Aetherwind Basker

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Standard Legal

Printings View all

Set Rarity
Aether Revolt Mythic Rare

Combos Browse all

Aetherwind Basker

Creature — Lizard

Trample

When Aetherwind Basker enters the battlefield or attacks, you get (an energy counter) for each creature you control.

Pay : Aetherwind Basker gets +1/+1 until end of turn.

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Aetherwind Basker Discussion

The7thBobba on Charged Up

1 day ago

Well, mate. when you have the budget for it, I'd highly recommend: Scrapper Champion, Aether Chaser, Aethertide Whale, Lightning Runner, Aetherwind Basker, Greenbelt Rampager, Confiscation Coup, Aethersquall Ancient, Bristling Hydra, Aethertorch Renegade, Aetherworks Marvel. Good gogds, I realize that more than half of these cards don't fit the idea of the deck, and all they do is do something with energy counters. Anyways, stay frosty!

Krhaynes1 on Infinite Energy 4 The Win

2 days ago

Not sure on rulings, but can you create infinite energy to pump Aetherwind Basker infinite times? Or can you only pay 1?

shagg on Burst of Energy

5 days ago

Empyreal Voyager .... I feel there would be better options. Without burning a Slip Through Space, odds are he won't be producing much energy. If you want to keep it, consider Key to the City if you feel the discard price is manageable. I'd also consider adding Electrostatic Pummeler. It brings 3 energy on entry, and if you want to toss something like Larger Than Life on it and make it unblockable, you can land 20 damage if you have the 6 energy to double it twice.

Dramatic reversal and Heroic Intervention might make it into sideboard, but I don't know if I would mainboard them. They have niche uses, but are highly situational. I feel that more often than not, they'd just be dead cards, or not worth the mana. Personally I'd prefer Disallow or Negate or even Sphinx of the Final Word since there seems to be a lot of control out there, with sideboard alternatives for non-control opponents.

Aetherwind Basker is a cool card though, I saw it at the prerelease and thought that there has to be some potential there (if you can get past the 7 cmc), with all the energy sources available now. But I want at least some control, so it'd have to be a G/U energy/control build. Verdurous Gearhulk, Lifecraft Awakening, and Walking Ballista might also be worth considering.

BLEATH on Temur Energy Midrange Marvel

5 days ago

I think the list needs one more Aetherwind Basker if not the full four. If the deck doesn't win in the mid game, it's going to have a very hard time if you don't find one.

You also seem really week to Yahenni's Expertise. Are there many GB players at your LGS? You should have an answer.

Lastly, I think you have enough vehicle hate then the SB without Natural Obsolescence. Maybe you could use these 2 slots for Negate or Turn Aside? Not too sure about this one.

saralach on Pummeling then down

1 week ago

It sounds more like you want to do a green/black energy deck. The cards are there: Gonti's Machinations, Live Fast, Die Young, Glint-Sleeve Siphoner just to name a few. Add some mana generation via Aether Hub and Servant of the Conduit then you can make Aetherwind Basker feasible. If you have the cash or the cards on hand, Rishkar, Peema Renegade and Aethersphere Harvester could work wonders.

AiryNeon on Bant Panharmonicon

2 weeks ago

Run some dual lands. Canopy Vista, Prairie Stream, Botanical Sanctum, Port Town, and Fortified Village are all good options for Bant colored lands to fix your mana base. I think that you should run more bombs. Verdurous Gearhulk is one of my favorite cards in standard right now. Also, if you are playing Bant, why not run Tamiyo, Field Researcher? I would run Fairgrounds Warden in the mainboard, and Stasis Snare in the side, and side it in against Gideon, Ally of Zendikar and Ulamog, the Ceaseless Hunger. Torrential Gearhulk, along with some strong instants such as Disallow and Glimmer of Genius could be fun. Enlightened Maniac is simply not a good card. One more cute idea: run one or two World Breaker, because you can hit multiple targets with one or more Panharmonicon out. You may need a good outlet for all of the energy that you are putting out. Perhaps Aethertide Whale or Aethersquall Ancient, the ancient being able to bounce your stuff and then you can play it again for more Panharmonicon triggers. Confiscation Coup might be a sideboard card. If push comes to shove, then Aetherwind Basker is a beautiful energy outlet. If you need more help, comment on my profile. Also, if you wouldn't mind doing me a favor: if you find my advice helpful, could you recommend my help to others? Thanks! And +1 from me!

multimedia on Energy + Elves

2 weeks ago

CherryTart, an important aspect of deck building to always keep in mind is consistency. Don't be affraid to take advantage of being able to use cards as 4 ofs, 4x of a single card. When you use the best cards for your strategy as 4 ofs this brings the consistency; being able to actually draw them and play them in a game. 1x of cards in large quantities is not what you want because it becomes too random of what you'll draw and when in a game. There are exceptions of course because of the budget. 1x of Verdurous Gearhulk and Walking Ballista are fine because they're high value, high priced cards. I wouldn't expect them to be in a budget deck let alone used as 4 ofs in such. These cards a very good in any amount, they strengthen any deck they go into.

Deck building is a process; it's made up of steps. Each step builds off of the others to make a complete deck. What you have here is a great first step in the process. Knowing is half the battle; you have some ideas here and you've created a list of cards that you want to play and thought some about the synergy between these cards. You have an idea of the strategy as well as colors you want to use which is an excellent start. Next expand on this choose a single archetype, a single approach to build your deck around. The deck building process is not just for competitive decks, but it applies to all other decks too, budget as well as causal/kitchen table.

This deck has so many archetypes present which makes it very confused. By archetypes I mean aggro, midrange, control, ramp and combo. It doesn't have a clear focused approach other than using energy and some Elves. Here's some examples of what I mean Aetherwind Basker and Aethersquall Ancient are energy win condition creatures, their seven casting costs wants ramp to be able to play them. Greenbelt Rampager, Narnam Renegade and Greenwheel Liberator are aggressive creatures who are best with aggro with a low mana curve. Highspire Infusion and Blossoming Defense are also cards for aggro. Rashmi, Eternities Crafter, Glimmer of Genius and Implement of Examination are for control. Nissa, Vital Force, Verdurous Gearhulk, Bristling Hydra and Woodweaver's Puzzleknot are for midrange. You have too many archetypes going on it's best to pick one of these stick to it, cut the rest out and build your deck around it.

Once you've picked an archetype the next step is to narrow down and choose the best cards for the archetype you want to use that are within the budget. This step is called making the core of the deck. Treat the core like the foundation that the deck is built on. The cards that make up the core are the most important cards you want to draw in a game therefore you use them as 4 ofs because you consistently want to draw them. A core does many good things for a deck it gives you a clear strategy, gives you 4x of the best cards for the strategy so you can consistently draw them in a game and puts the deck into a clear archetype. Once you have the core of a deck in place it's much easier to then fill in the rest of the deck with cards that support it and the main strategy.

Examples Show

vbfabled on Red/Green Energy

2 weeks ago

Um... Eager Cadet is not in standard.

Also I recommend prioritizing and running playsets of things rather than having so many 1-ofs. For example, run 4 Longtusk Cub rather than 1 of them, a couple Riparian Tigers and a Thriving Rhino.

Also, Aetherwind Basker and Voltaic Brawler are excellent in energy.

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