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Creature — Human Warrior
When Voltaic Brawler enters the battlefield, you get (two energy counters).
Whenever Voltaic Brawler attacks, you may pay . If you do, it gets +1/+1 and gains trample until end of turn.
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Voltaic Brawler Discussion
3 days ago
I would add as many Bristling Hydras as you can get. They end the game almost on the spot if they aren't countered due to the hexproof part.
I would cut a few lands for Attune with Aether since you don't have any Turn 1 plays anyway, its a good way to make some energy.
Greenbelt Rampager should be in here as well.
4 days ago
I woukd keep the servant, you can never have too much mana fixing.
Unfortunatle Aetherworks Marvel is banned in standard, so its not kegal. Also I'm not sure pia's revolution does enough in your build to be worth it.
What I would add is, Longtusk Cub, Attune with Aether, Greenbelt Rampager, Bristling Hydra(if it fits the budget), Voltaic Brawler, Larger Than Life, and Blossoming Defense if they aren't already in there
Also 4x Aether Hub are a must.
6 days ago
I as just looking at throwing together a similar deck. Ever since I first saw Voltaic Brawler I have wanted to make a deck that used four of them. If you really want to push the agro I might suggest Bloodlust Inciter. It really accelerates the whole picture.
1 week ago
Looking back on previous comments, I realize I've made the mistake of not actually including early game warriors, which is a crying shame, as it's likely the best strategy with such a poorly supported tribe (poorly supported in these colors).
So here GemKnightDante, is a long list of creatures that cost 4 or less (one exception), that would fit quite well in a warrior themed deck. Unfortunately, the way warriors work, you'll likely be going heavy into boros, and splashing green, but I'll try my best.
- Earthshaker Khenra
- Rhonas's Stalwart
- Dragon Hunter
- Devoted Crop-Mate
- Resolute Survivors
- Honored Crop-Captain
- Heir of the Wilds
- Hidden Dragonslayer
- Kargan Dragonlord
- Voltaic Brawler
- Boggart Ram-Gang
- Markov Blademaster
- Solemn Recruit
- Goblin Razerunners
- Hunted Troll
- Jazal Goldmane
- Rubblebelt Raiders
- Sosuke, Son of Seshiro
- Tah-Crop Elite
- Neheb, the Eternal
Exert Creatures: Missed quite a lot of these on my first search, which is why I was so biased against them at first, but now I realize there's an Exert lord! Throw as many as you can in, they're a great subtheme for the deck. Also include Ahn-Crop Champion here.
Any creature that grows bigger: Just what the deck needs, as I mentioned in my first post. These cards are cheap in the early game, and only get stronger as the game goes on. Lord of Shatterskull Pass is an honourable mention, as he can wipe boards clean for your warriors late game.
Voltaic Brawler: An un-assuming enough creature. Doesn't really scale, but he can brawl with the best in the early game. As with any good warrior, he's efficiently statted, and costed. His energy ability makes him a beast against superfriends, as he'll kill any early game 'walkers before they can get going.
Dragon Hunter was a strange ommission from the first draft considering you said you were facing a dragon deck. Throw him in and he'll block the big nasties for you all day.
Neheb, the Eternal: The minotaur, the myth, the legend. This card is leading my current favorite edh deck, and so I'll vouch that this will easily pay for itself in a very short amount of time.
Hunted Troll: But this card gives my opponents blockers! Yes, but not all of them, and it's an 8/4 with Regenerate. Other than being a fantastic creature, this guy doesn't do much, but isn't being an 8/4 warrior with regenerate enough?
Anyways, the goal of this 3rd (and hopefully last) list was to give you some early game cards so you could drop your cuerve down a bit. Cards like Furystoke Giant, and Gisela, Blade of Goldnight only get better the more creatures you can field after all.
2 weeks ago
I appreciate the advice, razelfark. Messed up my counting somehow, landed on 50 cards. I love Voltaic Brawler, he's in now. The desert strategy is something I'll playtest, no sure if I'll keep it but probably. Threw in another Hour, too.
2 weeks ago
You are currently short some cards (60 is the minimum). I highly suggest Abrade as an early burn spell that doubles for artifact removal to deal with a wide range of decks. I would probably also go for a fourth Channeler Initiate and maybe add something like Glorybringer as a late game option or add some faster creatures for early pressure like Voltaic Brawler + more Greenbelt Rampager.
You also need to add some desert cards to your deck to make good use of Hour of Promise. I would suggest going with 4 Hashep Oasis, 2 Ramunap Ruins, and 2 Scavenger Grounds. This way you can have lands that can help in a variety of ways and get the trigger for tokens when you cast the "Hour".
Interesting build you have going at the moment. Curious to see how it will turn out. +1 for unique deck build.
2 weeks ago
Voltaic Brawler is too good to not play. A 4/3 trampled swinging in on turn 3 is literally too good.