Voltaic Brawler

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Voltaic Brawler

Creature — Human Warrior

When Voltaic Brawler enters the battlefield, you get (two energy counters).

Whenever Voltaic Brawler attacks, you may pay . If you do, it gets +1/+1 and gains trample until end of turn.

I_Want_To_PlayAllTheDecks on Energy Colors in Pioneer

3 years ago

Thank you all for the quick suggestions. I do like the idea of splashing both red and black(thanks for the manabase ideas @TriusMalarky), but I'd have to then decide what kind of deck style to play. I could go more midrange with the hydra and rogue refiner, or more aggro with cards like Voltaic Brawler . I'll try making a prototype decklist and post it here when ready.

skrai on Jund Energy

3 years ago

Nice list! I love the use of black here as Glint-Sleeve Siphoner is one of my favorite energy cards. However, I will say oftentimes I've found Greenbelt Rampager to not be worth it as it fits really awkwardly on the curve. All you get out of it turn 1 is 1 energy, and turn two, three, and four you're looking to be playing your more important cards like Voltaic Brawler , Lathnu Hellion , Bristling Hydra , etc so the 3/4 body starts to be a little less impressive. Regardless, I love this list!

clayperce on Pioneer Pummeler

4 years ago

Pabs4444,
I've found the deck needed a sweeper vs. go-wide/Aggro decks, and IMO Anger of the Gods is the best one in RG. In practice, I don't think I've ever removed one of my own Creatures with it (well, maybe a single Voltaic Brawler once), as our team either has 4 toughness, a bunch of +1/+1 counters, it's second main after a big pump, or I just wait to cast the Creature until after the Anger.

Yeah, Once Upon a Time is great at finding Creatures and also allows us to keep sketchier mulligans. But it's a bummer when we have a bunch of Creatures and can't find a pump (though like djnewellmit mentions, Ghor-Clan Rampager is great there, since it does double duty). I'll probably drop it tbh, but only because I think it'll probably get banned too, and I don't want to spend a ton of time testing with it just to have that happen! :-D

//

djnewellmit,
Love all your suggestions. Thanks much!

And yeah, the Veil of Summer banning stunned me. Ah well. I think I'll probably end up adding some mix of Ranger's Guile for extra Creature protection, Rhythm of the Wild or maybe Domri, Anarch of Bolas for uncounterable, and (depending on how the meta shifts) perhaps a couple Leyline of Sanctity as anti- Thoughtseize tech.

//

Argy,
Definitely feels like old times. Even if only for that, I LOVE this new format!

Argy on Pioneer Pummeler

4 years ago

Aethertorch Renegade may be an alternative win con.

I like it better than Voltaic Brawler , which can only be pumped up once - note that it has a triggered, not activated, ability.

Brutal_B on Atraxa, But Its Energy

4 years ago

So i built my own!

Not an exact replica as that's not my style.

I found Greenbelt Rampager and Empyreal Voyager to be pretty fun. I'm surprised you're not running Aethertide Whale .

As I was combing through my collection to build my deck I noticed there was a good bit of red cards that supported energy: Voltaic Brawler and Lightning Runner for example. Did you give red any thought when building yours?

triproberts12 on

5 years ago

Yeah, there's not nearly enough lands. Think of it this way: Lands are 21% of your deck, as it is now. That's the equivalent of running 13 lands in a 60-card deck or 9 lands in a 40-card deck. You're built around an 8-mana commander, so 39 is the minimum you should be running, along with, at the very least, 8 sources of ramp.

I think these 3 videos will be very helpful for you. The first two are videos by The Professor, one on Commander deck construction, and the other on building a 3-color manabase for the format. The last one is SaffronOlive on common pitfalls in deck construction.

Next off, what you'll want to do is look at the EDHREC page for Gishath to see what other people are putting in their decks. If you're on a budget, you can also click at the top right to go to what people are playing in decks labeled as budget. Remember to include card advantage, ramp, removal that is either flexible or hits the whole table, and haymakers that will close out the game.

As for cuts, I would start with 4 to 7-mana non-dinos, since that spot on the curve will get clogged up pretty quickly, and you want to be putting expensive dinos out for free with Gishath. I would also cut Atzocan Archer , Emperor's Vanguard , Frenzied Raptor , Looming Altisaur , Nest Robber , Pterodon Knight , Raptor Companion , Raptor Hatchling , Ravenous Daggertooth , Sky Terror , Steadfast Armasaur , Voltaic Brawler , Cobbled Wings , Primal Amulet  Flip, Abrade , Blossoming Defense , Demystify , Lightning Helix , Righteousness , Shock , and Slash of Talons . They're all either too narrow, too weak, don't scale up well with the creature size or life totals of Commander, or don't make sense in your deck.

Good luck!

Yesterday on Do you 'have' Energy counters …

5 years ago

The Giant Fan wouldn't move an energy counter from a player onto the Voltaic Brawler, it would move any counter from any other permanent onto that creature, which would then turn into an energy counter, as that's what the printed text on the card refers to.

Kogarashi on Do you 'have' Energy counters …

5 years ago

I would argue that you couldn't use Giant Fan to put an energy counter on Voltaic Brawler, simply because its oracle text says to move the counter "from one permanent to another." Energy counters are on players, and players aren't permanents.

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