Creature — Lizard
When Aetherwind Basker enters the battlefield or attacks, you get (an energy counter) for each creature you control.
Pay : Aetherwind Basker gets +1/+1 until end of turn.
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Aetherwind Basker Discussion
2 weeks ago
Well at first, 20 land isn't enough for any ramp deck, 23-24 is right amount.
When HOU comes out you have to have answer for Solemnity as it wrecks all decks like this.
I don't see why you play Evolving Wilds in mono colored deck.
Ajani, Valiant Protector Just isn't worth to play really, ultimate doesn't even usually win the game if opponent has removal spell, and standard decks plays usually lot of removal.
Aetherwind Basker Isn't really that good, there are better options like Oran-Rief Hydra, Honored Hydra or if you want to stick with elf theme (You even play Metallic Mimic) Gladehart Cavalry isn't too bad.
There are things that i come up with at first, have fun playing!
3 weeks ago
Hey, I like the changes you have made a lot. While I don't like that you have abandoned the Elf theme your deck looks better because you did.
Weaver of Currents is an interesting option and it does let you cast Aetherwind Basker turn four with additional help from Servant of the Conduit as long as you make your land drops or turn five with Blossoming Defense backup. Servant into Currents into Aetherwind. I think you will notice the improvement a lot since you have added Rogue Refiner he's such a great energy card.
My suggestion is to add 4x Oath of Nissa in place of 2x Blossoming Defense and 2x Glimmer of Genius. I recommend it as a 4 of because you want to be able to cast it turn one. Oath can help to find your ramp creatures, Servant or Currents in the early game and if you already have them then it can help you find what your ramping into, Hydra or Aetherwind or Nissa. One of the problems with ramp is some games you'll draw all your ramp and not the things you want to be ramping into or vice versa, the things you want to ramp into, but no ramp. Having a way to possibly find Servant, Currents, Aetherwind, Hydra or Nissa for only one mana in these situations is nice.
1 month ago
The Nest of Scarabs seems a little out of place. Was there a preliminary version of the deck that ran AKH stuff with -1/-1 synergy? Either way, looks like a solid start. You might need more than 17 lands, even with the Gift of Paradise. If you're set on running Disallow, maybe some Botanical Sanctums to get the extra blue splash could be helpful, or Aether Hubs. If those are pricey you could consider some Attune with Aether with a couple basic islands as well, with the added bonus of a potential energy payoff with Aetherwind Basker.
1 month ago
Consider playing Aetherwind Basker in place of Scaled Behemoth. Basker has much more synergy with your strategy of energy and filling the battlefield with Elves. The synergy between Basker and Bristling Hydra is nuts. You can get Hydra on the battlefield before Basker even as fast as turn three and then really benefit from the all the energy that Basker can make when it later on enters play to pump Hydra. Hydra might be the best energy sink to use in Standard and being able to play it turn three from either Servant of the Conduit or Druid of the Cowl is very good. I would play 3-4x Hydra in place of 3x Bounty of the Luxa and 1x Glimmer of Genius.
I think you're better off using Elves and other creatures as your ramp and not playing Bounty or moving it to the sideboard because it's just too slow it doesn't even ramp you the turn after it's been in play, you first have to draw a card and then the next turn you can use it to ramp. Because of the slow ramp I think Rishkar, Peema Renegade is a better ramp option and he's an Elf.
Until he rotates Sylvan Advocate is one of the best Elves and is much better than Sage of Shaila's Claim. Advocate has nice synergy with Rishkar, Peema Renegade. The two together can be fantastic ramp. Sage is fine for budget/rotation reasons because she can also be used as ramp with Rishkar.
Consider adding 2-4x Lumbering Falls as creature lands if you're in colors for them they're very good.
You're going to need some removal main deck I recommend Baral's Expertise. Baral's can be pseudo removal, bounce, while at the same time let you play just about any card other than Basker for free.
I'm happy to help, if you would like further help let me know.
Good luck with your deck
1 month ago
The Landfall ability indeed triggers along Kalametra's.
Some cards I would switch out include:
Abzan Kin-Guard 4 mana 3/3 lifelink is quite weak.
Aetherwind Basker Has no synergy with the deck.
Aven Mindcensor This guy should stay if your playgroup is playing combo-heavy decks, otherwise he's useless
Blinding Souleater Little synergy with the deck
Salt Road Patrol Lacks utility
Aether Vial A pricy card mostly used in tempo decks like Merfolks. Not very useful here since we should have plenty of ramp anyway.
Arboria Kinda goes against Karametra as a whole since you WANT to play creatures to pump out lands.
There might still be a few cards I find odd or out of place, but for now I'm slightly running out of time, so I'll proceed with some general must-have cards:
Also wow Living Plane if you own one it's great, though if not it's quite the pricey card.
I can give you an extensive list of potentially great cards if you want me to, though tonight this is all the time I had, my apologies.
1 month ago
well, i misread the card. All i wanted to tell, is that you should go for Deceiver of Form shenanigans. Such as Aetherwind Basker . Everything is a copy, so you get a LARGE ammount of energy, that can finish the opponent in a single attack . PLUS, you already use some energy counters xD or other creatures xD
P.S. i read your already considered cards. I just want to point out the ridiculousness of the deceiver xD
1 month ago
Aetherwind Basker is a favorite of mine, can hit the board hard, is hard to kill and easily hits 20+/20+ trample