Creature — Lizard
When Aetherwind Basker enters the battlefield or attacks, you get (an energy counter) for each creature you control.
Pay : Aetherwind Basker gets +1/+1 until end of turn.
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Aetherwind Basker Discussion
1 week ago
come take a look on my deck. you might get some ideas lol:
SCORE: 44 | 13 COMMENTS | 7847 VIEWS | IN 25 FOLDERS
1 week ago
On recommendation I been playing with Aetherwind Basker in this deck. WOW, super effective! I will deff be using it. I was able to pump it once to make it a +20/+20 with trample. Was awesome
4 weeks ago
1 month ago
So, a few things here. I would adjust the mana base a little bit. There are some dual lands that come in untapped pretty easily in your colors. Botanical Sanctum is way better than Woodland Stream. In the upcoming set, Ixalan, there are reprints of Sunpetal Grove and Glacial Fortress which will be of a bit benefit here. You need more lands as well, because only having 18 while having a huge amount of high cmc creatures and a huge amount of creatures in general is bad. I did the same when I first started. You should shoot for around 24 lands. I would recommend having 4x Aether Hub, 4x Botanical Sanctum, and maybe even some Scattered Groves or Irrigated Farmland so that if you don't need the mana you can cycle the cards. Mana is a huge part of Magic that I overlooked when I first started playing.
Moving on to your creatures, you should definitely get rid of some of these as their ETB abilities are not as good as others you have. Kujar Seedsculptor, Maulfist Revolutionary, Weldfast Wingsmith, Sifter Wurm could probably be removed. I see the synergy there between a lot of them, but there are definitely some other cards you have mentioned that would be better as a 4 of.
Rogue Refiner and Servant of the Conduit could probably fit in well as 4 of's. Rogue will net you energy and card draws, and Servant will net you energy and ramp into any of your other creatures. Since you are generating so much energy, you're going to need something to drop it in to. You could use Bristling Hydra or even something different like Aetherwind Basker. If you don't want to go the creature route for channeling energy, you can use Gonti's Aether Heart and take an extra turn every so often. That could win you the game pretty easily. Regal Caracal would also be a great 5 drop spot, maybe even over Cloudblazer or a 2-2 split would be good too. Things like Sram's Expertise or Servo Exhibition are nice as well because you'll get double the amount of Servos. I see that you have Illusionist's Stratagem which is awesome, that would work well with Regal Caracal. Also, I would cut out Pyramid of the Pantheon and maybe even Gift of Paradise for some lands / creatures.
Very interesting deck, I love that you've chosen to make something so complex with your first deck. I started with Panharmonicon when I first started playing but I used Blue and Red as my primary colors and used things like Whirler Virtuoso and Maverick Thopterist to make a ton of thopters.
Hopefully I've been of help to you! Just remember to always make sure you have ~24 lands unless you have a really low CMC deck, or play things like Attune with Aether or other ramp spells. Make sure the majority of your creatures are 4 of's instead of 2 of's. You want to make the most of what you get, so ensuring you draw something great is better than drawing something okay in it's place. You want to play things like:
4x Rogue Refiner, 4x Regal Caracal, 4x Cloudblazer, 4x Sunscourge Champion, 4x Champion of Wits, 4x Servant of the Conduit, 4x Sram's Expertise, 4x Panharmonicon
and so on and so forth. I would go on to http://gatherer.wizards.com/Pages/Default.aspx or tcgplayer.com and search for cards in your color under "standard" and just browse and see what you can find for enter the battlefield effects.
1 month ago
I recently put together a deck that's similar to this one except it's further midrange. I run 4 Animation Module along with 4 Metallic Mimic to produce a combo that goes off with a module and a metallic mimic on the field (mimic is set to servo). Then I can activate the Animation Module , pay 1 create a 1/1 servo then metallic mimic gives the servo a +1/+1 counter as it enters the field which, in turn, triggers the module again. This interaction only becomes truly infinite when you have a Paradox Engine in play to untap the mana dork you're using. I also run 3 Nissa, Steward of Elements along with 3 Lifecrafter's Bestiary. I actually got the idea for Bestiary's inclusion from your build. I use aetherflux reservoir, Aetherwind Basker , and Nissa, Steward of Elements as other win conditions.
1 month ago
Aetherwind Basker over the Architect -- if you're going big with Champ, capitalize!
I would also cut the Bruiser/Decimator/Destined for Implement of Ferocity and Greenbelt Rampager, either of which can trigger your Renegade or Greenwheel Liberator. Another option for Revolt triggers are Hashep Oasis/Dunes of the Dead/Sunscorched Desert etc.
Finally, Blossoming Defense, Sixth Sense, or Hapatra's Mark over Ornamental Courage (since you'll need hexproof or card advantage in control matchups) and/or over 2 copies of Larger Than Life (you don't need 8 finishers, especially if you include the Basker, which already has trample).
Hope this helps without increasing your budget too much! Best of luck! I LOVE this deck and am contemplating stealing it from you to try out myself (;
1 month ago
Really cool deck! To make it rotation proof I would swap Permeating Mass with Oashra Cultivator. I think it could be as effective if not more since it adds ramps value to the deck as well.Also swapping either Elder Deep-Fiend or World Breaker for Aetherwind Basker could work, so you can make the most of the energy you get lategame.
1 month ago
tasuman I'd like to run another Bristling Hydra or two in the sideboard for situations where I need another hexproof beater. But I gotta have my whales so I'm running 3 Long-Finned Skywhales with one more in the sideboard. As far as the HUGE creatures, I really only want to draw one per game as a closer, either the Aethersquall Ancient or the Aetherwind Basker. They cost a lot and I don't want to end up with multiples in hand. I have a second Aethersquall in the sideboard for when going against go-wide/token decks. But essentially these are the finishers that I want to build up to playing and then hopefully win shortly after dropping one. The Aethertide Whale is cool cause he's a flying whale that I can avoid removal by returning to hand, but he really isn't a bomb otherwise, so I do not want to run more than 2 of it.
Another benefit to running all the little dudes with the Aethersquall Ancient is that I can bounce all other creatures and then play them out again next turn to build back energy quickly for another wipe.
If you were going to build this deck, how many of the fatties would you run and why?