Voltaic Brawler

Legality

Format Legality
1v1 Commander Legal
Frontier Legal
Vintage Legal
Modern Legal
Standard Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Kaladesh Uncommon

Combos Browse all

Voltaic Brawler

Creature — Human Warrior

When Voltaic Brawler enters the battlefield, you get (two energy counters).

Whenever Voltaic Brawler attacks, you may pay . If you do, it gets +1/+1 and gains trample until end of turn.

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Voltaic Brawler Discussion

RazortoothMtg on RedGreenEnergy

3 days ago

I would cut the Multiform Wonders, Consulate Turrets, and Pia's Revolution. They don't do enough.

I would add as many Bristling Hydras as you can get. They end the game almost on the spot if they aren't countered due to the hexproof part.

If you want to go the Electrostatic Pummeler route, then you need the full 4x pummeler, 4x Larger Than Life, 4x Blossoming Defense. Otherwise, I'd cut them.

I second Longtusk Cub and Voltaic Brawler. They are massive threats for only 2 mana.

I would cut a few lands for Attune with Aether since you don't have any Turn 1 plays anyway, its a good way to make some energy.

Greenbelt Rampager should be in here as well.

usaDiabetic on RedGreenEnergy

4 days ago

I woukd keep the servant, you can never have too much mana fixing.

Unfortunatle Aetherworks Marvel is banned in standard, so its not kegal. Also I'm not sure pia's revolution does enough in your build to be worth it.

What I would add is, Longtusk Cub, Attune with Aether, Greenbelt Rampager, Bristling Hydra(if it fits the budget), Voltaic Brawler, Larger Than Life, and Blossoming Defense if they aren't already in there

Also 4x Aether Hub are a must.

gebell on Green/Red Agro

6 days ago

I as just looking at throwing together a similar deck. Ever since I first saw Voltaic Brawler I have wanted to make a deck that used four of them. If you really want to push the agro I might suggest Bloodlust Inciter. It really accelerates the whole picture.

Personally I was thinking of going with Samut, the Tested as a finisher. It's a cheap planeswalker, but double strike and Invigorated Rampage could be ending the game on turn 5.

+1

TuckerMTG on g/r energy

1 week ago

I think you should add Voltaic Brawler and Longtusk Cub.

Errast on Samut, The Warrior Queen!

1 week ago

Looking back on previous comments, I realize I've made the mistake of not actually including early game warriors, which is a crying shame, as it's likely the best strategy with such a poorly supported tribe (poorly supported in these colors).

So here GemKnightDante, is a long list of creatures that cost 4 or less (one exception), that would fit quite well in a warrior themed deck. Unfortunately, the way warriors work, you'll likely be going heavy into boros, and splashing green, but I'll try my best.

Exert Creatures: Missed quite a lot of these on my first search, which is why I was so biased against them at first, but now I realize there's an Exert lord! Throw as many as you can in, they're a great subtheme for the deck. Also include Ahn-Crop Champion here.

Any creature that grows bigger: Just what the deck needs, as I mentioned in my first post. These cards are cheap in the early game, and only get stronger as the game goes on. Lord of Shatterskull Pass is an honourable mention, as he can wipe boards clean for your warriors late game.

Voltaic Brawler: An un-assuming enough creature. Doesn't really scale, but he can brawl with the best in the early game. As with any good warrior, he's efficiently statted, and costed. His energy ability makes him a beast against superfriends, as he'll kill any early game 'walkers before they can get going.

Dragon Hunter was a strange ommission from the first draft considering you said you were facing a dragon deck. Throw him in and he'll block the big nasties for you all day.

Neheb, the Eternal: The minotaur, the myth, the legend. This card is leading my current favorite edh deck, and so I'll vouch that this will easily pay for itself in a very short amount of time.

Hunted Troll: But this card gives my opponents blockers! Yes, but not all of them, and it's an 8/4 with Regenerate. Other than being a fantastic creature, this guy doesn't do much, but isn't being an 8/4 warrior with regenerate enough?

Anyways, the goal of this 3rd (and hopefully last) list was to give you some early game cards so you could drop your cuerve down a bit. Cards like Furystoke Giant, and Gisela, Blade of Goldnight only get better the more creatures you can field after all.

Wallaceman105 on Jackal-all-Trades (Gruul Creatures)

2 weeks ago

I appreciate the advice, razelfark. Messed up my counting somehow, landed on 50 cards. I love Voltaic Brawler, he's in now. The desert strategy is something I'll playtest, no sure if I'll keep it but probably. Threw in another Hour, too.

razelfark on Jackal-all-Trades (Gruul Creatures)

2 weeks ago

You are currently short some cards (60 is the minimum). I highly suggest Abrade as an early burn spell that doubles for artifact removal to deal with a wide range of decks. I would probably also go for a fourth Channeler Initiate and maybe add something like Glorybringer as a late game option or add some faster creatures for early pressure like Voltaic Brawler + more Greenbelt Rampager.

You also need to add some desert cards to your deck to make good use of Hour of Promise. I would suggest going with 4 Hashep Oasis, 2 Ramunap Ruins, and 2 Scavenger Grounds. This way you can have lands that can help in a variety of ways and get the trigger for tokens when you cast the "Hour".

Interesting build you have going at the moment. Curious to see how it will turn out. +1 for unique deck build.

Archeum on Hazoret Rhonas: Is this a thing?!?!

2 weeks ago

Voltaic Brawler is too good to not play. A 4/3 trampled swinging in on turn 3 is literally too good.

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