Creature — Human Warrior
Double strike, haste
Whenever Lightning Runner attacks, you get (two energy counters), then you may pay . If you pay, untap all creatures you control, and after this phase, there is an additional combat phase.
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Lightning Runner Discussion
1 month ago
Energy in kaladesh is a parasitic mechanic. What I mean is that it only appears in one block of two sets, and doesn't care about the rest of your deck. Most energy cards (non self-contained, Lightning Runner is ok, Live Fast is unplayable as a worse Read the Bones/Sign in Blood) in those packs are horrible picks, and overall they are weaker and lead to a less fun environment. Similar things can be said about infect in Scars block.
I know that I'm probably to late for your guys's draft, but in the future, if possible, try to get original Inistrad. It's fun, popular, and generally plays well with other mechanics. The most problematic element would likely be "graveyard matters", which can be achieved, albeit less constantly, in normal games, or dedicated tribal themes.
1 month ago
1 month ago
First of all, Ral Zerek isn't legal in standard. ;)
I think the deck has a bit of an identity crisis. It's trying to be super aggressive with Electrostatic Pummeler and Aether Swooper, but it also wants to go long with Aethersquall Ancient. Because of this, I'm gonna be splitting my suggestions in half base on which direction you would prefer.
1 month ago
Acrobatic Maneuver, Lightning Runner and also Sunforger. Lightning Runner with Kiki or Splinter twin goes infinite and acrobatic maneuver is extra combat step for 3 mana when cast on aurelia. Sunforger fetches for maneuver or similar spells
2 months ago
Hey friend. I agree that you're better off with Red in your board, considering Cathartic Reunion and Insolent Neonate see play in Tier 2 Modern Dredge lists... In fact, considering your revisions, the non-creature suite looks pretty spot-on. Maybe cut some noncreature spells in your SB for creatures with similar effects (Fairgrounds Warden over Cast Out, for example), and maybe Haunted Dead as an additional on-theme discard engine.
Hm. Depends on how you want to play this. You can go midrange or aggro, but probably not both.
I'm personally an enormous fan of Combustible Gearhulk, especially in a deck like this with about 20% of your deck at 4 CMC=damage or higher, that ALSO doesn't mind whether the cards go to grave or to hand (since you'll just discard them). If you go this route, I'd cut all your non-Neonate creatures below CMC 4-5. You're wanting to power out the Gift until T4, and after T4 it literally doesn't matter how much your discarded cards cost, 'cuz it's a free "gift". Things that come to mind are Angel of Deliverance, Emeria Shepherd, Lightning Runner, Noosegraf Mob (which is a T5 9/9...), Regal Caracal in the SB to stabilize against aggro, Tree of Perdition (which is cute, but not bad...). Just pick your favorite.
On the other hand, you could go more aggressive, and only cast GPG late-game when you are needing more fuel. In that case, Scourge Wolf, Thraben Inspector, Fairgrounds Warden, Gifted Aetherborn, Aerial Responder, Ayli, Eternal Pilgrim, Bomat Courier, Bloodrage Brawler are at their best, where you get to cast them twice, and the second time, they're beefy.
Either way, I'd cut Cataclysmic Gearhulk, because you can't get your tokens back, and I'd cut the creatures with the Eternalize mechanic (since they're made "balanced" with Eternalize already, they're designed to not be broken with GPG, unlike the aforementioned strategies).
Hope that helps! Again, mention me if I can be helpful to you.
3 months ago
tonyret121 - The problem with Combat Celebrant is it lacks haste and when you're playing with Pummeler, you're trying to win during one combat phase by pumping it up to ungodly levels and trampling over anything small. It might be a good sideboard option as a replacement to the Pummelers entirely during sideboarding. But if double combat steps is what you're looking for, I'd almost take Lightning Runner over Celebrant solely for the Haste aspect, but again only as a sideboard replacement for Pummeler (or mainboard replacement for pummeler). If you're interest is in a beatdown or exert/beatdown, this shell minus pummelers, fling, and a few others isn't a bad one to build off of, but there are plenty more templates that might fare better as I'm very focused on Electrostatic Pummeler and double combat steps isn't what he's hoping to accomplish.
As for "netdecking" and personal touch, I think the latter comes naturally :) This deck is tweaked and tuned for the meta I play against (very spikey Seattle scene), your mileage may vary and you might see more Zombie players and need more Sweltering Suns or mainboarding Magma Spray over Harnessed Lightning. As you consider taking this deck to your local FNM, consider the meta you've seen and what might work better or worse. Is there a lot of Fatal Push removal? Maybe run more Voltaic Brawlers or drop them completely and run fewer Longtusk Cubs as they won't be fetching you as much energy without losing a Blossoming Defense. That's why I've kept my Maybeboard as up-to-date with what I think are fantastic additions.
I don't think people should be ashamed to netdeck and I freely put this up here for others to copy and even study (I've played one or two players who've read this whole article studying up on how to beat me ;-) ). This deck started as a netdeck and evolved over time as I learned my local meta and dreamed up new combinations and cards. Plus, Hours of Devastation is just around the corner
3 months ago
Very consistent and enjoyable. I like the addition of Combat Celebrant as I think he's a bit of an answer to where Lightning Runner's faults were in standard (but that too could make a comeback, who knows). Anyhoo, +1 from me.
Would you like to check out a Boros creation I recently made? I would love your opinion on it. Thanks in advance!
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