Lightning Berserker


Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Casual Legal
Leviathan Legal
Legacy Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Dragons of Tarkir (DTK) Uncommon

Combos Browse all

Lightning Berserker

Creature — Human Berserker

: Lightning Berserker gets +1/+0 until end of turn.

Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)

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Lightning Berserker Discussion

AteValve on Modern Boros Humans

1 month ago

Never really thought about it, no. Might be worth looking into, though I think Lightning Berserker kind of serves the same purpose.

LonelyTex on BurnLander

2 months ago

Future Changes: Lightning Berserker -> Earthshaker Khenra.

The Berserker has been underperforming.

Mandalorian on Getting back into magic Green/red

2 months ago

It looks like your deck is a mix of Warriors (or cards that synergize with Coldeyes) and Dinosaurs. I think between the 2 I like the idea of a Coldeyes deck. Once you have a more focused theme you can cut the rest of the cards that don't synergize.

+More Coldeyes and warriors, berserkers, and barbarians

-Creatures that aren't the type listed above

You probably don't need 29 lands with your decrease in curve and can probably settle around 23.

As far as non creature spells are concerned I like these

Lightning Bolt

Atarka's Command

Temur Battle Rage

Some other creatures that fit well in a Coldeyes deck

Den Protector

Combat Celebrant

Reckless Bushwhacker

Earthshaker Khenra

Fanatic of Xenagos

Frenzied Goblin

Goblin Bushwhacker

Goblin Rabblemaster

Khenra Charioteer

Lightning Berserker

Zurgo Bellstriker

Zealous Conscripts

guessling on Wary Sisters

3 months ago

Lightning Berserker never gets sideboarded in my deck. It's easier to remove but capable of sneaking in more damage against some decks.

G_man on Wary Sisters

3 months ago

guessling Yeah, it'll definitely take some testing to find out what will work. Lightning Berserker is something I might consider so that the ranger hits more than just norin and the sisters.

guessling on Wary Sisters

3 months ago

If you did add Legion Loyalist you could cut Impact Tremors and cut back Genesis Chamber because it has anti-synergy with your win condition.

I wouldn't underestimate the power of Ranger of Eos because you need norin and sisters and possibly some oher 1 drops. In my deck he is even better because he also gets Lightning Berserker. Norin sisters depends on synergy between many different pieces and eos improves consistency a lot. I actually added Magma Jet in place of Lightning Bolt because the scry also helps get all the synergy pieces.

When mentor of the meek is allowed to stick, it is a bomb. It is easy to remove, though. So I often sideboard it. Eos alredy did work on cast while meek needs to sit there while you have open mana to use to impact the game.

There are many different ways to go with Norin sisters. My advice is to try proxy playtesting.

I see a definite difference between the norin sisters beater win strategy with legion loyalist and no genesis chamber vs the dd with tremors/purphoros and yes to the genesis chamber (because you aren't trying to connect for damage - that is auto triggered). The 2 different decks share a base of norin, sisters, eos, and things like bolt/path but then they branch off, essentially trying to do totally different things to win.

SuperLicorice on

3 months ago

Really cool deck! I love decks like this that are build purely around Monastery Swiftspear. However, I would swap out the Lavastep Raider and the Lightning Berserker for Kiln Fiend and maybe Nivmagus Elemental if they are cheap enough.

Gattison on "Shut up, I'm waste walkin'"(colorless pauper edh)

3 months ago

Portalis78 is correct: Horned Helm and Horizon Spellbomb have a colored mana symbol and your commander doesn't.

Also, have you considered going extremely aggro? As in keep all your land fetches, like Expedition Map (and add the two land-fetches Portalis78 mentioned also) and a lot of ramp, then fill the rest of the deck up with 50-70 Wastes?

I'm working on a similar build with Lightning Berserker, where the idea is to cast the commander ASAP, then swing as much as possible while playing a land every turn. When your commander is finally removed, in theory you should be able to recast him right away. With trample, Walker of the Wastes could be too big to deal with by T6 or T7 maybe?

Something to consider, anyway. =)

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