Empyreal Voyager


Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Standard Legal
Leviathan Legal
Legacy Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Kaladesh (KLD) Uncommon

Combos Browse all

Empyreal Voyager

Creature — Vedalken Scout

Flying, trampleWhenever Empyreal Voyager deals combat damage to a player, you get that many E (energy counters).

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Empyreal Voyager Discussion

Hakira on UGh, it's Pummeler again...

2 months ago

Rogue Refiner over Empyreal Voyager, card draw is king. plus the energy etb is stronger than the energy on player damage as It's likely Empyreal Voyager will be shot down and unlike Longtusk Cub has no way to be buffed.

This is a bit of a weird one but maybe One With the Wind over Crash the Ramparts. Mainly for the mana cost and of course Flying>Trample. This may not be ideal with the Temur energy builds and their thropters but I reckon it's a solid include. Also great for missed turn 4 mana and lets you keep a green open for Blossoming Defense.

heyitsaking on U/G Control Aggro, anti control

2 months ago

I like the changes you made, but I feel like you have too many three costs in your deck now. What if you take out a Empyreal Voyagers and a Rogue Refiner, and add two Servant of the Conduit?

heyitsaking on U/G Control Aggro, anti control

2 months ago

Instead of Shapers of Nature, why not Empyreal Voyager? They give you flying and trample for the Majestic Myriarch. Then you could change Cascading Cataracts for Aether Hub for color correction, if you want to use the energy you potentially will get from Voyager.

Variux on Need Help please

3 months ago

One of the fundamentals of deck building is the "rule of 9". In essence, it means that you in theory would like to have 9 specific cards, and 4 of each of those cards. Your remaining 24 cards should be lands, give or take depending on the converted mana cost curve. The Professor over at TCC discusses this in one of his latest videos. https://www.youtube.com/watch?v=fx1HLJjBngo&t=579s

That being said, if you would like to stay in the colors of Blue and Green, I would recommend cards such as Rogue Refiner, Empyreal Voyager, Longtusk Cub, Nissa, Steward of Elements, Bristling Hydra, etc. The energy theme strongly revolves around blue and green. However, with the upcoming release of Ixalan on September 29th, there will be a ton of new great blue and green cards coming in to standard. A great place to see spoilers is here. Blue/green merfolk is going to be a fun deck to play with in a few weeks.

Temur Energy, one of the strongest decks in the format right now, plays the main colors of blue and green. It also plays red for cards like Whirler Virtuoso, some extra removal, and Glorybringer. You may want to look in to that if you enjoy the blue/green color scheme, as it's what I currently play and have been playing. I have a budget version of the deck that plays very similarly to the expensive version, aside from the super expensive cards. I'll link that one right here.

Hopefully this was of a bit of help to you. From your deck it seems like you're kind of new to the game, as I was a few months ago. If you have any questions, please feel free to ask me. I'm always down to talk some Magic!

Some extra little tidbits, if you're looking for budget decks to play with, Dev over at SBMTG (strictly better magic the gathering) always posts great budget decks and information about the game. Wedge over at The Mana Curve also posts a ton of great information. These guys can both be found on YouTube. There are a ton of excellent sources to get information from, YouTube being a major one.

djnewellmit on Swinging Swaying Simic (Budget Deck)

3 months ago

If you're looking for an outlet for the energy, I feel like Bristling Hydra would be better than Gonti's Aether Heart and those puzzleknots. Or if you are looking to go with the energy, I'd suggest Glimmer of Genius over Hieroglyphic Illumination. I'd even consider swapping in Empyreal Voyager for the Skyspawner.

jaedonadebahr on 640 DAMAGE IN ONE TURN...... and trample

4 months ago

Why don't you have Empyreal Voyager or Glimmer of Genius for scry power if you want its much better than Glassblower's Puzzleknot also red gives you Aethertorch Renegade which gets a lot of energy for its cost. Temur seems to work best for energy in my opinion

Variux on Oasis of Amonkhet (Blue/Green Midrange)

4 months ago

Instead of Defiant Greatmaw you can check in to using Empyreal Voyager. I feel it's such a critically underplayed card and it can gain you a ton of energy, especially if you pump it up. It fits the color scheme and it's definitely something you opponent will have to remove or it will kick some ass.

Channeler Initiate would also work well here as a form of ramping you in to Bristling Hydra on turn 3 which is bad for your opponent.

I could also see Uncage the Menagerie possibly working here as some fun jank if you cast it for X = 3, as you can get Empyreal Voyager, Rogue Refiner, and Rhonas the Indomitable out at the same time.

If you're not trying to make this deck super competitive, play with some jank! Reason / Believe could be fun, you can try using Champion of Wits for some extra card draw early and late game. Nimble Obstructionist can get you another flying creature or it acts just like Disallow does. Fabrication Module can pair nicely with some of your creatures. Confiscation Coup can literally snatch an Ulamog, the Ceaseless Hunger from your opponent. There's a ton you can play with, so have fun with it!

Zvante on

4 months ago

I did some more research and found some more suggestions.

River Hoopoe and Rogue Refiner are two potential early game creatures that also provides some nice value.

If you want to go for ability salad on Majestic Myriarch you could add Kefnet the Mindful, Snare Thopter or Empyreal Voyager.

Some more niche but potentially fun ability cards is Multiform Wonder, Reality Smasher and Aethersphere Harvester. I would guess your top priority abilities should be flying, haste and lifelink.

Last I would recommend some value cards such as Lifecrafter's Bestiary or Torrential Gearhulk if you got money to spend. The gearhulk is great with counterspells and card-draw spells.

Best of luck to you friend!

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