Aetherwind Basker


Format Legality
1v1 Commander Legal
Frontier Legal
Vintage Legal
Modern Legal
Standard Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Aether Revolt Mythic Rare

Combos Browse all

Aetherwind Basker

Creature — Lizard


When Aetherwind Basker enters the battlefield or attacks, you get (an energy counter) for each creature you control.

Pay : Aetherwind Basker gets +1/+1 until end of turn.

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0.12 TIX $5.71 Foil


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Aetherwind Basker Discussion

N4kk1 on Mono green counter ramp

2 weeks ago

Well at first, 20 land isn't enough for any ramp deck, 23-24 is right amount.

When HOU comes out you have to have answer for Solemnity as it wrecks all decks like this.

I don't see why you play Evolving Wilds in mono colored deck.

Ajani, Valiant Protector Just isn't worth to play really, ultimate doesn't even usually win the game if opponent has removal spell, and standard decks plays usually lot of removal.

Paradox Engine Doesn't really fit in deck like this, of course it works nicely with Rishkar, Peema Renegade but still i don't like it.

Aetherwind Basker Isn't really that good, there are better options like Oran-Rief Hydra, Honored Hydra or if you want to stick with elf theme (You even play Metallic Mimic) Gladehart Cavalry isn't too bad.

There are things that i come up with at first, have fun playing!

multimedia on Aetherwind Pump

3 weeks ago

Hey, I like the changes you have made a lot. While I don't like that you have abandoned the Elf theme your deck looks better because you did.

Weaver of Currents is an interesting option and it does let you cast Aetherwind Basker turn four with additional help from Servant of the Conduit as long as you make your land drops or turn five with Blossoming Defense backup. Servant into Currents into Aetherwind. I think you will notice the improvement a lot since you have added Rogue Refiner he's such a great energy card.

My suggestion is to add 4x Oath of Nissa in place of 2x Blossoming Defense and 2x Glimmer of Genius. I recommend it as a 4 of because you want to be able to cast it turn one. Oath can help to find your ramp creatures, Servant or Currents in the early game and if you already have them then it can help you find what your ramping into, Hydra or Aetherwind or Nissa. One of the problems with ramp is some games you'll draw all your ramp and not the things you want to be ramping into or vice versa, the things you want to ramp into, but no ramp. Having a way to possibly find Servant, Currents, Aetherwind, Hydra or Nissa for only one mana in these situations is nice.

loafjuggler on B/G winding constrictor focus

1 month ago

The Nest of Scarabs seems a little out of place. Was there a preliminary version of the deck that ran AKH stuff with -1/-1 synergy? Either way, looks like a solid start. You might need more than 17 lands, even with the Gift of Paradise. If you're set on running Disallow, maybe some Botanical Sanctums to get the extra blue splash could be helpful, or Aether Hubs. If those are pricey you could consider some Attune with Aether with a couple basic islands as well, with the added bonus of a potential energy payoff with Aetherwind Basker.

multimedia on Aetherwind Pump

1 month ago

Hey Inexist93, you asked me at Energy Elves to take a look at your deck. It looks good, but your ramping into the wrong creature :) +1

Consider playing Aetherwind Basker in place of Scaled Behemoth. Basker has much more synergy with your strategy of energy and filling the battlefield with Elves. The synergy between Basker and Bristling Hydra is nuts. You can get Hydra on the battlefield before Basker even as fast as turn three and then really benefit from the all the energy that Basker can make when it later on enters play to pump Hydra. Hydra might be the best energy sink to use in Standard and being able to play it turn three from either Servant of the Conduit or Druid of the Cowl is very good. I would play 3-4x Hydra in place of 3x Bounty of the Luxa and 1x Glimmer of Genius.

I think you're better off using Elves and other creatures as your ramp and not playing Bounty or moving it to the sideboard because it's just too slow it doesn't even ramp you the turn after it's been in play, you first have to draw a card and then the next turn you can use it to ramp. Because of the slow ramp I think Rishkar, Peema Renegade is a better ramp option and he's an Elf.

I'm not a fan of Architect of the Untamed even though she's an Elf consider replacing her with Rogue Refiner. Refiner is one of the best energy cards in Standard and he's Simic colors.

Until he rotates Sylvan Advocate is one of the best Elves and is much better than Sage of Shaila's Claim. Advocate has nice synergy with Rishkar, Peema Renegade. The two together can be fantastic ramp. Sage is fine for budget/rotation reasons because she can also be used as ramp with Rishkar.

Consider adding 2-4x Lumbering Falls as creature lands if you're in colors for them they're very good.

You're going to need some removal main deck I recommend Baral's Expertise. Baral's can be pseudo removal, bounce, while at the same time let you play just about any card other than Basker for free.

I'm happy to help, if you would like further help let me know.

Good luck with your deck

miampizza on Karametra, God of Harvests

1 month ago

The Landfall ability indeed triggers along Kalametra's.

Some cards I would switch out include:

Abzan Kin-Guard 4 mana 3/3 lifelink is quite weak.

Aetherwind Basker Has no synergy with the deck.

Ajani's Comrade In my opinion Scavenging Ooze would be much stronger in terms of utility and reliability

Argothian Elder Land untap is useful if you're using many utility lands, which you are not. Could be replaced by any mana dorks like Elvish Mystic or Avacyn's Pilgrim

Aven Mindcensor This guy should stay if your playgroup is playing combo-heavy decks, otherwise he's useless

Blinding Souleater Little synergy with the deck

Salt Road Patrol Lacks utility

An-Havva Inn and Ancestral Tribute Very defensive cards, but Trostani, Selesnya's Voice or evenPelakka Wurm would benefit the deck more.

Angelic Blessing It looks rather weak compared to Collective Blessing orCathars' Crusade

Aether Vial A pricy card mostly used in tempo decks like Merfolks. Not very useful here since we should have plenty of ramp anyway.

Accorder's Shield Less synergy than say, Sword of the Animist

Chimeric Staff Looks like a weaker Chameleon Colossus to me.

Arboria Kinda goes against Karametra as a whole since you WANT to play creatures to pump out lands.

Absolute Grace+Absolute Law I mean, if you're only facing red and black, this should stay. Otherwise, it's an even deader draw than Great Wall.

Abzan Runemark Weaker than Rancor or many other boosting enchantments.

There might still be a few cards I find odd or out of place, but for now I'm slightly running out of time, so I'll proceed with some general must-have cards:

Sol Ring, Selesnya Signet, Command Tower, Oblivion Ring, Chord of Calling, Solemn Simulacrum, Tireless Tracker, Sun Titan, Eternal Witness.

Also wow Living Plane if you own one it's great, though if not it's quite the pricey card.

I can give you an extensive list of potentially great cards if you want me to, though tonight this is all the time I had, my apologies.


1 month ago

well, i misread the card. All i wanted to tell, is that you should go for Deceiver of Form shenanigans. Such as Aetherwind Basker . Everything is a copy, so you get a LARGE ammount of energy, that can finish the opponent in a single attack . PLUS, you already use some energy counters xD or other creatures xD

P.S. i read your already considered cards. I just want to point out the ridiculousness of the deceiver xD

Izu_Korasu on Ideas for endgame-ish AEther cards?

1 month ago

Aetherwind Basker is a favorite of mine, can hit the board hard, is hard to kill and easily hits 20+/20+ trample

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