|Commander / EDH||Legal|
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Creature — Human Rogue
When Aethertorch Renegade enters the battlefield, you get (four energy counters).
, Pay : Aethertorch Renegade deals 1 damage to target creature.
, Pay symbol;energy: Aethertorch Renegade deals 6 damage to target player.
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Aethertorch Renegade Discussion
3 weeks ago
Try dropping one each of some of the 4 ofs for slots. I feel like your deck lacks a way to close out the game. Try 2 Lightning Runner and 3 Multiform Wonder in place of one each Decoction Module Aethertorch Renegade Aether Chaser Aether Poisoner Die Young
3 weeks ago
Your deck does better than it seems at first, but it has a small issue with having too much energy. I understand you want a lot of energy, but you need more ways to spend it in mid/late games. I tested this deck out a decent bit against a revolt deck I'm working on and noticed that if they got rid of your major cards, it was time to concede. More answers for opponents things could be useful as a side board.
Might I suggest Electrostatic Pummeler, Consulate Turret, and Scrapper Champion as a few more ways to use up your energy. I know that Scrapper is red, but the double strike that gets really big quickly could really help mid game against stand offs. Aethertorch Renegade could also be a nice way for extra reach mid and late game. But you would probably rather keep it just two color and not have to splash red for either of those cards.
1 month ago
Here's my Electrostatic Pummeler deck that I run at FNM's, it's pretty competitive and no one expects the turn 4 win, which I get pretty consistently. I don't agree with your choice of Aethertorch Renegade or Greenbelt Rampager as they're slow for the deck and there are just so many better options. I also don't like the Khenra Charioteer because turn 3 you're looking to drop Electrostatic Pummeler or Lathnu Hellion, or maybe a Bristling Hydra if you got out Servant of the Conduit turn 2 (and it lived). I have the Longtusk Cub sideboard because they don't match what the deck wants to do game 1, but post board I'll sometimes put them in for Electrostatic Pummeler. I also don't agree with the Scavenger Grounds in the sideboard, I run 2 main and when I do draw it, if I don't need it I can just sacrifice it to either Hashep Oasis or Ramunap Ruins. I also don't feel that this deck needs Field of Ruin anywhere in it, there aren't really any lands that stop us, the only one that might being Ifnir Deadlands. Also, I found 4 Fling to be too much because I would consistently draw 2 a game when I only needed one. Here's my list if anyone wants to check it out: http://tappedout.net/mtg-decks/28-10-17-rg-energy/
1 month ago
clayperce, I tried running 4x Greenbelt Rampager in place of the 2x Aethertorch Renegades (and 2x Servant of the Conduit moved to the side-- but that was definitely a mistake) and had some success. However, they are most definitely an energy sink, but provide a 3/4 body for only (instead of a 1/2 body for , but a 1/2 that brings along ). I am a bit torn on this one. Any thoughts?
1 month ago
2 months ago
taiga277677 Probably has one of the best cards for what you are requesting. To help synergize with Dynavolt Tower you can run cards like Harnessed Lightning, Live Fast, Die Young, Aethertorch Renegade,Glint-Sleeve Siphoner. These are some of the better B/R energy options. If you do want to splash blue you can make use of Aether Meltdown, Confiscation Coup, Glimmer of Genius, or Shielded Aether Thief as options to work with tower.
Hope I am not overloading you with card options.
4 months ago
Why don't you have Empyreal Voyager or Glimmer of Genius for scry power if you want its much better than Glassblower's Puzzleknot also red gives you Aethertorch Renegade which gets a lot of energy for its cost. Temur seems to work best for energy in my opinion
5 months ago
Wow you have a really kool deck idea I think it just needs a few tweeks for instance I dont think Soul-Scar Mage does a lot for this deck and Aviary Mechanic might be a little slow I think if you had flicker effects like Long Road Home or Eerie Interlude would be more effective because you could activate the ability of Aethertorch Renegade flicker it and activate it again.
Then the flicker effects also work for your exert creatures and your manticore and the best part is you won't have to keep paying the mana cost
Then last but not least you can also use these flicker effects to save your creatures from opponents spells
Hope this helped good luck