Creature — Human Berserker
: Lightning Berserker gets +1/+0 until end of turn.
Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
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Lightning Berserker Discussion
6 days ago
Ok, interesting setup, I'd describe it as more midrange rather than control, but the idea is pretty solid. I'm running a list with Myth Realized in mardu which works similarly. Personally, I'd cut the recover and similar for a Night's Whisper or Sign in Blood (sorcery speed matters less when you have spare mana for removal), and swap madcap for the wonderful and disruptive Delirium Skeins- if they can't stop your creatures, it doesn't matter how much they hit for. Your manabase looks like it should function, but I can't say more than that. Graven Cairns is cheaper than the other filters thanks to it's future sight printing, and Lavaclaw Reaches is a decent mana sink in later turns. There are several spells in black red missing here, but the most pressing is sideboarded Rakdos Charm. It kills artifacts, ends graveyards and flips swarm tactics on their head. Ratchet Bomb will provide much needed emergency enchantment removal, and Pithing Needle or Dreadbore are solutions to the incurable planeswalker plague upon the game. I'd consider Gifted Aetherborn in place of skirge, the constant presence of k-command makes artifacts risky buisness.
If you want more consistant draw, Phyrexian Arena is relatively resistant to the current strain of non-Anguished Unmaking removal. I have this list Mono black deckbuilder's toolbox for mono black players- chances are there will be some stuff in there to help.
1 week ago
In terms of cost-efficiency, Lightning Berserker is not too great for a fast deck. Compare to Goblin Guide or Monastery Swiftspear. All three creatures comes down for 1 mana, and hits in the first turn. Berserker goes back to hand, if you have dashed it or it doesn't attack (undashed it doesn't have haste).
Turn 2, you have to play the berserker again, costing one of your two mana in turn 2, and now it can attack for 2 (if you pump it) or 1 (if you play another spell, say a Lava Spike). First case you've dealt 2 damage in the turn. Second, 4 damage. Whereas the Monastery Swiftspear allows up to 9 damage turn 2 (you spend both mana on Lightning Bolts!/Lava Spikes, both triggering prowess). A total lifeloss of 10 by your turn 2 is devastating in modern, in particular for an opponent who is on the draw. Fetch-shock is suddenly a luxury, you can't just do after that kind of start, and Thoughtseize becomes unplayable. Eidolon of the Great Revel is good here, not just because it deals damage, but it deals damage without further mana, and without attacking (this is covering corners, but in some games, it's relevant that it is still dangerous even if your opponent plays Ensnaring Bridge). Even if your opponent goes straight for a removal spell, it still deals damage.
I don't think Lightning Berserker is a particularly great combo with Thalia's Lieutenant in this deck (but could be in a more human-centric deck) - it takes a while to build up, and this is not a "let's take a while"-deck.
1 week ago
Dave_Icaria, I'm not sure what you mean? Lightning Berserker can be cast as a regular creature for only , OR it can be cast for dash for only . Either way, that's only 1 mana. The beauty of casting for the dash mechanic is that it gets haste and you return it safely to your hand at the end of turn to do it again on your next turn, and again, and again, and again. It's exceptionally annoying to opponents.
It's even better when coupled with Thalia's Lieutenant, which could also be a good card for this deck. After Thalia's Lieutenant is played (and each turn thereafter) Lightning Berserker can help buff Thalia's Lieutenant. Very good combo.
The buff ability of Lightning Berserker is optional. That would indeed tie up two mana (one to cast, one for the +1/+0 ability). Dash, however, is not an extra cost, it's an alternative cost. The extra mana-cost ability I personally rarely use because it does tie up mana early game. It's the dash mechanic that makes the card so great.
I agree that Eidolon of the Great Revel is also a good card, but it costs an extra mana (for a 2/2 with a great ability, very admittedly), but a speed deck looks for as many 1 mana creatures as possible. That choice is entirely dependent on the play style of the individual. I look to empty my hand and get creatures out as fast as my mana allows. Others look to preserve cards in hand, and slow the play a bit. That's just a different play style. A recurring creature (like Lightning Berserker) is quite nice, in some instances, as it protects the creature for at least the opponent's turn.
Just my opinion, for what little it's worth. :-) I get where you're coming from with Eidolon of the Great Revel, but I think you have undervalued Lightning Berserker. I could be wrong, but I think the card is worth a try in play testing to see. Cheers!
1 week ago
Lightning Berserker would be an interesting addition. The dash mechanic is great.
1 month ago
Hey PTsmitty, I'm glad you found the deck helpful!
For Experiment One, it has potential but with a majority of other creatures being 1 or 2 power, you'll have a hard time Evolving it more than once. If you're looking for a good 1-drop, that spot would better belong to Champion of the Parish, Kytheon, Hero of Akros Flip, Monastery Swiftspear or Boros Elite. That's just my opinion though based on what I have in this deck. If yours has some creatures with 3 or more power, then Experiment One is perfectly fine.
As for Hamlet Captain, it turns out I took this deck apart after Shadows over Innistrad, and didn't really re-visit it when Eldritch Moon came out. If I wanted to include Hamlet Captain, I would remove 1 Burning-Tree Emissary and 1 Lightning Berserker to put 2 copies in.
Finally, against graveyard based decks I never really had much trouble. Sometimes a Snapcaster Mage flashing back a Lightning Bolt to kill my stuff was annoying but otherwise it wasn't a big deal. However, that being said, I think I would remove 1 Choke and 1 Sigarda, Host of Herons and add 2 Rest in Peace. Choke doesn't help too much because most blue decks have lands that aren't actually Islands (such as Sulfur Falls) and Sigarda at 5 mana hardly sees any time on the field.
I hope this helped!
car on BLOOD SISTERS
1 month ago
Boros Charm, Lone Rider Flip, Lightning Berserker which is probably the most important because it is at least one life every turn, it cant be killed by sorceries, activates phuryphos and genesis chamber each turn and you can search for it with ranger of eos. sometimes this deck runs out of steam, and lightning berserker keeps the steam coming. Spirit Bonds is also another option because it can save your creatures as well as making another genesis chamber just for you.
1 month ago
@SavageGaul Thanks for the kind comments I'm actually fairly new to magic but how many of the Return to the Ranks would you recommend? I'm thinking around 2, more than that might get cloggy. I'm a little worried about running lightning Mauler because I'd be afraid wouldn't draw into enough one drops to pair him with on turn 3 to get the full benefit of the double haste.
I noticed the Inspiring Vantage was a four of in your deck do they work well for you? Would you recommend subbing anything in my land base for them?
I also have gotten recommendations for Ranger of Eos but most games for me are over around turn 3 so I'm unsure if it would be worth investing in since I rarely make it to late game.
I didn't know about Kor Firewalker until I saw it on your sideboard and I LOVE it. How many would you recommend running on a sideboard? It's sided for against burn I assume?
A few other cards I liked in your deck but not sure if they would fit in: Lightning Berserker (this seems like a straight up win condition with enough red), Thraben Inspector (I was considering Mentor of the Meek but I like this a lot) and Alesha, Who Smiles at Death (This just seems like a super troll card oh no you killed my 1/2 drop nah he's fine.)
I also liked your deck a lot since it was just a horde of creatures that your opponent can't really get rid of I might have to experiment with that.
1 month ago
I think I'll stick with the aggro plan. I play in a meta with a lot of fast decks that would really punish me for slowing down. There's Zoo, multiple Burn players, Bant Eldrazi, and a few others and so far I can keep up with them pretty well. It's not that a more tempo-based Humans deck isn't good, I just don't think I'm in the right spot to run it.
I originally ran without Goblin Guide, instead running 2x Accorder Paladin and an extra Mardu Woe-Reaper, but the only reason I could come up with for not running it was that it wasn't a Human and it just cranks out so much damage and it flips Kytheon out of nowhere. It seems random, and may not grant counters to my creatures, but it really advances the aggro gameplan. Lightning Berserker may be a good replacement in a more red heavy build though.
As for Kytheon, Hero of Akros Flip, I find he works as a 3 of because when he flips, I can drop a second. Thalia, Guardian of Thraben is a bit more of a problem, so swapping her for Boros Charm might be a thing. I'll have to test that one.