Creature — Human Berserker
: Lightning Berserker gets +1/+0 until end of turn.
Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
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Lightning Berserker Discussion
2 weeks ago
This is a fun deck, I run one a lot like this. I like to use Lightning Berserker for more life, Legion Loyalist to get my guys past there tokens, Ranger of Eos to fetch what I need, and Purphoros, God of the Forge for added damage.
3 weeks ago
Lightning Berserker or Village Messenger Flip over Monastery Swiftspear? In particular the first of them seems like a downgrade; you pay 1 mana to dash-play, then attack, and boost for 1 more mana with berserker (but you can potentially do this many times of course, you just have to get to the part of the game where you have a lot of mana). Swiftspear, you pay one to cast, then one mana for a Lightning Bolt and still attack with 2 power. Pers'n'ly I'm a lot more afraid of seeing opponent play Monastery Swiftspear turn 1 on the play, since if I don't have a 1 cmc blocker, they can then go Lightning Bolt/Lava Spike X 2 in turn 2, and attack for another 3. Net result is 10 damage by turn 2.
For variation, you can exchange Bomat Courier for Abbot of Keral Keep. Abbot is a "late-game" play for RDW - turn 3 or 4. It's lacking haste, which is a real drawback, but prowess is pretty good, even one turn later. Anyway, it's another card that tries to keep the attack going for red decks. If it's real card advantage you want, you could go for a slightly longer game, and play Smuggler's Copter and Bedlam Reveler (copter helps stock the graveyard with relevant cards for reveler - and if you wanna go real deep on this synergy, you add Flame Jab, since it can play from your graveyard, and triggers prowess), but in a deck with this many creatures, I don't think it would work.
Skred - instant speed is a plus, but otherwise, it's questionable if it's better than Flame Slash before you get so late in the game, that it doesn't matter anymore. You could play Skullcrack instead - doesn't really do the same, but cutting opponent of from lifegain can be a real gameturner.
Same calculation for Blaze vs. Lava Spike, just without the instant speed - yes, you can potentially hit harder with blaze... when you have 5 lands in play. I guess that there is some advantage to being able to target both opponents face and creatures, but I can't recall having seen any modern RDW play x-spells, and that is probably because they play everything else at very low casting cost, and has few lands, and therefore the x-spells never become very impressive. Also, they are horrible on your opening hand.
Someone else wrote that Furnace of Rath was a bad choice. That was pretty much spot on.
Actually Consuming Fervor is pretty interesting. I mean... I wouldn't splash blue to play Unstable Mutation but when it's colorshifted into red, it might be ok. Slow speed makes it easier for opponent to respond to than a buffing instant, otoh it stays for a while.
Valakut, the Molten Pinnacle is a pretty iffy choice here. It doesn't turn your lands into Lightning Bolts until you play your 6th mountain, and has valakut in play. I'm not an RDW afficionado, but I have played it every now and then, and played against it too, and a game where you have 7 lands in play, is a game that has gone twice as long as supposed to. If valakut didn't enter the battlefield tapped, it wouldn't matter, but it does, and that is a definite no-no, since it might show up in your opening hand.
Sorry for suggesting overplayed and boring cards.
1 month ago
I'd like to make a suggestion.
Would you mind formatting the entries like this?
1 month ago
2 months ago
Update, 1/4/18, in preparation for the next Geek Fortress 1K.
My toughest matchups were against other aggro decks. Because of that, I'm upping the speed of this list. Rivals cards to be added when the set releases.
4 months ago
Never really thought about it, no. Might be worth looking into, though I think Lightning Berserker kind of serves the same purpose.
5 months ago
The Berserker has been underperforming.
5 months ago
It looks like your deck is a mix of Warriors (or cards that synergize with Coldeyes) and Dinosaurs. I think between the 2 I like the idea of a Coldeyes deck. Once you have a more focused theme you can cut the rest of the cards that don't synergize.
+More Coldeyes and warriors, berserkers, and barbarians
-Creatures that aren't the type listed above
You probably don't need 29 lands with your decrease in curve and can probably settle around 23.
As far as non creature spells are concerned I like these
Some other creatures that fit well in a Coldeyes deck