Aethergeode Miner

Aethergeode Miner

Creature — Dwarf Scout

Whenever Aethergeode Miner attacks, you get (two energy counters).

Pay : Exile Aethergeode Miner, then return it to the battlefield under its owner's control.

Browse Alters View at Gatherer

Printings View all

Set Rarity
Aether Revolt (AER) Rare

Combos Browse all


Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
Penny Dreadful Legal
Block Constructed Legal
2019-10-04 Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Aethergeode Miner Discussion

BlackPhilip on Jeskai Miner

2 months ago

I could try to put one more Decoction Module on the sideboard for a one more sweeper in MD... but I don't know. Deck felt great and fun, not broken, of course. At the moment I don't have problems finding Altar of the Brood. The combo with Whirler Virtuoso I never pulled off at all. For the energy payoffs, Harnessed Lightning functions as a payoff too, thats why I put that first in the list... But Aethergeode Miner is the last piece of the combo that I usually put on the battlefield, so it generate energy in the moment it entered the battlefield.

BlackPhilip on Jeskai Miner

2 months ago

I_Want_To_PlayAllTheDecks Ojutai's Command is an awesome card here that I forgot, thanks! The card even can reanimate Aethergeode Miner. Reflector Mage maybe could be good, as it can be returned to our hand with Decoction Module and has sinergy with Ojutai's Command, but i don't know if spells like Abrade could be better in the Harnessed Lightning slot. Need to test... For Teferi, Time Raveler, card is strong for sure, but I don't have it, couldn't test.

lothshteth on Flectomancy

1 year ago

Yeah, I was debating on those two. Electrostatic Pummeler just sits there most of the time, but poses a threat. And, Lightning Runner is a solid closer. I'll switch them out with with Aethergeode Miner & Greenbelt Rampager, as those two are more cute in theory than useful in practice.

razelfark on DeathStar

2 years ago

If you want to try and be a spell heavy deck then I have a couple different ways you could try to take it. There is a spellslinger style deck that uses energy you can try to use or you could go a mage focused route. The spellslinger deck tends to be a slower deck build that also focuses on control and getting extra resources or damage from casting spells while the wizard deck option is less about control and more about rushing your opponent before they have much opportunity to respond.

Card ideas for the energy deck:

Artifact:Dynavolt Tower

Instant: Harnessed Lightning, Shock, Lightning Strike

Sorcery: Fight with Fire

Creature: Firebrand Archer, Aethertorch Renegade, Aethergeode Miner

Card ideas for the wizard deck:

Creature: Ghitu Lavarunner, Soul-Scar Mage, Ghitu Journeymage

Instant: Shock, Lightning Strike, Wizard's Lightning

Obviously the card suggestions don't tell a complete deck but can give you ideas of what you could do with them if you wanted to go those deck styles. If you wan't an idea of what I do for a white/red deck I call it Boros Path Of Mettle. It is an aggressive aggro deck with lots of focus on haste creatures that also makes it hard for my opponent to counter attack once I flip Path of Mettle  Flip into Metzali, Tower of Triumph. The deck has shown great results winning me first or getting in the top 4 consistently before Dom came out, but I haven't played it since because I have been testing crazy combo decks and Sap hoard decks.

If you have any questions I will try and help when I can.

davcot on The aether is strong with this one (budget energy)

2 years ago

kamarupa I think you're right ! So far, the testing of this deck showed me that revolt was weakening my strategy. I think I'll add some cards featuring strong energy counters effects and maybe eventually make it mono-green ...

Electrostatic Pummeler proved its worth when I managed to make it a 20/20 trample on turn 4.

Aethergeode Miner and Deadeye Harpooner made me remove one or two creatures so far so I don't believe it's that strong.

I'll continue testing, thanks for your comment !

stensiagamekeeper on Mono White Servo

2 years ago

Some other cards you could use are Sram's Expertise, Anointed Procession also Angel of Invention but from memory that's a little pricy. Shefet Dunes and Desert of the True seem fine in the land base as well. I think Aether Inspector, Eddytrail Hawk, Foundry Inspector and Propeller Pioneer are reasonable cuts as they don't really do enough.Also the module plan isn't that reliable. Assuming no mulligan, removal, draw or scry, the chance of drawing all three modules is: in first hand 2.7%, turn 4 9.7%, turn 8 20%, turn 12 31% etc. ( Speaking of combo's however, you may not have noticed that Aethergeode Miner goes infinite with two Decoction Modules and some way of benefiting from the loop e.g. Ninth Bridge Patrol or Fabrication Module. However even with a playset of each it's like 17% just to get the loop going by turn 8 with or without a payoff.If you're willing to spend a little $ Metallic Mimic choosing servo goes pseudo infinite with fabrication module and is already a powerful card being effectively a lord in the two drop slot.If you're playing standard you'll probably want a sideboard. An unhealthy amount of Gideon's Intervention is probably in order as it's the only way of protecting against wrath in your colors. Also Anointer Priest for aggro, Ixalan's Binding for The Scarab God and Treasure Map  Flip or Sunset Pyramid for control.Anyways good luck with this next time.

Thebiggalactus on

2 years ago

your deck could really use Shock and Lightning Strike. Both deal fast damage, and are cheap to cast which helps with against all the 3 mana counter spells. I would also switch out Aethergeode Miner with Kari Zev, Skyship Raider in order to more consistently flip Path of Mettle  Flip

djnewellmit on Dino Gruel

2 years ago

Took this deck to FNM last night and finished 2-2, which I am pretty satisfied with for a home brew.

Lost the first match (0-2 in games) against blue/black control as I wasn't able to land my threats around the opponent's counter-magic and removal.

Lost the second match (1-2 in games) against a BGw Constrictor deck; the white splash was for Aethergeode Miner and Aetherstorm Roc. The Miner proved a pretty good chump blocker against the likes of Rhonas the Indomitable, although the trample creatures fared a little better. The games were hard fought, especially when I was able to give lifelink and trample to Rhonas.

Won my third round (2-1 in games) against a WBg tokens deck, mainly due to the opponent being land screwed and flooded in the 2nd and 3rd games, respectively.

Fourth and final round was an easy victory against a clunky RB pirate aggro deck that didn't really have any aggro.

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