Lightning Runner

Legality

Format Legality
1v1 Commander Legal
Frontier Legal
Vintage Legal
Modern Legal
Standard Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Aether Revolt Mythic Rare

Combos Browse all

Lightning Runner

Creature — Human Warrior

Double strike, haste

Whenever Lightning Runner attacks, you get (two energy counters), then you may pay . If you pay, untap all creatures you control, and after this phase, there is an additional combat phase.

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Lightning Runner Discussion

Neckworn on Forever combat

19 hours ago

Acrobatic Maneuver, Lightning Runner and also Sunforger. Lightning Runner with Kiki or Splinter twin goes infinite and acrobatic maneuver is extra combat step for 3 mana when cast on aurelia. Sunforger fetches for maneuver or similar spells

landofMordor on Mad God-Pharoah's Reanimator

4 weeks ago

Hey friend. I agree that you're better off with Red in your board, considering Cathartic Reunion and Insolent Neonate see play in Tier 2 Modern Dredge lists... In fact, considering your revisions, the non-creature suite looks pretty spot-on. Maybe cut some noncreature spells in your SB for creatures with similar effects (Fairgrounds Warden over Cast Out, for example), and maybe Haunted Dead as an additional on-theme discard engine.

Hm. Depends on how you want to play this. You can go midrange or aggro, but probably not both.

I'm personally an enormous fan of Combustible Gearhulk, especially in a deck like this with about 20% of your deck at 4 CMC=damage or higher, that ALSO doesn't mind whether the cards go to grave or to hand (since you'll just discard them). If you go this route, I'd cut all your non-Neonate creatures below CMC 4-5. You're wanting to power out the Gift until T4, and after T4 it literally doesn't matter how much your discarded cards cost, 'cuz it's a free "gift". Things that come to mind are Angel of Deliverance, Emeria Shepherd, Lightning Runner, Noosegraf Mob (which is a T5 9/9...), Regal Caracal in the SB to stabilize against aggro, Tree of Perdition (which is cute, but not bad...). Just pick your favorite.

On the other hand, you could go more aggressive, and only cast GPG late-game when you are needing more fuel. In that case, Scourge Wolf, Thraben Inspector, Fairgrounds Warden, Gifted Aetherborn, Aerial Responder, Ayli, Eternal Pilgrim, Bomat Courier, Bloodrage Brawler are at their best, where you get to cast them twice, and the second time, they're beefy.

Either way, I'd cut Cataclysmic Gearhulk, because you can't get your tokens back, and I'd cut the creatures with the Eternalize mechanic (since they're made "balanced" with Eternalize already, they're designed to not be broken with GPG, unlike the aforementioned strategies).

Hope that helps! Again, mention me if I can be helpful to you.

BonVoyYawg on I'm Invincible!

1 month ago

tonyret121 - The problem with Combat Celebrant is it lacks haste and when you're playing with Pummeler, you're trying to win during one combat phase by pumping it up to ungodly levels and trampling over anything small. It might be a good sideboard option as a replacement to the Pummelers entirely during sideboarding. But if double combat steps is what you're looking for, I'd almost take Lightning Runner over Celebrant solely for the Haste aspect, but again only as a sideboard replacement for Pummeler (or mainboard replacement for pummeler). If you're interest is in a beatdown or exert/beatdown, this shell minus pummelers, fling, and a few others isn't a bad one to build off of, but there are plenty more templates that might fare better as I'm very focused on Electrostatic Pummeler and double combat steps isn't what he's hoping to accomplish.

As for "netdecking" and personal touch, I think the latter comes naturally :) This deck is tweaked and tuned for the meta I play against (very spikey Seattle scene), your mileage may vary and you might see more Zombie players and need more Sweltering Suns or mainboarding Magma Spray over Harnessed Lightning. As you consider taking this deck to your local FNM, consider the meta you've seen and what might work better or worse. Is there a lot of Fatal Push removal? Maybe run more Voltaic Brawlers or drop them completely and run fewer Longtusk Cubs as they won't be fetching you as much energy without losing a Blossoming Defense. That's why I've kept my Maybeboard as up-to-date with what I think are fantastic additions.

I don't think people should be ashamed to netdeck and I freely put this up here for others to copy and even study (I've played one or two players who've read this whole article studying up on how to beat me ;-) ). This deck started as a netdeck and evolved over time as I learned my local meta and dreamed up new combinations and cards. Plus, Hours of Devastation is just around the corner

Indexxical on I Will Watch You Exert

2 months ago

Very consistent and enjoyable. I like the addition of Combat Celebrant as I think he's a bit of an answer to where Lightning Runner's faults were in standard (but that too could make a comeback, who knows). Anyhoo, +1 from me.

Would you like to check out a Boros creation I recently made? I would love your opinion on it. Thanks in advance!


Mother Russia

Standard Indexxical

SCORE: 1 | 43 VIEWS


Fallerup on R/G Energy Ramp

2 months ago

if you are looking for a Gruul (R/G) energy build. I would highly recommend adding Electrostatic Pummeler as he can be a very good win condition in an energy deck, as he doubles in size for every 3 energy you spend on him. I would remove the Lightning Runner and replace that with the pummeler. I would also cut the vehicles and put in some pump spells to make your pummeler hit for lethal by turn 4 or 5. Scrapper Champion can also be removed for additional spells.spells I recommend are: Blossoming Defense, Invigorated Rampage, Harnessed Lightning as well as Attune with Aether.there are many ways to build these energy aggro decks, here is one way:Creatures4 x Longtusk Cub (gives you energy every time it attacks)4 x Servant of the Conduit (fixes mana for ramping)4 x Voltaic Brawler (very good)4 x Electrostatic Pummeler (your main win con)2 x Rhonas the Indomitable (very good once you turn him on)4 x Bristling Hydra (great for adding extra pump to the pummeler)Spells4 x Attune with Aether4 x Blossoming Defense (protects and pumps your pummeler or Rhonas)3 x Harnessed Lightning (removal spell or just extra energy for pummeler)4 x Invigorated Rampage (pump spell)2 x Larger Than Life (pump spell)sideboard3 x Prowling Serpopard (evasion for all your creatures)1 x Rhonas the Indomitable3 x Tireless Tracker1 x Hapatra's Mark (protection)3 x Magma Spray (removal)1 x Harnessed Lightning 1 x Larger Than Life2 x Chandra, Torch of Defiance

this list is taken from channel fireball it looks a little strange in this comment as I just pasted it in, I hope you can read and understand it and get the idea I'm trying to make here. you do not have to build the deck this way, this is just an example. I can tell you that some of these cards are not cheap, like chandra for example. however, Prowling Serpopard is a must have in the sideboard of all decks that run green and run creatures as it makes it so all your creatures can't be countered. you run it in the sideboard because not all decks run counter spells, only blue does and you bring it in vrs blue players. if you are looking to build a cheap version of this then you might wanna remove the more expensive ones like Chandra.

clayperce on Pummeler of Hearts

2 months ago

Hobbez9186,
Ok, this is SUPER-fun. I just love the idea of a big-Ramp and big-Energy Pummeler build. And I'm totally intrigued by the idea of Dynavolt Tower, Lightning Runner, and Aetherwind Basker.

With the heavy caveat that I haven't playtested your deck yet and this is just theory-crafting, here are a couple quick thoughts:

  • I can't imagine running a curve like yours with only 20 Lands (plus 4x Attune with Aether). I'm running 21 (plus 4x Attunes and 4x Servant of the Conduit), with an Ave CMC of 2.15. As I type this, the Ave CMC of this deck is 3.02 ... I think it'd run MUCH more smoothly with at least 24 Lands (or a corresponding number of additional dorks or Land-tutors). I would seriously start testing at 26, and then work my way down if needed. 4x Sheltered Thicket might be a good start, since you can just Cycle them if you get flooded out.
  • I know Cultivator of Blades was the heart of your original deck, but with only 19 Creatures, you may not have a wide board by the time you hit 5 lands. If that's the case, Verdurous Gearhulk may be better.

I should have a chance to playtest the deck over the weekend. I'll let you know how it goes!

Draw well!

Calibus101 on Soul-scar & Dragon Aggro

2 months ago

Looking at the deck I have a few criticisms. You have a lot of creatures doing different things, which can be bad in the end. For example, Champion of Rhonas ability to cheat cards in really foils the effect of Tyrant of Valakut Since the Surge cost is the effect you should be after with it. Other cards face similar issues Heart-Piercer Manticore isn't really worth adding to the deck since none of your creatures are expendable enough, asides from itself due to the Embalm effect. Naga Vitalist and Beastcaller Savant are both very useful manadorks but in this deck it doesn't really help as your mana spread is 2-4 drop ranges. It's useful, but not completely necessary. I would rather fit in x3 Channeler Initiates to fill instead. 2-drops that get bigger every time you dork. Sin Prodder seems to work against you. As you have no means of graveyard play to really make it shine. And as a result any opponent with decks with lifegain just stop you from having anything. Sylvan Advocate is not a card that helps your deck in any way. There is no Land Creatures in your deck. The 4/5 looks nice but as a late game drop it's not helping your game too much. Outland Boar isn't doing your deck much either. I would replace it with Greater Sandwurm It's pretty much the same card, it hits harder and you can cheat it in with Champion of Rhonas and if we think along those lines Oracle's Vault would be a great add with Lifecrafter's Bestiary to get to Scry the top of your Library to gauge what you'll cheat or if you're willing to deal with the exile if you can't afford. Voltaic Brawler doesn't work either. You're unable to supply it with more energy counters so it's really only effective for two turns. Not really worth it in my opinion.

You're going to need more Champion of Rhonas, Ahn-Crop Crasher (To stop blockers from your beatdowns), one more Glorybringer, and one more Soul-Scar Mage(it can synergize well with a large portion of your deck.)

Creatures of note that I recommend adding or looking into:

Combat Celebrant - It gets you another combat phase and untaps your already exerted creatures. Yay! So much aggro!

Honored Hydra It's an unreal powerhouse, something that honestly would pair very well with Heart-Piercer Manticore Because of the Lower Embalm cost to return it. And 6/6 Trample just ends games.

Scaled Behemoth 6/7 Hexproof. Need I say more? Well other than that it's an amazing card to just cheat in with Champion of Rhonas.

Aetherwind Basker may cost 7 but it has trample and gains Energy like mad. You could even run Voltaic Brawler if you want to use this creature, and you can cheat it in too! And You can frequently use Lightning Runners (if you want to add it) and its effect to great use. More combat phases means more hurting your opponent.

Lightning Runner as stated before.

Khenra Charioteer 3/3 3cost Trampler that gives trample to other creatures you control? I'd consider this one big time.

That was creatures. Now for Instants/Sorceries/Enchantments/Artifacts

Heart of Kiran isn't helping, you are forced to tap a creature to Crew it and as an aggro deck with so many large beasties, it's not much worth in your deck besides its very low cost and flying. Heck, there's not enough creatures you'd want to man the thing such as pilots who do things when they are tapped. I would go for some card cheating such as Oracle's Vault instead.

You're lacking a fair portion of Instants and Sorceries to make better use of Soul-Scar Mage But that's fine as you have a portion of creatures that deal damage to opponents creatures, But you want to take advantage of the mage through Instants and sorceries. Monstrous Onslaught, Chandra's Revolution, Hungry Flames, Furious Reprisal, Pyromancer's Assault, Devour in Flames, Boulder Salvo, Blazing Volley, more Sweltering Suns

I'd Run Blazing Volley since it does damage to each creature opponent controls. Paired with Soul-Scar Mage it would become devastating. Anything that Burns for 4 is the sweetspot for damage, as many newer creatures seem to have that much toughness. and it badly cripples any creature with higher toughness if Soul-Scar is out.

I would also look into finding more cards that untap creatures you control as it would really power up your game.

Rzepkanut on Alesha, of the Lower Middle Class

3 months ago

Nice! Got a few ideas for...You can run Lightning Runner for some extra combat steps to trigger Alesha...it might be too slow without additional energy sources like Glint-Sleeve Siphoner or something but the upside seems pretty good. Tymna the Weaver & Moriok Replica for more cards. Dictate of Heliod is a great combat trick/anthem. Grey Merchant of Asphodel and Evangel of Heliod don't get devotion from your commander but they are still great to sneak in from the yard for 2 mana. Happy gathering!

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