|Commander / EDH||Legal|
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|Hour of Devastation (HOU)||Uncommon|
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Chandra's Defeat deals 5 damage to target red creature or red planeswalker. If it was a Chandra planeswalker, you may discard a card. If you do, draw a card.
Chandra's Defeat Discussion
8 months ago
Warning! Long post ahead!
This thread bothers me more than it should because it's been on my mind a lot. I'll break this down with my thoughts, after spending some time thinking it over:
The Guildpact: This part, I think, is spoiler-worthy. This is probably the most plausible outcome in War of the Spark.
Worlds Ending: Again, this could be referring to events outside Ravnica. Amonkhet comes to mind again but also Zendikar (The second rodeo, when Ulamog and Kozilek were running around). The situation there was dire too.
Also, there are some things to consider: If Bolas wins, then the last two sets/blocks were pointless. Recall that Jace covered up Vraska's true memories of their time on Ixalan. He'll unlock those, I imagine, at a crucial time and turn the tide against Bolas. Bolas does not know that Vraska ran into Jace there. Also, what was the point of Gideon finding and wielding the Blackblade if it's futile against Bolas? There's also the Liliana factor, and she'll have a role to play here. She'll probably backstab Bolas at a crucial moment once she finds a way. Black mages are known schemers, after all. Also, think of all the character development that occurs after Amonkhet. Would that all be for nothing too?
Also, each of the Bolas-aligned guildleaders may turn against him once reality sets:
Kaya: I imagine she'll be first. Everyone who's read her debut article will know why: She's got morals, and when she realizes what she helped happen, she'll work to stop it.
Domri: As much as the Gruul want Ravnica to burn, they won't be pleased with the idea that the Raze-Boar was a giant dragon instead, let alone be lied and manipulated.
Vraska: This needs no info.
Ral: Difficult to factor in, until you read a few cards where he shows up: He suspects that he's being played, and he certainly won't be pleased when he finds that out. See Command the Storm .
Dovin: The only one who won't defect, and I imagine he might kick the bucket here. He's too closely tied to Bolas to defect, and will probably be brought down by Lavinia and the other Azorius members who are against him.
Those are my two cents, and to answer your question: Yes, it could very well be canon, but it's a question of placing events and places into perspective.
1 year ago
Honestly Cut // Ribbons is a bit slow, and as much as i love the idea of it, having 1x of it might not be advantageous. its a slot easily used to sideboard in better cards during specific match ups, but in mainboard whats the chance of drawing it? its nice having the ability to kill a 4 toughness creature, however it would be better to use Fight with Fire as Lyra Dawnbringer is a thing that you want to beable to clear from the board by using something other than Glorybringer & Unlicensed Disintegration (And its a good card for long games against control or people with mid range aggro decks) You have a ton of good removal that would help to kill 5 drops or Lyra in general but siding in one of these might be a good idea. OR you can use the slot to put in another Banefire or Abrade.
to be consistent id suggest the sideboard be
Many decks use both.
1 year ago
Hey, you're welcome.
Before my advice about the sideboard I'll first continue my main deck advice. Since Ixalan Settle the Wreckage has been a staple board wipe for white control I suggest adding 2x Settle main deck. This spell can save you against mono green and Rakdos/red aggro game one. I also think that until rotation 2x Cast Out is the better main deck four drop exile removal spell than Binding. The instant speed and cycling bonus of Cast Out is very nice for control. Binding is also good, but tapping out for it can be problematic. Reliquary Tower is fine, but I don't think you need two of them. Consider cutting one for 1x more Hub? Tower can only make colorless mana this is not good with a three color manabase.
I know that you're playing red for Banefire, but I don't think you need 3x Banefire main deck, kind of overkill. I think 1x Banefire is fine with another in the sideboard. Azcanta can find Banefire. It's a last resort spell win condition for control matchups. You don't really want to have to tap out to play it until the late game. Approach is a better win condition especially with Azcanta in more matchups because life is more important to control then doing a lot of damage to opponent.
Example of a versatile main deck removal base:
- 3x Abrade
- 3x Spray
- 1x Banefire (more in sideboard)
- 2x Seal
- 2x Cast Out
- 2x Settle (more in sideboard)
Example of a main deck counterspell base:
- 4x Disallow
- 3x Scatter
- 1x Negate (more in sideboard)
- 1x Commit (more in sideboard)
Example of main deck draw:
- 4x Glimmer
- 3x Teferi
- 2x Azcanta
The sideboard here is good, it's fine as is, but here's some ideas, other options to consider.
Consider more Negate? 3-4x Negate is nice to have for games two and three in control matchups (Teferi), in Turbo Fog matchups (Teferi, Nexus of Fate), in Mono-Blue Artifact matchups (Aetherflux Reservoir, Outcome, Karn). Consider Cleansing Nova? It's a catch all for Mono Blue Artifacts matchup, either mode is good especially destroy all artifacts. If your opponent can remove or destroy Spyglass in this matchup then Nova is a back-up. Nova also gives you a true creature board wipe that's harder to play around than Settle. Consider Chandra's Defeat? I like Defeat specifically for Nicol Bolas, the Ravager Flip, being able to kill Bolas, Glorybringer or Chandra for only one mana if they escape a counterspell can give you quite an edge in Grixis midrange matchups.
I think Negate is better overall sideboard card than Supreme Will/Syncopate. I don't think in any matchups you really need three Approach. More than two you risk drawing it in the early game which is not wanted. Consuls is a good card, but unless you consistently can play it turn one or two it's not doing much. I think it would be better to just play another board wipe, Settle or additional removal as these cards can actually remove creatures not just slow them down. You have Lyra for life gain later on in the game in matchups where you want Consuls.
Consider this revised sideboard:
- 2x Forsake
- 1x Nova
- 1x Settle
- 2x Spyglass
- 2x Negate
- 1x Commit
- 2x Chandra Defeat
- 2x Lyra
- 1x Nezahal
- 1x Banefire
1 year ago
Sideboard 2 By Force for God-Pharaoh's Gift decks, 3 Chandra, Torch of Defiance for value and control matchups, 3 Chandra's Defeat for red aggro, 3 Aethersphere Harvester for any aggro, 2 Treasure Map Flip for grindy matchups, and finally 2 Fight with Fire for more good removal.
1 year ago
This is a take on the Mono-Red Chainwhirler/Haste Aggro that is currently in standard.
its main goal is obvious, win quickly and fill the board with low cost creatures. Below are the card listings and the reasons that they are included.
4x Bomat Courier One of the best cards to use early to net you cards when you no longer have much in your hand, as well as an effective way to discard some Earthshaker Khenra for later. Also, a good cheap Defender late game that can net you some cards after a block before the damage step.
4x Fanatical Firebrand One drop with haste that I can use as a removal or for quick damage, Great to ping Llanowar Elves with when playing against mono green stompy, or to use in conjunction with Lightning Strike to remove Steel Leaf Champion
2x Ahn-Crop Crasher Three drop with haste that can get around blockers, while this is a great card, its better to have less because the whole point of the deck is low cost haste aggro
3x Earthshaker Khenra Great card due to its eternalize ability, its also good to prevent blockers early game.
4x Hazoret the Fervent A game winner that can be used to discard for damage, great to be used late game with Earthshaker Khenra or to discard other copies of itself to ping a player for 2 damage. this card can win games because its indestructible and is extremely hard to remove for a lot of players.
4x Goblin Chainwhirler Great card with first strike that deals damage to everything your opponent has as well as themselves, this is great for token removal against History of Benalia if followed up with a Sac of Fanatical Firebrand
2x Kari Zev, Skyship Raider Good for early game when the opponent may not have creatures out, needs 2 cards to block and always creates a 2/1 token to attack with it. Because of the Legendary Rule, I only play with 2.
4x Rekindling Phoenix Standard Aggro Staple these days, unless its exiled or its resulting token is destroyed. card that cannot be blocked easily due to its flying.
4x Abrade Basically Lightning Strike but with Artifact Removal, Great against Mirror Matches, Energy Decks, and decks that are artifact heavy in the current meta, Every Mono-Red deck I have seen runs a play-set of this.
4x Lightning Strike Great removal spell in red that can get rid of most cards by turn 2 or 3, Aggro staple that shouldn't have to be explained.
3x Banefire A great card for Control Match ups as you will probably win late game and want to hit them with something that they cannot counter or prevent at all.
3x Kari Zev's Expertise Against Creature Heavy decks; especially Mono-Green Stompy, nothings better than taking a card:Giganotosaurus or a Ghalta, Primal Hunger from an opponent and following up that attack with a Lightning Strike, Misc. Card ability or all the creatures that you own. Not a lot of people play this card. i can use it to also drop a Shock, Abrade, Lightning Strike for a quick removal or Bomat Courier, Earthshaker Khenra, Fanatical Firebrand for a attacker to join in, Kari Zev, Skyship Raider if you need another creature on the board to defend with or Chandra's Defeat for a mirror match removal, all of these are done without paying the mana cost from my hand. Using this to put out a creature is also helpful to get more creatures on the board when going against those Mono-Green Stompy type decks that people are starting to play as of late.
3x Chandra, Torch of Defiance A great utilitarian card for Control Match Ups as its difficult to remove and best casted when they are tapped out, its also good to use to get extra mana to cast a 2-drop card such as the ones listed above in Kari Zev's Expertise once Chandra comes out. she is also good to use for a removal to deal 4 damage to a creature and is good to use to exile a card that you can cast late game if you need it or to deal that 2 damage, and her ultimate ability will end a game, anything you cast will cause the emblem to deal 5 damage to a creature or player of your choice.
3x Aethersphere Harvester, Vastly underrated card that can be used in many number of match ups especially against control decks, this card can be crewed by turn 3 to get your opponent down 3 live and gain 3 live yourself. I have also used this against Mono-Green Decks and its great for when you need more life by the time they bring out the cards with Trample
any concerns, thoughts or suggestions would be appreciated before I take this to Friday Night Magic or Sunday Showdown This week.
1 year ago
I recently was in a matchup against some dragon control decks with this deck. I managed to scrape out a victory in the games I played with Chandra's Defeat, but it was incredibly annoying to have to face the constant burn that managed to destroy my creatures quickly. The dragons, too, were powerful, and hard to deal with. Any suggestions?
(I've been considering Vizier of Many Faces - although that's an unlikely choice - and I replaced Silent Gravestone, which is currently an obsolete card, with Insult - but there is a possibility of replacing that with Cryptic Serpent.)
1 year ago
Hey, if you want to be competitive with Dragons then really consider splashing blue with Falls and Catacomb for Nicol Bolas, the Ravager Flip? Bolas and Glorybringer are the competitive Dragons until rotation. Post rotation Bolas will in my opinion get even better because both Izzet and Dimir are guilds in Guilds of Ravnica. Grixis is poised to get a lot of support in the set especially dual lands. Consider cutting 2x Verix and 1x Demanding for 3-4x Bolas? Hoard and Sarkhan can help to cast Bolas, but you can't just rely on them.
You want a consistent main deck two drop removal spell. I would move 4x Abrade to the main deck. Consider 2x Unlicensed Disintegration? I like Disintegration over Spit because it can kill Lyra and Ghalta. 4x Abrade, 3x Spray, 2x Disintegration and 4x Contempt is a nice main deck removal base.
For the sideboard consider 3x Chandra's Defeat? It's very good in any Grixis matchup and Rakdos matchup because it can kill just about everything for one mana: Chainwhirler/Bolas/Glorybringer/Phoenix/Chandra/Sarkhan. Defeat is especially nice to kill Bolas which if you're playing competitively expect to see a lot. The sideboard looks good for control matchups. There's 9-13 main deck dead creature removal spells that get boarded out, which is a lot. Consider 4x Duress? I think it's your best sideboard card because of white enchantment removal: Seal, Cast and Binding. These removal spells wreck you because you can't interact with them after they ETB.
Good luck with your deck.
1 year ago
Yes, the deck could have these cards in sideboard:
No data for this card yet.