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Creature — Vedalken Scout
Flying, trampleWhenever Empyreal Voyager deals combat damage to a player, you get that many E (energy counters).
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Empyreal Voyager Discussion
2 weeks ago
Last night didn't end up being the blowout I had hoped for, but I did end up 2-2 on the night (and earned a Showdown booster). The first two rounds were against sub-tier decks and I had no problem taking them out 2-0 each.
Round 3 was a very painful and controlling UR build where I just couldn't get my creatures through the opponents counter-magic and removal; I also misplayed a Bristling Hydra into a Censor late in the game, even my opponent expressed his sympathy. I may have to consider sideboarding Prowling Serpopard to get through the control matchup. Even landing one Hydra would have been a game-changer.
Round 4 was against the omni-present mono-red. I managed to snatch the first game due to a slow start from the opponent that saw me land 3 Hydra's between turns 3-5. Games 2 and 3 went his way as he landed a turn 1 Daring Buccaneer into 2x Rigging Runner to quickly close out the games by turn 4 and 5. I just couldn't get enough creatures out to survive the Shocks and Magma Sprays.
Overall, the biggest issue I ran into was the aggro-style decks. This build doesn't have quite enough bodies to put on the ground to stop the aggro swarms. I will be looking to make some changes for Friday night; I am considering energy creatures Aether Swooper, Empyreal Voyager, Shielded Aether Thief and even Thriving Turtle as possible additions. Along with not having enough bodies, the maindeck Aethersphere Harvester and Rhonas the Indomitable had a couple instances where they were the only thing left on my board, rendering them useless. So a I think a few more bodies is key. I could also add more Trophy Mage to get the combo set up. I could also maindeck the Greenbelt Rampager as they ended up coming in for me on most of the games 2 and 3.
1 month ago
Yeah!!! is based on the Mengucci's deck :D
Padeem, Consul of Innovation maybe is too slow and is a dead card without the Pummeler in play (IMO).
Woodweaver's Puzzleknot can help in the long game , but is slow especially in an aggro deck lick this (side, maybe?).
2 months ago
2 months ago
I like it! Cool to see a bant version. If you can, add a single Swamp and drop Empyreal Voyager for 4 Winding Constrictor. The energy production that you lose will get made up for by the Winding Constrictor ability, and doubling up +1+1 counters will be amazing. I used to run Empyreal Voyager and it is kind of a let down. One last thing, your land count seems a little low. I would try and make some cuts to get 2 more basics in there.
4 months ago
Rogue Refiner over Empyreal Voyager, card draw is king. plus the energy etb is stronger than the energy on player damage as It's likely Empyreal Voyager will be shot down and unlike Longtusk Cub has no way to be buffed.
This is a bit of a weird one but maybe One With the Wind over Crash the Ramparts. Mainly for the mana cost and of course Flying>Trample. This may not be ideal with the Temur energy builds and their thropters but I reckon it's a solid include. Also great for missed turn 4 mana and lets you keep a green open for Blossoming Defense.
4 months ago
4 months ago
Instead of Shapers of Nature, why not Empyreal Voyager? They give you flying and trample for the Majestic Myriarch. Then you could change Cascading Cataracts for Aether Hub for color correction, if you want to use the energy you potentially will get from Voyager.
5 months ago
One of the fundamentals of deck building is the "rule of 9". In essence, it means that you in theory would like to have 9 specific cards, and 4 of each of those cards. Your remaining 24 cards should be lands, give or take depending on the converted mana cost curve. The Professor over at TCC discusses this in one of his latest videos. https://www.youtube.com/watch?v=fx1HLJjBngo&t=579s
That being said, if you would like to stay in the colors of Blue and Green, I would recommend cards such as Rogue Refiner, Empyreal Voyager, Longtusk Cub, Nissa, Steward of Elements, Bristling Hydra, etc. The energy theme strongly revolves around blue and green. However, with the upcoming release of Ixalan on September 29th, there will be a ton of new great blue and green cards coming in to standard. A great place to see spoilers is here. Blue/green merfolk is going to be a fun deck to play with in a few weeks.
Temur Energy, one of the strongest decks in the format right now, plays the main colors of blue and green. It also plays red for cards like Whirler Virtuoso, some extra removal, and Glorybringer. You may want to look in to that if you enjoy the blue/green color scheme, as it's what I currently play and have been playing. I have a budget version of the deck that plays very similarly to the expensive version, aside from the super expensive cards. I'll link that one right here.
Hopefully this was of a bit of help to you. From your deck it seems like you're kind of new to the game, as I was a few months ago. If you have any questions, please feel free to ask me. I'm always down to talk some Magic!
Some extra little tidbits, if you're looking for budget decks to play with, Dev over at SBMTG (strictly better magic the gathering) always posts great budget decks and information about the game. Wedge over at The Mana Curve also posts a ton of great information. These guys can both be found on YouTube. There are a ton of excellent sources to get information from, YouTube being a major one.