Suntail Hawk

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Magic 2014 (M14) Common
Tenth Edition (10E) Common
Ninth Edition (9ED) Common
Ninth Edition Foreign Black Border (9EDFBB) Common
Eighth Edition (8ED) Common
Judgment (JUD) Common

Combos Browse all

Suntail Hawk

Creature — Bird

Flying (This creature can't be blocked except by creatures with flying or reach.)

Suntail Hawk Discussion

Lehthanor on Flying Fliers

3 weeks ago

The archetype of "Flying Men" is certainly a fun one and cheaper than many other Canadian Highlander decks. A few suggestions one could make are the inclusions of cards like Preordain , Serum Visions , Dig Through Time and Ancestral Vision for card draw and card selection in addition Ponder and Opt which you have already included. Also, perhaps adding fetchlands to the deck could enable finding Watery Grave more easily. Moreover, Vendilion Clique would be a perfect fit for the deck. Last but not least, you could splash white for removal like Swords to Plowshares and Path to Exile , along with more flying one-drops such as Healer's Hawk , Duskborne Skymarcher , Loyal Pegasus , Suntail Hawk and more, as these creatures synergize with Favorable Winds , unlike other creatures in the deck like Triton Shorestalker , which do not. Sorry for the length of the response, hope it was even a tiny bit helpful. Nonetheless, Canadian Highlander is such a fun and diverse format, so just play what you enjoy most!

5dollarMTG on Flying Budget

5 months ago

I love cheap flying decks. I would definitely drop Suntail Hawk and play the full playset of Healer's Hawk . For other ideas, check out my $5 Budget Birds

Aarakocra on Ultrabudget: Air Strike

10 months ago

WurmMaster777, thank you for your suggestions!

Suntail Hawk is a definite no. I am already running Rustwing Falcon, which is an almost strictly better card (although the difference is rather small in this deck), and it's a card that I'm actually considering cutting from the deck.

Ethereal Armor is more interesting. I'm running enough enchantments to make it decently likely to grant a boost of more than +1, although I suspect it will often do +2/+2 at most. That said, I'm not entirely sure what to cut for it (if I even do), and how many copies to run.

WurmMaster777 on Ultrabudget: Air Strike

10 months ago

+1 as to recommendations, Suntail Hawk and Ethereal Armor would fit in well.

zephramtripp on Card creation challenge

1 year ago

The Subjugation of Karn

Enchantment - Saga

: Target opponent exiles two cards from their hand at random.

: Exile up to two target nonland permanents.

: Search your library for a creature or planeswalker card and put it into play. Shuffle your library.


Make a playable Suntail Hawk.

cdkime on

1 year ago

I have a couple suggestions:

  • Midnight Duelist is a particularly mediocre card. A 1/2 with an irrelevant ability is well behind the curve. Replace this card with Student of Warfare--one of the better one-drops in both knights and white weenies. Generally, I hate Level up cards--most of them are poorly costed, and far too susceptible to removal. Student is an exception--a 3/3 with First Strike for 3 is pretty nice. A 3/3 with First Strike that you can have on turn two is fantastic (turn one: play plains and Student, turn two, play planes, level up student twice).

  • Suntail Hawk is not a great card--you don't have enough support to justify running it.

  • Knight of the White Orchid is a strong card, particularly if you are on the draw.

  • Kinsbaile Cavalier makes for a better top-of-your-curve than Angel of Invention.

  • Radiant Destiny is quite mediocre, and you have better lords and other bonuses already. Oketra's Monument is three-mana for little real effect. Yes, it will net you tokens, but most of your creatures do not benefit from its cost reduction. Replace these cards with Path to Exile--probably the best removal spell in Modern.

  • Knight of Glory's Exalted ability is not particularly useful in a deck that seeks to go wide and swing with a bunch of lord-boosted creatures. Instead consider Leonin Skyhunter--another two drop, in your relevant tribe, with evasion.

TuesdayTastic on Super Smash & Break

2 years ago

This is a good start to the deck. Knowing your collection, I am sure that you must not have many cards.

But I like the way you use Blades of Velis Vel in order to get that sliver synergy. That's a sign of a good player being able to see these unusual interactions. So if I were you, the first thing I would do is to get more slivers.

A good low curve Sliver that gives good buffs would be Predatory Sliver. He's also cheap so that's a plus. Muscle Sliver is the same thing but a little more expensive at a dollar a piece. But having 8 of these guys is pretty good. Blur Sliver is also another really great cheap option as it gives all of your Slivers haste, a great way to close out games quickly. Manaweft Sliver is also an important card as it allows you to ramp up to your Megantic Sliver which is what I am assuming you are trying to do. Gemhide Sliver can also fill the same role. Hibernation Sliver is also a fairly cheap option that can save your Slivers for the low low price of 2 life. Sidewinder Sliver is also really cool, and can make your slivers even harder to block.

What's great is that most of these cards are under a dollar, making a budget deck with these guys extremely viable. The only problem is, the mana base could be more expensive. Having all of these Slivers is great, but if they are stuck in your hand because you need green mana when you have white, that kind of sucks. So in the interest of budget lets make a budget mana base.

First Darksteel Ingot is pretty great. I'd run 4 of them. Transguild Promenade and Evolving Wilds are very cheap options that can get you any color. Lay of the Land can also fix pretty well. Rampant Growth can get it on the battlefield. These are all budget options however. The best option would actually be Birds of Paradise, but at $5 a card, it can be kind of expensive for a new player. What's great about them however is the synergy with Blades of Velis Vel. Play that on your birds and you suddenly have a huge sliver bird swinging in the air. If you have the money definetley get a playset of these birdies. Another option for mana fixing can also be found in the Ravnica Guildgates. All very cheap options to fix your mana. Sliver Hive is more expensive, but works great in a slivers deck.

If you were to build a Slivers deck I would highly recommend upgrading your mana base first. That inclusion will be able to help you do whatever you need to do with your actual creatures. Assuming a budget of $20 this is what I would recommend.

Creatures

Predatory Sliver x4

Muscle Sliver x4

Sinew Sliver x4

Striking Sliver x4

Two-Headed Sliver x4

Suntail Hawk x4

Wild Nacatl x4 (you could also go Kird Ape if you want to be cheaper).

Spells

Blades of Velis Vel x4

Shields of Velis Vel x4

Mana Base

9 Forests

8 Mountains

7 Plains

Sideboard

Spinneret Sliver x4

Tormod's Crypt x2

Smash to Smithereens x2

Shock x4 (preferably Lightning Bolt, or Path to Exile but those cards are expensive).

Elite Vanguard x3

I'll make a tappedout list of this later, but this should hopefully be under $20. At the very least it is $25 for a very powerful aggro deck that synergizes really well. I took out the bigger cards such as Megantic Sliver in favor of cheaper slivers that are easier to play. The Velis Veil cards are great, and can surprise many opponents. The sideboard includes Spinneret Sliver to deal with flyers, Tormod's Crypt for graveyards (can also deal with Gift of Immortality wink, wink, nudge, nudge). Smash to Smithereens for artifacts, Shock for cheap removal, and Elite Vanguard in case they do run a lot of flyers. Upgrades to the mana base should also be considered.

Wow that was a long post.

Olde_English on Reckoning of Zurgo

2 years ago

When it comes to creatures, I see about 22 that you could do without. Here's my list of the creatures you should oust:Accursed Witch  Flip, Aerial Responder, Anax and Cymede, Aven Skirmisher, Boggart Brute, Caravan Escort, Farbog Revenant, Foundry Champion, Hope of Ghirapur, Kitesail Scout, Lightning Runner, Mystic Familiar, Olivia, Mobilized for War, Relic Seeker, Renegade Wheelsmith, Riot Ringleader, Sabertooth Outrider, Sungrace Pegasus, Suntail Hawk, Sweatworks Brawler, Weldfast Engineer.

Many of these cards don't fit your theme or are weak in general. Right now you have a creature heavy strategy, where your creatures support Zurgo and help make him a more effective attacker. I think removing these creatures would benefit your deck a lot.

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