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Creature — Human Warrior
When Voltaic Brawler enters the battlefield, you get (two energy counters).
Whenever Voltaic Brawler attacks, you may pay . If you do, it gets +1/+1 and gains trample until end of turn.
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Voltaic Brawler Discussion
2 days ago
I've actually been killing it online with 4 color warriors.
Voltaic Brawler is worth running extra shitty lands.
Into Voltaic Brawler
Into Arashin Foremost
Also using Spike Jester and
2 days ago
I've been thinking about the transformative idea. I had done something similar last year, where my deck would go to pure RG aggro by dropping the Pummelers and a few pump spells for Lathnu Hellion.
I don't think going straight RG aggro with a transform would confuse our opponent or allow us to really dodge any of their sideboard. I think going Temur with the Pummeler, and then transforming into a quasi-Temur Energy can give us a better chance of disrupting their game plan by giving us access to Negate and Essence Scatter. This also opens the possibility of throwing in some Trophy Mage into the mainboard to act as additional copies of Pummeler. I'm a little torn on Rogue Refiner at the moment, but I put a playset in the main for now; I may consider more copies of Trophy Mage, or going back up to 4x Voltaic Brawler.
I've updated my list and added the new sideboard if anyone cares to play around with it.
1 week ago
This is playing a LOT better, now.
Actually, taking a good look at your Creatures, something like this might work:
2x Aetherborn Marauder - good for late game evasion, or to block fliers
2x Bristling Hydra - one of the best Creatures in Standard
2x Longtusk Cub - a bit hit or miss in testing
3x Rishkar, Peema Renegade - extra copy because it synergises so well with Winding Constrictor in the early game
2x Servant of the Conduit - I'd love a third copy, but can't think what I would take out
3x Verdurous Gearhulk - extra copy because it makes Creatures HUGE in the late game
1x Voltaic Brawler - I can see the value of this at all stages of the game
4x Winding Constrictor - lynchpin of the deck
1 week ago
onover I really can't help with Modern as I haven't played it much but with standard your ideal play goes like this:
(Paying the 1 energy for 4 damage sometimes getting rid of their usual 2 or 3 drop landing some damage in the process. Or if you know you have another Aether Hub save the energy for next turn and you'll have 9 to play with or 3 pumps.)
You'd be surprised how often this actually happens too.
Uncaged Fury can work but not in standard. The reason I wouldn't use it is because of it's CMC for 2 and a red you're getting +1+1 and double strike, now with a standard turn 4 pump that's 16 damage without trample and if you don't hit your 4th land you can't use Blossoming Defense to save it from the easy ones Fatal Push or Path to Exile.
This deck is Super Agro and unless you include some Glorybringer or Carnage Tyrant you're going to want to end it early. The inherent downfall with this deck is how easily it can be stopped but if left unchecked it's an unstoppable win.
I run 2x Larger Than Life and 4x Invigorated Rampage as I only need to hit one of them. Too many pump spells and you'll just have a hand full of them. Built to Smash seems like a great card and it is, I found a lot of success with it when I first used the deck but sometimes you won't hit the Electrostatic Pummeler and Bristling Hydra is the next in line, a couple pump spells and some energy sunk into it can win you the game it sure has for me. I'd swap Built to Smash for 4x Harnessed Lightning It's a great removal and in the past I've used it to target a creature and not pay any energy, that's a full pump!!
2 weeks ago
taiga277677: Lathnu Hellion is a good body for red, but the two energy to keep it around at the end of the turn and an inability to make it bigger keeps me from running it. Harnessed Lightning is a great card but the fact that I need to spend energy for anything to happen. Voltaic Brawler is the same thing, and a 3/2 that at the end of the turn revrts to a 3/2 isn't good enough, and would take away from the main plan: a few mass attacks with Electrostatic Pummeler
2 weeks ago
1 month ago
Had a deck just like this minus siphoner, glorybringer and Chandra. I like this waaaay more than temur simply because the removal is stronger. I would recommend maybe Unlicensed Disintegration not always gonna deal the damage but straight removal is great. Voltaic Brawler is another card I find good early game. The 2 toughness is a bummer but if it hits it tends to hurt. Gonti, Lord of Luxury Is very sideboard-able against control as well. Glad I'm not the only one who thought this would be good :)
1 month ago
So I made my own version of the deck anyways EastsideRock, what do you think of it so far? As of the moment, black is mainly just a splash in the deck so far, for Nicol Bolas and then some sideboard cards really. This might change upon the release of Ixalan and after seeing the full spoilers, which by the way I'm also building this deck from the point as if BFZ/SOI blocks have already rotated.
SCORE: 1 | 140 VIEWS | IN 3 FOLDERS
The sideboard isn't done yet anyways but I feel it's a decent start. My meta tends to be mostly aggressive decks playing cards ranging from Scrapheap Scroungers, Dread Wanderers, Wayward Servants, Lord of the Accursed, Gifted Aetherborn, Voltaic Brawlers, Bristling Hydras, Walking Ballistas, Glorybringers, you get the idea by now i'm sure.
There were two other current control players with Torrential Gearhulks but with school starting back up for many, my lgs has unfortunately lost about 4 of our regular players who for school have moved away. So now it's mainly aggro decks I have to deal with if I was to build this.
Anyways, any feedback is appreciated on this!