Creature — Human Berserker
: Lightning Berserker gets +1/+0 until end of turn.
Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
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Lightning Berserker Discussion
1 week ago
For starters, I have already looked at your's and ay.lobo's Purphoros lists at least 10 times. You don't have to keep posting them. I know you've submitted them, and they're on my mind.
Secondly, Purphoros was the first EDH deck I built when I first got into the format, and I've played and updated the deck ever since then, so I know the ins and outs of the deck very well. And believe me when I say you are still using some sub-par strategies in your list. For instance, I can say with certainty that Glitterfang and Lightning Berserker are too slow to be of any real use.
Third, goldfishing Turn 6 wins is no longer enough to get you higher than T3. Since the advent of Paradox Engine, Aetherflux Reservoir, Walking Ballista, new efficient combos like DramaticScepter, and the Protean Hulk unban, nearly everything in the top tiers have gotten a significant uptick in power level. Nearly everything in T2.5 and above is capable of goldfishing T4 wins. The top tiers have so many overpowered cards right now that they could unban Tinker without shaking up the format too much. Purphoros gets a little bit of leeway, since he screws over AdNaus decks so badly, but if I were to put your list up as the example for Purphoros right now, I would have no choice but to demote Purphoros to T3, since it's unrealistic to expect a deck that wins on turn 6 to compete with the upper tiers in this meta.
If you still think that your deck is between T2 and T1.5, then I challenge you to playtest the Arcum Dagsson and Azami decklists from T1.5 and T2 in the description. Both of those can go off on turns 2 to 4 easily, with occasional T1 wins. A Purphoros list would lose to those decks without a doubt 99 times out of 100.
That being said, I appreciate the contention with the current Purphoros list in the description. As ay.lobo has brought up, restricting the deck to just goblin tribal cuts out a lot of cards that synergize really beautifully with Purphoros. However, there are a lot of things that play well with Purphoros, and unfortunately, not all of them play well with each other. The reason we have a goblin tribal deck up right now is that the tribal synergy speeds up the clock of the deck by about 1 turn because of the extra rituals, tutors, and things like Warren Instigator or Goblin War Strike. It's that little bit of speed that's keeping Purphoros in T2.5 really.
I think what needs to happen going forward is to work out how to add the non-goblin cards that Purphoros shines with to a goblin shell that will continue to speed up the deck. Could be super tricky. I've been planning on taking a crack at it for a while now.
spudman3d, A while back I suggested a six tier system in the interest of separating the moderately (mostly) Janky commanders like Chisei, Heart of Oceans or He Who Hungers from the complete trash like Barktooth Warbeard or Myojin of Infinite Rage. (Also, to keep stuff like Chisei from clogging up T4, which clogged up T3, which actually bothered people.)
We tried it for a little while, but ultimately thegigibeast decided that T5 and T6 were so close that functionally no one cared to separate them. He combined them into the current T5, and I think that's fine the way it is.
Also fyi, there are actually some pretty functional Phage decks. Black has the best tutor power and the best graveyard recursion, so you can easily get one of the six ways to get Phage out of the command zone: Sundial of the Infinite, Command Beacon, Null Brooch, Thrull Wizard, Withering Boon, and Kozilek, the Great Distortion. It's stupid and over-complicated for what is essentially a mediocre Voltron deck, but it does function.
1 week ago
To help you out the best I would say you need to focus the deck more. In a nutshell, as I see it, you have 3 ways to play in MTG; You make your opponent answer what your doing, You answer your opponent and you answer you opponent till your ready to play. "You make your opponent answer what your doing" aggro and burn are your prime exp. here (some times combo falls in here too like strom). Both of those deck archetypes don't care what your doing, they are all in game plan and for the most part don't run a plan B. "You answer your opponent" is every ones love to hate decks control decks and fog like decks (combo offent falls in here). Going in shields up, answer every threat their opponent plays till they play their Door to Nothingness(i win card). Midrange is "You answer your opponent and you answer you opponent till your ready to play", the typical game plan is to pave the way for you bigger creature by either Thoughtseize way their answers your your threats and/or ramping to get them out.
What I want to get at with out sounding pretentious ass, stream line the focus. From the sound of things you like the synergy of Champion of the Parish and Thalia's Lieutenant. Running with that I would drop Brion Stoutarm (4 drop with low board Impact and we were over how fling is just more win), Gather the Townsfolk(W/out a champ or Lieutenant on the field it feels like a dead card) and 2 Thatcher Revolt (same as towns folk but, does have chance at crazy output with the nut draw). Add in 3 Lightning Berserker (casting it with dash) and 3 Norin the Wary also, add 4 Lightning Helix. Kari Zev's Expertise has to go (cute combo with fling but, really you don't want to answer their creatures right?) along with Soulfire Grand Master (doesn't do much in this deck) and 2 flings for, 4Burning-Tree Emissary and 4 Lightning Mauler. In short Naya Humans w/out green, for more deck ideals thiers Stake Sisters looks fun as well and Burn is also, a thing.
1 week ago
Yeah, UnleashedHavoc, glad you like it! I figured the key to breaking it was to 1) spread the bonus among as many creatures as possible, and 2) use the bonus as much as possible, from turn 3 onwards. Cuz why get free Giant Growths on big creatures only, when you could get it every turn on two dashed Lightning Berserkers?
2 weeks ago
4 weeks ago
4 weeks ago
Cerodon Yearling, Skyknight Legionnaire, and Lightning Berserker (good mana sink) are decent and fit your theme. If you have the available $$, then Goblin Guide, Legion Loyalist, Blood Moon, Arid Mesa, and Sacred Foundry are also pretty nifty. I think I would also consider taking out the planeswalkers. If you wanna go fast, then they really just slow you down. Yes, they can win you the game if the game goes long. But in a deck like this, if the game is going long, your opponent is likely at 3 health or so. Better to just add more Lightning Bolt-esque cards.
1 month ago
Flagellum, my new best friend, heh :), your comments have already shed some light on my #1 most burning question (pun intended) on building this deck: Strategy thru spells (i.e., Young Pyromancer, Guttersnipe, and a host of burns, Note: PURP not heavily required); or thru token generation and dashers like Lightning Berserker.
Feel free to weigh in here on any of these with your experience:
Some outliers I'm also considering are Vessel of Volatility/Generator Servant to ramp (I don't have a lot of the "staple" lands and rocks otherwise), Bloodfire Colossus & Balefire Dragon because of how well they feel in the theme of fire and destruction, Red Elemental Blast because there's NEVER a lack of blue players wanting to counterspell my deck, Circle of Flame for light defense, Stuffy Doll for my targeted opponent, and Volcanic Fallout.
I look forward to some further discussion!
2 months ago
Ok, interesting setup, I'd describe it as more midrange rather than control, but the idea is pretty solid. I'm running a list with Myth Realized in mardu which works similarly. Personally, I'd cut the recover and similar for a Night's Whisper or Sign in Blood (sorcery speed matters less when you have spare mana for removal), and swap madcap for the wonderful and disruptive Delirium Skeins- if they can't stop your creatures, it doesn't matter how much they hit for. Your manabase looks like it should function, but I can't say more than that. Graven Cairns is cheaper than the other filters thanks to it's future sight printing, and Lavaclaw Reaches is a decent mana sink in later turns. There are several spells in black red missing here, but the most pressing is sideboarded Rakdos Charm. It kills artifacts, ends graveyards and flips swarm tactics on their head. Ratchet Bomb will provide much needed emergency enchantment removal, and Pithing Needle or Dreadbore are solutions to the incurable planeswalker plague upon the game. I'd consider Gifted Aetherborn in place of skirge, the constant presence of k-command makes artifacts risky buisness.
If you want more consistant draw, Phyrexian Arena is relatively resistant to the current strain of non-Anguished Unmaking removal. I have this list Mono black deckbuilder's toolbox for mono black players- chances are there will be some stuff in there to help.