But like all sideboards, depends on your meta.

x12721 on [PRIMER] Torment From the God-Pharaoh

1 month ago

Thank you for the suggestion, jon.grimes893! I have actually moved in favor of Harnessed Lightning and Vraska's Contempt for my main removal spells, but thanks anyway! The thing I don't like about Chandra's Defeat is that while it is cheap, it also is useless against non-red creatures.

Natalbee on RG Energy Aggro (Post Attune/Refiner Ban)

1 month ago

Soul-Scar Mage isn't a-mage-ing in your deck, but it can deal with Hazoret the Fervent after a Glorybringer, Chandra, Torch of Defiance (-3), Chandra's Defeat, Puncturing Blow or Harnessed Lightning.

I've always wanted to make a Gruul Energy deck like this. Looks really fun - well done!

Hyperalgialysis on Four-Color Approach of the Second Sun

1 month ago

One more good change you could make would be to drop Jace's Defeat for a Chandra's Defeat or Liliana's Defeat. Either one would probably be more useful, I see a lot of Vraska, Relic Seeker and Chandra, Torch of Defiance at my lgs, with this 4 color approach you could honestly have 1 defeat for each walker in, just as a back up and they double as removal against the right color. I cant really make a suggestion on what to drop as most of the rest seems solid, maybe Enigma Drake. I will say Jace's Defeat is easily they weakest of the group unless you really just plan on using it as a Counterspell against blue decks.

jon.grimes893 on [PRIMER] Torment From the God-Pharaoh

1 month ago

If you were siding in Crushing Canopy primarily against Glorybringer, you might as well replace it with Chandra's Defeat. It also provides you a super easy, rewarding answer for Chandra as well.

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