Creature — Lizard
When Aetherwind Basker enters the battlefield or attacks, you get (an energy counter) for each creature you control.
Pay : Aetherwind Basker gets +1/+1 until end of turn.
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Aetherwind Basker Discussion
3 days ago
djnewellmit-- thanks for the comment and +1!
Interesting feedback. A quick note: no live play testing has been conducted. I plan to do so with the current list more or less as is and see what's up.
All creatures are at least initial sac targets, including eldrazi and manadorks.
Most cards here are trying assist toward the plan to have eldrazi available in hand and on the battlefield already by turn four and every (or most) turn thereafter.
Aid from the cowl exists to replenish sanctum from sac, flip sac material, or dig cards (oath /from beyond).
Glimmer costs four so isn't hittable by TK. Nor is it hit with oath, benefaction, or aid from the cowl. If I were to dip into card draw it'd be for Pull from Tomorrow.
Nissa is cool.
So is Lifecrafter's Bestiary.
But I don't know how they fit at this time without more testing.
Agree with your final comments regarding manadorks. I kept servants because they get two activations and that seems to be enough until they are eaten by eldrazi. I swapped channeler early on because I felt it was a lightning rod typically targeting itself with -1/-1s making it even the slightest more vulnerable. Druid of the Cowl gets the nod for getting out of Shock range. I do agree though that this mix of dorks needs work along with likely many other things about the deck.
As I say this is a draft until further testing. Thanks again for the comment!
3 days ago
Ok, sweet core of the deck so far. I see two routes you could go: energy monsters, or straight aggro/midrange monsters.
The reason I say this is because you're not utilizing Exert to its fullest potential (e.g. untapping or vigilance each turn). Celebrant, Glory, Champ of Rhonas are probably only going to be exerted once or twice per game. So I'd say you should capitalize on 4x Champion of Rhonas, cheating out Aetherwind Basker or Aethertide Whale or Ulrich of the Krallenhorde Flip or any RG fatty. If you go the previous two, then go full energy with Glimmer of Genius, Glassblower's Puzzleknot, and Rogue Refiner. If you go the latter, energy won't help you as much, so just go with card-draw goodstuff.
I'd personally be tempted to go the Energy route. But at any rate, find slots to cut in the Cartouches, Hazoret (Rhonas is better here), the Crashers, Charioteers, and Exemplars. Those are cards that don't directly support the aforementioned strategies, so they'll be the first to go if you make any of these substitutions. Also, put in two more Negate over Scatter -- your creatures will always be bigger, so you need to watch for removal instead. Keep something like Unsubstantiate and Ceremonious Rejection in SB for Ulamog and Marvels.
Hope this helps refine a deck that's already sweet! Mention me if I can do anything else or if you get any breakthroughs.
3 days ago
I like you deck concept (+1'd for the idea), but it looks like it can still use a lot of work.
For starters, if your goal is to emerge into the Eldrazi, I think you want more targets to sac than to emerge. At the very least, I think your strategy would call for a full 4x Treasure Keeper. maybe by dropping one boar and one octopus.
I like the idea of Aid from the Cowl, but it's very disappointing in action. For example, you forfeit the cast triggers of both the Decimator and the Deep-Fiend, at which point a better deck option is Aetherwind Basker. I would recommend you consider as options to replace Aid:
Glimmer of Genius for both card filtering and advantage
Nissa, Vital Force slots nicely into the same curve spot as Aid with more flexibility and consistency.
Lifecrafter's Bestiary gives you some card filtering, and makes your little mana dorks more useful when you draw a card as they enter
Lastly, I just wanted to point out a couple additional options for mana dorks that can work nicely in this deck; you have a good selection already. All you have to do is figure out how many, and what proportion of each. I might consider swapping out the Servants, as I find it hard to keep them charged with energy consistently (although swapping in Glimmer for Aid would help there).
Beastcaller Savant can help speed out your other mana dorks and emerges, although I would probably not consider him for your deck. He is such an easy target for removal, especially with Walking Ballista lurking in so many decks.
3 days ago
my advice for you is just keep naya colors. I don't know if Cryptolith Rite suits this deck so ill just stick to mana ramps Channeler Initiate and Servant of the Conduit w/o Loam Dryad and add more payoff cards like Aetherwind Basker, Ulamog, the Ceaseless Hunger or something like that for dubious challenge.
again, I will add more blinkers in this deck namely Fairgrounds Warden, Eldrazi Displacer and the new Angel of Sanctions. For card draw, you may consider Ajani Unyielding - it reloads your hand, Rishkar's Expertise - draw x cards and cast Mirrorwing Dragon for free or Chandra, Torch of Defiance - you know what it does to you.
you may take a look on my deck that revolves Dubious Challenge for more help.
SCORE: 9 | 11 COMMENTS | 1649 VIEWS | IN 1 FOLDER
6 days ago
Aetherwind Basker makes energy on ETB and attacks but is a 7 drop
1 week ago
Looking at the deck I have a few criticisms. You have a lot of creatures doing different things, which can be bad in the end. For example, Champion of Rhonas ability to cheat cards in really foils the effect of Tyrant of Valakut Since the Surge cost is the effect you should be after with it. Other cards face similar issues Heart-Piercer Manticore isn't really worth adding to the deck since none of your creatures are expendable enough, asides from itself due to the Embalm effect. Naga Vitalist and Beastcaller Savant are both very useful manadorks but in this deck it doesn't really help as your mana spread is 2-4 drop ranges. It's useful, but not completely necessary. I would rather fit in x3 Channeler Initiates to fill instead. 2-drops that get bigger every time you dork. Sin Prodder seems to work against you. As you have no means of graveyard play to really make it shine. And as a result any opponent with decks with lifegain just stop you from having anything. Sylvan Advocate is not a card that helps your deck in any way. There is no Land Creatures in your deck. The 4/5 looks nice but as a late game drop it's not helping your game too much. Outland Boar isn't doing your deck much either. I would replace it with Greater Sandwurm It's pretty much the same card, it hits harder and you can cheat it in with Champion of Rhonas and if we think along those lines Oracle's Vault would be a great add with Lifecrafter's Bestiary to get to Scry the top of your Library to gauge what you'll cheat or if you're willing to deal with the exile if you can't afford. Voltaic Brawler doesn't work either. You're unable to supply it with more energy counters so it's really only effective for two turns. Not really worth it in my opinion.
You're going to need more Champion of Rhonas, Ahn-Crop Crasher (To stop blockers from your beatdowns), one more Glorybringer, and one more Soul-Scar Mage(it can synergize well with a large portion of your deck.)
Creatures of note that I recommend adding or looking into:
Combat Celebrant - It gets you another combat phase and untaps your already exerted creatures. Yay! So much aggro!
Aetherwind Basker may cost 7 but it has trample and gains Energy like mad. You could even run Voltaic Brawler if you want to use this creature, and you can cheat it in too! And You can frequently use Lightning Runners (if you want to add it) and its effect to great use. More combat phases means more hurting your opponent.
Lightning Runner as stated before.
Khenra Charioteer 3/3 3cost Trampler that gives trample to other creatures you control? I'd consider this one big time.
That was creatures. Now for Instants/Sorceries/Enchantments/Artifacts
Heart of Kiran isn't helping, you are forced to tap a creature to Crew it and as an aggro deck with so many large beasties, it's not much worth in your deck besides its very low cost and flying. Heck, there's not enough creatures you'd want to man the thing such as pilots who do things when they are tapped. I would go for some card cheating such as Oracle's Vault instead.
You're lacking a fair portion of Instants and Sorceries to make better use of Soul-Scar Mage But that's fine as you have a portion of creatures that deal damage to opponents creatures, But you want to take advantage of the mage through Instants and sorceries. Monstrous Onslaught, Chandra's Revolution, Hungry Flames, Furious Reprisal, Pyromancer's Assault, Devour in Flames, Boulder Salvo, Blazing Volley, more Sweltering Suns
I'd Run Blazing Volley since it does damage to each creature opponent controls. Paired with Soul-Scar Mage it would become devastating. Anything that Burns for 4 is the sweetspot for damage, as many newer creatures seem to have that much toughness. and it badly cripples any creature with higher toughness if Soul-Scar is out.
I would also look into finding more cards that untap creatures you control as it would really power up your game.