Shipwreck Moray

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Shipwreck Moray

Creature — Fish

When Shipwreck Moray enters the battlefield, you get (four energy counters).

Pay : Shipwreck Moray gets +2/-2 until end of turn.

clayperce on Ixalan Spoilers

6 years ago

DarkLaw,
Nyah, it's still good flavor-wise. The part that kills the Shipwreck Moray (or 8/8 Octopus or whatever) is pulling them out of the water to make them Walk the Plank in the first place. They're dead WAY before they make it to the end of the plank.

Only flavor fail IMO is that for them it should be called Slither the Plank ;-)

BanoMD on

6 years ago

itsbuzzi

I have taken a look at your deck. Yours is very different from mine. A lot of your spells are white, and I'm going with a Mono-blue thing. So I won't discuss those differences in our decks.

I've realized cards like Aethertide Whale and Shipwreck Moray which you have in your deck weren't really working for me personally. High-mana, low-value outside of the actual energy they provide.

Deadlock Trap: I really really want to like this card. It would be extremely good if it didn't come into play tapped.

Dynavolt Tower: I'm just not running enough instants/sorceries to make this card worthwhile in my deck.

Furthermore, I'm a huge fan of Aethersphere Harvester, so I'm using this as my 3-drop instead. You should also consider Aether Meltdown as a fun energy card to sideboard.

Once I play this version of my deck, I'll let you know what I think. I'm waiting for a couple cards to come in the mail!

Jagd_Tallgeese on

7 years ago

I have had a few fun times creating standard decks that utilize energy production to secure victory. Shielded Aether Thief would probably be a better replacement for Shipwreck Moray. It is 2 mana cheaper than the moray, and you gain energy anytime it blocks. The energy gain can be used to fuel this three artifact combo: Decoction Module, Fabrication Module, and Animation Module. The modules can feed each other as long as you have the mana and can pump your creatures to lethal levels. Land wise, some immediate additions would be Aether Hub, Simic Growth Chamber, and Sandsteppe Citadel. After that, look for as many dual lands in those colors as possible. I would replace Wind-Kin Raiders with Empyreal Voyager as the voyager is cheaper, has trample, and provides as much energy that it deals a combat damage. Token generators to consider adding are Oviya Pashiri, Sage Lifecrafter and Master Trinketeer. Two decent token generators in blue for your deck would be Thopter Spy Network and Sharding Sphinx and they can help trigger each other's effects. You could also replace Multiform Wonder with Electrostatic Pummeler. Hope that helps!

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