Chandra's Defeat

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Hour of Devastation (HOU) Uncommon

Combos Browse all

Chandra's Defeat

Instant

Chandra's Defeat deals 5 damage to target red creature or red planeswalker. If it was a Chandra planeswalker, you may discard a card. If you do, draw a card.

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Chandra's Defeat Discussion

Daggerfella on

1 month ago

Id say remove Cut / Ribbons and 1x Abrade to put in 2x Fatal Push

Honestly Cut // Ribbons is a bit slow, and as much as i love the idea of it, having 1x of it might not be advantageous. its a slot easily used to sideboard in better cards during specific match ups, but in mainboard whats the chance of drawing it? its nice having the ability to kill a 4 toughness creature, however it would be better to use Fight with Fire as Lyra Dawnbringer is a thing that you want to beable to clear from the board by using something other than Glorybringer & Unlicensed Disintegration (And its a good card for long games against control or people with mid range aggro decks) You have a ton of good removal that would help to kill 5 drops or Lyra in general but siding in one of these might be a good idea. OR you can use the slot to put in another Banefire or Abrade.

to be consistent id suggest the sideboard be

For a moment i am a bit torn between using Pia Nalaar & Kari Zev, Skyship Raider instead of Ahn-Crop Crasher & Earthshaker Khenra

Many decks use both.

also is there a reason to be using 4x Rekindling Phoenix and 2x Hazoret the Fervent? just a little curious.

multimedia on Jeskai Approach Control [Standard]

2 months ago

Hey, you're welcome.

Before my advice about the sideboard I'll first continue my main deck advice. Since Ixalan Settle the Wreckage has been a staple board wipe for white control I suggest adding 2x Settle main deck. This spell can save you against mono green and Rakdos/red aggro game one. I also think that until rotation 2x Cast Out is the better main deck four drop exile removal spell than Binding. The instant speed and cycling bonus of Cast Out is very nice for control. Binding is also good, but tapping out for it can be problematic. Reliquary Tower is fine, but I don't think you need two of them. Consider cutting one for 1x more Hub? Tower can only make colorless mana this is not good with a three color manabase.

I know that you're playing red for Banefire, but I don't think you need 3x Banefire main deck, kind of overkill. I think 1x Banefire is fine with another in the sideboard. Azcanta can find Banefire. It's a last resort spell win condition for control matchups. You don't really want to have to tap out to play it until the late game. Approach is a better win condition especially with Azcanta in more matchups because life is more important to control then doing a lot of damage to opponent.

Example of a versatile main deck removal base:

  • 3x Abrade
  • 3x Spray
  • 1x Banefire (more in sideboard)
  • 2x Seal
  • 2x Cast Out
  • 2x Settle (more in sideboard)

Example of a main deck counterspell base:

  • 4x Disallow
  • 3x Scatter
  • 1x Negate (more in sideboard)
  • 1x Commit (more in sideboard)

Example of main deck draw:

  • 4x Glimmer
  • 3x Teferi
  • 2x Azcanta


The sideboard here is good, it's fine as is, but here's some ideas, other options to consider.

Consider more Negate? 3-4x Negate is nice to have for games two and three in control matchups (Teferi), in Turbo Fog matchups (Teferi, Nexus of Fate), in Mono-Blue Artifact matchups (Aetherflux Reservoir, Outcome, Karn). Consider Cleansing Nova? It's a catch all for Mono Blue Artifacts matchup, either mode is good especially destroy all artifacts. If your opponent can remove or destroy Spyglass in this matchup then Nova is a back-up. Nova also gives you a true creature board wipe that's harder to play around than Settle. Consider Chandra's Defeat? I like Defeat specifically for Nicol Bolas, the Ravager  Flip, being able to kill Bolas, Glorybringer or Chandra for only one mana if they escape a counterspell can give you quite an edge in Grixis midrange matchups.

I think Negate is better overall sideboard card than Supreme Will/Syncopate. I don't think in any matchups you really need three Approach. More than two you risk drawing it in the early game which is not wanted. Consuls is a good card, but unless you consistently can play it turn one or two it's not doing much. I think it would be better to just play another board wipe, Settle or additional removal as these cards can actually remove creatures not just slow them down. You have Lyra for life gain later on in the game in matchups where you want Consuls.

Consider this revised sideboard:

  • 2x Forsake
  • 1x Nova
  • 1x Settle
  • 2x Spyglass
  • 2x Negate
  • 1x Commit
  • 2x Chandra Defeat
  • 2x Lyra
  • 1x Nezahal
  • 1x Banefire


LikeSpider943 on Standard Dragons

2 months ago

Sideboard 2 By Force for God-Pharaoh's Gift decks, 3 Chandra, Torch of Defiance for value and control matchups, 3 Chandra's Defeat for red aggro, 3 Aethersphere Harvester for any aggro, 2 Treasure Map  Flip for grindy matchups, and finally 2 Fight with Fire for more good removal.

Daggerfella on Want opinions before *FNM/SS*

2 months ago

Mono-Red Chainwhirling Phoenix

This is a take on the Mono-Red Chainwhirler/Haste Aggro that is currently in standard.

its main goal is obvious, win quickly and fill the board with low cost creatures. Below are the card listings and the reasons that they are included.

4x Bomat Courier One of the best cards to use early to net you cards when you no longer have much in your hand, as well as an effective way to discard some Earthshaker Khenra for later. Also, a good cheap Defender late game that can net you some cards after a block before the damage step.

4x Fanatical Firebrand One drop with haste that I can use as a removal or for quick damage, Great to ping Llanowar Elves with when playing against mono green stompy, or to use in conjunction with Lightning Strike to remove Steel Leaf Champion

2x Ahn-Crop Crasher Three drop with haste that can get around blockers, while this is a great card, its better to have less because the whole point of the deck is low cost haste aggro

3x Earthshaker Khenra Great card due to its eternalize ability, its also good to prevent blockers early game.

4x Hazoret the Fervent A game winner that can be used to discard for damage, great to be used late game with Earthshaker Khenra or to discard other copies of itself to ping a player for 2 damage. this card can win games because its indestructible and is extremely hard to remove for a lot of players.

4x Goblin Chainwhirler Great card with first strike that deals damage to everything your opponent has as well as themselves, this is great for token removal against History of Benalia if followed up with a Sac of Fanatical Firebrand

2x Kari Zev, Skyship Raider Good for early game when the opponent may not have creatures out, needs 2 cards to block and always creates a 2/1 token to attack with it. Because of the Legendary Rule, I only play with 2.

4x Rekindling Phoenix Standard Aggro Staple these days, unless its exiled or its resulting token is destroyed. card that cannot be blocked easily due to its flying.

2x Pia Nalaar A good card that creates a flyer and a potential distraction for opponents, she can pump up Bomat Courier as well as Aethersphere Harvester when its side boarded in.

4x Abrade Basically Lightning Strike but with Artifact Removal, Great against Mirror Matches, Energy Decks, and decks that are artifact heavy in the current meta, Every Mono-Red deck I have seen runs a play-set of this.

4x Lightning Strike Great removal spell in red that can get rid of most cards by turn 2 or 3, Aggro staple that shouldn't have to be explained.

21x Mountain Because no mono red deck is any fun without a ton of mountains.

2x Sunscorched Desert Extra damage land.

3x Banefire A great card for Control Match ups as you will probably win late game and want to hit them with something that they cannot counter or prevent at all.

3x Kari Zev's Expertise Against Creature Heavy decks; especially Mono-Green Stompy, nothings better than taking a card:Giganotosaurus or a Ghalta, Primal Hunger from an opponent and following up that attack with a Lightning Strike, Misc. Card ability or all the creatures that you own. Not a lot of people play this card. i can use it to also drop a Shock, Abrade, Lightning Strike for a quick removal or Bomat Courier, Earthshaker Khenra, Fanatical Firebrand for a attacker to join in, Kari Zev, Skyship Raider if you need another creature on the board to defend with or Chandra's Defeat for a mirror match removal, all of these are done without paying the mana cost from my hand. Using this to put out a creature is also helpful to get more creatures on the board when going against those Mono-Green Stompy type decks that people are starting to play as of late.

3x Chandra, Torch of Defiance A great utilitarian card for Control Match Ups as its difficult to remove and best casted when they are tapped out, its also good to use to get extra mana to cast a 2-drop card such as the ones listed above in Kari Zev's Expertise once Chandra comes out. she is also good to use for a removal to deal 4 damage to a creature and is good to use to exile a card that you can cast late game if you need it or to deal that 2 damage, and her ultimate ability will end a game, anything you cast will cause the emblem to deal 5 damage to a creature or player of your choice.

3x Chandra's Defeat Great for the Mirror Match and a solid removal against Chandra, Torch of Defiance

3x Aethersphere Harvester, Vastly underrated card that can be used in many number of match ups especially against control decks, this card can be crewed by turn 3 to get your opponent down 3 live and gain 3 live yourself. I have also used this against Mono-Green Decks and its great for when you need more life by the time they bring out the cards with Trample

any concerns, thoughts or suggestions would be appreciated before I take this to Friday Night Magic or Sunday Showdown This week.

Plahbie on Lazer Zap - Turn 4 Win

2 months ago

I recently was in a matchup against some dragon control decks with this deck. I managed to scrape out a victory in the games I played with Chandra's Defeat, but it was incredibly annoying to have to face the constant burn that managed to destroy my creatures quickly. The dragons, too, were powerful, and hard to deal with. Any suggestions?

(I've been considering Vizier of Many Faces - although that's an unlikely choice - and I replaced Silent Gravestone, which is currently an obsolete card, with Insult - but there is a possibility of replacing that with Cryptic Serpent.)

multimedia on U/B/R Dragons

2 months ago

Hey, if you want to be competitive with Dragons then really consider splashing blue with Falls and Catacomb for Nicol Bolas, the Ravager  Flip? Bolas and Glorybringer are the competitive Dragons until rotation. Post rotation Bolas will in my opinion get even better because both Izzet and Dimir are guilds in Guilds of Ravnica. Grixis is poised to get a lot of support in the set especially dual lands. Consider cutting 2x Verix and 1x Demanding for 3-4x Bolas? Hoard and Sarkhan can help to cast Bolas, but you can't just rely on them.

You want a consistent main deck two drop removal spell. I would move 4x Abrade to the main deck. Consider 2x Unlicensed Disintegration? I like Disintegration over Spit because it can kill Lyra and Ghalta. 4x Abrade, 3x Spray, 2x Disintegration and 4x Contempt is a nice main deck removal base.

For the sideboard consider 3x Chandra's Defeat? It's very good in any Grixis matchup and Rakdos matchup because it can kill just about everything for one mana: Chainwhirler/Bolas/Glorybringer/Phoenix/Chandra/Sarkhan. Defeat is especially nice to kill Bolas which if you're playing competitively expect to see a lot. The sideboard looks good for control matchups. There's 9-13 main deck dead creature removal spells that get boarded out, which is a lot. Consider 4x Duress? I think it's your best sideboard card because of white enchantment removal: Seal, Cast and Binding. These removal spells wreck you because you can't interact with them after they ETB.

Good luck with your deck.


Weapwn on Rakdos Guttersnipe Burn

2 months ago

Yes, the deck could have these cards in sideboard:

multimedia on G/R/W midrange

3 months ago

Hey, when playing Llanowar Elves you want more than nine sources of green from lands that can ETB untapped turn one. You also don't want the same number of basic Mountains as Forests. Consistently you want to have a Forest more than a Mountain in your opening hand. Consider 9x Forests and 5x Mountains?

Consider moving Vine Mare to the sideboard replacing it with Jadelight Ranger? The tandem of explore Branchwalker and Jadelight is great with green, they help to find red sources of mana. They give green selection and card advantage in the early game.

I'm part of the 4x main deck Blossoming Defense crowd. I think the card is a huge reason to play green. It's very good vs red especially protecting against Chainwhirler's ETB or combat or Earthshaker/Crasher/Glorybringer's abilities. It's even better now because of Thorn Lieutenant. You're playing Hungering Hydra Defense is great to protect it; easier to get counters from damage on it when it's pumped and protected. Defense can also be a blowout for one mana against four mana Vraska's Contempt. Consider 4x Defense and 4x Abrade? Moving Spray to the sideboard?

Speaking of sideboard I don't see one. A big part of getting better at deck building is utilizing the sideboard. If you're playing in a specific meta at FNM then the sideboard will be much different than if you're planning it for an overall Standard meta. In my opinion the most important cards to plan for with the sideboard for an overall Standard meta are: Nicol Bolas, the Ravager  Flip, Scrapheap Scrounger, Teferi, Hero of Dominaria, The Scarab God, Seal Away and Lyra Dawnbringer. 4x Abrade main deck helps a lot against a lot of threats in Standard like Chainwhirler, Siphoner, Grace/Malice, God-Pharaoh's Gift, Heart of Kiran, etc. 4x Defense main deck helps against all the two for one removal that's in Standard Glorybringer, Chandra and Teferi.

Good sideboard card options to consider (in no order):

Good luck with your deck.


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