|Commander / EDH||Legal|
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Creature — Human Rogue
When Aethertorch Renegade enters the battlefield, you get (four energy counters).
, Pay : Aethertorch Renegade deals 1 damage to target creature.
, Pay symbol;energy: Aethertorch Renegade deals 6 damage to target player.
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Aethertorch Renegade Discussion
1 month ago
Why no Heroic Intervention, Woodweaver's Puzzleknot, or Lathnu Hellion? I like how your deck is not too reliant on Pummeler for the win. I have a similar approach, but moreso for the sideboard. I like the creative support such as Khenra Charioteer and Aethertorch Renegade. I have wanted both, but I have not been able to find a spot for them. You may also like the idea of Aether Chaser with it's first strike ability making it hard to kill and providing that early energy.
1 month ago
Thank you for all of your input! I will definitely add at least another land into the deck. i'll probably add another Rootbound Crag and see how that works. The ability to come in untapped is huge, especially after side boarding in my higher cmc creatures.
Although I do wish Insult and/or Destructive Tampering were 2 cmc, that would probably be way too overpowered. Also, casting either of those spells is to win the game on turn 4 or 5, so I don't think 3 is to steep of a price to pay. I currently have kept in Insult due to it being a little more versatile by not being useless when the opponent has no blockers. Also, Insult can work as semi removal just because of how many creatures would need to block one of mine in the fear of pump spells with trample.
Glad you like Aethertorch Renegade. Do you think it deserves a sideboard/mainboard spot? Also, do you think decoction module is too slow for this deck? i've considered side boarding it, but considered how opponents will probably side in artifact removal, it would not provide much of a benefit, especially with Woodweaver's Puzzleknot in play. While on that note, I also applaud you foreign able to run U/G. I found making a deck super difficult due to Glassblower's Puzzleknot making that one less energy which can be critical when it comes to pummeler. Also, the inability to do damage to the face seemed hard, but the control aspect of it definitely has a high appeal especially in certain metas.Thank you for reminding me about Naturalize! I forgot it also takes care of enchantments which was one of the main reasons I had Appetite in the sideboard instead of Abrade.
1 month ago
I agree that Servant of the Conduit is still essential to the function of the deck, but you still need two other lands to put her on the battlefield. I can see you've put a fair amount of thought into the land count, which was my original worry, and I completely understand wanting to run the deck a little lean to keep the action coming. That's where I think Sheltered Thicket can help as a hedge bet on the land count. But I can see where you are trying to run fast as well as lean, so the tapped land may not fit your style.
I had not seriously considered Aethertorch Renegade, but I can definitely see that guy doing some serious work in this deck. As you mention, he comes in with plenty of energy, provides another body, and has some very useful energy abilities.
I think Destructive Tampering could be useful in the maindeck, although its 3-CMC cost may prohibit stringing together a couple more pump spells along with it (but Insult has the same drawback). The ability to prevent a bunch of ground creatures from blocking can win you the game, and its second mode to destroy an artifact will come in useful; I've been seeing plenty of Azor's Gateway Flip, Thaumatic Compass Flip, and Treasure Map Flip both online and at my LGS. Speaking of artifact removal, I have swapped out my Appetite for the Unnatural for Naturalize in the sideboards for all the decks I was running it in. In a deck with a lean land count like Pummeler, the one-lower CMC is usually significant. It's a great end-of-their-turn play against all the white removal: Cast Out, Ixalan's Binding, and Baffling End.
1 month ago
djnewellmit First of all, thank you so much for responding! I would like to apologize for how long it has taken me to respond. I was typing up a thoughtful response, but it got cleared away for a second time. Now I think I may just try to address many of your points in more than 1 comment. Thank you for addressing the mana base. I am aware it is low, but I have also been considering boosting it. I understand having a low land count makes mulligans more likely, but I have chosen on the route of having more gas in my deck because (as you know from having a pummeler deck yourself) there are certain ways you expect turns 2 and 3 to go. Because of that, mulligans happen more often due to either flooding/mana screwed but also having the wrong proportions of creatures and pump spells. In my experience, Servant of the Conduit is the main reason why this deck is able to work. In my opinion, it is often as good as or better than Attune was. Now, because they were both green, they were almost always played together in the same deck. But now I'm going on a tangent... As I was saying, Servant of the Conduit is awesome because of the ability to ramp into Bristling Hydra or playing an on curve Lathnu Hellion allows for a turn 3 without pummeler to still have a string impact.
Both Longtusk Cub and Aether Chaser are good cards. Cub was an amazing card in the meta. That os actually one of the main reasons I chose to not have it. In the meta, all sideboards needed to have an answer to an on curve cub and Hazoret the Fervent. Also, cub does not come into play with energy. Playing a card that create energy when it ETB is more important in this deck just because we want to be able to have the energy before combat so we have the possibility to pump pummeler (or another of our energy sync's). Aether Chaser is a great card in this deck. I just found that I wanted more pump spells and that was a card that left the list. I also had another card that I felt competed with it which was Aethertorch Renegade. As I just mentioned earlier, coming into play and immediately making energy is crucial to me in this deck and coming into play with 4 energy is the most i have seen from a card, especially a 3 drop that can stay back to block at the very least. That second part about dealing 6 to the face is just a beautiful bonus. Both of those cards may come back to the deck at some point.
I do want Heroic Intervention in the deck somewhere. That is why I have it in the Maybeboard. The amount of removal in this meta that is not just spot removal is very high. Not just that, but it could work as a semi combat trick with all of the different pump spells. I just do not know what to take out. I was considering taking out the 1 Blossoming Defense from the sideboard as well as 1 Scrapheap Scrounger. I mainly have Scrapheap in the sideboard to be ale to put in of decks with sweepers, but needing the black mana to come back requires either Servant of the Conduit or Aether Hub. I also have Destructive Tampering in the maybeboard and considered switching it with Insult. Insult is better against decks with a low amount of creatures and decks that will turn all of their creatures sideways every turn while Destructive Tampering can allow for all of our creatures to swing in against a token deck when they thought they may have been safe. What are your thoughts?
I am defiantly siding out my Pummelers in a good portion of the games because of how much removal there is for both creatures AND artifacts. That is where the bigger creatures in my side board come into play.
Aethersphere Harvester is such a good card! I really want to get it. It's just a bit expensive at this point for the sideboard. I am planning on getting it soon; I just need to know what to replace it with. Probably the rest of Scrapheap Scroungers. Lifecrafter's bestiary does not do enough for 3 cmc in this deck in my opinion. We'd rather be putting down creatures or something that produces energy. The goal is also to have as little artifacts as needed after side boarding to have their artifact removal be mostly dead in hand. That's the hope at least, lol.
Wow. Long reply. Sorry about that. I do want to thank you again for all the advice! I forgot about about a few of the cards and changes you had mentioned. I will defiantly look into tweaking the deck and incorporating some of your suggestions.
3 months ago
Try dropping one each of some of the 4 ofs for slots. I feel like your deck lacks a way to close out the game. Try 2 Lightning Runner and 3 Multiform Wonder in place of one each Decoction Module Aethertorch Renegade Aether Chaser Aether Poisoner Die Young
4 months ago
Your deck does better than it seems at first, but it has a small issue with having too much energy. I understand you want a lot of energy, but you need more ways to spend it in mid/late games. I tested this deck out a decent bit against a revolt deck I'm working on and noticed that if they got rid of your major cards, it was time to concede. More answers for opponents things could be useful as a side board.
Might I suggest Electrostatic Pummeler, Consulate Turret, and Scrapper Champion as a few more ways to use up your energy. I know that Scrapper is red, but the double strike that gets really big quickly could really help mid game against stand offs. Aethertorch Renegade could also be a nice way for extra reach mid and late game. But you would probably rather keep it just two color and not have to splash red for either of those cards.
4 months ago
Here's my Electrostatic Pummeler deck that I run at FNM's, it's pretty competitive and no one expects the turn 4 win, which I get pretty consistently. I don't agree with your choice of Aethertorch Renegade or Greenbelt Rampager as they're slow for the deck and there are just so many better options. I also don't like the Khenra Charioteer because turn 3 you're looking to drop Electrostatic Pummeler or Lathnu Hellion, or maybe a Bristling Hydra if you got out Servant of the Conduit turn 2 (and it lived). I have the Longtusk Cub sideboard because they don't match what the deck wants to do game 1, but post board I'll sometimes put them in for Electrostatic Pummeler. I also don't agree with the Scavenger Grounds in the sideboard, I run 2 main and when I do draw it, if I don't need it I can just sacrifice it to either Hashep Oasis or Ramunap Ruins. I also don't feel that this deck needs Field of Ruin anywhere in it, there aren't really any lands that stop us, the only one that might being Ifnir Deadlands. Also, I found 4 Fling to be too much because I would consistently draw 2 a game when I only needed one. Here's my list if anyone wants to check it out: http://tappedout.net/mtg-decks/28-10-17-rg-energy/
4 months ago
clayperce, I tried running 4x Greenbelt Rampager in place of the 2x Aethertorch Renegades (and 2x Servant of the Conduit moved to the side-- but that was definitely a mistake) and had some success. However, they are most definitely an energy sink, but provide a 3/4 body for only (instead of a 1/2 body for , but a 1/2 that brings along ). I am a bit torn on this one. Any thoughts?