Creature — Human Archer
Whenever you cycle or discard a card, you may pay 1. If you do, put a -1/-1 counter on target creature.
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Ruthless Sniper Discussion
3 weeks ago
Ruthless Sniper is really good if you can get a cycle/discard theme going. If you do want to go this route, Desert of the Glorified and Key to the City may not be so bad. It helps Archfiend of Ifnir as well.
1 month ago
Correction, you just accounted for all that... nice!
May I suggest Ruthless Sniper, you might have already though about him, but he definitely fits your theme and gives you a solid 1 drop. He also gives you a second interaction with discard/cycle, cause otherwise you're relying a Ifnir alone.
Second thought, I might suggest Merciless Javelineer, as he offers evasion, provides discard, and throws down counters at the enemy. He is however, a 4 drop and is red. Just a thought.
1 month ago
Cards I would try to remove from deck because you either lack cards to support them or are just on the weak side:
Embraal Bruiser: lack of artifacts
Graceful Cat: not very strong for its mana cost
Mummy Paramount: lack of zombies to trigger effect
Ruthless Sniper: lack of cycling cards to trigger
Liliana's Defeat: strong vs black, but best not to run cards like this in a mainboard because you never know if your match up will make use of this card from the start.
Getting more of Gifted Aetherborn would help a lot likely.
If possible you may want to also use Walk the Plank unless your friends are playing merfolks.
Hope these suggestions are helpful. Tried to make suggestions that would not brake the bank. Its a nice deck you have there for making it out of a builders kit.
1 month ago
The Ruthless Sniper seems good with Key to the City and Ramunap Excavator, allowing you to throw a land and pay 1 (or 2 if you have 2 snipers), then play it right back from the graveyard, and net a card on your next upkeep if you want to pay for key.
1 month ago
I noticed you don't have any one drops and few two drops. I think Ruthless Sniper could be the perfect 1 drop. creative idea. +1
1 month ago
okie dokie! lets begin
at this point I just like 24 lands in any 60 card deck I have, buuuuut I do have plenty of faith that the 22 you have is fine. now the only change I would make to lands is adding 4 Ifnir Deadlands and maybe 2 Grasping Dunes. the Ifnir Deadlands I must say from experience are way more powerful then they look and to top it off fit your decks theme, so 100% includes. now Grasping Dunes is weaker but it is in them, so they are maybes. now what i would replace is 4 Swampfor ifnirs and 2 Foul Orchard for Grasping Dunes. but once again dunes are definitely a maybe, it won't hurt you at all to not have them
now I know Liliana, Death Wielder is in theme, but for 7 mana she does not do nearly enough so I could never suggest her in any deck outside of commander. Now Vraska, Relic Seeker may not be in theme but she alone is a fire magnet that ends the game by herself while being good removal in your colors. so if you want a planeswalker in this deck shes the only one I can suggest.
no real suggestions, there really is only one for your slot. maybe add a fourth since its the decks theme.
you already have push but a few things you could add are Blossoming Defense it may not be in theme but it can act like a kill spell and save your hapatras. Hapatra's Mark is an in theme blossoming defense. buuut sometimes you may want that +2/+2. Splendid Agony its not super but it triggers your stuff and can kill creatures, so really good in your deck needs play testing to be sure. Torment of Venom its pricey but i like how many counters you get out of it, plus the punish effect can be fun. Vraska's Contempt is solid sideboard tech for a deck with gods or planeswalkers.
Grind is cheap, kills possibly two creatures and channeler initiate can cast the dust part. but probably better in the sideboard. its not super strong but Hazardous Conditions is a fun field bomb your creatures could technically survive if they have -1/-1 counters on them, but against constrictor decks it does nothing sooo sideboard against token decks or just don;t use it. Its just a funny card that would surprise your opponents when your creatures survive it. Lethal Sting is your decks unlicensed disintegration, that can trigger your other cards. lastly maybe a field bomb like Yahenni's Expertise.
Archfiend of Ifnir though you don't have much cycle or discard he can wipe a board and do massive triggers, just need some discard/cycle cards. Bone Picker not to theme but your deck should have things die often. so a 3/2 flyer for 1 is awesome. Crocodile of the Crossing this is one of the best cards you can add, its in them and as game ending as hazoret with 5 power haste. i just love the idea of playing it putting the counters on a festering mummy, making tokens then put festering mummies counter on an enemy card to make more tokens then hit for 5. its soooo good. Decimator Beetle i do agree with you its cost makes it slow, but a one of might be good. Plague Belcher no your not zombies but the counters and 3 cost 5/4 menace means he is in theme with ridiculous power. Ruthless Sniper like archiend if you go cycle in any way he fits the theme.
so those are all my suggestions the actual changes i would go through with is- trade 4 Swamp for 4 Ifnir Deadlands, trade lili for vraska, take outWalk the Plank replace it with 2 Lethal Sting (worse but in theme) or keep 2 walk the planks and add 2 Yahenni's Expertise. take out Baleful Ammit and replace it with 2 Plague Belcher, go down a Banewhip Punisher to 2 and add a Channeler Initiate to 3. take out the Defiant Greatmaw and add 4 Crocodile of the Crossing. trade 2 hapatras for 2 Exemplar of Strength. so you have 4 exemplars and 2 hapatras. I cant promise this will be super strong with what little support wizards gave us but this is what i suggest.
1 month ago
aleister23, to be honest, I have not played this deck yet, but I will be getting the cards for it sometime this week. I will let you know how it plays. There might be some tweaks to the deck list depending on how it performs (see "Maybe" list).
In the aggro match-up, I expect this deck's fliers to pose a threat while Ruthless Sniper/Archfiend of Ifnir will kill most of their small creatures. Faith of the Devoted can potentially sway the game in my favor as I gain life and drain my opponent. Also, Drake Haven is a source of evasive creatures if I need to rebuild my board state.
2 months ago
How's Archfiend of Ifnir working out for you?
I play a similar deck and was excited about the archfiend, but didn't think there's enough cycling cards to make it worthwhile. Ruthless Sniper I thought may have been an interesting addition, but again, not enough good cycling cards. I run The Scorpion God instead for late-game big-hitting. It also helps with card advantage.
Cycling lands is a way to got to compensate the problem, but I run Blooming Marsh instead which allows the deck to be a lot faster.
An intersection is Stinging Shot, which is a great sideboard card against flyers like Glorybringer, and gives you three insects for just one mana with Nest of Scarabs. It also fits into the cycling requirement also.
On the topic of Nest of Scarabs, I find it to be perhaps the most powerful card in this setup, because it allows you to flood the board with creatures very cheaply. Combine it with the previously mentioned stinging shot, Channeler Initiate, or Exemplar of Strength, you are basically throwing out multiple 1/1s for just 1 or 2 mana. The 1/1s do more than just flooding the board. Target one of the 1/1 with one of those creature's ETB effect, and you have cheap 4/4 or 4/3 for just 2 mana.
I also find Supernatural Stamina to be extremely helpful in this setup, since it allows you to trigger ETB effects again. Imagine you have channeler on the board with some counters, and you play exemplar targeting channeler, channeler dies, but you play stamina to return it to the battle, triggering its ETB. Now you just created 6 -1/-1 counters in two batches, which allows you to either create two snakes with Hapatra and/or 6 insects with each tomb. It also helps you save creatures, and sometimes gives you that extra push for lethal damage.
With that many creatures, right now I run Westvale Abbey Flip to transform the 1/1s into a giant creature. But when that rotates out, I'm thinking of something like Oviya Pashiri, Sage Lifecrafter or Metallic Mimic to help.
Anyways, this is my interpretation of the deck. I recently splashed more red (I have red already since I was supporting the scorpion god), which affects the mana base, hence all the Aether Hub and Attune with Aether. I'm still debating whether this is the direction I want to go into.